• 32-X • SEGA CD •
0LUME2
ISSUE 12
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what are those two
sega machines doing?
Golf Magazine® Presents
36 Great Holes
Starring Fred Couples
Star Wars® Arcade
[ They’re making an
arcade system , dear.
Virtua Racing™ Deluxe
“menage a trois”
LEVEL’
Cosmic Carnage™
■'i :\ ':V.<^ *
: -ai»w
\ ’*0Xji ',<•' If,
. ,... ■.'■'■ • ■ .. ' :'
_
Attaches to your Sega Genesis to bring the 32-BIT GAMING EXPERIENCE home.
32-BIT POWER AND PERFORMANCE
• 40 times faster than 16-bit machines.
• Over 32,000 colors & realistic 3-D graphics.
• Full library Of new 32-bit games (and plays all 16-bit Genesis & Sega CD games!)
The arcade experience at home — for about $160.
The kind of intense, next GENERATION games you’d expect only from SEGA!
Wanna know more, call 1-800-32X-SEGA.
CALL 1-800-771-3772 FOR GAME RATING INFORMATION.
SNA
lets#*
TEAM GAME FAN
PUBLISHER/EDITOR IN CHIEF
DAVE HALVERSON
SENIOR EDITOR
JAY PURYEAR
GF SPORTS EDITOR
DAVID WINDING
INTERNATIONAL EDITOR
KEI KUBOKI
EDITOR
GREG OFF
FIELD EDITOR
ANDREW COCKBURN
ASSISTANT EDITOR
NICK DES BARRES
ASST. INTERNATIONAL EDITOR
TAKAHIRO YAGI
PRODUCTION DIRECTOR
JODY SELTZER
PRODUCTION
JACOB RISKIN
SHARLENE ALLANDE
DAVID BAILEY
DIGITAL IMAGING
JOE SUTTON
ART DIRECTOR
TERRY WOLFINGER
CONTROLLER
ALAN POWERS
CIRCULATION CONSULTANT
MICHAEL GERARDO
( 908 ) 549-5448
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ELAINE SCHINGS
SECRETARY
MELISSA CHISOLM
NATL. ADVERTISING DIRECTOR
MARIA POLIVKA
ADVERTISING INQUIRIES ONLY:
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SPECIAL THANKS TO:
SOFT BANK, ANDY FELL, SCAVENGER, GAME YOU, DP,
ROBERT, CRAZY MIKE, TERRY T., JESSE, HAVEN,
SANDY, AND ALL OF OUR READERS...
It seems like everybody is talking
about the next generation of gaming
these days. Of course, we’ve been
covering “the next generation” for
nearly a year now, so it’s really noth¬
ing new to us or our readers. We saw
the writing on the wall, long ago.
While others were expressing doubt,
we were following each new sys¬
tem’s growth from game one to pre¬
sent day. Explaining what it takes to
develop a game and why at first,
software is slow in coming. Sure, we
could have waited until it ‘hap¬
pened’, but would you be
as informed?
As a direct result, ______
GF has gained a lot
in the industry. We have made the
appropriate relationships and posi¬
tioned ourselves to do just that. Take
this issue for instance, we preview a
done version of Virtua Fighters, a
game that our international editors
have already beaten while visiting
the office of a Japanese Publication.
In our 32X section of GF32, we’ve
reviewed every game available at
launch. Our Jag section is bursting
at the seams... with reviews! And as
usual, our 3DO coverage is way out
ahead with a preview of Super Street
Fighter Two Turbo. ‘Japan Now’ and
our new ‘Up to the minute’ section
— are also packed with info
on all the new 32-bit
of respect with both f you want the real scoop games from Sony and
developers and man- e next generation, Sega.
without all the annoying Bottom line, if you want
filler, you know where the real scoop on the
to look. ” next generation, without
all the annoying filler,
■■ you know where to look.
ufacturers through¬
out the industry in
both the United
States and Japan,
where we now have
an office and a growing presence in
the Japanese media. In fact, ‘Game
You’ magazine does a monthly
expose’ on GameFan because it has
become an international source of
information while retaining unsur¬
passed graphic quality. We don’t
cover Barbie games or waste multi¬
ple pages on mediocre games, we
send those back. What we try to
bring you each month is a wide
range of information from 16-bit to
32-bit, from Europe, Japan, and
the US.
As a direct result, I think that you
will find our 32-bit coverage the best
Less than two years ago, we print¬
ed our first issue, 5000 to be exact.
We are now pushing 400,000 and
growing. I hope that means we are
moving in the right direction, and
satisfying the most demanding
gamers, our core audience.
We will continue to present “a
new look” every month and constant¬
ly evolve, as we have from day one.
We are nowhere near locking our for¬
mat down. We like to think of
GameFan as a constant work in
progress, so that each month we can
still draw a few oohs and aahs from
the people who put us here.
ISSN# 1070-3020
ALL GAMES. GAME TITLES, CHARACTERS AND RELATED
INDICIA CONTAINED WITHIN THIS PUBLICATION ARE COPY¬
RIGHT AND TRADEMARKS OF THEIR RESPECTIVE COMPA¬
NIES. DIE HARD PUBLISHING MAY NOT BE HELD RESPONSI¬
BLE FOR ANY TYPOGRAPHICAL ERRORS. ENTIRE CON¬
TENTS © 1993 DIEHARD PUBLISHING. ALL RIGHTS
RESERVED. REPRODUCTION IN WHOLE OR IN PART WITH¬
OUT WRITTEN PERMISSION BY THE PUBLISHER IS PROHIB¬
ITED. ALL SECTION TITLES. CHARACTERS, AND RELATED
INDICIA CONTAINED WITHIN THIS PUBLICATION ARE COPY¬
RIGHT AND TRADEMARKS © 1993 DIEHARD GAME FAN INC.
DIE HARD GAME FAN is published monthly for S47.90
per year by Die Hard Game Fan, 5137 Clareton Dr.
Suite 210, Agoura Hills CA 91301 . Application to mail
at second class postage rates is pending at Tarzana.
CA and additional points of entry. POSTMASTER:
Send Address changes to Die Hard Game Fan, 5137
Clareton Dr. Suite 210, Agoura Hills CA 91301.
K
Michael Andretti’s Indy Car Challenge will turn you into hell on wheels,
surrounded by a pack of fire-belching, supercharged Indy Car racers. You’re
right in the thick of things with hot Mode-7
graphics and realistic play control. It’s the most
awesome tire-smoking, door-blowing fun this side of
slappin’ on a helmet and strappin’ into 2000 pounds of
rolling thunder.
one-player mode!
in the split-screen two-player mode.
16 tracks of hot Indy Car action, featuring
actual Indy Car track shapes—high-speed ovals,
demanding road courses and challenging street
circuits. Pit-to-car contact with world-class
driver Michael Andretti’s actual voice. You
even get a customizable instant replay so you can relive
every bone-blasting thrill and
chill. Win the championship
and you get to pit your skill
against Andretti himself.
experiences ever.
Nintendo Power, Sept. 199
Speed down to your local
retailer and get Michael Andretti’s Indy Car Challenge.
Just remember: the race begins after you get home.
the camera angles.
Bullet-Proof Software
8337 154th Avenue N.E., Redmond, WA 98052
WHO
SAYS YOU
HAVE TO SPEND
THE REST OF YOUR
LIFE DOING TIME IN THE
FAMILY SEDAN?
'Whether you’re driving solo or
oing head-to-head, this game
as the action, speed and
itensity to take you all the way
3 victory lane. It’s white
nuckle driving all the way.”
Michael Andretti
©1994 Bullet-Proof Software. Inc. All rights reserved. Indy Car™ used under license from IMS Properties, Inc. “Michael Andretti" used under license from Andretti Internationa, Inc. America Inc
Bullet-Proof Software is a registered trademark of Bullet-Proof Software, Inc. Nintendo, Super Nintendo Entertainment System and the official seals ate registered trademarks of Nintendo of America Inc. ©1991 Nintendo of America Inc.
Prepare to have your space invaded.
Ever get a homework headache? You close
the book, pop in a video game —
pressure's gone, right? Except you just
popped in new for Game Boy®
and Super Game Boy®, and it's a mother-lovin'
migraine. You move
left, you move right, they just
score
«e*¥<**»*FWW2*
<*> m & & *** ^
A *S* ^ w
§•* 44 - £4
Invaders with you
keep coming down. Their only goal
is to parade across your skull until
your out your ears.
They don't praise your skill. They don't
admit defeat. Fry 'em all and they just get
meaner and faster. Hey, there's a reason this game is
legendary. Play on and suffer alone. Or
link up and see who heads for the baby aspirin
first. Slam it in your and play it
in just
like it played
in the arcade.
Blast 'em just like in the
ARCADE ON SUPER GAME BOY.
Hot-snot
game connoi sseur,
are you? Try and beat the original. You'll
be at your temples, praying you were i
calculus class. (Nintendo*)
©1994 Nintendo of America Inc. Game Boy and Super Game Boy are registered trademarks of Nintendo of America Inc. Space Invaders ® 1994 Taito. licensed to Nintendo.
PAGE 40
GE126-12
PAGE 41
PAGE 135
'AGE 46-47
GE 140-141
'AGE 08-89
GE 156-151
Postmeister 216
SUPERNINttNDO gameroy game gear genesis > 1 C<laim
TTTrrrrTTTTTt i7?
Call 1-800-771-3772 for Information on Game Ratings.
The NFL Quarterback Club is a trademark of the National Football League. All Rights Reserved. Nintendo, Super Nintendo Entertainment System. Game Boy and the Official Seals are
1991 Nintendo of America Inc. Sega, Genesis and Game Gear are trademarks of Sega Enterprises, Ltd All rights reseived. LJN and Acclaim are divisions oi Acclaim Entertainment. Inc. ® &
© Paul Jasienski / NFL Photos. © Bob Rosato / NFL Photos. © Michael Zagaris / NFL Photos. © Mike Groll / NFL Photos.
I"""*""**"
...
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Plug in. Lock on. Break out
The only gan
too big to fit I
ante
itina
Choose to w —..-
own signature moves-in their biggest confrontation ever!
. AND HERE'S MORE BREAKTHROUGH NEWS! -
With revolutionary new Lock-On" technology,
Sonic & Knuckles is the first video game in history that
interacts with your other Sonic games! And it's only on
Sega Genesis’! So plug in, and get ready to break out!
Play as Sonic
and let loose on Robotnik
with amazing new powers!
Play as Knuckles, tackle Robotnik
and Metal Sonic with bare-f isted
attacks and high-speed glides!
Friend or Foe?
Will Sonic be forced
to Knuckle under?
Gear Up! Hit the mark
and watch this edgy Echidna
stir up some real trouble!
Play Sonic A Knuckles by itself or Lock-On with other Sonic Carnes!
Collect 10 wrappers of participating LifeSavers
Company products and get a $ 10 mail-in rebate on
purchase of participating Sonic games with official
rebate form, Sonic receipt and Sonic proof of purchase
See LifeSavers displays at participating stores for details.
All rebates must be received by JANUARY 31,1995.
ionic 2 and Sonic 3 game cartridges each sold separately.
Hedgehog and Knuckles are trademarks of SEGA. ©1994 Nabisco Foods. The Videogame Rating Council, its Rating System, symbols and indicia are trademarks of Sega of America, Inc. ©1994 SEGA. All rights reserved.
Lock-On Sonic 31
Transform Floating Island into a huge
34 meg Sonic-epic, complete with new
characters and multiple surprise endings!
Then keep it all active with Game Save!
Lock-On Sonic 2\
Now you can play as Knuckles, and take
advantage of all his sneaky signature
moves! (Iimb...glide...play like
AS SEEN ON
MUSIC TELEVISION*
TM
OST WANTED
£ Grove, CA
ngeles, CA
All you have to do to enter the drawing is write down a list of your top 10 favorite c
irawmg is wr.te down a hst of your top>10^orite games and the 10 games you want the most that aren’t out yet, on a piece of paper or a postcard then send them to:
GAME FAN TOP TEN 5137 Clareton Dr., Suite 210 Agoura Hills,CA 91301
Drawing is limited to One (1) entry per person per month. Hope to hear from you soon.
Drawings will be held on the 21st of each month. The three (3) winners will be notified by mail and listed on this page.
TOP Ttl
1. Mortal Kombat II ■ SNES
2. Super Street Fighter II • SNES'
3. Final Fantasy III ■ SNES
4. Super Metroid ■ SNES
5. Breath of Fire ■ SNES
6. Road Rash ■ 3DO
7. NBA JAM ■ Genesis
8. Lunar ■ Sega*CD
9. Stunt Race FX ■ SNES
10. AVP ■ Jaguar
SNES GENESIS GAME GEJ
- .-i.itiiniwm.i.
FREE
StKel Fi * l ’ le ' I' Turbo ■ 300
nKe y Kong Country . SNES
3i Eartft Worm j; m r
Jim • Genesis/SNES
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Saturn
Mm 1 "X* Jaguar
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Ijy^aul Kisseeof Oz;
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Joami Ancheta of Los J
SglS
SABAN’S.
TODAY'S HOTTEST HEROES ARE HERE
AND THEY'RE ON SEGA!
suuvnmw
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ON SEGA GENESIS™ GAME GEAR AND SEGA CD !
trademarks of SEGA TM & © 1994 Soban Entertainment, Inc. & Saban International N.V. All Rights Reserved. MIGHTY MORPHIN POWER RANGERS and all logos, character names and distinctive likenesses thereof ar
d Sobcn International N.V The Videogame Rating Council, its Rating System, symbols and indicia are trademarks of Sega of America, Inc. © 1994 SEGA, P.O. Box 8097, Redwood City, CA 94063. All Rights Reserved.
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94
FASTER FASTER
FASTER
FASTER
FASTER-FASTER
«5c3:
Whoa, what’s that blurr? It took EA SPORTS to finally bring sports games
to Super NES®that are fast enough to rival the real thing. So check out
Madden NFL.95,NHL'‘95 and NBA’Live’SS. Before they blow by you.
NEW FOR
summtm
SPORTS
It’s in the game.
Hev sports nuts. ‘EA SPORTS, the EA SPORTS logo, "If it’s in the game"’ are trademarks of Electronic Arts. NHL and the logo of the NHL are registered l ^marks of
the National Hockey League and are used under license by Electronic Arts. NHLPA. National Hockey League Players Association and the logo of the NHL PA
are trademarks of NHLPA and are used under license, by Electronic Arts. NHL '95 is an officially licensed product of the National Hockey League Players Association^
NBft logo and trademark are registered trademarks oi NBA Properties. Inc. 1994. NBA Properties Inc. All rights reserved. Team names, -logos, helmet designs and
\ , ■ . • ■■ NFL and .is Member Cub;. Hu.- NFI s’neic: loco ■ ■ i SiacemarK.of the NH.. a reg.slered tr '.comai*. super .'..i-.ertec
• ! Entertainment System. Super NES and the official seals are registered trademarks of Nintendo of America Inc.
HOCUS POCUS SPECIAL! ALL CHARACTERS’ ULTRA-ATTACKS!
In this exclusive, GameFan is proud to present you with the Ultra
Attacks for the 24 characters in King of Fighters ‘94! Remember, to
perform one of these incredible attacks, you must either: 1.) Have
your “Pow” meter at , or 2.) Have less than !
itf££U£Wlfd
OROCHINAGI - D, DB
DB, D, DF, F, “C.”
Benimaru
JIGOKU-GOKURAKU OTOSHI • F. DF. D.
DB. B, F, DF. D. DB. B. "C" when close.
Takuma
HIEN HO-OH KYAKU - F. B,
F, DF, D, DB, B, “B” and “C.
CHO REPPADAN - D,
hold, DF, F, “B” and “C.
Robert
POWER GEYSER - D.
B, DB, F, “B" and “C
Joe
L 'C- _ 1
1 ■■ TP- TM®
n.
a.' JgJ
I- So: - ?*§§
r. „
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CAPCOM
@ , m CAPCOM. CAPCOM is a registered trademark of Capcom Co. Ltd. Super Nintendo and the Nintendo Entertainment System are registered trademarks of Nintendo of America. Inc. X-Men and
the distinctive likenesses thereof are trademarks of Marvel Entertainment Croup and are used with permission. ««994 Marvel Entertainment Croup, Inc. All rights reserved. For more information call 408-774-0400.
S) J ^
a) iLsfew
DEGREELESSNESS MODE ON!
At any time during play, enter Pause, X, Z, Mode, and Up.
6-Button Pad to perform this trick.
HAPPY AMMO CODE!
While the game is paused press
same time. You are now invincible! Note: You must have a
Up, A, C, and Mode! Note: You must have a 6-Button Pad to perform this trick.
PLAY AS AMAKUSA SHIRO TOKISADA!
At the Takara logo, press and hold A, Y, X, and then B. You’ll hear
Amakusa’s voice. Now enter either VS or Countdown mode, then p
L and R at the same time.
Amakusa’s moves:
Shin Rai To: D, DB, B, Slash.
Dark Thunder: Press X, Y, A and B at the same time.
Baku En Dan: While jumping off the side of the screen, press X.
Warp Forward: D, DF, F, Slash.
Warp Backward: D, DF, F, Kick.
► STAGE HOME: 10
SOUND HUMBER
MUSIC TEMPO -1
MESSAGE HUMBER
UHLIHITED L I f t
TELEPORTER X
TELEPORTER Y
FORCE EASY GAHE
FORCE CHARGE SONAR
FORCE HARD GOME
CUR.GAHE MODE 0:EASY
RESET STAGE:
DEBUG MODE!
