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Final Fantasy IX
The North American Cover of the game displays five characters from the game's party with Lindblum's setting behind them (from left to right: Princess Garnet, Vivi, Steiner, Zidane, and Amarant).
Developer(s)Square Co., Ltd.
Publisher(s)



Designer(s)Hironobu Sakaguchi (producer)
Hiroyuki Itō (director)
Nobuo Uematsu (composer)
Hideo Minaba (art director)
Platform(s)PlayStation
Release[1]
[2]
[3]
[4]
Genre(s)Role-playing game
Mode(s)Single player, limited multiplayer

Final Fantasy IX (ファイナルファンタジーIX, Fainaru Fantajī Nain) is a console role-playing game developed by Square Co., Ltd. in 2000. It was published in Japan by Square, in North America by Square Electronic Arts, in continental Europe by Infogrames, and in the United Kingdom and Australasia by Square Europe. It was the last original game in the Final Fantasy series to be produced for the PlayStation. The game was developed alongside Final Fantasy VIII, but took a completely different path in line with fan's requests to return to the series roots via castles, allusions to other games in the series, and deformed character designs [citation needed]. Final Fantasy IX introduced new features to the series, such as the Active Time Event, Mognet, and a revamped equipment and skill system.

Set in the fantasy world Gaia, Final Fantasy IX's plot centers around a queen's desire to dominate the world. Players follow a young thief named Zidane, who teams up with others to defeat the Queen. Soon after embarking on their quest, they discover that the queen's campaign is a coverup for a greater plot involving a parallel world and Zidane's past.

This incarnation of the series was influenced heavily by the original Final Fantasy, and the game consequently has nostalgic qualities for long time fans. Reviews were generally positive, and the game was voted the 24th-best game of all time by readers of the Japanese magazine Famitsu.[5]

Gameplay

In Final Fantasy IX, the playable character is navigated throughout the game world, exploring areas and interacting with non-player characters. Most of the game occurs in towns, dungeons, caves, and similar areas, which are referred to as "field screens".[6] To aid exploration on the field screen, Final Fantasy IX introduces the "field icon," an exclamation mark appearing over their lead character's head, signaling that an item or sign is nearby.[7][6] Players speak with moogles to record their progress, restore life energy with a tent, and purchase items[8] — a deviation from previous installments, which used a save point to perform these functions. Moogles may request that the player character deliver letters to other Moogles via "Mognet".[6]

The field icon indicates that an object can be inspected, as is the case with this ticket booth

Players journey between field screen locations via the world map screen, a three dimensional, downsized representation of Final Fantasy IX's world presented in top-down perspective.[6] Players can freely navigate around the world map screen unless restricted by terrain, such as bodies of water or mountains. To overcome geographical limitations, players can ride emu-like chocobos, sail on a boat, or pilot airships. Like previous Final Fantasy installments, travel across the world map screen and hostile field screen locations is interrupted by random enemy encounters.[6][9]

Final Fantasy IX offers a new approach to town exploration with Active Time Events (ATE), which provide character enrichment, special items, and prompts for key story-altering decisions.[6] At specific points, the player may view events that are occurring simultaneously in different locations. ATE is occasionally used to simultaneously control two teams when the party is divided to solve puzzles and navigate mazes.

Combat

In this early boss battle, Steiner attacks the enemy while Zidane awaits the player's input

When a random encounter begins, the environment shifts to the "battle screen," where the player's characters and computer-controlled enemies line up on opposite sides of the playing screen to attack each other. A character's action is limited by the Active Time Battle (ATB) gauge positioned along the bottom of the battle screen; only a character with a full gauge can be issued commands. The character's command list is presented in a window opposite the ATB gauge list; while all characters can physically attack the enemy or use an item from the player's inventory, they also possess unique abilities. For instance, the thief Zidane can steal items from the enemy, Eiko and Garnet can summon "eidolons" to aid the party, and Vivi can use black magic to damage the opposition. [6]

These character-specific commands change when the player goes into "Trance mode," which is activated for a short duration when an uncontrollable gauge fills as character sustains damage in a style similar to Limit Breaks in Final Fantasy VII and Final Fantasy VIII. When the gauge is full, the character's strength is amplified and the player can select special attack commands.[10] Zidane's "Skill" command list, for example, changes to "Dyne," allowing him to execute extremely powerful attacks, and Vivi's "Black Magic" command evolves into "Double Black," allowing him to cast two magic spells in a single turn.[6]

A character's performance in battle is determined by numerical values ("statistics") for categories such as speed, strength, and magical power. Character statistics, in turn, are driven by experience; when players win battles, they are awarded "experience points," which accumulate until characters gain "experience levels." When characters "level up," the statistics for their attributes permanently increase which may also be amplified by the types of equipment the character is wearing. Winning battles also awards the player money (Gil), Tetra Master playing cards, and ability points (AP).[6]

However, no experience points are rewarded upon defeating a boss. Rather, just the normal spoils (Items, Gil, AP and the occasional Tetra Master playing card).

