A reminder that #Wwise is free for Indies! Full platform access, with unlimited sounds. Get the full Wwise experience for small budget productions. Find out more in the blog, where Audiokinetic Head of Licensing Mike Drummelsmith explains how we got here. #GameAudio #GameDev #IndieDev #IndieGameDev https://hubs.ly/Q02sSw680
About us
Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world’s largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company’s middleware solutions include the award-winning Wwise® and SoundSeed®, as well as Wwise Automotive™. Audiokinetic, a Sony Group Company, is headquartered in Montréal, QC, Canada, has subsidiaries in Tokyo, Japan, and Shanghai, China, as well as product experts in Europe and the USA.
- Website
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http://www.audiokinetic.com
External link for Audiokinetic
- Industry
- Software Development
- Company size
- 51-200 employees
- Headquarters
- Montréal, Quebec
- Type
- Privately Held
- Founded
- 2000
- Specialties
- Audio solutions for the interactive media and gaming industries
Locations
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Primary
215 St-Jacques street, suite 1000
Montréal, Quebec H2Y 1M6, CA
Employees at Audiokinetic
Updates
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#Wwise 2022.1.14 is live! This includes integrations for #Unity3d & #UE 4.27/5.2/5.3/5.4. See Wwise SDK release notes for details: https://hubs.ly/Q02FrfKT0 #GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
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#Wwise 2023.1.5 is live! This includes integrations for #Unity3d & #UE 5.2/5.3/5.4. You'll find a link to the release notes below. #GameAudio #GameDev #SpatialAudio #VR #Audiokinetic https://hubs.ly/Q02FjXKk0
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Perfect opportunity to (literally) get your head in the game! This week on the blog, Charles Bardin dives into Headbangers: Rhythm Royale. Pigeons, headbanging, and #Wwise implementation decisions - what more could we possibly ask for? https://hubs.ly/Q02Fj76J0 #GameAudio
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Perfect for a rainy day, Ambience Detailed Rain is our newest #Strata collection of highly-customizable multitrack SFX that can be easily adjusted to match any rain environment. Check out Sound Designer Chase Steele's deep-dive: https://hubs.ly/Q02F9cLl0
Ambience Detailed Rain | Strata Collection Review
https://www.youtube.com/
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Dive into #Wwise Spatial Audio: Acoustics with Audiokinetic Software Developer Thalie Keklikian! Explore Rooms, Portals and Reverb Zones in a small demo map using the Unreal game engine: https://hubs.ly/Q02DDZzY0
Wwise Spatial Audio: Acoustics | GDC 2024
https://www.youtube.com/
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Explore the creative and technical challenges of Somerville's audio landscape with Audio Director Matteo Cerquone and Tech Director Jay Steen: https://hubs.ly/Q02DDVFZ0 #GameAudio #Wwise
Somerville Audio Deep-Dive | GDC 2024
https://www.youtube.com/
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When it rains, it pours ☔ Enjoy 94 GB (yep, you read that right!) of rainy SFX in #multitrack format, that can be easily adjusted to match any of your rain environments. Say hello to this month's #Strata collection, Ambience Detailed Rain! 👋 If you're looking for a broad range of environments, easy fine-tuning of rain density, intensity, surface wetness levels & more, this is the collection for you: https://hubs.ly/Q02DMr8Z0
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Join Audiokinetic Product Manager Damian Kastbauer for a comprehensive journey through the cutting-edge advancements and creative processes shaping the future of game audio in #Wwise! https://hubs.ly/Q02DD-Cz0
Wwhat's New & Wwhat's Next with Wwise | GDC 2024
https://www.youtube.com/
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Have you heard that #Wwise is free for indies? 👀👂 That means full platform access, no asset limit & no obligations! Read on to see how the Wwise indie license empowers you to bring your audio vision to life: https://hubs.ly/Q02DH_vc0 #GameAudio
Free Wwise Indie License | Empowering Indie Developers with Audio Excellence | Audiokinetic Blog
blog.audiokinetic.com