Simply pause the game when Ecco is
turning, and enter “A, B, C, B, C, A, C, A, B.” Now
you can skip to any stage, make yourself invinci¬
ble, listen to all the music, and much more!
i :iiaro
C+START
WEAPON-UP!
First, pause the game and enter “A, B, B, B, C,
A, C, C.” This will totally max-out your bullets..
“Cheater!”
t irmBSSm
STAGE SELECT AND INVINCIBILITY!
At the option screen, simply press B, A, R, R, Y...
The first name of the game’s main programmer, Barry
Green. You’ll enter a hidden menu with stage select and
invincibility options!
GIN INTERACTIVE
CRTRINMENT INC.
RBL.T DISNEV COMI
Eo r BV NINTENDO
WARP ZONES!
In Stage 1: Mid-way through the stage, the enemy forms a circle in which there
are four red enemies. You must annihilate all the red enemies as well as the
center of the wheel and the Warp to Stage 2 will appear. The easiest way to
accomplish this is to use a bomb.
In Stage 2: Again, mid-way through Stage 2 there will be two cat-like animal stat¬
ues. Behind one of the cats is the Warp Zone. This will take you to Stage 3.
In Stage 4: Mid-way through the stage is some hilly/mountainous terrain. Behind
one of these hills is the Warp Zone. You’ll Warp to Stage 5.
HEALTH
■
•- >, | -
-
liwilii
HJJJ
STAGE SELECT!
At the title screen, highlight “GAME START.”
Now press C. A. Left. Right, B. Start.
CHARACTER CHECK
At the title screen, highlight “OPTIONS.” Now
press C, A, Left, Right, B, Start. Now you can check
out all of Headdy's cool animations!
Mess-aye ;
In tne wee hours. I'll
meet you down, by Dun
Ringill
MIRTH & HILARITY WITH JORDAN AND METAL GEAR
For major laugh-age. enter the following unlisted names into the Jordan computer system at Junker headquarters
LEY, KIRITA, KOJIMA, SASAKI, TOGO, JEREMY, SAITOU, INAMURA, ADACHI, KUSHIB
For even more laugh-age. try calling these numbers on Metal Gear Mk-ll's Videophone: Sasaki - 79-6641. Jeremy
Inamura - 44-3723. Kushibuchi - 33-3333. ‘•Isabella" - 39-6004. Cupid Love Line - 39-0910
For maximum effect, dial these numbers several times!
SECRET CARS!
To access the three hidden cars in Cruis'n USA. the Police Car. Jeep, and
School Bus. simply hold dov/n the View 2 CRUIS'N button at the car select
screen, then rotate the steering wheel left or right to check out the new
cars. The only vehicle that won’t change is the Italia PC4.
John Hubbard. Bartlett. IL
SAME CHARACTER IN THE GROUP BATTLE MODE!
The code that works on SNES also works on Genesis - simply enter the
Group Battle Select screen and press A. B. A, B. A. B. B. A on Controller
2. If done correctly, Vega will laugh. You can now pick the same character
eight times. Great code, Adam, but you only need to send it in ONCE!
Adam Coleman, Chilesburg, VA
THE KINTARO CODE!
Up. Down. Down. Right. Right. Select. Enter this at the character select screen.
EXTRA FATALITY TIME!
Up. Up, Left. Up. Down. Select. Perform this code at the character select
screen, as usual. You'll now have nearly 15 seconds to perform a fatality,
as opposed to the usual three or four.
Eric Bianchi. Los Angeles. CA
ENTER THE SECRET CONFIG MODE!
At the Sega logo, quickly enter Up. Down. Up. Down. Left. Right. Left,
Right, Up, Right, Down. Left. B. then Start.
NAME ALL THE CHARACTERS!
At the naming screen, highlight -END" and press II and Start at the same
time. You'll now be able to name every character anything you'd like!
STRANGE SURPRISE
Insert a SNES Mouse or Super Scope 6 into the IP port of the SNES and
turn the power on for a rather strange surprise!
SAME CHARACTER
Simply hold both the L and R buttons on Controllers 1 & 2 as you select
your characters to allow both players to fight as the same superhero!
FLAG QUIZ
To enter a flag quiz, simply press Select while in the System Commands
menu.
r j
STAGE SELECT
At the player select screen, press
and hold Select, then enter A. A. A.
A, B, B, B, B, A, B, A. B. A. B. A. B
for a stage select!
EVERY LEVEL PASSWORD!
For the following codes, “1 !! repre¬
sents the triangle-shaped rune, “2”
the Y-looking rune, “3" the circle
with little legs, ”4" the E-shaped
rune, and ”5 !! is the circle with an I through it.
• RAIDERS OF THE LOST ARK
Part 1. 1214, Part 2. 4142, Part 3. 4322.
• TEMPLE OF DOOM
Part 1. 4225. Part 2. 4513, Part 3. 4235.
• LAST CRUSADE
Part 1. 5124. Part 2. 5213. Part 3, 5114, Part 4. 5254.
Dan Granett. Shin New Ground. PA
In ]
CONTROL THE BOSSES!
At the title screen, enter "C. A. B. A. Left. A" for the Dalai Llama.
Enter "Up. Down. A. B, C. C. B. A. Down. Up" for Karate Croc.
Mike Winstead. Norfolk. VA
AREA AND ONE-ON-ONE FIGHTING CODES!
Area 2 - 3847. Area 3-5113. Area 4 - 3904. Area 5 - 1970. Area 6 - 8624.
Area 7 - 2596. Two-Player One-on-One Boss Codes: 0411, 1007. 1212.
Keith White. Blaine. TN
ALL LEVEL CODES! LEVEL PASSWORDS!
For the following codes, “D” is the diamond. “A" is the apple. "B" is the Level 2 Haunting Level 3 Bstoke
banana and “X” is a blank space. Level 4 Gungetnk Level 5 Ectoplsm
STAGE 1 STAGE 2 STAGE 3 STAGE 4 STAGE 5 STAGE 6 STAGE 7 STAGES J- evel 6 Jaws Level 7 Garage
DADA XXBB XXDB XXBB DDXA BABD AXBB AXAB Level 8 Traffic Level 9 Elf
DABA XXDA XXDA BABX DADA DDAX BDDA XBAX Level 10 Krust y Level 11 Barrel
BADD AXAA DAAX AXDB BXDB BBDD DBDB ADAX Level 12 Crabtree
Dan Granett, Shin New Ground, PA
20
Firebrand morphs into the Tidal Gargoyle,
in an effort to shoot the Holoturion snail.
LL HELL I)
ABOUT TO
BREAK
LOOSE.
Your spine will tingle as
you enter the terrifying
Ghoul Realm, where
the evil Phalanx
has hidden the magical,
powerful stones of the Demon’s Crest in
his plot to form a destructive empire.
Their return is up to you and Firebrand, a
flame-spitting gargoyle who morphs into
unique and powerful forms-each with
startling attacks and powers. To restore
peace, you must conquer Phalanx and his
minions on seven treacherous levels by
collecting weapons, gems and treasures.
It’s a hell of a way
to have fun.
© 1994 CAPCOM. Demon’s Crest is a trademark of CAPCOM. CAPCOM is a registered trademark of Capcom Co. Ltd.
Super Nintendo and the Nintendo Entertainment System are registered trademarks of Nintendo of America. Inc. For more information call (408) 774-0400.
STAGE SELECT!
At the title screen, on controller one, enter “Up, Right, Down, Left, Y, B. Up,
Right, Down, Left, B, Y, Up, Right, Down, Left, Start.
Gibson Yen, Silver Spring, MD
DpNE: BATTLE FOR ARRAIOS - GENESIS
PASSWORDS TO EVERY LEVEL FOR ALL THREE HOUSES!\
ATREIDES HARKONNEN ORDOS
1. NONE NONE NONE
2. DIPLOMATIC DEMOLITION DOMINATION
3. SPICEDANCE SPICESATYR SPICESABRE
4. ETERNALSUN BURNINGSUN ARRAKISSUN
5. DEFTHUNTER DARKHUNTER COLDHUNTER
6. FAIRMENTAT EVILMENTAT WILYMENTAT
7. ASHLIKENNY ITSJOEBWAN SLYMELANIE
8. SONICBLAST DEVASTATOR STEALTHWAR
9. DUNERUNNER DEATHRULER POWERCRUSH
Gary E. Mazingo IlClovis, NM
CODE TO BEGIN ON SECOND LEVEL WITH 30,000 COINS!
To begin on Level 2 with Navvie, Thug, and a whopping 30,000 coins, (
Which will allow you to give each character 30 Lives, full Health, Skill and
Weapons ) enter this code: BZ2C60QRL35.
Martin Hund, Muskego, Wl
• Pro-Action & Game Genie Section •
INCREDIBLE PRO-ACTION REPLAY CODES!
Want to finish Final Fantasy III in 10 hours? Just use these codes -
1. ) 7E1613EE - Level 99 Experience for Terra. All characters will join the
party at Level 99, too.
2. ) 7E1623DE - Places the Moogle Charm Relic on Terra. This Relic will let
you roam free... you ? ll NEVER encounter enemies except bosses! Note: Do
NOT remove the Moogle Charm, as it cannot be re-equipped. Normally, only
Mog can equip the Moogle Charm.
3. ) 7E18691C - Gives you 255 fearsome Atma Weapons, the most powerful
sword in the game... If you have 9999 HP, which you do!
4. ) 7E186AD3 - Gives you 255 Offering Relics, which change the Fight com¬
mand into X-Fight. X-Fight lets you strike every enemy on the screen with
just one command!
Tim Fitak, Los Angeles. CA
TH OF FIRE - SNES - PRO-ACTION
INFINITE ENERGY: 7E104E4D
INFINITE MAGIC: 7E105258
Xavier Beswick, Brooklyn, NY
Enter the following codes for -
1. ) Level 99 Experience (Defeat one enemy for Level 99)
2. ) The “DrWarp” item that allows you to warp to any spot in the game.
Note: To get the DrWarp to appear, you may have to fool around with your
item list, switching items’ places, etc. You must also have any item in the
uppermost-right spot in the items list.
1.) 7E10563E 2.) 7E514436.
For Code #2, try replacing “36” with 35, 37 or 38 for some more items that
cannot be found in a normal game.
Tim Fitak , Los Angeles, CA
ER STREET FIGHTER II - SNES - GAME GENIE
PLAY GAME IN UP TO 10 STARS OF SPEED: F1FB-EFDF
Kuni Funada, San Diego, CA
INFINITE TIME: 40C7-1F0A
INFINITE KREDITS: C2C4-47AA
PLAYER NEVER LOSES LIFE: C2B1-14F7 (IP) C2B5-14F7 (2P)
PLAYER IS KILLED WITH ONE HIT: DDB1-1FF7 (IP) DDB5-1FF7 (2P)
Kuni Funada , San Diego. CA
ECHOING VOICE: BA6E-EDE6
WALK THROUGH EACH OTHER: E086-47AA
ALWAYS FIGHT SMOKE: CB6C-3D6E + D3C6-3DAE
ALWAYS FIGHT JADE: CB6C-3D6E + FDC6-3DAE
ALWAYS FIGHT NOOB SAIBOT: CB6C-3D6E + DEC6-3DAE
ALWAYS FIGHT KINTARO: CB6C-3D6E + DAC6-3DAE
ALWAYS FIGHT SHAO KAHN: CB6C-3D6E + D2C6-3DAE
William Mau, Margate, FL
mGmTA L KOMBA 7 II - Gi IE$.$& • g 4 ' Mg * -
TIMER IS TWICE AS FAST: CVYA-BATN
INFINITE TIME: ABVT-BE64
ACTIVATE TESTING MODE IN OPTION SCREEN: RETT-A6Y6
ALWAYS FIGHT SMOKE: B4MT-BE76
ALWAYS FIGHT JADE: CCMT-BE76
ALWAYS FIGHT NOOB SAIBOT: B8MT-BE76
ALWAYS FIGHT KINTARO: BWMT-BE76
ALWAYS FIGHT SHAO KAHN: BOMT-BE76
William Mau, Margate, FL
ENTER FOLLOWING CODES TO GAIN THE HADOKEN FIREBALL:
7E1F-7E85 + 7E1F-99FF + 7E1F-9A20
Damon Brenner, New York. NY
“FLIGHT SIMULATOR” EFFECT: Enter the followng codes, FFD0590046
and FFD05B0000, to play Virtua Racing with no car on the screen at all!
After selecting your desired view, switch the PAR2 off. If the car ever
happens to come back in view, switch the PAR2 on, and then off again.
Note: This code only works in three of the four views.
Mark Glavin, S. Weymouth, MA
ANY WEAPON: 7E01AC0? - Replace “?” with 0 for Blaster, 1 for Flame,
2 for Seeker, 3 for Rapid, or 4 for Plasma. The same code for the sec¬
ond player is 7E1FBE0?.
Xavier Beswick, Brooklyn. NY
PLAYER NEVER LOSES ENERGY AND KILLS ENEMIES WITH ONE HIT:
ADA6-3F0F + DDA6-3F6F + DDA6-3FAF + 2DA6-34DF
PLAYER LOSES NO ENERGY WHEN YOU PERFORM A SPECIAL
ATTACK: 82A5-1F0F
Kuni Funada, San Diego, CA
The Super
Hocus Pocus
Giveaway
Seconcf <JVise / •
Second prize will
win a free
The winner will
receive a free game
console of his or her
choice. That’s
game console; 3DO ,
Jaguar , Sega CD,
Genesis , CDX, SNES,
or Neo Geo.
GameFan T Shirt,
the game of his/her
choice and a one
year subscription
to GameFan.
Third prize will
win a Game
Fan T Shirt,
and a one year
subscription to
GameFan.
You want a bigger Hocus Pocus? We want a bigger Hocus
Pocus. Announcing the biggest Tricks & Tips contest ever: The
Super Hocus Pocus Giveaway. Send in your codes, good bad or
ugly. We will choose one grand prize winner each month.
(Current subscribers will receive a one year exten¬
sion.) Codes cannot come from a previously pub¬
lished US magazine. Winners will be drawn each
month and displayed here in Hocus
Pocus, a place where cheaters can
prosper now like never before.
Eric Bianchi, m #1
Los Angeles, CA,
Dan
Granett, “Shin New f -V\§
Ground, PA”
Tim Fitak, Los m
Angeles, CA
I J
Hocus Pocus
5137 Clareton Dr. Suite 210
Agoura Hills Ca. 91301
22
the Great
out of total slam from
ke Haqqar's clothesline?
It's El Stingray's atomic drop vs.
Biff Slamkovich's furniture pummel.
NOW ON GENESIS.
Gunloc, The Great Oni, King Rasta, El Stingray,
Alexander The Grater, Biff Slamkovich,
Titanic Tim and Haggar have got to be the most
insane muscle-bound maniacs in the history
of wrestling. So, even if you execute moves like the
super suplex and flying headbutt, you still might
not get out of the ring in one piece. Getting totally
pummeled has never been this much fun.
some jungle fever. King Rasta gets him
«nge for a gut crush
l
© 1994 CAPCOM. Saturday Night Slam Masters is a trademark of CAPCOM. CAPCOM is a registered trademark of Capcom Co. Ltd. Sega and Genesis are trademarks of Sega Enterprises, Ltd. For more information call (408) 774-0400.
* With optional adapter.
just slightly ahead of our time.®
3D0, the 3D0 logos and Interactive Multiplayer are trademarks of The 3D0 Company. The Electronic Arts logo is a trademark of Electronic Arts, Inc.
R ■ IH I—
3DO INTERACTIVE MULTIPLAYER™
RIENC
EXP
Dozens of mind-blowing titles
and more are on their way.
■ anasonic presents the R E A L " 3DO“
Interactive Multiplayer™. More powerful, more
colorful, more versatile than ordinary systems.
Warning. You may experience motion sick¬
ness. Be advised. Your heart rate may exceed
normal levels. Caution. Play at your own risk. Hey, we’re talking the
R E-A L 3DO system, baby. The most intense, realistic system
currently known to man.
We’re talking up to 50
times more power than
ordinary PCs and video
game systems. Photo
realistic picture quality
with up to 16 million
colors. Custom multi-
media architecture that
takes interactivity
to a whole new
dimension. The R-E-A-L 3DO system even
plays audio CDs, photo CDs and soon
video CDs.* This is the one system that
makes it all feel real.
Don't believe us? Pop in one of dozens of
3DO titles. Like Road Rash™. Whoa! What’s
this! Suddenly, you’re on a high-tech motorcy¬
cle. As you speed through the squalor of
decaying cities, you spot him. Too late.
Instantly, some bozo is in your face. Bang! He
nails you. You’re sliding down the street and final¬
ly your rash-covered body comes to a halt. You
dust yourself off, get back on your bike, and
the nightmare continues. If this game was
any more real, you’d have motorcycle tracks
on your back.
So stop playing games. Start playing for
real. To connect with the dealer nearest you,
call: 1-800-REAL-3DO EXT. 123. ■)
3 D O
Nick Rox Takahara
NICK ROX
TAKAHARA
LOADSTAR • SEGA CD ROCKET SCIGNCC • FMV • I PLAYGR • AVAILABLE DECEMBER
It's no secret that I, and most
of our staff, do not like FMV
games. Tapping left and right
and shooting at a movie just
aint where it’s at. However, if
you like them. Loadstar is as
good as it gets. The targets
match the FMV and the
movie stars good ol Ned.