Also, if the Configuration screen is entered, one could change the Battle Style from Normal to Custom, in which the player decides who Player 1 controls, and whom Player 2 controls. These controls are only effective during combat in Battle using the ATB system, and two controllers plugged into the Playstation.

Equipment and abilities

Final Fantasy IX deviates from the style of fully customizable characters featured in the last two titles by reviving the character class concept, which designates a character to a certain role in battle.[11][12] For instance, Vivi is designated as a black mage and is the only character who can use black magic; Steiner is a knight and is the only character who can use sword skills.[10] Because characters are less customizable, players are forced to weigh the mission objectives against their character's abilities; if players travel to an area with an anti-magic field, they are best suited to bring warriors rather than mages.[6][10]

The basic function of equipment in Final Fantasy games is to increase character attributes; arming Zidane with a Mythril Vest, for example, increases his base defense statistic. In Final Fantasy IX, equipment also supports character development through an ability system. Abilities are character skills embedded in weapons and armor, which the character may use once the item is equipped. Once the character accumulates enough ability points in battle, the ability becomes usable without having to keep the item equipped.[6]

Abilities are classified into action and support categories. Action Abilities consume magic points (MP) and include magic spells and special moves that can be used in battle. Support abilities provide functions that remain in effect indefinitely (e.g., the support ability "Antibody" nullifies poisonous attacks), and must be equipped with magic stones to be functional. The maximum number of these stones increases as the character levels up.[6][10]

Story

Setting

File:Ff9 screenshot gaiamap.png
A geographical map of Gaia

Most of Final Fantasy IX's plot unfolds on the fictional world of Gaia, which is divided into four continents. Most of the world's population resides on the Mist Continent, named so because the entire continent is blanketed in thick mist. Lands outside the Mist Continent — the Outer, Lost and Forgotten continents — are uncharted territories and not explored until late in the game. Several locations on the parallel world of Terra and the dream land of Memoria round out the game's areas.

In Final Fantasy IX, the game's developers sought to make the game's environment more "fantasy-oriented" than its PlayStation predecessors. Since the creators wanted to prevent the series from following a redundant setting, Final Fantasy IX distinctly breaks from the futuristic styles Final Fantasy VII and Final Fantasy VIII via a medieval setting.[13]In the game, the advent of steam technology is only just beginning to rise; the population relies on hydropower or wind power for energy sources, but sometimes harness Mist or steam to power more advanced engines.[14] Continuing with the medieval theme, the game's setting is inspired by Norse and Northern European mythology. According to director Hiroyuki Itō, "[The development team is] attracted to European history and mythology because of its depth and its drama."[13]

Characters

Vivi, Zidane, Garnet, and Steiner in a full motion video sequence

The main protagonist, Zidane, is taken under the wing of Baku, the leader of a band of thieves called Tantalus. Under that brotherhood, Zidane grows up as an impulsive, cheery, and flirtatious youth. Eventually, however, Zidane searches the continent for his true birthplace. Garnet, the lead female protagonist, lives the life of a princess, unaware of her summoning powers. She is protected by Adelbert Steiner, a pompous and overly principled knight in Brahne's service. In his travels, Zidane meets Freya Crescent, a dragon knight from Burmecia, and the solitary vagabond Amarant Coral. A prototype black mage named Vivi is another character, who is raised by one of the Qu tribe. Another Qu, Quina Quen, is a chef. Finally, Eiko Carol is a summoner from Madain Sari.

As the enemy of the planet Gaia, Kuja is the game's primary antagonist. Using the dregs of souls pumped out by the Iifa Tree's roots, he creates an army of black mages (including Vivi). To fulfill his role as Gaia's grim reaper, Kuja approaches the militant nation of Alexandria. His supposed ally is Queen Brahne, Garnet's adoptive mother. Another primary character is Cid Fabool, leader of the Lindblum kingdom.

