G-SYNC 101: G-SYNC Fullscreen vs. Borderless/Windowed


DWM Woes?

Requested by swarna in the Blur Busters Forums, is a scenario that investigates the effects of the DWM (Desktop Windows Manager, β€œAero” in Windows 7) on G-SYNC in borderless and windowed mode.

Unlike exclusive fullscreen, which bypasses the DWM composition entirely, borderless and windowed mode rely on the DWM, which, due to its framebuffer, adds 1 frame of delay. The DWM can’t be disabled in Windows 10, and uses it’s own form of triple buffer V-SYNC (very similar to Fast Sync) that overrides all standard syncing solutions when borderless or windowed mode are in use.

To make sure this was the case, all combinations of NVCP and in-game V-SYNC, as well as the Windows 10 β€œGame Mode” and β€œfullscreen optimization” settings were tested to see if DWM could be disabled, and tearing could be introduced; it could not be, so Game Mode and fullscreen optimizations were disabled once again, and NVCP V-SYNC was re-enabled across scenarios for consistency’s sake.

The question is, does DWM add 1 frame of delay with G-SYNC using borderless and windowed mode?

Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings

Overwatch, shows that, no, with G-SYNC enabled, both borderless and windowed mode do not add 1 frame of delay over exclusive fullscreen. Standalone β€œV-SYNC,” however, does show the expected 1 frame of delay.

CS:GO was also tested for corroboration, and ought to have the same results, as DWM behavior is at the OS-level and should remain unchanged, regardless of the game…

Blur Buster's G-SYNC 101: Input Latency & Optimal Settings
Blur Buster's G-SYNC 101: Input Latency & Optimal Settings

Sure enough, again, G-SYNC sees no added delay, and V-SYNC sees the expected 1 frame of delay.

Further testing may be required, but it appears on the latest public build of Windows 10 with out-of-the-box settings (with or without β€œGame Mode”), G-SYNC somehow bypasses the 1 frame of delay added by the DWM. That said, I still don’t suggest borderless or windowed mode over exclusive fullscreen due to the 3-5% decrease in performance, but if these findings are true across configurations, it great news for games that only offer a borderless windowed option, or for multitaskers with secondary monitors.



3121 Comments For β€œG-SYNC 101”

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hustlerhehe
Member
hustlerhehe

and what setting do you prefer in nvidia inspector
gsync – application requested state ?
allow/force off/disallow/ultra low motion blur/fixed refresh rate ?

edwpat
Member
edwpat

I always have high fps when I play and I notice a delay and when I deactivated G syng I felt more fluid. Is it normal or should I activate it again

OscarOn240Hz
Member
OscarOn240Hz

Valve added a recommendation for G-Sync users in CS2 where they recommend to turn G-Sync on and V-Sync (ingame) on. Now my question is if I should still disable V-Sync ingame or should I turn it on in this case and let the NVCP V-Sync do it’s job.

hustlerhehe
Member
hustlerhehe

Hello, I have an Asus VG279QM 280 Hz monitor
I wonder if gsync bites with the elmb sync monitor function.
can you comment?

If I understand correctly, i need to subtract 3 fps from hz, so in my case, if I use 280 hz, then 277fps lock in nvidia settings and games.

although the strange thing is that if I have locked 277 fps, the steam overlay shows that it is supposedly locked at 260 fps, this is strange.

I did everything as per the guide above

Harachten
Member
Harachten

Hi, is it normal that gsync affects mouse cursor? for example, im playin WoW where fps changes always from 200 to 60 especially in raids, with g sync on my mouse is also affected and the cursor movement drops to 60fps too, is this normal or a bug? also for some reason my gsync only works when i enable it per app and globally too

wpDiscuz