Imagine If Rocket Science
put this much time and
money into a platformer!
Rocket Science has led the planet
in promotional/PR editorial over
the past year. Now, we have their
first game; Loadstar-'Siliwood’s"
first full functioning movie game.
Technologically, the project is
fantastic-a great movie, unfortu¬
nately it has “Sewer Shark”
gameplay. Loadstar is probably
about as good as this type of
game is going to get. But the one-
dimensional gameplay is not
going to keep anyone interested
for very long.
ANOTHER ONE?! No! This
isn't fair. Who actually thinks
we like FMV games? What
“demographics” show this??
Yeah. Loadstar's a grainy 64-
color FMV shooter, and it’s
the best of 'em, but that ain’t
saying much. Can you believe
$20M was just poured into
this company?? Can you
believe there are two sequels
in the works?? Poor Ned.
CYBERPUNK ADVENTURE • I PLAYER • AVAILABLE DECEMBER
Snatcher in the US...thank
you Konami, for being a
GAMERS company.
Snatcher is simply, put. the
only game of its kind ever
made available in the US.
You'll find ungodly carnage,
the greatest story ever, and
an interface that is just the
coolest in Snatcher. It's just
pure quality. NO Sega CD
owner (over 17) should be
without it.
GRAPHICS 9
MUSIC 8
CONTROL N/A
PLAYMECH N/A
ORIGINALITY 10
90
OH YEAH BABY! Here it
is... the ultimate Sega-CD.
We get, er, say 90% of the
PC-Engine original's sex
n’ gore, totally new shoot¬
ing sequences, perfect
voice acting, rockin’ art,
incredible music, and the
most involving videogame
storyline ever. You must
buy this game now!
GRAPHICS 10
MUSIC 10
CONTROL N/A
PLAYMECH N/A
ORIGINALITY 10
100
When this game came in
everyone here went nuts,
“it’s Snatcher, with all the
gore, no way!” I had no idea
what they were talking
about. A few days later after
experiencing the game, I
knew exactly what they were
talking about! Wow, this is
the best game of its kind, on
any system. Konami
deserves a big round of
applause! _
GRAPHICS
8
MUSIC
8
t CONTROL
N/A
PLAYMECH
N/A
ORIGINALITY
( 9
VIEWPOINT • GENESIS
AMERICAN SAMMY • I6MEG • ISOMETRIC SHOOTER • I PLAYER • AVAILABLE NOVEMBER
VP slows down a bit and
does have a touch of
flicky. but it's amazing it is
here at all. This is a great
shooter in every way.
Huge bosses, smooth
polygons, and excellent
tunes, make Viewpoint the
Genesis shooter to own
this year.
Finally, Sammy's incredi¬
ble Neo*Geo shooter
comes home... but is it a
good translation? Well,
let’s just say it’s the best
possible translation given
the Genesis' limitations.
Taken alone, it's one of
the best Sega shooters
ever, and taken as a trans¬
lation it's more than ade¬
quate. A great job.
Imagine Rosseanne trying
to fit in to Kim Bassingers
clothes... on second
thought, don't. You get my
drift. Sammy actually got
the whole Neo-Geo game
into a Sega cart. Sacrifices
were made of course, but
the game still feels the
same. Musta' been a hellu¬
va' crowbar!
PITFALL • GENESIS • ACTIVISION • I6MEG
ACTION PLATFORM • I PLAYER • AVAILABLE NOVEMBER
Pitfall is one of the more
unique and fun platform¬
ers I've played this year.
Its Aladdin quality anima¬
tion, teamed with mega
play mechanics, amazing
backgrounds, and realistic
sound effects, make Pitfall
an adventure every
Genesis owner should
take. The legend contin¬
ues!
Being too young to have
appreciated the original
Pitfall, (Just as reference for
this game. I tried it... people
actually PLAYED stuff like
that?!) I must say that this
updated version is incredi¬
ble. with effects never before
seen, great jungly music and
incredible animation. The
only thing I didn't like was
how Gumby the main charac¬
ter’s control was.
Even if you weren't around to
enjoy the first generation of gam¬
ing. you are going to love Pitfall,
the Mayan Adventure. This game
has it all: beautiful graphics,
addictive. “Aladdin" style game¬
play. and an Indiana Jones style
adventure that is long and involv¬
ing. For those.of you who did play
the original. Activision has a BIG
surprise for you (look for the
scorpion)! A great game that will
surely give Activision its first 16-
bit hit.
3ATMAN AND ROBIN * SNES • KONAMI •
I6MEG • ACTION PLATFORM • 1-2 PLAYER
Wow! Now this is what GRAPHICS
action/adventure is all
MUSIC
about! In EVERY category
Batman and Robin deliv- CONTROL
ers. The graphics, sound.
, PLAYMECH
and especially the level
9
8
9
8
design are pure genious.
Special effects are waiting
around every corner!
Konami does it again!
ORIGINALITY 8
95
• AVAILABLE DECEMBER
What's up with Konami?!
Don't they just rock?!
Once again they deliver
with the ultimate SNES
action adventure title. It's
in here... the animation,
the special effects, and
perfect tunes. Even if you
don’t care a whit about
Batman (like me) this is a
must-buy.
GRAPHICS 9
MUSIC 8
CONTROL 8
PLAYMECH 9
ORIGINALITY 8
This game is a fantastic adap- GRAPHICS 8
tation of the animated series.
It has variety, a wide range of MUSIC 8
utility belt goodies and is very
challenging. All of the animat- CONTROL 9
ed baddies are here, from
Poison Ivy. Scarecrow and PLAYMECH 8
Two-Face, to the Riddler,
Penguin. Catwoman and the ORIGINALITY 9
Joker. Great graphics. Elfman
music and classic Konami
special FX add up to the best
SNES Batman.
X-MEN • SNES • CAPCOM • I6MEG • ACTION • I PLAYER • AVAILABLE DECEMBER
If you’re into straight for¬
ward arcade action, who
better to call than Capcom.
They’ve made a ton of 'em.
This one features the X-Men
who are very well represent¬
ed. It just seems like it’s
about a year too late. With
guys like Spawn and The
Violator around, this bunch
seems like old news. X-Men
fans only on this one.
Excuse me? Uh... this is
CAPCOM we’re talking
about here?? This game
deserves a hearty “NO.”
It’s not just the hyper-lame
characters, it’s the chunky
control and the painfully
boring Mega Man X tunes.
Sure, everything looks
great, but that ain’t enough
to make a game. X-Men
fans may dig it though.
X-Men, X-Men, X-Men...
enough! These aren’t even
cool characters. Plain and
simple run-of-the-mill side
scrolling arcade action is all
you’ll find here. The graph¬
ics are of course great, but
I’ve been down this road too
many times. Why doesn’t
Capcom make a platformer
with the SF2 cast? Go with a
winner... your winner,
Capcom!
R-TYPE 3 • SNES • JALECO • I6MEG • SHOOTER • I PLAYER • AVAILABLE DECEMBER
Next to the sterling
Thunder Force 4, this is
the best side-scroll
shooter I’ve played in a
long time. What hap¬
pened to this great
genre? I hope 32-bit
brings the side scroll
shooter back, It sure felt
good to fly again. Good
call Jaleco.
YES! It’s about time. Being
one of the apparently few
shooter fans left, this
game is like a voice from
heaven. It’s got everything
that makes a great shooter
tick - cool special effects,
rockin’ music, nine differ¬
ent weapons and perfect
control. It’s just too hard.
Finally, another SNES
shooter! When Irem died
they left behind one awe¬
some shooter and Jaleco
came up with it. R-Type 3 is
the best of the series and
should not be missed by
any shooter fan. The new
power-ups and special
effects make this an all new
journey through the shoot¬
ing legend... R-Type!
GHOUL PATROL • SNES • JVC • 8MEG • ACTION ADVENTURE • 1-2 PLAYER • AVAILABLE DECEMBER
When the prequel to this
game came out last year, it
was one of the most talked
about games at GF. Now, a
year later, JVC attempts to
do nearly the same thing,
without the original team.
The game is OK, especial¬
ly with Halloween here,
and the new big ‘ol bosses
are cool, but the control is
off and a year’s gone by.
Not the same name, not the
same game. This sequel is
missing one thing...the
original programmers! The
result is a slower (and a bit
sloppy) but still amusing
overhead zombie romp. It's
not as good as the first but
it's still the only game of its
kind in the SNES line-up.
Hey, its Halloweeny time
too!
MICHAEL JORDAN IN CHAOS IN THE WINDY CITY • 5NE5 • EA • I6MEG • ACTION • I PLAYER • AVAILABLE DECEMBER
I give credit to EA for having
the courage to branch out
with their MJ license and
attempt something other than
a basketball game. “Chaos"
has all of the elements for a
strong A/P title; good graph¬
ics, loads of power-ups and
some nice special FX, but it’s
not substantially different
from anything you've played
before. You may want to rent
before you buy.
So, Mike's Baseball career is
sort of a sleeper, his video
game debut is surprisingly
good. Windy City is a good
game! The mix of freaks and
mongloids with basketball
really works well. Slam them
ghouls with a monster dunk
or wing a fireball upside
their head. Great graphics,
cool tunes, cool game. EA-
EA-oh!
DOOM • 32X • SEGA • 24MEG • 3D ADVENTURE • I PLAYER/2 PLAYER LINK • AVAILABLE NOVEMBER
The 32X comes out of the shoot
with a surprisingly good transla¬
tion of the monster PC hit. The
texture mapping, speed and
addictive gameplay that charac¬
terized the original have made
the conversion essentially in¬
tact. Not bad. especially when
you consider that you can have
32X Doom for SI 69 plus the cost
of the game (the PC I play the
original on cost S3K!). This is a
required purchase for lucky 32X
owners.
The 32X has the stuff!
Whoa!, it's a Sega game
with color... and fast,
smooth scaling! The tunes
kind of lay there and die.
but that’s the PC talkin’.
For the money, the 32X is
THEE system to own right
now. this version of DOOM
is great! Thank's Id. part 2
please.
VIRTUA DELUXE • 32X • SEGA • 24MEG • DRIVING • 1-2 PLAYER • AVAILABLE NOVEMBER
As good as the SVP version
of VR was. the ' Deluxe" 32X
game makes it look like old
technological news. The
new courses and vehicles
really increase the depth
and long term play value of
the game, and most of the
polygons, music and color
have made the translation as
well. With VR Deluxe. Doom
and Star Wars. Sega's mini-
32 is off to a great start!
This IS the arcade
game, but it ain't that
simple... did I mention
new cars and kick-ass
new tracks? How about
all of the arcade's
music. , color and
hyper-smooth poly¬
gons? Yup, it's in
there...
GRAPHICS
8
MUSIC
8
CONTROL
5
PLAYMECH
8
ORIGINALITY
8
78
What’s up with all these b-
GRAPHICS
8
ball stars appearing in
decidedly un b-ball
MUSIC
7
games? Take out mutants
with flaming basketballs
CONTROL
8
and save your teammates.
PLAYMECH
7
Right. MJiCITWC features
good graphics, control,
and music, but 1 feel these
ORIGINALITY
mmg
8
programmers were wasted
on such a strange license.
7!
)
I’m become accustomed
GRAPHICS 9
to seeing new systems
come out with the most
MUblt
horrible “games" imagin-
CONTROL 9
able, but the 32X is the
complete opposite! With
PLAYMECH 9
Doom, you get about 75%
flPIfilMAI ITV Q
of the PC original s great¬
UnluMAUI T ^
ness (er. not counting the
O "9
BGM) for a tenth of the
8/
price. Hey... I'm there!
w ff
Another resounding
GRAPHICS
8
“NO” for the SNES this
month, it seems as if
MUSIC
9
one time was the
CONTROL
6
charm for this zombie¬
laden title. Great con¬
PLAYMECH
8
cept, amusing graph¬
ORIGINALITY
8
ics, good music, horri¬
ble gameplay... is it
worth it?
7(
)
Am 1 at the arcade? No. 1
GRAPHICS 10
can’t be. this game has
better tracks! HUGE
IY1U9IW
polygons, scaling so fast
CONTROL 10
and so smooth...and
color!! YES!! VR DLX
PLAYMECH 9
even has coin-op quality
ORIGINALITY 9
sound! And the new
stock car leaves the F-1
AA
in the dust! This is the
Qh
first game? Oh my.
w w
STAR WARS ARCADE • 32X • SEGA • 24MEG • 3D SHOOTER • 1-2 PLAYER • AVAILABLE NOVEMBER
Yuk, Taz tunes...Yeah!
Smooth fast polygons,
pinpoint control, two
views, and fast fun game-
play. I’ll excuse the tunes
because the sound
effects are great and I
know they had to rush.
Star Wars is VERY close
to the EXPENSIVE coin¬
op. Sega delivers.
GRAPHICS 9
MUSIC 5
CONTROL 9
PLAYMECH 7
ORIGINALITY 8
You want the arcade
game? You got it. You
want “off the tracks?”
You got it. You want
seamless, smooth
scaling? You got it.
You want Ackbar, the
amazing alien from
New York? Hey... you
got him too!
GRAPHICS
9
MUSIC
4
CONTROL
8
PLAYMECH
7
ORIGINALITY
8
85
You can’t help but be
impressed with the 32X
version of Star Wars. Can
the in-game music, and
you’ve got a dead-on ver¬
sion of the arcade game.
The polygon graphics and
speed of gameplay will have
you looking for the coin¬
slot, but the difficulty set¬
ting of the game may have
you a little frustrated...it’s
insanely challenging, but
definitely worth the effort!
GRAPHICS 8
MUSIC 6
CONTROL 8
PLAYMECH 7
ORIGINALITY 7
COSMIC • 32X • SEGA • 24MEG • FIGHTING • 1-2 PLAYER • AVAILABLE NOVEMBER
Cosmic has three things I
really like. It zooooms, has
SF2 style moves, and it
has rockin’ tunes. The
graphics could be better
(it’s a little chunky) but
overall it’s a great first
effort. Most importantly,
it’s fun. Playing with all
the moves in relation to
the armor is a cool feature.
GRAPHICS 8
MUSIC 8
CONTROL 9
PLAYMECH 9
ORIGINALITY 9
80
An excellent first fight¬
GRAPHICS 9
er for the 32X... smooth
Miicir ft
Art of Fighting scaling,
mUolO O
cool multi-jointed char¬
CONTROL 8
acters, great color,
PUYMFCH Q
insane moves and an
rlMI lYlbvn v
innovative armor sys¬
ORIGINALITY 9
tem. Playing this
■IJk
makes me dream of
TQ
Darkstalkers...
f w
I don’t really like fighters that GRAPHICS 9
much but Cosmic Carnage
really grabbed me. This is a MUSIC 9
very unique game, in fact it’s
unlike any other fighter I have CONTROL 9
ever seen. The characters are
drawn very well and each has PLAYMECH 8
a distinct alien personality, _
and accompanying special ORIGINALITY 9
moves. I think the dose of sci- ~ ~ _ -
fi is what drew me in, and then
the zooming and great play
kept me going.
CLUB DRIVE • JAGUAR • ATARI • I6MEG
—
DRIVING • 1-2 PLAYER • AVAILABLE DECEMBER
SL if
Club Drive took nearly a
GRAPHICS 7
year to surface and ends
up an interesting, but
MUSIC 4
empty game. The car is
devoid of animation and
CONTROL 0
none of the play choices
are much fun. Some nice
PLAT McCH ■
static screens and smooth
ORIGINALITY 9
play help, but besides
cruising around the house,
AA
this cart is the equivelant
nH
of a sleeping pil, zzzzz.
V9
64-BIT POWER! Finally, a
GRAPHICS 7
title that showcases the
Jaguar’s incredible poly-
MUSIC 2
gon rendering abilities...
CONTROL 5
not! I'd think that a game
that's been on the release
PLAYMECH 6
schedule for a year now
flDiriUAIITV Q
would be a tad better than
ORIGINALITY ^
this heap. Don't go near it,
AA
unless you're VERY
nil
brave...
vv
What Happened?!? Club Drive
looked like it was going to be
one of the most unique, fun to
play games on the Jag. and then
someone fumbled on the goal
line! The play mechanics are so
simple that it’s a little embar¬
rassing. On the Game Boy. Lynx
or Game Gear...maybe. But, on
Atari's 64-bit powerhouse? And
the simple. 16-bit polygons don't
save it graphically, so the whole
project just kind of comes apart
at the seams.
D
Q
F7jrT(7|U
E
1
fiMTlTiTl
1
Checkered Flag may be nice
to look at, (very nice) but it’s
a pain to play. The control
sucks. You can choose only
five drones (five less than
the Lynx version!) and they
constantly ram you, sending
you flipping like a brick. I
expected so much more
from this game, especially
with the Jag’s power. I did
the math and came up with...
This is REBELLION, the
creators of AVP? Wha??
Muddy control, absurd Al
and incredibly frustrating
play add up to an extreme¬
ly flat racer that the sup¬
posedly inferior Virtua
DLX runs circles around.
This is more disappointing than
Club Drive! No control, no texture
mapping, no gameplay, opponents
that look like little Hot Wheels (TM)
zooming past you-only to wait for
you down the road apiece...blec-
chh! The Genesis version of VR
absolutely blows CF away. This is
a major disaster. And, with only a
handful of games coming for the
Jag this Christmas, Atari can’t
afford to make this kind of mis¬
take. I like the Lynx game better.