Plot

The game opens as Tantalus, undercover as a theatre troupe, fulfills Cid's request and kidnaps Princess Garnet. Zidane immediately falls for the beautiful princess. During the operation, Steiner accompanies her in his attempt to protect her, and Vivi becomes involved through circumstance.

File:Ff9 screenshot brahne.jpg
Brahne harnesses the power of eidolon Odin

Tantalus' airship crash lands in a dark forest, leaving Zidane in charge of the operation. Brahne dispatches elite black mage soldiers to retrieve Garnet, who has adopted the name "Dagger" to conceal her identity. [15] When Zidane, Dagger, Steiner, and Vivi reach Lindblum, Brahne launches an offensive on the kingdom of Burmecia. Freya learns of the news while in Lindblum, and Zidane and Vivi accompany her to Burmecia to battle Brahne's army. Garnet returns to Alexandria with Steiner to negotiate with Brahne, but they are captured and Brahne begins extracting eidolons from Garnet. Meanwhile, Zidane's party is defeated by Beatrix, an Alexandrian General, and the Burmecians retreat to Cleyra, a kindgom shielded by a perpetual windstorm. Alexandria's ground forces invade the city and steal a precious jewel needed to complete the legendary "Jewel", the stone that could summon Alexander, who is in fact Alexandria Castle. After the attack, Zidane and company follow the army back to Alexandria through telepods, and Brahne uses Odin to obliterate Cleyra. At Alexandria, Zidane's party works with a disillusioned Beatrix to rescue Garnet and escape Alexandria Castle.

Afterwards, Brahne attacks Lindblum with eidolons and her army, and Cid surrenders to spare the lives of his constituents. With Cid's help, Zidane and his allies plot to destroy Kuja, the architect of Brahne's military campaign, who is based on the Outer Continent. On the Outer Continent, they discover a secluded village of renegade black mage soldiers. Vivi wrestles with his limited lifespan, and Garnet begins to reciprocate Zidane's affection. At the village, the party learns that Kuja was sighted at the Iifa Tree. En route, they meet the sole survivor of Madain Sari's tribe of summoners, Eiko, who offers to guide them; and Amarant, a battle-hungry mercenary who follows Zidane to understand his strength. At the Iifa Tree, the party destroys the Tree's mechanism for distributing the mist, thus stopping its flow. They spot Kuja being pursued by Brahne, who wishes to destroy her only rival in power. To destroy him, she summons Bahamut, an eidolon and the king of dragons. Kuja uses the Invincible to turn Bahamut against Brahne, which destroys the entire fleet and kills Brahne.

Zidane's group returns to Alexandria, where Dagger is crowned the new queen. Shortly after Dagger's coronation, Kuja uses Bahamut to launch an attack on the city. Dagger and Eiko summon the forbidden eidolon Alexander, who defends the city and and defeats Bahamut. Thrilled by Alexander's display of power, Kuja attempts to capture him with the Invincible, only to learn that an angry Garland has assumed control of the ship. With it, Garland destroys Alexandria castle, but Zidane saves Dagger and Eiko in time. With the help of Cid's naval vessel, the party once again searches for Kuja. Their pursuit eventually leads them to Mount Gulug, where Kuja learns of Trance's incredible power and the party learns of Kuja's plan to destroy the world.

After Zidane and his comrades learn that Kuja is from the parallel world Terra, they break the seal of the Shimmering Island, the gateway between Gaia and Terra. There, they teleport to Terra, but also allow Kuja to attach to the slipstream of their journey. In the Terran city of Bran Bal, Zidane learns the truth of his origins and the backstory of the game's plot. At 5,000 years old,[16] Gaia is relatively new. At the time of the planet's birth, a much older planet, Terra, reached the peak of its prosperity, but the people realized that their planet would soon collapse upon itself and they would be destroyed. As they had done before,[17] they planned to save their civilization through the assimilation of another planet, and they turned their sights toward Gaia. A Terran named Garland was created to deal with Terra's plight and oversee the assimilation.[18] For Terra to absorb the planet requires that Gaia — which, in its infancy, is vibrant with life — be weaker than Terra. Garland's first forceful attempts at destroying Gaia's life failed, so he waited until Gaia's civilization evolved enough to gain the power to use destructive "eidolons,[19] summoned beasts of incredible strength. Garland proceeded to create an entity known as Necron, physically manifested as the "Iifa Tree," whose purpose was to block Gaia's souls from returning to the planet.[20] Deprived of its vital cycle of souls, Gaia would eventually weaken enough to allow Terra's souls to fill the void. The Iifa Tree's secondary function and the complement to Garland's master plan was intended to speed up the delivery of souls to Necron: the Tree channels the stagnant souls through its roots in the form of "Mist" which, in turn, spawns monsters, foments abnormalities in the human mind, and stimulates the fighting spirit, all intended to increase the likelihood of war.

