# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
8 | DLC03_V118_PearlCheckElevator | | Drat. The elevators seem to be out of order on this level. We'll have to take the long way around. | | A1a |
9 | | Ah good, a working elevator. That will make this much easier. | | A2a |
10 | DLC03_V118_PearlComments | | Looks like it isn't just the police who have been lax lately. The islands building inspector ought to be fired. | | A1a |
11 | DLC03_V118_PearlCommentsHotel | | I'm fairly certain those windows aren't supposed to open like that. | | A1a |
12 | DLC03_V118_PearlHiring_Main | | Ah, you there! | Pearl: Are you that detective I've heard about? | A |
13 | | You're back. | Pearl: Are you that detective I've heard about? | A |
14 | | Please, you must hear me out. | Pearl: I haven't been able to find any of the local police force, the louts! | A |
15 | | Please, no one else has been able to help me. | | A |
16 | | Detective. Shall we head to the hotel so you may begin your work? | Player Default: Yeah, let's go. | A |
17 | Pearl: I haven't been able to find any of the local police force, the louts! | I don't want to start a panic, but well, we may have a murder on our hands and we need an outside set of eyes. | Player Default: Ok, I'll help. | A1a |
18 | DLC03RobotPearl: Ah, you there! | Are you that detective I've heard about? | Player Default: I guess you could say that. | A1a |
19 | Player Default: I guess you could say that. | Oh wonderful! I wasn't sure how I was ever going to find you. | Companion: Sounds like we may have another case on our hands... | A1a |
20 | Player Default: No, I'm not an investigator. | Oh drat. You look just like the person that Mayor Avery had described. I was sure you were the one investigating that missing persons case. | Companion: You may not be an investigator, but I am and I'd like to hear this. | B1a |
21 | Player Default: Who said I was a detective? | Mayor Avery said that someone new had arrived on the island, investigating a missing person. That must be you! | Companion: Seems word travels fast around here. | Y1a |
22 | Player Default: Oh wonderful! I wasn't sure how I was ever going to find you. | I haven't been able to find any of the local police force, the louts! | Pearl: I don't want to start a panic, but well, we may have a murder on our hands and we need an outside set of eyes. | A1a |
23 | Pearl: I haven't been able to find any of the local police force, the louts! | Will you help us? There may still be a murderer at large. | Player Default: Ok, I'll help. | A2a |
24 | Pearl: I haven't been able to find any of the local police force, the louts! | Please, you must help us. Every moment we wait our residents are at risk. | Player Default: Ok, I'll help. | A3a |
25 | Pearl: I haven't been able to find any of the local police force, the louts! | Will you help us solve this heinous crime? | Player Default: Ok, I'll help. | A4a |
26 | Player Default: Ok, I'll help. | Oh thank goodness. Shall I guide you to the Cliff's Edge Hotel now? | Player Default: Yeah, let's go. | A1a |
27 | Player Default: No, I'm not interested. | If you change your mind, please head to the Cliff's Edge Hotel. | Player Default: Yeah, let's go. | B1a |
28 | Player Default: Is this conversation on the clock? | Oh yes, well I suppose I do have a bit of petty cash on me that I could provide for your time. | | X1a |
29 | Player Default: Is this conversation on the clock? | Oh, you're a private investigator, not an employee of the state. Well yes, then I suppose a retainer can be arranged. | | X2a |
30 | Player Default: Is this conversation on the clock? | I'm afraid that's all I have on me, but my employers are, well, rather wealthy, and I can definitely put a word in for you. | | X3a |
31 | Player Default: Is this conversation on the clock? | I'm afraid that any further negotiations will have to be with my employers, though I'm sure they would be more than fair with you. | | X4a |
32 | Player Default: Is this conversation on the clock? | I suppose a reluctant investigator is better than none at all. Shall we be going then? | Player Default: Yeah, let's go. | X5a |
33 | Player Default: Where did the crime take place? | At the Cliff's Edge Hotel, just north of the town. | | Y1a |
34 | Player Default: Where did the crime take place? | Well, we want to keep this out of the tabloids, but it's Ezra Parker, the financier of the hotel. | | Y2a |