CHECKERED FLAG • JAGUAR • ATARI • I6MEG • RACING • 1-2 PLAYER • AVAILABLE DECEMBER
PSYGNOSIS • 3D SHOOTER • I PLAYER • AVAILABLE DECEMBER
Novastorm, known in
these parts as Scavenger
4, is simply put, the most
butt-kickin 3D shooter
available today. The FMV
is pure Sci-Fi and the
bosses are so impressive
that you won’t believe
your eyes. The tunes are a
little freaky, but this is the
BEST shooter you can buy
for your 3DO.!
GRAPHICS 9
MUSIC 7
CONTROL 8
PLAYMECH 7
ORIGINALITY 8
90
The showcase Marty game
Scavenger 4 comes to the
3DO in style, bringing with
it better color and visual
effects but losing a bit of
the screen and the incredi¬
ble music. Who cares,
though... sure, it’s an FMV
shooter but it’s the best
GRAPHICS 9
MUSIC 7
CONTROL 9
PLAYMECH 7
ORIGINALITY 9
89
No question about it, Novastorm
(Scavenger 4) is the best FMV
shooter to appear on any system.
It is so good that, for a little while,
I was beginning to question
whether or not it was an FMV
game. The backgrounds are just
interactive enough to have you
believing that you are flying in a
real-time environment, and the
cinematic touches during play
give you a real sense of playing
within a movie-good stuff!
GRAPHICS 9
MUSIC 6
CONTROL 8
PLAYMECH 9
ORIGINALITY 9
89
AIRCARS
E.B.N.E.R.S.™ are bent on world domination. The only hope for
mankind is your aircar. E.B.N.E.R.S. have control of the worlds nuclear
facilities and are in the process of subjugating all mankind. You must
destroy the installations and find the location of the E.B.N.E.R.S. secret
base. Beware! There are a host of tanks and turrets to stop you. The
E.B.N.E.R.S. have also stolen many aircars and are using them to defend
their installations. Plus, the E.B.N.E.R.S. have spies everywhere so trust
no one - not even your friends. So get ready to play AIRCARS ,M with up
to eight of your friends(?) through 32 levels of nerve shattering destruc¬
tion.
AIRCARS is available on the Atari Jaguar™ 64-bit Multimedia System.
Game features include: 16-bit 3D digital stereo sound for truly awesome
voice and sound effects: Gouraud shading with light source and atmos¬
pheric effects create a visually stunning 3D world: Multi-player options
include up to eight players networked using the CatBox™.
Entertainment
Group, Inc.
trademark oi Black Cat Design,
E.B.NE.R.S. and AIRCARS are trademarks oi MidNite Entertainment Group, Inc. Jaguar is a trademark o( Atari Corp. CatBox is a
Inc. To obtain a CatBox contact Black Cat Design at 815-968-9888.
[
»«C-OME( IN(iIXX D-OOVOUOREA-D. . .TULLY! . . .IIS THAT YOUX?.))))DO YOU R.EAD-ME. .. TU-LLY?. . . I' H (illltilGONN A )))) FRY
YOUR AS* SID. .))) THIS IZ X. ROCKET.)))) SC I - ENCE. . .GAME. 1. .. LOAD-STAR. ID IIHIDOC (()) )U READ. ) E .11! I!.. THIS I() ROCK
31, SI
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^GAME 1.1111 LOAD/ STARillll. .«THE. LE-GEND. ,*OF
I TULLYd'. BODINE m MCim. .ANTIIXULT. .CLASSSIClii
^ STARR I 111 NG NED BEATTY) (WRITTEX XBY--RON COBB.)))
)0LLY.W0-0»i MEETZ«SIL.ICON*VAL-LEY..Illlll))..THE
V CREA>»TORS R.1111SOME+OF IIITH. PEOP-PLE IIBEE-HIN.IIID
l MALI ENS,))-)THE ABYSS... A-ND»TER lllll \iMLNATOR-II
JGm2>WI.LLACS«m±Dimui8''.m RE iiadth.comic
I BOOK,BNOW.))U,CAN(GET))INSIDE« COMIC.. .BOOKRE/RITY
l BASE!® ON IIITHAGRA/PHIC..NOVEL2BIIOF(((MARK SCHULTZ)))
GAMES AVAILABLE ON SEGA-CD AND PC CD-ROM
MAKE-CONTACT
• 800 98-ROCKET ext 40
or go online www.rocketsci.com
TO ORDER YOUR GAME OR DEMO VIDEO
THIS IS ROCKET SCIENCE
'oh man?
WE GOT
WORKED!
whatan
ORPEAL
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I CAN'T BELIEVE HOW
BAP THAT ?UG POG
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Triple the action, triple the thrills,
only on SEGA Game Gear !
Sega. Game Gear, Triple Trouble, Sonic Trie Hedgehop, Knuckles, Dr. Robotmk. Hack The Weasel and al other related characters and indicia are trademarks
ol SEGA. Pie Videogafne Rating Counca. its Rating System, symbols and indicia are tradonaris ol Sega of America. Inc. ©19BSEGA. Afl rights reserved.
(Nintendo) '
Nintendo*]
INTERPLAY PRODUCTIONS
17922 Fitch Avenue
Irvine, CA 92714
(714) 553-6678
©1994 Interplay Productions. C2: Judgment (lay and (lay Fighter are trademarks of Interplay Productions. All rights reserved.
want
bo you
be king? The
you better star
roaring , because
you’re going ti
have to claw you
way through nim
nasty levels o
THE
Lion king
THE LION KING
this holiday season
at a theatre
it’s only a game.
Unfortunately, it's in
Dig ice I™ animation.
Which means you’re
going to feel every
bump, bruise and
blister between you
and the throne.
near you,
LICENSED BY SEGAENTERPRISES, LTD. FOR
p>LAV O.VTUFSR?** GENESIS" SYSTEM _
Available for Sega™ Genesis™ and Super NES®
Here’s a game that I guarantee will
l have a huge “REDUCED PRICE!!” 1
^ " y* s* sticker on its ugly American cover
\ ' * / just a couple months after its
\ \ • f / / release. Why? It’s bound to be
, ‘ ^ i r T,fc ^ one of those Sega games that
t * • * fall into a group containing
unadvertised instant classics
JSSL like Gunstar Heroes,
Landstalker, and Ranger-X. Yes,
Ristar is gonna be a title that Sega of
America considers filler while they heavily advertise other titles like
Ecco 2 and Taz... but hey, at least they’re releasing it.
Ristar is one of the best Genesis action-platform games I’ve ever
played! For me, it’s even better than Gunstar, and it blows away
Sonic & Knuckles, Headdy, Pulseman, and any of the other ground¬
breaking Sega action games. Why? Well, for starters, Ristar is the
coolest damn character I’ve ever seen! His method of attack are his
elastic arms that he can use to kill enemies, grab walls and items,
swing around poles... the list is endless. To top it all off the control
is utterly, thoroughly, completely 100% rockin’, and the music is
without a doubt the best Genesis music ever written.
This cartidge’s backgrounds are filled with effects that you actu¬
ally HAVE NOT SEEfvf BEFORE, like amazing tranparencies (and I
don’t mean a colored pixel, then a blank one, then a colored one... I
mean SNES-caliber REAL transparencies) insane six-layered back¬
grounds, and the most bitchin’ artwork ever seen in a Genesis
title... and this system is six years old?
This game has no faults. The only thing that bothered me about
Ristar had nothing to do with the game itself but the fact that 16-Bit
mean, programmers are still
mmmmmrt'-
lasted only half the time that 8-Bit did. I
learning new tricks, as evidenced by this game and many others...
it s painful to let 16-Bit go with games like Ristar still being devel-
oped. Anyway, you
can count on lots of
Ristar coverage
right here up until
its 95 release!
- Nick Rox
SEGA
16MEG
AVAILABLE
JANUARY
PREVIEW
m»
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Last year, Japanese gamers longing for an action/RPG for the Mega CD (to date there is only
one), got treated to a little gift from Falcom, (the people responsible for such masterpieces as Y’s) '
called Popfulmail. I of course wasted no time in snagging an import and thoroughly enjoyed the
game. In fact, I reviewed it right here and expressed how nice it would be if a co. like Working
Designs would pick it up for distribution in the US. Coincidentally, they were already doing just
that. And now, after re-recording the voice tracks, enhancing the graphics, and re-mixing the
music, Popfulmail is ready to go. First, let me say that this is the best game to surface for the
Sega CD since Lunar (also from Working Designs). Popfulmail is a great game in every way. a
Characters interact by really talking to each other, it has rich color, fantastic music and it’s a
long challenging game. The story follows a girl called Mail, a wiry tomboy who instead of settling
down is trying to get filthy rich as a bounty hunter. The problem is, her bounty hunting skills suck.
In fact, she’s never caught anyone! But she’s not giving up, and now it seems that her luck is
about to change. Tatt and Gaw are along for the ride on this adventure and with their varying
skills, Mail’s chances are better than ever! We’ll have the full review next month. -E Storm
Mon:
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I m _j. „ _ Rocket Science has been hard at work over
■ ^ 1 >■'**'' U the past year, readying their initial titles for
LV —w * \ rnmm^ ^ ^ f # • \ I \ launch on Sega CD and other platforms. A
few months back, we profiled Rocket
The Legend of Tully Bodine Science and the groundbreaking work that
they were beginning to do. Loadstar is the first out of their gate and it shows a promising future for the folks at RS.
Loadstar is, unquestionably, the best game of its kind. “Its kind” is the give it a screenplay, get some actors, roll the cam¬
eras and...oh, yeah throw in a game-of the type that we have, historically, not been the biggest fans of at GameFan.
However, Tully Bodine and the gang give us a VERY professional, cinematic presentation that features, among others, Ned
Beatty (“SOOOEY!!!”, “I’m coming Mr. Lu-ther”) as Bodine’s nemesis and a host of other characters-dropped into a futuris¬
tic storyline involving interplanetary trucking and illegal camels!? Who says originality doesn’t exist in today’s video
games? The quality of the video is absolutely outstanding (to the level of 3DO...well, from a distance anyway) and the story¬
telling is among the best seen in any Sega CD game to date. The only problem is that the gameplay doesn’t feature the
depth of the story. Your job, as Tully Bodine, is to escape from the planet surface by piloting the Loadstar through the plan¬
et’s futuristic railway system, avoiding the Sheriff (Beatty) and his men, other vehicles and different drones that are
attempting to end your flight. It’s basically a shooter on rails, with one of the key differences being that, at intersections,
you can control the direction of the Loadstar. Although the gameplay isn’t particularly deep, the game is far more interest¬
ing than titles like Sewer Shark, Tom Cat Alley or Night Trap. And if you like this game, get ready for more-Loadstar is the
first part of a planned trilogy. You and those camels are going to be traveling for some time to come! - Talko
Cadillacs and Dinosaurs, Rocket Science’s *
second release for the Christmas season, will //&$$ JBr
be making it onto Sega CD shortly, and it
looks to be a very promising title. The game is ' " v 'jdSfSfr '
based on the graphic novel series by Mark J 1
Schultz, and it features a sort of “Out Run” 1 '.
perspective as you pilot your Cadillac through »
a futuristic, prehistoric (sounds weird, but it f SCCOHiTLCItCJClySfTI
makes sense...trust me) world, filled with lush,
tropical vegetation, fallen trees and obstacles, and a host of nasty dino’s and out¬
laws. As a matter of fact, the game has you entering the Xenozoic era, where man’s
technological abuse of the environment (in the 21st century) created an environ¬
mental disaster that forced mankind to move underground for 500 years. When you
emerge, you must restore the natural balance before the dino’s snack on all of the
peaceful settlers of the land. Sound interesting? We’ll keep you posted...
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Metal Gear
My apologies, but I'm a-fraid I
need to investigate you ma'am..
Oh yes. We are talking GAME. Never before have I played - nay,
experienced - a game this moving, dramatic, gore-riddied, MA-17,
adult.... this ROCKING- Being fe a massive fan of the PC-Engine
original, I was expecting major censorship of one of my favorite
games, as usual. What I got, however, was a perfect translation -
no names changed, no story changes, and very few graphic
changes. Don't worry, though... most of the changes were for the
better. For instance, a masquerade bar filled with Japanese span-
dex-suited sentai superheroes was changed to a masquerade bar
filled with classic Konami characters. Very, very little gore was
removed... An example would be that in the PC-Engine version of
Snatcher there was a scene depicting a dog tossed through a
window with it's intestines flowing out onto the carpet. In
America, we have no intestines. What's more is that the transla¬
tion and acting are deaB-on. Never have I heard such excellent
voice-acting in ANY American CD game. Snatcher is simply the
coolest Sega-CD ever fashioned.
The year is 1994. 5®% of the world's population has died in
what will become kn^wn as the Catastrophe. The Catastrophe is a
bioengineered virus, known as Lucifer-Alpha, that had been
under secret development in the former USSR. A mysterious
explosion destroyed the Chernotan Research Facility where
Lucifer-Alpha was being developed, thereby spreading the deadly
virus throughout thfe world. However, in 2004, the virus mutated,
rendering it non-fgthal. Who could have known, however,jthat the
greatest threat to humanity would not appear for another
50 years...? K
2044. In Siberia, now a desolate, unpopulated wasteldhd due to
the effects of the Catastrophe (80% pf Russia's population per¬
ished) a mysterious accident occurs. In the wreckage, an insafeiy
advanced human-like bioroid is discovered, with a high-powered
laser beam installed in its mouth, fis it is being transported jto,
Japan for study, it self-destructs" Gradually, more of fliese
bioroids appear, usually during the winter... with hliman skins,
and in the fc|Tn of important world leaders! Thesef frightening
robots appeal? perfectly human to the naked eye - thiy can sweat
and even bleed. But where did thfey come from?»tfi-e they an alien
menace? Because of these robo® 1 mu refer of humans in order to<
take their place, they are dubbed snatchers.
2047. Th#world has completely changed after the appearance
of the Snatchers. Man distrustsliis fellovjj man, resulting in Salem
Witch Hunt-style lynchings andlkillings. The city with the Highest j
concentration of Snatcher-rdjated deaths is the relatively new
Neo»Kobe, a Japanese city clnstrujpted on the sea itself clue to
Japan's incredible oyer-popupatiorfl problem./lihis is where the
organization formed to combat The Snatchers, Junker, or
Japanese Undercover Neurc|KinefSc gangers, ](lf you think that's
apanesje [one„.* Judgment
Metal Gear
This -filth... I'll be
nightmares about it.
Gillian
. and the kind o-f tough grease
that no ordinary household
cleanser can touch. That's uihy
new Melt It/ with hydrochloric
action can handle all the-heavy
jobs...
to apartment
MOVE
LOOK
INVESTIGATE
ASK _
USE METAL GEAR
ame, consider thelorigi
Isabella
Hi the re, boys/ I'm Isabella
Velvet. Is there something I can
do -For you?
Metal Gear
A number of different insect
larva have infested the body,
hasn't been well preserved, to
say the least.
Uninfected Naked Kind & Execute Ranger!) is located. Junker is
receiving a new operative effective today... Gillian Seed. That's
you.. Gaili^h Isianamnesiac who was discovered, along with his
wife Jaraje Seed, at the scene of the Snatchers' first appearance.
Whenever he tries to rememBer his past, di| he can recall is the
’word ' 1 Snatcher." Gillian has decided to become a Jiyiker in order
to regain his lofst |riemory.
This is wherf the player takes over. Moving around in the world
of Snatcher may be a tad confusing ajjfst, but you'll soon get
used to it's easefof operation. In Snatcher, you're given several
Choices that can be highlighted with almenu bar, then chosen.
From this command you'll probably move into another set of
JUMP OUT
HIT CLIFF
DRIVE INTO SA1
PRESS BUTTON
Random
Samples mutated cells and organs
with tumors... I don't want to
look at this stu-P-f...
Dfi-the longest, most involving games I've played in quite a
while, fit you have a Sega-CD, you owe this game to your-
*" # * ething for everybody here, even shooting
Gillian
selfj .. fherfe's som
sequences pn which you can use the control pad, or Konami's
’juslifilr light gun! This is without question the finest Sega-CD
game ever made... and it makes buying the system at $299, like I
did, completely worth it. I've kept you here too long, though... do
yourself a favor, buy
1 Snatcher 1fej|jjiy! Now I can't
wait fori the Japanese MyjSv,.
3DO sequel, Policenauts
LOOK
USE METAL GEAR
Metal Gear
Ah yes, that's one o-f those
"pocket pets," popular among
women as a combination pet and
handbag. They were created by
splicing marsupial genes into
common household animals. This
Metal Gear
Several cuts run per-fectly
parallel to each other, suggesting
something like an animal's claws.
It was not a kni-fe or other
cutting tool
jay Alice would have
igh Strength to do thi
^o:Sh>IRQ
‘CHARLOTTE
[GRLF^ORl
GENESIS TAKARA 24MEG AVAILABLE NOW REVIEW
This is the FIFTH time
I’ve reviewed or pre¬
viewed some form of
Samurai Shodown in just
two months... but hey, I’m
not complaining! The
Genesis version of
Shodown is a highly com¬
petent one, and for me it’s
slightly better than the
SNES version. Yes, it’s
true that the music ain’t
so hot and you can’t con¬
trol Earthquake, (I never
used him anyway) but the
characters are HUGE,
arcade-sized, and the con¬
trol is better. This version
also has extra options, like
adjusting the rate that
items are thrown. The
Sega SS even has samples
the SNES version doesn’t!