Garland also created "Genomes," superior humanoid beings designed to serve as vessels for the souls of Terra's people.[21] Twenty four years prior to the game's events, Garland gave life to a defect Genome whose strong will and ambition were unbecoming of a proper vessel.[21] Rather than discarding the Genome, Garland used him to his advantage and sent Kuja, his "angel of death," to wreak havoc upon the world, speeding the process of reaping souls and further draining the planet of its life.[21] Kuja, however, was designed only to last until a worthy Genome –- Zidane –- came of age.[22] Unable to see a Genome with more power than his own, Kuja discarded Zidane onto Gaia, the world he would destroy.[23] Eventually Garland grew to fear the power of the eidolons he had longed for,[24] and so he destroyed the summoner's village of Madain Sari with his warship, Invincible. One of the summoners, Jane, managed to escape the destruction with her young daughter, Sarah, and sailed to the kingdom of Alexandria. Jane didn't survive the trip, and Sarah was taken in by the king and queen of Alexandria, who noticed that the girl looked remarkably similar to their own recently deceased daughter. The king and queen adopted the girl to raise her in their daughter's place as Princess Garnet Til Alexandros XVII.

Confused and distraught, Zidane succumbs to Garland's will as his war machine. However, with the help of his friends, Zidane overcomes his inner struggle and challenges Garland and Kuja. Afterwards, Kuja is ecstatic over finding the power of Trance, and kills a weakened Garland. Garland's spirit informs Kuja of his limited lifespan, causing Kuja to go berserk and destroy Terra. The party uses the Invincible to escape and return to Gaia, which is covered in mist.

The group flies to the Iifa Tree to stop Kuja's plans for destroying the world, and battle their way into Memoria, a place created out of memories. There, they travel billions of years through spacetime to the genesis of the universe, which was born out of the Crystal, the harbinger of life. They prevent a desperate Kuja from destroying the Crystal, but with his death rattle he unleashes a catastrophic Ultima spell, killing the group, who end up in the soul-sorting process on the Hill of Despair. On death's door they are confronted by Necron, who, independent of Garland's intended role, has concluded that humanity desires nonexistence, the ideal state of the universe, and so plans to destroy the Crystal. They triumph over Necron, and a dying Kuja saves the souls of the party, teleporting them to the base of the Iifa Tree. Zidane decides to stay behind to find Kuja. He says, "...I can't just leave him. There's no way I could live with myself. I'm going." He says his goodbyes to the group. After a bittersweet parting with Dagger who asks him to come back, Zidane jumps into the Iifa Tree. He finds Kuja but Kuja dies in his arms as the Iifa Tree collapses upon them.

An unspecified amount of time passes. The others believe that Zidane is dead, and Garnet, now the reigning queen of Alexandria, attempts to cope with her new life. In the closing moments of the game, Tantalus is performing the play, "I Want To Be Your Canary" (ironically shown at the beginning of the story in which Garnet's kidnapping occured) in Alexandria on the theater ship. A character in the play "Marcus" reaches for the brooch of his cloak, then turns towards the royal seating and throws the cloak off. Underneath, instead of Marcus, is Zidane! He says, "Bring my beloved Dagger to me!"

Dagger gets up from the throne and rushes towards the main doors to the castle, only to be blocked by Steiner and Beatrix. The two of them open the doors for the queen, who then rushes out into the crowd. Along the way, she loses her royal pendant, and willingly removes her crown right before jumping into Zidane's arms on stage. The crowd goes wild as Steiner and Beatrix hold up the Save the Queen to create a "spotlight" of sorts on the two lovers.