35 | Player Default: Where did the crime take place? | I really shouldn't say. Not here where there might be... paparazzi lurking about. | | Y3a |
36 | Player Default: Where did the crime take place? | I shouldn't say out here in the open, but my employers are quite wealthy. As are the other patrons of the hotel. | | Y4a |
37 | Player Default: Where did the crime take place? | I'm not at liberty to give out my employers personal information, but you will of course be meeting with them if you take the case. | | Y5a |
38 | Player Default: Where did the crime take place? | I'm afraid that's all I can tell you right now. | | Y6a |
39 | Player Default: Yeah, let's go. | Let's be off then. | | A1a |
40 | Player Default: Not yet. | Ah, you must have supplies you need to procure. I shall wait for you at the edge of town. | | B1a |
41 | Player Default: Go ahead, I'll meet you there. | Very good. I shall meet you at the main entrance to the hotel. | | X1a |
42 | Player Default: Where is it again? | The Cliff's Edge Hotel, just up the coast from town. You really can't miss it. Shall we be off? | Player Default: Yeah, let's go. | Y1a |
43 | DLC03_V118_PearlHiring_NotInvestigator | | Ah, hello! I say, you there! | Pearl: Are you a member of the local law enforcement? | A |
44 | DLC03RobotPearl: Ah, hello! I say, you there! | Are you a member of the local law enforcement? | Player Default: Yes, of course I am. | A1a |
45 | Player Default: Yes, of course I am. | Oh, you are! Finally, I've been looking everywhere! | Pearl: I don't want to start a panic, but well, we may have a murder on our hands and we need an outside set of eyes. | A1a |
46 | Player Default: Yes, of course I am. | Are you sure? You don't seem to have a badge... Oh well, I guess you'll have to do. | | A2a |
47 | Player Default: There are no laws any more. | Well from what I've seen, I can certainly see why you might feel that way. | | B1a |
48 | DLC03_V118_PearlHiring_OutsideHotel | | The hotel staff really needs to do something about the lobby. | Pearl: I should warn you, some of the other hotel guests are a bit hm... rowdy. | A |
49 | | It is probably best Maxwell hasn't seen the state of the hotel. He would be devastated. | Pearl: I should warn you, some of the other hotel guests are a bit hm... rowdy. | A |
50 | | I wish we still had the staff to keep up this area of the hotel. It's in quite a state of disrepair. | Pearl: I should warn you, some of the other hotel guests are a bit hm... rowdy. | A |
51 | DLC03RobotPearl: The hotel staff really needs to do something about the lobby. | I should warn you, some of the other hotel guests are a bit hm... rowdy. | | A1a |
52 | | I was forced to defend myself when a few became a bit... handsy, shall we say? | | A1b |
53 | | The registered patrons are in a more exclusive area of the hotel though, and do not associate with this sort of rabble. | Pearl: Shall we be off? | A1c |
54 | Pearl: The registered patrons are in a more exclusive area of the hotel though, and do not associate with this sort of rabble. | Shall we be off? | Player Default: Yeah, let's go. | A1a |
55 | Player Default: Yeah, let's go. | Very good. This way. | | A1a |
56 | Player Default: No, I'm not ready yet. Wait here. | Very well. We can commence into the hotel as soon as you are ready. | | B1a |
57 | Player Default: What do you mean the other patrons are rowdy? | I had not been in this part of the hotel for some time. Perhaps there is some sort of sporting event that has them agitated. | | Y1a |
58 | | Several of them tried to grab me and well... their clothing was certainly not suitable for polite company. | Pearl: Shall we be off? | Y1b |
59 | DLC03_V118_PearlLoadElevatorScene | | This elevator leads to the exclusive area of the hotel. You should feel quite privileged that they will be allowing you in. | | A1a |
60 | DLC03_V118_PearlVaultDoorScene | | You'll need to speak to Maxwell. Go ahead and activate the control panel there. | | A1a |
61 | - | | Watch your step, bit of a mess in here. | | A |
62 | | Come along, it's this way. | | A |
63 | | Go ahead, Detective. | | |
64 | | {Very neutral. not offensive, not suspicious. This is repeated till the player goes in the elevator.} After you, the elevator is right there. | | |
65 | | Follow me. | | |