The backgrounds in this
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title suffer slightly, though, and the BG animations were cut down to a bare minimum... but the most
shocking thing of all was the censorship! The blood has been toned town quite a bit, and the SNES rule of
changing the character’s winning dialogues applies. Do you want Tam Tam’s “My boiling blood bubbles
for battle?” Sorry... you get “My sweat bubbles for battle.” How about “Whoops, so much for an encore. I
killed him.” becoming “Whoops, so much for an encore. I stopped him.” However, I feel that in choosing a
16-Bit version of SS, since you AIN’T getting the arcade version, it all comes down to tiny characters and
great music or huge characters, OK music, and better control... and that’s that! -Nick Rox
"SS*..
mas®
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■ ^yjRMWKUSfl
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►CORE
SCORE
ft - r*'
kei^flying'J1|]ro ^
This is incredible! It’s ANOTHER Sega-CD shooter... how
many are there now, three? At any rate, let me first commend
JVC for being brave enough to release this CD in America,
and beyond that for keeping all of the original artwork, story¬
line and names intact... (except for the character Spot... she
was called Pochi in Japan. Isn’t it odd how many games are
getting “Pochi” changed into something else these days?)
this is THE most Japanese-y game I’ve played since Tengai
Makyo II.
I can officially confirm that Keio Flying Squadron has the
strangest videogame story this year (with a possible excep¬
tion of Runandgun!’s Duelin’ Firemen): The tale takes place
in an alternate past, one in which Japan owes it’s allegiance
to America after we saved them from certain doom. However,
Japan’s only protection now is a mystical key that’s been
stolen by a mischievous raccoon bent on world domination,
Dr. Pon! Unfortunately, the key’s protectors, Rami (The mis¬
tress of the Hyper-Cutey Bunny Change) and her pet dragon
Spot, were out getting a snack when the key was stolen.
Rami’s grandmother orders her after the key, and if she
returns empty-handed... no dinner!
In her quest for a hot meal, Rami and Spot will battle
demonic raccoons, fiendish sumo wrestlers, satanic Kabuki
and the US Navy though eight ludicrous levels of heated
shootin’ frenzy. In KFS you have a wide variety of attacks,
ranging from spouting out baby dragons to tossing massive
bombs. The most unique attack feature in Keio, however, is
your options - staying still makes them grow - which can be
fired as a “kamikaze attack” with C.
All of Keio’s graphics are drawn in an ultra-cutesy
Japanese anime style, which is a rare thing on the Sega-CD
these days, and the levels are full of awesome color cycling,
huge multi-jointed bosses, smooth animation and the most
insane enemies and backgrounds since Headdy. Rami’s ani¬
mation is quite good, too - she changes direction depending
on which direction you’re facing.
KFS’ music is incredible... it’s a combination of appropri¬
ately ancient Japanese twangs and strange modern twisty
tunes, and it’s hands-down the best SCD music since Lunar.
Another cool sound feature in Keio is the fact that Rami’s
always spouting out comments (In Japanese... hopefully
they’ll be re-recorded in the final release.)
It’s refreshing to see a game this well-translated and
rockin’ on the Sega CD. Hopefully JVC’II be releasing many
more fine titles like Keio in the future. We’ll be bringing you
more KFS in a future issue! - Nick Rox ^ ^
SCORE
5 SLOU
SCORE
SCORE
tmrnmmtmmrmtmi
111 VWf LgJUJ*H1
Push your SEGA™ Genesis™
to the limit with the most
gut-wrenching Contra^
game ever. Contra Hard
Corps.™ But bring a friend,
you'll need someone to scrape
you off the walls. As a Contra
member, you're mankind's
last hope of rising from the
ashes of the Alien War. All
that stands in your way are
hundreds of mutant cyborgs
bent on turning you into
chopped liver. Pick any one of
4 elite commandos and battle
your way through 12 levels of
pain and doom. Each path you
choose leads to a feeding
frenzy of destruction. Confront
metallic beasts whose fire¬
power is strong enough to
melt your corneas. Reduce
them to scrap metal, only to
face the most fearsome collec¬
tion of bloodthirsty bosses.
You'll be whimpering for
mm,
Mommy before level 2. Jack
into Konami® 's Contra Hard
Corps. But, before you do,
leave behind your dental
records. It may be the only
way to identify you.
ONIRI
Maybe
I should
have played
checkers
N^instead ^
I n the Old. West
their guns do the
talkin'. Xow you can
pack one that just
won't shut up. Lethal
Enforcers™ IX: Gun
Fighters™. It's all the
gun fighters let
gun blazin' action of
the smash hit arcade
game, fired lap for your
SEGA ™ Genesis™ and
SEGACD.™
Blast your way throug
ugiitxiing fast levels. Aim
heart to drop scum
tracks. ]3r3iw your site *
and serve up some hot lead to
ruthless bank robbers. Grab
your Gatling gun and flush out a gang of
Hey gringo, don’t bring shame upon your good family name. Only a dork would mess around with real guns. Remember, it’s just a video game. Lethal Enforcers ™ and Gun Fighters™ are trademarks of Konami (America) Inc.
skeletal ghouls.
Never mind tlie
stench, son,
So reach for your
guns and see if you
got what it takes to
make Deputy,
Sheriff or U.S. Marshall. But
watch yourself, pardner.
'Cause you'll need a sharp
eye and a quick trigger finger
to dodge all them flaming
arrows? cannonballs, skulls,
tomahawks and powder kegs
those crusty varmints
are a-throwin' your way- And
mind the innocent tow nsfolk
and Bolsteins. Shooting them
will cost you.
Let the bullets fly
and the bodies fall in
Sonami s 's Lethal Enforcers
II: Gun Fighters- One false
move and the buzzards
won't be goin' hungry
tonight.
KONAMi ,SIM } Also available on Sega CD
Sega, Genesis and Sega CD are trademarks of Sega Enterprises, Ltd. All rights reserved.
game or the
TIT sheer?
Duty Alfred
hnoers for
sure
And he’s not talking.
So you'll just have to find
out for yourself in
Konami s The Adventures
of Batman and Robin
video game. The new 16
meg blockbuster for your
SUPER NES . Plunge into
the underworld of Gotham
City arid battle the Dark
Knight’s archenemies
through 8 sinister levels.
Each based on actual
adventures from the 1
animated TV series. Strap
on Batman's utility belt
and choose his weapons
wisely. ‘Cause you’ll need
more than fast fists to
make it to the next crime
scene alive.
Hurl a gas grenade and crack up The
Joker on a lunch-losing roller coaster ride.
Launch your Batarang and prune back
Poison Ivy in her evil greenhouse. Then
unleash your plastic explosives to unstuff
the Scarecrow's plans to strike
fear into the populace. Follow the Bat
Signal to Konami’s The Adventures of
Batman and Robin video game. It's all the
nonstop action of the animated TV series.
Without all those annoying commercials.
Nintendo, Super Nintendo Entertainment System, Super NES®^j!
©1991 Nintendo of America Inc. Batman and all related characters
jments
Unit
Watch your neighbors carefully.
Study their movements. Seek out
THE ENEMY, USING HIGHLY
DEVELOPED DETECTIVE SKILLS,
SUPER COMPUTERS AND
KONAMI
Investigate all suspicions
UNIIL EACH AND EVERY SNATCHER
IS ERADICATED. SUPPORT THE
RESISTANCE ON KONAM I®' S
INTERACTIVE SNATCHER VIDEO
GAME FOR YOUR SEGA CD?
Unless you're already a
SNATCHER yourself.
g dgA Snatcher™ is a trademark of Konami (America) Inc. Sega™ and Sega CD™ are trademarks of Sega Enterprises
^ r ’^ s rese(ve ^- ‘Konami Hintline is an 850 per minute charge. $1.15 per minute for support from a game
* *• counselor. Touch-Tone phone required. Minors must have parental permission before calling.
> GOV 'T DARNING SNflfiRSl
> CIT Y OF NEO-KOBE
JAPAN > E 0 4 4 A D
Not your friends. Not your
FAMILY. No ONE. IMMEDIATELY,
ALL ABLE-BODIED CITIZENS ARE
URGED TO ASSIST THE JUNKER
FORCE IN STOPPING THE SNATCHER'
TAKEOVER. A SNATCHER CAN TAKE
Y THE FORM OF ALMOST ANYONE.
If YOU’RE STUMPED OR STUCK ON SNATCHER OR ANY OTHER KONAMI GAME, CALL THE
Konami Hint-Line at 1-900-896-HINT and we’ll save your pathetic little butt?
■%' gg
NOWTHATS ANIMATION!
After a brief
Is Hie TiiesMin
what will most likely go down in gaming history as
the best 16-bit combat racer of all time. Seeing this
puppy move is really something. The action moves
along at a speedy 30 frames per second while mas¬
sive carnage takes place with unsurpassed realism
for a Sega cart. All the vehicles are digitized and
highly animated and the explosions are not only huge
but practically photo-real. At the end of each run, you
go side scroll first person. Here you’ll find DEEP par¬
allax scrolling and in your face 3D action. NW should
be ready to blast in to living rooms everywhere by
Christmas. Prepare yourself for yet another Genesis
masterpiece from Scavenger, one of the brightest
new stars in the gaming sky. -E Storm
HgHI
„
'
Pf l
techno with voice mixed in. You d swear that
^ James Brown was hidden in the Geo cart. The
Genesis game follows suit with a very good
» Z-80 rendition, complete with some of
iHit' the voice. So, if you buy one shooter
fppt , this year (and you can only buy one)
NS Viewpoint is the game. Even if
the Genesis had several, I
would highly recommend
this game. It’s quite an
achievement.
-€ storm
^ ^ X 5§jjs<
fflJSSi
< ^ X- j c x . |
c5jx2=o <cj>
§§S§I
IlS®
SB
&SI
■mwm
. _ \W
.
WiseMan:”I see you’ue grown I
old enough to carry a sword, ji
noi ic J
UMM TO THROW THE WORD
If you’ve read our August ‘94 issue, you’ve seen this game
before. Known as Neogenesis Ragnacenty in Japan, Crusader
of Centy is the second game by the programming team that
brought us Ranger-X, Nextech. Luckily, Atlus (of Fbwer Instinct
fame) has decided that this wonderful game is worthy of US
release. It’s been renamed Crusader of Centy, (which this
reviewer thinks is an even more painful name than Neogenesis
Ragnacenty) but it’s the same joy-laden game - the only thing
* mm
•$x
\ - - i
[a mere boy! Flw, poop!
iijT
j v ■/{
IMM TO
REVIEW • HCTIVmON • 16ME6 • HUHILttlUE NOW
016750
pr\Ol2't85
017105
033921
-,*061725
Pitfall Harry returns from the deepest, darkest parts of the old 2-bit
world to reestablish himself as a video game adventurer for the 90
worm lo reesiaonsn nimseiT as a viaeo game adventurer for the 90 s in
Activision’s incredible “Pitfall; the Mayan Adventure.” Those of you who
have played and enjoyed Sega’s Aladdin for the Genesis (and who
hasn’t), will have to own Harry’s latest adventure. The technique, graph¬
ics, music and play environment are incredible and, to those of us old
enough to remember (and own) the original for the Atari VCS, this is a
trip down memory lane, brought brilliantly to life in this much higher-
tech age (for all of you video game historians, the original game is actu¬
ally included in this title. This little “Easter egg” is accessed by finding
a hidden spot in level 4.) As Harry, you climb, crawl, rappel, leap, throw
boomerangs, use your trusty whip, swing across vines, make use of
many weapons power-ups and generally try to make it through a HUGE,
16 Meg jungle adventure that would have Indiana Jones himself green
with envy. There are plenty of bad guys, including scorpions, monkeys,
bats, etc. and some smart, tough bosses that are
brilliantly animated. Activision has its first certified *
A title in y ears (° n cartridge) and, with any luck, y .
002475
068863
they will have one of the biggest games of the £ 94
& holiday season-the “Mayan Adventures” certainly
deserves it. - Talko
0f5324
044265
017300
fie ■" Wm.
016501 ' r '€
■£: ■ '-p
WM
~ 4, r
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miWfr- , r- 7^.
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56
™Sun Corporation of America. © 1994 Sun Corporation of America. All Rights Reserved. Nintendo, Super Nintendo Entertainment System and the Official Seals are
registered trademarks of Nintendo of America Inc. © 1991 Nintendo of America Inc. Sega and Genesis are trademarks of Sega Enterprises, Ltd. All Rights Reserved.
This official seal is your assurance that this
product meets the highest quality standards of
SEGA™. Buy games and accessories with this
seal to be sure that they are compatible with the
SEGA™ GENESIS™ SYSTEM.
US
I
OK, imagine you’re a basketball (or at least one type in a whole
race of them). Of course you’re no ordinary b-ball, you could be a
ninja, or a space dude, or even a rock star. No matter what type
you are, you’re smoothly animated and rendered, and you posses
serious 3D graphics.
Enter Bouncers, Sega’s new and totally unique one on one, you
^be the ball (sports?) game. Each character sports his own bag of
wacky tricks as you position yourself to bounce off of your oppo¬
nent and score yourself! Bouncers may look simple but this is one
of the most entertaining two player games you will ever experi¬
ence. Because the characters are so small, it’s hard to show how
special they really are In a screen shot, but believe me, each little
’ " i iif -1 mpressive. They even
| | | ^ that, there's great audio
' iv ^:. effects. The Sega CD is
: jf a perfect home for
S --—~- 2|gl these guys. I hope we
* see them in a plat-
/ y iM ,__ y form game someday!
® We’ll review Bouncers,
| p»nnnntr nex t month. -Mr Goo
GENESIS
the evil Jacques Sheets has a twisted plot to create countej
money. And to make the paper, he’s ravaging the wooded hoijf*
of Zero the Kamikaze Squirrel! Masjcytero’s full arsenal of Nil
techniques and weapons as you sv
fifteen levels of sizzlin', 16 meg fui
This official ?eal is your assurance that this product
meets the highest quality standards of SEGA™.
Buy gamesjand accessories with jhis seal to be
sure that they are compatible witfji the SEGA™
GENESIS?* SYSTEM. f
ImwhjI
™Sun Corporation of America. © 1 994 Sun Corporation of America. All
Rights Reserved. Nintendo, Super Nintendo Entertainment System and the
Official Seals are registered trademarks of Nintendo of America Inc. © 1991
Nintendo of America Inc. Sega and Genesis are trademarks of Sega
Enterprises, Ltd. All Rights Reserved.
(Nintendo)
I'UNl'OFT* 16MEC, • HlfflllHlUE DEC.
I * Well fight fans,
I 7 here it is. The
/ / long awaited one
/ /on one fighter
featuring charf
/ acters from the
• ■ your favorite
'<• D.C. comic
. books; Justice
i _ J League. Do you know
v ' what the best thing
about this game is? It’s that SunSoft is behind the creative. These guys
know how to design a quality game! I know for a fact that this game will
have superior play mechanics, fluid animation, and feature the balance
and play control that a fighting game needs to succeed in the nineties. If
everything goes as planned we’ll have a blow by blow review, next month
and you can bet we’ll have cleaner screen shots. -Snarf
• There probably
* • _J ; here probably aren’t that many Peo-
A xW' ftiU P ,e out there who haveif t ventured the
wLaf ca yefnous areas and cyber Cities of
|| \, Flashback. Et’ut for those of you who
own a Sega CD and. haven't, here is
New opening animation, full motion Snipits during
ick, almost make FB CD wprth owning even if you
ks main features are the incredibly lifelike anima-
the wizards at
w/sm.
tiqns of the main character, by
Delphine (who also programmed Shaq-Fu) and
thp amaz «ng scope of the adventure. You do so
much in this game,, iiis to say tlie least, very
involved. Flashback also has a very user friendly
interface and excellent control for a game who’s
main character has so much animation: Out of
thid' World doesn’t.even compare!
Another great Sega CD is op the way. That
makes nine in this issue! To find out more on
Flashback dig qp GF Vol.1 Issue 6 -E.Storm
« «
fr v
1
♦ #
g / j
Rated by V. R. C.
THIS OFFICIAL SLAL IS YOUR AS¬
SURANCE THAT THIS PRODUCT
MEETS THE HIGHEST QUALITY
STANDARDS Ol SEGA 1 ' 1 . HUY
GAMES AND ACCESSORIES WITH
THIS SEALTO HE SURETHATTHEY
ARE COMPATIBLE Wi l l I THE SEGA
CD ,M SYSTEM.
I6ME6 • nuaiUWLE NOWI
PREVIEW
wZxk&I
A popular PC CD-ROM (And I
mean IBM-PC, not PC-Engine!)
around a year ago is coming to the
Sega-CD from the programmers at
Vic Tokai. In the story you assume
the role of Michael Dawson, a man
ivery nan
who’s just moved into a strange town and is plagued with incredible
headaches and visions of strange Giger-esque beasts. Why does he have
such terrible nightmares? Why do the townspeople seem so distant and far
away? Why is Dawson’s life filled with an overall sense of foreboding and
terror? And why did a child’s doll arrive in the mail and morph into a crea¬
ture that looked straight outta Aliens?! Find out when this intriguing Secret
of Monkey Island-style quest is released later this year. - Nick Rox
PXNY ¥ 16 meg ¥-Available '‘npw
Hey kids, Look! It s your favorite
Saturday morning cartoon in action;
GXO Squad. You’ve seen the toys, and
the show, now (or soon) you’ll be play¬
ing the game. GXO Squad features both
( first person and side scrolling action
complete with comic book , tT , ,
style intermissions and
super smooth animation. .