Development

File:Ff9 strategyguide scan.png
In this illustration, the guide's list of armor urges readers to log onto PlayOnline for a complete listing

Production for Final Fantasy IX began before Square had finished development on its predecessor, Final Fantasy VIII. As the series' last game on the PlayStation, Sakaguchi envisioned a "tribute" to the series that went back to "the old-style Final Fantasy." Sakaguchi's vision was consistent with players' feedback. In its conceptual stage, however, the game's developers made it clear that the title would not necessarily be Final Fantasy IX, as its break from the realism of Final Fantasy VII and Final Fantasy VIII may have alienated audiences. This led the Gaming Intelligence Agency to speculate that it would be released as a "gaiden" to the main series. By late 1999, however, Square had confirmed that the game would indeed be published under the Final Fantasy IX title, and by early 2000, the game was nearly finished. In the meantime, more details on the game's storyline, gameplay mechanics, and character details trickled in. Final Fantasy IX's release was delayed, however, to avoid a concurrent release with rival Enix's much-anticipated Dragon Quest VII. When it finally did release, Final Fantasy IX received positive reviews from Famitsu.

Final Fantasy IX was also the benchmark of Square's interactive PlayOnline service. PlayOnline was originally developed to interact with Final Fantasy X, but as those plans fell through it became a strategy site for Final Fantasy IX. The site was designed to complement BradyGames' official strategy guide for the game, where players who bought the print guide had access to "keywords" that could be searched for on PlayOnline's site for extra tips and information. This caused fury among buyers of the guide, as they felt cheated for the expensive print guide. The blunder made GameSpy readers' "Top 5 Dumbest Moments in Gaming" list, and Square dropped the idea for Final Fantasy X. The original site is available through this link

Music score

Final Fantasy IX is the last Final Fantasy game with music composed exclusively by Nobuo Uematsu. It was his most prolific score, as the original soundtrack for the game has 110 tracks, and an additional soundtrack, Final Fantasy IX Original Soundtrack PLUS, was released with 42 more new tracks. Like Final Fantasy VIII and Final Fantasy X, Final Fantasy IX features a J-pop ballad, Melodies of Life, which was composed by Uematsu and performed by Emiko Shiratori. The song itself was sung in Japanese for the Japanese release of the game, and in English for the North American and European releases of the game.

Reception and criticism

Reviews and awards
Publication Score Comment
IGN
9.2 of 10
Editor's Choice
GameSpot
8.5 of 10
GameInformer
9.75 of 10
Edge (magazine)
8 out of 10
Compilations of multiple reviews
Game Rankings
92 of 100 (based on 51 reviews)[25]
Metacritic
94 of 100 (based on 22 reviews)[26]
Awards
4th Annual Interactive
Achievement Awards
Console RPG of the Year[27]
Outstanding Achievement in Art Direction
Outstanding Achievement in Animation
6th Annual Golden Satellite Awards
Best Interactive Product/Videogame[28]

Final Fantasy IX, though a top seller at the time,[29] did not sell as well as Final Fantasy VII or Final Fantasy VIII in either Japan[30] or the U.S.[31] The strategy guide was criticized; the US book's given links are no longer accessible on the PlayOnline website, yet the European Final Fantasy IX site is still up.[32] Tetra Master was seen by GameSpot as inferior and confusing compared to Final Fantasy VIII's mini-game Triple Triad, as the rules for it were only vaguely explained in the game and there were very few rewards earned from playing it despite its extensiveness.[33]