How’s the gameplay you
askP Heck, I don’t know, MbBSSl
the game isn’t finished yet. |T
When it is, check me out and IS '>
I'll tell you all about it! In the
meantime check out Playmates &
stunning GWJ! That oughta tide V
you over! -Mr. Goo
■5 :
i i-i-i ,
|
fib;
1 ' . - - T
il
»
$
\
* ** :
By, • ;■ ' % ?
/]
;'i I
■ - f
j
1 I
,( : y >3^
Parental Discretion
Advised.
Rated by V.R.C
THIS OFFICIAL SEAL IS YOUR AS¬
SURANCE THAT THIS PRODUCT
MEETS THE HIGHEST QUALITY
STANDARDS OF SEGA™. BUY
GAMES AND ACCESSORIES WITH
THIS SEAL TO BE SURF. THAT THEY
ARE COMPATIBLE WITH THE SEGA
CD™ SYSTEM.
trademark of SIMS CO.. LTD.
copies of VAY are sold, man!
preview • vie muni • smec • nvmuiiUE December
if Vic Tokai, together with up and coming developers, Eurocom, will soon take
if^ their first endeavor into the 5-10 yr. old genre with Stone Protectors, the cute
tro * ,s of Saturday morning TV. Stone Protectors mixes side scrolling action
t fvftrr *! 1*\\V with each character’s unique
J trademark moves from the
show. The game isn’t quite finished yet, but when com¬
pleted this should be one of the better games for younger
kids to enjoy. It’s not overly cute while remaining very
non-violent and true to the cartoon. Hey, kids need games
too!
^SAURIRn GUARD
preview • aeeiniM
noiibii'
mtuttu-
’TjURffo
TpRB'O
^ ,!j extravaganza’s add even more
_ I - \ j^fsmokin energy to an already great
' 51^11 f /3 game. Those of you who own a Sega
'< A’Icd and don’t own a copy of the Jam
lust track down a copy of this game. I don’t think there is a bet-
ir two player game in existence. Those of you who already own
le sparkling Sega cart however, need not apply. There really
in’t enough new here to warrant a second purchase. Unless of
ourse you’re a Jam fanatic. What’s there, a couple million of
»u out there? I’d say Acclaim’s safe. -TAKAHARA
29 1ST HALF STHTS
r<i'5-- 3
3 MJ: 0
mars: u
MWiS: 7
nssisrs^ j
ST£«LS= 0
(LOCKS- 1
HMDS: 1
R5SISTS : 2
srraLJ: o
BUCKS 1 I
aoaas: o
turbo
; • .SfMKil*
TURBO J ..V V * V*
TfW"* -iV* i *.?»_
jftcais.
TURBOj
TURBO
T#JRB0 f
it ^
ro'$= i)
3 7T5 0
roinrs= is
Dunns : 12
assist o
STC7M.S- 0
CLOCKS: 3
f.tiaoj: 3
pj|
fo- y o
3 ns- o
roinrs- o
DIORS' 0
assists: i
sriais: i
CLOCKS-' 3
maos 2
<EOGX 3 TC>
^ Q
y ;— 1 ~ J \ •^i
Jyf.
I
_j i"'
s M
m
m
THIS OFFICIAL SEAL IS YOUR AS¬
SURANCE THAT THIS PRODUCT
MEETS THE HIGHEST QUALITY
STANDARDS OF SEGA\ BUY
GAMES AND ACCESSORIES WITH
THIS SEALTO BE SURE THAT THEY
ARE COMPATIBLE WITH THE SEGA
CD ' SYSTEM.
TM
mi ii"?
j| jfjljLj
STAR
A Boundless Love Story.
An Epic Adventure.
An Instant Classic.
Only on SEGA-CD-
• / ✓ r
Our g/m&g' tj/O to 1 1l/
(TM
PPA 4Nin RFC A rn ARF TRADEMARKS OF SEGA ENTERPRISES, LTD. ALL RIGHTS RESERVED GAME © 1992 GAME ARTS/Studio Alex. “LUNAR” is a trademark of GAME ARTS/Studio
to^LteensedUfomGAMEARTS by WORKING DESIGNS, isi^5 Clear Creek Road, Redding, C A 96001. ^ar^^t^raDE^VIARK^OF^HGA ^^AMERIC^ ©^J^^GA 61 ^ ^° U '
,n.*. ,A,n .... ion rur vir.Fnr.AMF RATING COUNCIL. ITS RATING SYSTEM. SYMBOLS AND INDICIA ARE TRADEMARKS OF SEGA OF AMERICA, INC. 1994 stu .
Rated by V.R.C.
MA-13
Parental Discretion
Advised.
Mature Audiences
EA 16MEG
AVAILABLE NOW
<x>^o»o<X)<xxx>^x;
rnpn
¥ im32m
■ M'l U
EAJkps succeeded in just about every genre of gaming.
In almost every category, EA’s had a hit. But can they
craw the fighting genre? That’s wUt we’re here to
find out. *
they start things off on a positive note with a BIG star,
to play the lead, Shaquille O’Neal. But Shaq is a sports
star, will fight fans embrace him? Next, they comman¬
deered the assistance of Delphine, the animation masters
behind Flashback and Out of This World. So far, so good.
Now they need a story. Let’s see, Shaq ducks in to a shop
on the way to a game and is swept away to a parallel
world to fulfill his destiny, OK, I’ll buy that. Hey, now we
can have fictional characters. Now for the hard part...
execution.
The graphics in SF are excellent, there's smooth cliar-
i acler animation, very good color, and creative artwork.
Shaq is represented really well with an exaggerated look
1 that adds greatly to the theme. The other characters are
diverse and have very creative special attack techniques
(the problem is finding them). The game scores high
marks in these categories.
Fighting games are ultimately measured by moves and
balance. Ot course, it helps if you know the moves, but
unfortunately the manual doesn’t contain them. So, you
have to experiment, which can only be done in two play¬
er mode. Starting off against the computer opponent,
you’ll get slaughtered (they’ve got moves... ybu don’t).
So, if you don’t have a second player, you’ll find yourself
playing two player mode alone, trying to pull off, and then write down
the special moves. Once you find them, the game gets a lot better. But
what a pain. Why not include them? Many of the moves are executed ala
SF2 - Dragon Punches, Flash Kicks etc... like I said experiment.
If it wasn't for this set back, I’m sure I would have enjoyed Shaq-Fu a lot
more. I kind of burned out, not knowing if I knew all the moves lor each
character. The computer opponent certainly knew them. As I was lighting
them I saw lots of moves i’d love to use against them.
If you have the time to master Shaq Fu I think you’ll find it a worthy
fighter. It is a quality title that is well thought out and put together. Is it a
hit? Well, its got Shaq's name on it and that’s a big head start. -Takahara
a
M' _ . r/JBor if ii ' iff
&! \ jf .
A Sfc
/ ?]
]-i j
CORE
SEGA CD
DECEMBER
PREVIEW
? l know, I know, we had this game on the cover six issues ago.
But that was just to let you know it was coming! When Core
_ announces a new CD, we tend to get a bit excited. And why not?
4 They only make the best games tor the Sega CD.
Formerly known as Chuck Rally, this fine game now goes by the
name BC Racers. Chuck and Jr. are still in the game, but I think
Core wanted to put the emphasis on all the characters, thus the
name change. BCR is very close to completion (it will follow the
incredible Soulstar), but this is still a preview. I will say this...what
game! BC has behind the bike and virtua views, features noggin' vV
knockin' carnage, and the tracks are the coolest. As far as the seal- t
4: ing goes, well, let's just say perfect. Of course the artwork in the &
game is the genius cartoony stuff that Core is famous for, and the
4 music should be pumpin’. I’ll have the full scoop on BC Racers
next month. -E Storm _ ?
Me E-MGy!lqw
..- f
PmB
Bi
j«j
hu_: . .... to
fy
j.
#s*
wiiiiaa
ttlt'S going- to take a miracle
for another game in the 16-bit
category to even compete
with E.W.J. for game
of the year, ft
— Game Players
ttThe best game ever to hit the
screen.This isn’t Game of the Year;
this is GAA/VE OF THE DECADE! ft
— DieHard Game Fan
buy only one video game
year, make it Earthworm
Jim. You won't be
disappointed, ft
— Associated Press
tt... E.W.J. is, without
a doubt, one of the
best games of 1994.
— GamePro
EARTHWORM JIM' ©1994 SHINY ENTERTAINMENT, INC ~ ALL RIGHTS RESERVED. SEGA' AND GENESIS' ARE TRADEMARKS OF SEGA ENTERPRISES, LTD.
NINTENDO AND SUPER NINTENDO ENTERTAINMENT SYSTEM ARE REGISTERED TRADEMARKS OF NINTENDO OF AMERICA INC. ©1991 NINTENDO OF AMERICA INC.
like a sweet
The mayhem continues as this
carnival-gone -bonkers takes their
hugely successful show to your
SEGA™ GENESIS™ System.
They’ll be kicking and screaming
all the way as Bad Mister Frosty
and the malleable mob smack it
out in Clay Fighter™, the hilarious
head-to -head action fighting game.
Let the clay fly as huge clay
animated characters come to life
in this major 16-Meg cart.
Staggering graphics, amaz- t m
ing digitized sound and
voices, and mind- boggling m
hidden moves and combos
will knock your socks off! And
the Tournament Mode will let you
work all the kids on the block.
So, invite Bad Mister Frosty,
Ickybod Clay, Helga and the rest
of the gang over for a thrashin’,
bashin’, non-stop brawl on your
SEGA™ GENESIS™ system.
Interplay Productions, Inc.
17922 Fitch Avenue
Irvine. CA 92714
(714) 553-6678
s> 1994 Interplay Productions. Inc. and
Visual Concepts. All rights reserved.
Clay Fighter is a trademark ol
Interplay Productions, Inc
GAMEFAN’S 1994 BUYER S GUIDE:
. ON THESE PAGES, YOU WILL, FIND THE GAMES WE FEEL WARRANT
PURCHASE, FOR THEIR RESPECTIVE SYSTEMS, IN THEIR RESPEC-
TIME P ATEnnDICC IM HTUCD lA/ODnC VHII PflTTA UAUE -EMI
TIVE CATEGORIES. IN OTHER WORDS...YOU GOTTA HAVE EM!
SEGA GENESIS VIEWPO
ACTION/PLATFORM: SKID
CASTLEVANIA BLOODLINES (KONAMI) 98%
SONIC 3 isegai 90%
MEGA TURRICAN (DATA EAST) 90%
JUNGLE BOOK (VIRGIN) 90%
FLINK (psygnosisi . 95%
TINHEAD (spectrum) 90%
DYNAMITE HEADDY (SEGA) 90%
BOOGERMAN (interplay) 95%
MICKEY MANIA (SONY) 92%
AERO 2 (SUNSOFT) 90%
SONIC & KNUCKLES (SEGA) 89%
SPARKSTER (KONAMI) 92%
CONTRA (konami) 89%
EARTH WORM JIM (SHINY/PLAYMATES) 100%
(GAMES APPEARING THA T ARE NOT YET A VAILABLE ARE
FIGHTING:
SUPER SF2 (capcom) 86%
FATAL FURY 2 (TAKARA) 90%
SAMURAI SHODOWN (TAKARA) 92%
CLAYFIGHTER (interplay) 88%
MORTAL KOMBAT 2 (ACCLAIM) 80%
ACTION/ADVENTURE:
ECCOrTHE TIDES OF TIME isegai 87%
SUBTERRANIA isegai 84%
VIEWPOINT RATINGS:
SKID
TAKAHARA
NICK ROX
98%
95%
94%
90%
92%
94%
90%
90%
90%
90%
90%
90%
95%
94%
90%
90%
92%
90%
90%
94%
90%
95%
90%
92%
92%
90%
95%
90%
90%
92%
89%
90%
95%
92%
90%
95%
89%
90%
90%
100%
99%
99%
SCHEDULED FOR ‘94 RELEASE.)
SHOOTING:
VIEWPOINT (AMERICAN SAMMY)
86%
90%
92%
90%
92%
89%
92%
94%
90%
88%
90%
90%
80%
90%
88%
87%
92%
95%
84%
90%
89%
90%
89%
90%
ROLE PLAYING :
SADLY, THERE WERE NO RPG'S FOR THE GENESIS THIS YEAR.
STRATEGY:
SHINING FORCE 2 (SEGA) 90% 92%
PUZZLE-ACTION/ PUZZLE:
ASTERIX THE GREAT RESCUE (segai
THE LOST VIKINGS (INTERPLAY)
DRIVING/RACING:
OUTRUNNERS (SEGA)
VIRTUA RACING (SEGA)
SKITCHIN’ieai
90%
92%
90%
80%
80%
80%
80%
89%
85%
80%
85%
80%
90%
90%
90%
80%
80%
80%
Km
EDITOR’S NOTE: OVERALL, IT l/KAS A GREAT YEAR FOR THE GENESIS. THE ACTION/PLATFORM
CATEGORY WAS SMOKIN’, BUT THE SYSTEM IS STILL LACKING IN CERTAIN AREAS, LIKE SHOOT¬
ING, AND ROLE PLA YING. RAGNACENTI AND PS4 WOULD’VE MADE IT A PERFECT YEAR.
3K
SEGA AND SEGA CD ARE TRADEMARKS OF SEGA ENTERPRISES, LTD. ALL RIGHTS RESERVED. FATAL FURY
SPECIAL™ ©1993 SNK Corporation of America. ALL RIGHTS RESERVED. Licensed by Sega Enterprises, LTD. For play
on the SEGA CD™ System. Licensed by SNK Corporation of America. Fatal Fury Special is a registered trademark of
SNK Corporation of America. Reprogrammed by JVC Musical Industries Inc. ©1994 Funcom. The Video Game Rating
Council, its Rating System, symbols and indicia are trademarks of Sega of America, Inc. ©1993 SEGA.
This official seal is your assurance
that this product meets the highest
quality standards of SEGA™. Buy
games and accessories with this seal
to be sure that they are compatible
with the SEGA CD™ SYSTEM.
Sure we offer a variety
of more things BUT, it
doesn't matter cuz you're
still gonna get your
BUTT KICKED!
SEGA CD
ACTION:
SKID
VIEWPOINT RATINGS:
TAKAHARA
NICK ROX
SONIC CD (SEGA)
84%
90%
90%
CHUCK 2: SON OF CHUCK isony)
98%
95%
95%
MICKEY MANIA .sonyi
92%
90%
95%
TERMINATOR CD (virgin)
89%
88%
88%
PUGGSY (sony)
85%
85%
85%
1 DUE TO A SLIM ‘94, SOME LATE ‘93 TITLES ARE LISTED.
1 SHOOTING:
BATTLECORPS .core)
85%
90%
90%
SOULSTAR (corei
94%
90%
95%
STARBLADE inamcoi
80%
88%
88%
1 ROLE PLAYING:
1 VAY (WORKING DESIGNS)
85%
85%
89%
| HEIMDALL uvc)
89%
81%
85%
EDITOR’S NOTE: LUNAR (RELEASED IN ‘93) IS THE BEST RPG FOR THE SEGA CD.
ACTION/ROLE PLAYING:
POPFULMAIL (WORKING DESIGNS)
95%
95%
90%
INTERACTIVE:
LOADSTAR (rocket science)
NYR
NYR
NYR
CADILLACS & DINOSAURS irkt.science) NYR
NYR
NYR
SPACE ACE (READY SOFT)
NYR
NYR
NYR
SUPER NINTENDO
ACTION PLATFORM:
DONKEY KONG GOUNTRYinintendo)
100%
100%
100%
EARTH WORM JIM ishiny/playmates)
§1% i
99%
17%
SUPER METROID (Nintendo)
m >
98%
00%
MIGA MAN I (capcom)
89%
90%
00%
THE LION KING (virgin)
88%
11%
10%
SUPER BONK (Hudson)
85%
88%
89%
RABBIT RAMPAGE isunsofti
90%
m%
10%
AERO 2 (sunsoft)
S5%
95%
15%
BATMAN & ROBIN mmmn
97%
15%
15%
DEMON S CREST (capcom)
17%
98%
S7%
MICHAEL JORDAN windy ciW (ea)
81%
87%
10 %
ACTION ARCADE:
/ /
/
iLimma m mm (NINTENDO)
MAIN LORD.enix,
9U /o
80%
89%
n%
85%
ACTION/ADVENTURE:
EQUINOX (SONY)
90%
13%
13%
ilAGMTHORNl (interplay) i
85%
. 00%
90%
EDITOR’S NOTE: SO FAR, IT SEEMS LIKE NINTENDO HAS A BETTER MIX OF GAMES.
WOULDN’T YA'SAY?
CONT ’ D .
have to
Go back to the end of the 18 th century when fighting
was for dignity and honor. When style and form was of
importance. Of course you don't have to play like that
though. Cutting an opponent in half is half the fun.
Through the intense graphics and sounds of Sega CD,
you'll really think you're back in Feudal Japan!
£23 SEGA CD SNK H
SEGA AND SEGA CD ARE TRADEMARKS OF SEGA ENTERPRISES, LTD. ALL RIGHTS RESERVED. SAMURAI
SHOWDOWN™ ©1993 SNK Corporation of America. ALL RIGHTS RESERVED. Licensed by Sega Enterprises, LTD. For
play on the SEGA CD™ System. Licensed by SNK Corporation of America. Samurai Showdown is a registered
trademark of SNK Corporation of America. Reprogrammed by JVC Musical Industries Inc. ©1994 Funcom. The Video
Game Rating Council, its Rating System, symbols and indicia are trademarks of Sega of America, Inc. ©1993 SEGA.
This official seal is your assurance
that this product meets the highest
quality standards of SEGA™. Buy
games and accessories with this seal
to be sure that they are compatible
with the SEGA CD™ SYSTEM.
illUMMB.Ea E Hiflra I IBIMb
FINAL FANTASY III (SQUARE) 99% . 98% 98%
BREATH IF FIRE (SQUARE) §4% 90% 90%
FIGHTING:
SUPER SF2 (capcom) i 10% 94% 96%
SAMURAI SHODOWN (TAKARA) 89% 89% 07%
02 JUDGMENT CLAY (INTERPLAY) 15% ■ 05% §7%
MORTAL KOMBAT 2 (ACCLAIM) 81% 00% 04%
SUPER PUNCH OUT (NINTENDO) m% 95% 95%
SHOOTING:
R-TYPE 3 (jaleco)
DRIVING/RACING
STUNT RACE FX (NINTENDO)
FREEWAY FLYBOYS (SEIKA)
STREET RACER (UBi soft)
IP1 ROC 2 (SETA)
STRATEGY/SIMULATIOi
LORD OF DARKNESS ocoeii NYR NYR NYR
OPERATION EUROPE woeii NYR NYR NYR
(WE DIDN’T VIEWPOINT THESE, BUT OUR STRATEGY GUY SA YS THEY’RE THE ONES, FOR ‘94.)
PUZZLE:
PAC-ATTACK (nabico) iYR NYR NYR
TETRIS 2 (Nintendo) NYR NYR NYR
WILD SNAKE (bps) NYR NYR NYR
(WE HAVE NOT YET RATED THESE TITLES, HOWEVER, THEY ARE THE YEAR’S BEST PUZZLERS.)
PANASONIC 300
ACTION:
GEX (CRYSTAL DYNAMICS) NYR NYR NYR
(WE LL RATE GEX IN OUR JANUARY ISSUE. EXPECT EXCELLENT SCORES.)
30 SHOOTING: ^
TOTAL ECLIPSE icrystal dynamics) 97% 91% 95%
MONSTER MANOR ieai 80% 90% 93%
ADVENTURE:
OUT OF THIS WORLD (INTERPLAY) 90% 86% 90%
STAR CONTROL 2 (crystaldynamics) 89% 85% 89%
THE HORDE (crystal dynamics) 89% 90% 88%
ROLE PLAYING/SIMULATION:
GUARDIAN WARS pdo covmicro cabin) 98%
CONTD .
NYR
NYR
NYR
UE. EXPECT EXCELLENT SCORES.)
97%
91%
95%
80%
90%
93%
90%
86%
90%
89%
85%
89%
89%
90%
88%
1 HP i
<
5s
•J§ JHV
GET OUT Of THE HITS AND RACE ITI
Soared the competition into the pits? Whip around the track
Solo for stiff action against the computer.
Split screen view shows your also-ran how you do it.
You're All-World on 64 different circuits in 16 countries.
An on screen readout shows you how to win.
Jt -'w» This official seal is your assurance that this product meets
to® N^st quality standards of Sega.™ Buy games and
? „ accessories with this seal to be sure that they are
compatible with the Sega™ Genesis™ System.
MESIS’
Gfl
LICENSED BY SEGA ENTERPRISES, LTD. FOR PLAY ON THE SEGA™ GENESIS™
SYSTEM. THE VIDEO GAME RATING COUNCIL, ITS RATING SYSTEM, SYMBOLS AND
INDICIA ARE TRADEMARKS OF SEGA OF AMERICA, INC.©1993 SEGA. SEGA AND
GENESIS ARE TRADEMARKS OF SEGA ENTERPRISES, LTD. ALL RIGHTS
RESERVED.©! 994 GREMLIN GRAPHICS LTD. DISTRIBUTED BY VIC TOKAI, INC.
VIC TOKAI, INC.
22904 LOCKNESSAVE.
TORRANCE, CA 90501
3D0 CONT’D.
FIGHTING: SKID
WAY OF THE WARRIOR (NAUGHTY DOG) 90%
SPR.TURR0 STREET FIGHTER 2 (3do) NYR
SAMURAI SHODOWN (CRYSTAL DYNAMICS) NYR
RflCING/DRIVING:
CRASH AND RURN (crystal dynamics 931
ROAD RASH ieai
NEED FOR SPEED ieai
TAKAHARA
92%
NYR
NYR
NYR
NYR
95%
95%
98%
99%
NYR
NYR
TO DATE, WE HAVE NOT PLAYED EVERY 3DO TITLE SCHEDULED FOR ‘94. AS WE
REVIEW THE REMAINING TITLES, WE WILL INCLUDE THE REVIEW - IF THE GAME IS
BUYER’S GUIDE MATERIAL.
ATARI JAGUAR
ACTION:
RAYMAN (UBI SOFT)
BUBSY (ATARI)
TINY TOONS (ATARI)
SHOOTING/ADtfEWTURE!
CANNON FODDER (ATARI)
CYBERMORPH (ATARI)
TEMPEST 2000 (ATARI)
DOOM [ATARI)
IRON SOLDIER (ATARI)
ALIEN VS. PREDATOR (ATARI)
WOLFENSTEIN 3D (ATARI)
DRIVING/RACING:
CHECKERED FLAG (ATARI)
FIGHTING:
ULTRA VORTEX [beyond GAMES)
PUZZLE/ACTION:
DINO DUDES (ATARI)
NYR
NYR
NYR
NYR
NYR
NYR
NYR
NYR
NYR
NYR
NYR
NYR
99%
98%
98%
98%
98%
96%
98%
98%
98%
NYR
NYR
NYR
98%
98%
98%
82%
80%
82%
NYR
NYR
NYR
NYR
NYR
NYR
NYR
NYR
NYR
JAGUAR TITLES LABELED NYR (NOT YET RATED) WILL BE RATED THIS YEAR. SELEC¬
TIONS WERE MADE BASED ON REVIEWABLE VERSIONS.
jPJU This official seal is your assurance that this
SSdiAfJh product meets the highest quality standards of
n J Sega™. Buy games and accessories with this
^ seal to be sure that they are compatible with
** 1 * ^ the Sega™ Genesis™ System.
Dark Seed and Cyberdreams are registered trademarks
owned by Cyberdreams, Inc. U.S.A. © 1992, 1993
Cyberdreams, Inc., Illustration - © 1974 H.R. Giger; All
Rights Reserved. SEGA and SEGA CD are trademarks of
ilVICTOKAI INC.
VIC TOKAI INC.
MATURE
To order Dark Seed (Sega CD) directly, call (310) 326-8880.
22904 Lockness Ave, Torrance, CA 90501
~ -rf
SEGA 32X
FIGHTING:
VIEWPOINT RATINGS:
COSMIC CARNAGE (SEGA)
ACTION:
TEMPO (SEGA)
ADVENTURE:
METAL HEAD (SEGA)
DOOM (SEGA/ID)
SHOOTING:
STELLAR ASSAULT (SEGA)
STAR WARS (SEGA)
DRIVING/RACING:
VIRTUA RACING DLX (SEGA)
SUPER MOTOCROSS (SEGA)
NEO-GEO
FIGHTING:
KING OF FIGHTERS ‘94
SAMURAI SHODOWN 2
ACTION:
TOP HUNTER
SPINMASTER
HANDHELDS:
HANDS ON HARRY RECOMMENDS
SEGA GAME GEAR
ACTION:
DYNAMITE HEADDY
BEAVIS AND BUTTHEAD
JUNGLE BOOK
ZOOL
BATTLETOADS
REN & STIMPY QUEST FOR
THE SHAVEN YAK
COOL SPOT
STREETS OF RAGE 2
ALADDIN
NBA JAM
THE INCREDIBLE HULK
SONIC TRIPLE TROUBLE
SKID
TAKAHARA
NICK RO]
80%
89%
80%
NYR
NYR
NYR
NYR
NYR
NYR
92%
90%
95%
NYR
NYR
NYR
85%
90%
80%
98%
95%
98%
NYR
NYR
NYR
99%
98%
99%
NYR
NYR
NYR
90%
89%
89%
80%
80%
80%
FIGHTING:
SAMURAI SHODOWN
■ ?Mf' r
FIGHTING:
SAMURAI
NINTENDO GAMEBOY
ACTION:
BATMAN THE ANIMATED SERIES
BONK’S REVENGE
CONTRA
DONKEY KONG LAND
JUNGLE BOOK
KID ICARUS
LGND OF ZELDA: LINK’S AWAKENING
MEGA MAN 5
METROID 2
NBA JAM
SUPER MARIO LAND (1&2)
TAZMANIA
WARIO LAND-SUPER MARIO LAND 3
rap
The evil Commander Borf Has
beautiful Kimberly, and is plotting
to enslave the Earth by means of I
dreaded “Infanto Ray", a weapon
that changes everyone it blasts
into a helpless baby.
Armed only with a laser gun, Ace jpprjS
must seek out and destroy the 1
Infanto Ray, rescue Kimberly and
save the Earth. All in a day’s work
for a superhero,fight?
^ • -V/i
Featuring full screen animation and crisp,
powerful sound from the original laser®-,
disc arcade classic, Space Ace plunges
you into intense, non-stop action.
The fate of Earth is in
your hands. <a—
mmms
ReadySdft Incdrpo'rated & EpicenterMnteractive Present
DON BLUTH’S
ReadySoft Incorporated
3375 l/tii Ave.. Unit 7 & 8
■Markdem, Ontario. Canada U
Tel: ($05) 4Jp801 Fax: (t
m ah m.
Msmm 4BM«Bi§x . ....
jf gM
J
wmmm
FOOrBALL
GENESIS:
NFL ‘05 (SEGA SPORTS)-GF SPORTS RATING:
H MADDEN NFL *95 (EA SPORTS)-GF SPORTS RATING:
■ SNES:
■ TROY AIKMAN NFL FOOTBALL (WILLIAMS)-GF SPORTS RATING:
1 MADDEN NFL “95 (EA SPORTS)-GF SPORTS RATING:
3DO:
JOHN MADDEN FOOTBALL (EA SPORTS)-WAS NOT RATED
JAGUAR:
TROY AIKMAN NFL FOOTBALL (WILLIAMS)-NOT YET RATED
GENESIS:
WORLD SERIES BASEBALL (SEGA SPORTS)-GF SPORTS RATING:
LA RIISSA BASEBALL ‘95 (EA SPORTS)-GF SPORTS RATING:
SNES:
TECMO SUPER BASEBALL (TECMO)-GF SPORTS RATING:
MLBPA BASEBALL (EA SPQRTS)-GF SPORTS RATING:
KEN GRIFFEY, JR. BASEBALL (NINTENDO)-GF SPORTS RATING:
BASKETBALL
GENESIS:
NBA ACTION (SEGA SPORTS)-WAS NOT RATED
NBA LIVE *95 (EA SPORTS)-GF SPORTS RATING:
SNES:
NBA LIVE ‘95 (EA SPORTS)-GF SPORTS RATING:
rJDDKE /
GENESIS:
NHL 95 (EA SPORTS)-GF SPORTS RATING:
SNES:
NHL ‘95 (EA SPORTS)-NOT YET RATED
BOBTJBB
GENESIS:
■ FIFA INTERNATIONAL SOCCER *95 (EA SPORTS)-GF SPORTS RATING:
F SNES:
I FIFA INTERNATIONAL SOCCER (EA SPORTS)-GF SPORTS RATING:
■ 3DO:
I FIFA INTERNATIONAL SOCCER (EA SPORTS)-GF SPORTS RATING:
► GENESIS:
H PGA TOUR 3 (EA SPORTS)-GF SPORTS RATING:
I PEBBLE BEACH GOLF (SEGA SPORTS)-GF SPORTS RATING:
I SNES:
I PEBBLE BEACH GOLF (T&E SOFT)-WAS NOT RATED
I 3DO:
I PEBBLE BEACH GOLF (PANASONIC)-GF SPORTS RATING: ^5%
I WA1ALA E COUNTRY CLUB (PANASONIC)-GF SPORTS RATING: _ __
■RH ammw’f r gam r-
16 Megs of Awesome Power...
3 Dimensional Polygon Graphics
Sammy
Bring it home to
your Sega m
Genesis rM
MiiMm
mm
Appropriate for
all audiences.
Rated by V.R.C.
This official Seal is your
assurance that this product
meets the highest quality
standards of S£GA rM .
Buy games anrl accessories
wnh litis seai In ire sure lliat
they are compatible wnh the
Sega™ Genesis 1 * 1 system.
THE VIDEOGAME
HATING COUNCIL.
I I S RATING SYSTEM,
SYMBOLS AND.
INDICIA ARE
TRADEMARKS OF
SEGA OF AMERICA,
INC. <9 1993 SEGA.
LICENSED BY SEGA ENTERPRISES. LTD FOR PLAY Oi l THE SEGA 1 " GENESIS'* 1 ' SYSTEM
SEGA AND GENESIS ARE TRADEMARKS OF SEGA ENTERPRISES LTD ALL RIGHTS RESERVED
American Sammy Corporate
Drive • Elh Grove Village, IL 60007
Fax: (70B) 364-0B31
General Audiences
It’s (ike Game Boy on steroids
Now ptay your Game Boy games in color
on Super NES.
Imagine this. You're playing
all your favorite Game Boy®
games on a giant 26 -inch screen.
And HOTnBBDMWWBM
colors you've chosen yourself.
And even
ta-dah!
CRANK UP THESE CLASSICS ON SUPER
GAME BOY AND THEY BECOME ALL-NEW BATTLES.
though
thuyirp ' l ^ » a^ ,B wriiwww i — w—w—
L 11 C y 1C CH00SE THE COLORS. PICK THE BORDERS.
Game Boy games, you're
playing them through your
Super NES®.
You're thinking,
whoa, these Metroid
hatchlings just
quadrupled in size
and they're purple!
Is this really
happening?
Yup. It's
■ And you
don't have to be a
super genius to
figure it out.
J
Just put your : Ti
favorite Game Boy
game into the Super Game Boy
accessory, stick the Super
©1994 Nintendo of America Inc. Super Game Boy and Donkey Kong are trademarks of Nintendo of America Inc.
Super
excitement your TV has
had since it got cable.
So now you've got
for your
Super NES for about the price
of a single Super NES game!
And it's all so huge and in
color. What could be cooler?
Uhhh... nothing. Super
Game Boy is pretty much
the So
get one. And while you're
there, pick up new Donkey
Kong™, the first Game Boy
game to take full
advantage of the
amazing and mystical
powers of Super
Game Boy.
But don't make
Mario yellow. We heard he hates
that.
mil
GAME BOY
mi i
J W Capcom's biggest star is about to grace
your SNES screen once more... that's right...
Mega Man! The blue one is back in an all-out
12-Meg action platformer coming this
December. You're probably thinking the
‘ same thing I am... "ALREADY?!” It’s only
t been about six months since the first
W game, and the story resumes six months
later as well: Sigma's been d^siioyed, hut
many <>t hits followers have fled and taken
v refuge ill ail abandoned robot factoiy, and it's
up to Mega Man X to go get 'em!
NIL VIEW * CAPGQM * IQMEG « AVAILABLE DEC.
T JM.f ****** ntvifr-
rAif. xJ,
li§§
- ! 'r~-
m
This title carries the same exact style as seen in the first adventure, with a
few added extras, such as a DSP chip for extremely speedy gameplay, a few
polygons, and bigger and meaner bosses. If you thought the first game was
tough, let's just say you're in for quite a bit more. No more hiding in the top
corner of the screen to pick the bad guys off this time around! What about
the megs? Well, I'm gettin' to 'em. Although this title is 12-Megs, just like its
predecessor, you've got the added DSP which accounts for the longer
stages, more scrolls and even massive mid-level bosses to bring a smile to
your face and blisters to your thumbs.
Megaman X2 still displays his sleek look, charging X-Buster and Power
Dash. My only gripe was the fact that Rush the dog was nowhere to be
found... OK guys, maybe next time. In my opinion, however,
this should have been the first Megaman game on the
SNES, as I feel it comes closer to the original 8-Bit MM - ijraC
than the first "X" did. Capcom keeps the quality set on *' * *
"high" here, with incredible graphics and music. Mega
Man has such a universal appeal... this character S
doesn't tire easily. So, ^
keep pumpin' 'em out, t -s.
guys, I'll be waiting... * ~
!mwm# J
a?»oo
'mm
wim
BmAfln
BflTAfltl
to find another SNES game that controls this
well. Also, high on the list o’ goodies are the
trademark Konami SFX liberally sprinkled
throughout, and they are MOST impressive
this time around - fantastic line-scrolls,
superb 3-D polygonal mazes, mind-
m rjj|r s m
(mm t ft -iwkH - - Bra,
WIAflfl
BfliAfln
BmAfln
00800
r. tgr ££
^■'ssass i r
^ftiAfln
' vQp
\ RR
j
Pi Lw®
8b 1
s ! ffl®
g 1
\ r f ~
0
? ' ip
i ■
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oa sf?b itf.'i
mmmm
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! £>■ l
' • _
!mmsm
r BflTAfln
Heroes... the feeling of “NO WAY! THIS VflJr 1
is a ‘name of system*?!” That’s right,
friends, B&R is truly a near-perfect gjjl
action game. I guess the only thing I
haven’t mentioned is the music, which
rocks, and it’s a perfect translation of
the cartoon’s symphonic themes. As kickin’ as this title is,
it was hard for me to come up with a complaint, and the one
I got was very insignificant - this game suffers from
■JL the Legend curse...