References

  1. ^ "ファイナルファンタジーIX". Square Enix Japan. Retrieved September 9. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ "Games By Year 2000-1996". Square Enix North America. Retrieved September 9. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  3. ^ "Games By Year 2005-2001". Square Enix Europe (English). Retrieved September 9. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  4. ^ samoht (January 30, 2001). "Final Fantasy IX Slips". gameplanet.co.nz. Retrieved 2006-09-09.
  5. ^ "Japan Votes on All Time Top 100". Next Generation. Retrieved 26 August. {{cite web}}: Check date values in: |accessdate= (help); External link in |work= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  6. ^ a b c d e f g h i j k l Square Enix staff, ed. (2000). Final Fantasy IX instruction manual. Square Co. p. 29. SLUS-01251.
  7. ^ Square Nation (Unknown). "INFORMATION & REVIEWS". Square Nation. Retrieved 2006-08-19. {{cite web}}: Check date values in: |year= (help)
  8. ^ Jose Cuellar (February 7, 2001). "Magic of `Final Fantasy IX' creates best in series". Observer Newspaper. Retrieved 2006-08-19.
  9. ^ David Smith (November 22, 2000). "IGN: Final Fantasy IX review". IGN. Retrieved 2006-08-19.
  10. ^ a b c d Andrew Vestal (July 19, 2000). "Final Fantasy IX for PlayStation review (page 2)". Gamespot. Retrieved 2006-08-19.
  11. ^ Square Electronic Arts, ed. (1997). Final Fantasy VII North American instruction manual. Square Electronic Arts. pp. 20–25. SCUS-94163.
  12. ^ Square Electronic Arts, ed. (1999). Final Fantasy VIII North American instruction manual. Square Electronic Arts. pp. 20, 24, 36. SLUS-00892GH.
  13. ^ a b IGN staff (September 20, 2000). "The Final Fantasy IX Team Spills All". ign.com. Retrieved 2006-08-14.
  14. ^ Man: I'll be joining a team of engineers who are developing a new engine that runs without Mist. The world outside the Mist Continent is uncharted territory, but there's no need to worry about our safety if we can explore it on an airship. Regent Cid is an advocate of technological advancement. Oh, sorry. I talked your ear off." (Final Fantasy IX)
  15. ^ Garnet: "Stop it, you two! ...Steiner, I do not intend to return to the castle. And I do see Zidane's point. I need a new name... Zidane... What is this called?" . Zidane: "That? That's a dagger... / Garnet: "I've decided! From now on, my name is..." (Final Fantasy IX)
  16. ^ Garland: This is the birth of Gaia. / Zidane: That's Gaia...? / Garland: Over 5,000 years ago... (Final Fantasy IX)
  17. ^ Mikoto: What else can there be? Terra has always absorbed new planets to survive. (Final Fantasy IX)
  18. ^ Garland: See for yourself. Terra reached the peak of its prosperity at this time. The people believed that their future was secure. Ultimately, that very hubris led to Terra's demise. Thus, I was created to deal with our plights... (Final Fantasy IX)
  19. ^ Mikoto: Once, Garland tried to use a more forceful method, but failed. / Zidane: Then he should just quit and leave Gaia alone! / Mikoto: Because of his failure, he was forced to wait a long time....To wait until Gaia's civilizations gained tremendous power: The power to use eidolons. (Final Fantasy IX)
  20. ^ Garland: That is why I wrapped up the light in the Iifa Tree, to prevent the cycle of the judgment of souls on Gaia from inside the planet. Such is the Iifa Tree's true purpose, its true form. (Final Fantasy IX)
  21. ^ a b c Garland: I constructed the Genomes to be vessels for the souls of the people of Terra when they awaken. But 24 years ago, I gave life to a Genome that was very much like you. His will was too strong to make him into a proper vessel, and I even considered discarding him. But then I thought that I should put his strength to use. I sent that Genome as my servant, to disrupt the cycle of souls on Gaia. (Final Fantasy IX)
  22. ^ Garland: I built you to last only until the worthy Genome, Zidane, grew. It was too dangerous to let you last any longer than that. (Final Fantasy IX)
  23. ^ Garland: When you received the gift of life in Bran Bal, Kuja could not bear it. He could not bear to see a Genome with more power than his own; he felt threatened. Kuja discarded you. He dropped you onto Gaia, the world he would destroy. (Final Fantasy IX)
  24. ^ Garland: I feared Gaia's eidolons more than anything...However, I decided to deal with them before they became a major problem. (Final Fantasy IX)
  25. ^ "Final Fantasy IX Reviews". gamerankings.com. Retrieved 2006-03-11.
  26. ^ "Final Fantasy IX Reviews". metacritic.com. Retrieved 2006-03-11.
  27. ^ "4th Annual Interactive Achievement Awards: Winners". interactive.org. Retrieved 2006-03-11.
  28. ^ "Final Fantasy IX wins Golden Satellite Award". RPGamer.com. Retrieved 2006-08-27.
  29. ^ IGN staff (Decemeber 19, 2000). "Final Fantasy IX Is Number One". ign.com. Retrieved 2006-03-07. {{cite web}}: Check date values in: |year= (help)
  30. ^ "Japan Platinum Game Chart". the-magicbox.com. Retrieved 2006-03-07.
  31. ^ "US Platinum Videogame Chart". the-magicbox.com. Retrieved 2006-03-07.
  32. ^ GameSpy (June 14, 2003). "The 25 Dumbest Moments in Gaming - Readers' Top 5". gamespy.com. Retrieved 2006-04-17.
  33. ^ Vestal, Andrew (July 19, 2000). "Final Fantasy IX review". gamespot.com. Retrieved 2006-03-07.

External links


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