*- “jump-kick destroys
all.” It’s quite minor, !§ fa y
though. So, whatcha waitin’
for? B&R is waiting for you!
H iit jffr Buy! - Nick Rox
j BflTAfln
06000
; B fHAfl(l
ouaoo
BflTAfln
1
is • M7
y m -■
1 * i
j- # -|
.. *
-
•BflTAfln
□
1 0300
~ v’j •...aWSSSSi
1
y : .
W
■BOiHqiaH
jUIi'- I
REVIEW ¥ CAPCOM ¥
MEG ¥ AVAILABLE DEC
-rr-.-r
.. ' i J filUTIINT odiiroi vdsi J
The Uncanny X-Men... surely the most popular cartoon on TV today, to say nothing of the comic. Who
else would have bought the license but Capcom? Capcom has chosen this, a 16-Meg Ninja Warriors/Final
Fight combination as their first X-Men game. The first thing you’ll notice about X-Men: Mutant Apocalypse
is the fact that you’ve got FIVE selectable characters - Cyclops, Wolverine, Psylocke, Gambit, and Beast.
Each character has his or her mutant abilities that are accomplished with SF2 controller movements. For
example, Wolverine can do a Shoryuken-like uppercut the same way Ryu does his, and a fireball motion
will fire Cyclops’ death ray. Each character has his own stage, similar to Mega Man, and after finishing all
APOCfiLyPSE
WUEmmSSBrn
Itts
YW
mam
y ..
five you play the final five or so stages with any character of your choice. The players in X-Men are huge,
as are all of the enemies and bosses. If not for the fact that you can jump up to different levels and plat¬
forms, you’d think you were playing Ninja Warriors. The graphics and art in X-Men is above average, but
there are few special effects, and you might even notice that the infamous creator of Cammy, Linn
Kurosawa, Morrigan and now Siren’s at it again... he drew Psylocke! The tunes and music are okay, and
they all sound very Capcom. There are a few speech samples as well, but none from the actual cartoon.
All in all, X-Men is an average platformer, but of course the real hook of the game is the X-Men them¬
selves. If you’re an X-Men fan, here it is... Mutant Apocalypse is easily the best game featurning every¬
one’s favorite mutants yet. - Nick Rox
EXODU:
f. y
ft
L
' \|. |
s-SS * 1 -rr«Tit- *7-—
!
When I recieved this game to review, I thought... “ANOTHER
ONE? Why? Wasn’t the first one good enough??” However, I
ended up giving quite a hats off to Ocean for this fine cart...
it’s a great addition to your SNES library, ed.- “Nicks being
funny”
Beginning with several seconds of high-quality speech in an excellent cinemat¬
ic intro, Jurassic Park 2 will take you through totally different styles of play than
it’s predecessor, ‘cause this time around it’s a Contra-style adventure! In Part
Two you play the role of a marine, Casey Cross, who’s been sent into Jurassic
Park to protect it from an evil millionaire named Craig Lockhart who wants the
dino-infested attraction for himself. Along the way you’ll take on such missions
as destroying a rampaging T.Rex or protecting defenseless Gallimimus. As I’ve
said before, JP2 is an extremely Contra-style platformer with a touch of Alien3
,
fi
I
0*995-“ -S° 80
“ ' r T ' ' .' ]
IZTsss " ^ i0Q
' »*. r. '
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tossed in for good
measure. Your main
character has sever¬
al guns at his disposal,
as well as an extensive
arsenal of funky-fresh
tranquilizers and hom¬
ing lasers... those
Velociraptors don’t go down
easy! This title also features
several maze-oriented stages inside huge industrial warehouses and dense jungles.
JP2’s background art and animation is superb, with insane amounts of splashy colour and tons ‘n’ tons of quality
parallax. You’ll also find umpteen fantastic visual effects, like cool transparent mist, digitized machinery, and -
dinosaurs straight out of the film. The music for the game is also high-quality, with numerous Aficanesque -
jungly beats with keen exotic overtones. Jurassic Park 2’s sound effects are awesome, too...
the intro is completely narrated and the dinosaur’s wails o’ triumph and pain are excellent. &
All in all, Jurassic Park 2: The Chaos Continues is a fantabulous SNES plat¬
former, and a boon if you’re an Alien3 or Contra (not to mention Jurassic) -
fan. Check out JP2 this Christmas for a packed-wit’-fun platforming
extravaganza! - Snarf
1 "
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Do any ol you remember Sonic Blast Man?
Me neither, really, except that cheesy punch-
meter arcade game. He’s back, I guess, to com¬
bat the terrible fiend Yafu who’s terrorizing poor
earth people everywhere. This time around, our
hero is joined by two powerful buddies, Sonia
and Captain Pur... er, Choyear. Sonia resembles
a female Sonic Blast Man, and her main power
is the mastery of fire. She’s the fastest of the
three warriors. Captain Choyear is a burly dude
with massive lightning-charged armor - he’s the
Slowest. Each character has a massive variety
of moves in this 12m Final Fight clone, and the
superheroes even have two attack buttons of
different strengths making this cart feel that
fAITO 16MEG
ru§h i
AVAILABLE NOW REVIEW
much more like a fighting game. SBM2 is a
rather run-of-the-mill side-scroll smack-fest,
with the expected repeating backgrounds, lame
jumpy-80’s tunes and maddeningly repetitive
almost
gameplay but the extensive, SF2 feel
saves this game and the three totally different
characters don’t hurt either. If you were a fan of
the first one, although I don’t expect there ARE
many, this game’s for you, and if you
like Final Fight clones this one is , f
truly among the best of 9
them... but it suffers from * *►’’»
what they’re all afflicted with, 4 .IT,
repetition. -Nick Rox #■ f
PUeil ffTAItT
SONIC
UJ5TMJLK
CRPTR1N
CHGYERR
96
n erica. If , you watch Saturday morning TV.' or frecjueri
..Mpdo, and Vihhie, crash landed in Chicago after esc
» Limburger, the head Plutarkian on earth, and his ruth
from.Vinnie. Throttle, Modo. Dr..Karbunkle, Lawrence
'•zone, Kona mi style!
I. The track is* (aced .with-obstacles. like fans that blow
; control is (of course) perfect, and the graphic depictj
in.each. As you-win. money is awarded.to'upgrade ^
iachihery wi.fi choose Vtnnie and the Ninja-liKe road ra<
__ exactly. Some enemy vehicles, notably
I the round, floating-ship of Lawrence,
are interesting and'fun to control. In the I
' area' of difficulty, my advice is to avoid I.
easy mode and Jump-straight to.the f
-higher setting's. Riding around-way.out r
in-front can get. boring. When played-on 1 -gj
I norma! or hard v'our weapon deploy- ^
... Alien-rodents.that ride.motor-cycfes...*
familial with ‘The Biker Mice ;f torn Mars
their planet. Now they continue to : battle
• fere's your, chance to join in the fun.
and get ready to'race and fight in-an isor
. 13MFM is set up similar to Ro'ck and R>
ricades, and air vents that blow you sky
three'rounds of racing in BMFJVI with ffr
•tires, and armor: Those with an eye for.s
1 ri fafi|
rw"
mm s Wm
r" r r ^
1 ^^1
1
fek ■
I
s 11
. i
i '[PH $ available novj
!niin=,
I P — | *> J " ikr r ^ I lMilk Mim u. To he- totally frank,
j|k * J[ 1^ fT** {j7 84 la| f y* — * - *h<- ,,;,m<i •*»»> l exactly synonymous
5%wL &ri : 7r * ” H with lop f|u;ilily soils. Now think
T w f I f 2* “""U* rockin’ SNFS shooter- Haven l
; “ THE THIRD LIEHTNINB been many, have there? I hern’s
iW H ' ^ fs ♦ ,4^ r? t y Axelay, Axelay... and Axelay. Now
fa ^ ^.V > ’" think a combination of the two! What an odd couple* oh?
I' i* |‘ Actually, R-Type III The third Ligfiininr) ion t an oriqindl
P J I I Jnlo< uomQ, hut a license from the now <i«piossint|lv
W3m%m*p s *"■ defunct hem Jaleco should be commended in Hie high-
V ^ . b Pf5 h however, for their decision lo release this truly
_ f . . . .. . , ,, , m Mhbellevable yc*"'® in the lio. I »'-» of all, you IViHti! set aside lime for R-Tvne III You ain’t
(jonn.i mis i ns bad boy in a few hours. This 16-Meci i<>y fesi mm kc on in every way imaginable, from the truly original weapons
nml options system, to the.d Mowm u .de ..o, and to the p.»i rate art, music, and u*m* piny In this cart viu have vom
IvDes" the ofrondT ,“£? ^-weapons each. The first one is the main weapon found in the p.evious P
Kroe -VH^^ N , V't tUP !j ' ,nUuw Cs * m,,,,,t yPe HfWr, nml .he third is nn experimental, living, jelly like option Beyond the
in, n Tvr>e i itsttin til which powe,. up to three levels, you also have u.mM,.a.|jke "Bits" that follow your ship mound, and the famil
£—p'S u&xzxxnzxxi *- ^ •**
ot tan,.. . „„ d .. „„ ,,,„ r;rr.: >
i™ °?o™ b™i7’ B5 NteMta" 1 h " mkm " ,nv " OM " mU91 •» W ' .
Normally, I feel it best to begin a review of a
sequel by comparing it to its predecessor. In the
part one was
it ■—— » case of Ghoul Patrol, I cannot
. . / produced by a different company. In any case,
k ^ \— \ J ( Ghoul Patrol is a highly original, top-view game
\ f \ f \ * J / in which you run through mazes, saving elderly
\ \ / . 11,1 " seniors and misbegotten artists from the clutch-
J \ J es of “ugly demon dudes” that you’ve sprung
^ out of a “freaky dimension.” The action can only
be compared to something along the lines of
Illusion of Gaia, but that doesn’t mean Ghoul Patrol has RPG overtones... it doesn’t. You can
^ run mario-style, jump, slide, fire unique weapons like sucker-tipped arrows and you have a
choice of two members of the Ghoul Patrol, (?) Zeke and Julie. The characters aren’t differ-
\ ^\ ent at all, so I guess it just comes down to what character you like the most. There’s also a
two-player feature. This cart is very maze-oriented, so if you’re a fan of that sort
Trrni ■ \y n of thing, this is without a doubt your game. In the realm of artwork, GP’s graph¬
ic \ ics are rather amusing, drawn in an appealing comical style that’s just right for
m ^ this type of game but the animation is slightly jerky. The enemies are quite cool, as
^ ? well - ranging from regular household implements that come to life, like fiendish Xerox
* machines and hell-spawn novels, to grimy pirates and man-eating sharks. The strongest
*-<2+ point of this above-average title has to be the music though - it’s just the coolest. As a
whole package, GP will appeal to fans of the first game and maze freaks, but the average
user probably won’t like it. Rent first. - Nick Rox WKHM
ATLAS • 24 MEQ • AVAILABLE DEC
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1 GOOD FIGHT! DIEHARD 1
Atlus now has more
asphalt scorching action
coming for SNES
gamers with the release!
of GP2, the sequel to|
last year’s critically!
acclaimed motorcycle
racing game. Featuring!
i
more realistic, digitized characters, chal-
henging circuit racing, and even faster ^•
action, courtesy of the on-board DSP chip.
;GP 2 looks and plays extremely well and is
^shaping up to be one of the better SNES
'^racers this year ... more to come next
month. - Talko
t
Everything you wanted
to know about
MADONNA
in full color multi-media
interactive video
but were afraid to ask.
Trivial Pursuit
mn
3
.
;!p . • j
ij
\ l- '
|
i! - • —
f -.%■% ^ j f . s» ! ij M i
i
f -
i Which of this singer’s videos drew a stern
If .
i condemnation from the Vatican in
yr~
k..
1989?
We did more than just
ask questions, we used
pictures. Movie clips. TV
footage. Exciting sports
moments. And voice
recordings. It’s all on
Trivial Pursuit™ Sega-
CD'\PCorMACCD-ROM.
There are thousands of
amazing multi-media
questions and answers
about just about every¬
thing. So go ahead. Sneak
a peek at Trivial Pursuit
on CD-ROM. There’s
nothing to be afraid of.
Pursue these other great video games from Parker Brothers too.
TRIVIAL PURSUIT is a registered trademark of and © Horn Abbot Ltd. CLUE is a registered trademark ol and © Waddingtons Games Ltd. RISK and MONOPOLY
® are registered trademarks ot Tonka Corporation © 1994 Parker Brothers, Division ot Tonka Corporation. SEGA and SEGA CD are trademarks of SEGA
Enterprise, LTD. All rights reserved. VIRGIN is a registered trademark ol Virgin Enterprise. Ltd. Super NINTENDO is a trademark of Nintendo of America. Inc.
HUIIILHRLE NOUI
16 MEG
ItEUIEW • E H
When the bald one hits the
dank sewers of Chicago, using
his well developed basketball
and Action/Platform skills to
vanquish the city of its ene- j y-
mies, there could only be one r y.
result; Chaos in the Windy City.
This new title from Electronic . jj\
Arts came as somewhat of a ' c "
surprise to all of us at
GameFan. When you think Michael, you don’t immediately think
“action game”. But the folks in San Mateo have cooked up a
long, tough challenge for AP and Michael fans alike. Making use
of b’balls that can be powered up along the way, you have to
make your way through subterranean Chicago-trying to save
your hoop playing friends that were kidnapped while staging a
charity basketball game. Chaos is not the best Action/Platform
game around, but the inclusion of Mr. Jordan certainly makes it
unique. And the graphics and music/sound FX are excellent.
Although I hesitate to recommend this game for the average
player. If you’re an avid AP
^ player, or simply a big fan of the
, Arizona League’s #1 attraction,
you will find a lot to like in
1 'JL V \. Chaos in the Windy City. For a
Wfcjg- company not known for its
t 7 • t action games, EA has done a
v | credible job with this title
> \ and made a highly unique ” j
addition to the genre in
the process. - Dr. E
/HITE KNUCKLE RED FLAME ORANGE EARTHQUAKE PURPLE REBOUND GOLD HOMING BLUE ICE BLACK IRON
0m n
| ^^$5 1
:
I
F
.Hgnj 1
■V.*|
umm .->■
li
Remember Nintendo’s “Track and Field” on 8-
bit? Konami does. Get ready to whack those but¬
tons kiddies, as Konami presents Wacky Sports
Challenge, a new Tiny Toons adventure. In this
multi-event “sports” contest, you throw flying
saucers, race for chicken, ski, weight lift and run
the obstacle course, among other things. The
graphics are colorful, with bouncy-type music
and there is a great sense of humor in the game
that will really appeal to the 8-10 year old set. The
game is fairly simple to get into and the learning
curve is short, so the little ones should enjoy this
game come the holidays. - Talko
'll
HE3P3pB#i
m. $ k * • &
You are Kyle Blackthorne, mercenary and long lost Prince of
the war-torn planet Tuul and one mean machine. Mysteriously
you are summoned back from Earth to liberate your people from
Sarlac and his foul forces of evil.
Armed with brute strength, animal cunning and a lead-spewing
shotgun you'll face lethal Rock Beasts, perilous Eekers and other
monstrosities. All blasting at you in full-motion cinematic animation
and digitized sound - so real that you'll think you've lived it.
THIS OFFICIAL SEAL IS YOUR ASSURANCE THAT NINTENDO HAS APPROVED THE QUALITY OF
THIS PRODUO ALWAYS LOOK FOR THIS SEAL WHEN BUYING GAMES AND ACCESSORIES TO
ENSURE COMPLETE COMPATIBILITY WITH YOUR SUPER NINTENDO ENTERTAINMENT SYSTEM
NINTENDO SUPER NINTENDO ENTERTAINMENT SYSTEM AND THE OFFICIAL SEALS ARE REGIS
TERED TRADEMARKS OF NINTENDO OF AMERICA INC. © 1991 NINTENDO OF AMERICA INC
LICENSED BY
Win a limited Print of the
Blackthome Art Work
igned by Jim Lee the artist!
Interplay Productions, Inc.
17922 Fitch Avenue
Irvine, CA 92714
©1994 Interplay Productions, Inc.
and Blizzard Entertainment.
Blackthorne is a trademark of
Interplay Productions, Inc.
All rights reserved.
.-A
\\\/ / f
^ ili
1 HI
1 V
; ■
I'L' WKgf&rs \ ^
Rjr BK B
mm
ACCLAIM • 16-MEG • PREUIEI/J • AVAILABLE DEC. P I
The most popular member of the X-men team has y
finally spawned his own game. Wolverine claws his way H ||
on to the SNES with above average animation and a „ a
wide variety of trademark moves. The action is a mixture
of arcade fighting and challenging platforming. Our hero comes equipped
with his infamous claws, which give him the ability to climb and grapple,
this along with a vast array of punches and kicks gives Wolverine an almost
lifelike flow. The control however, will take some getting use to. There’s
always a catch! The levels in Wolverine are cavernous and give the game a
nice comic book feel. The game is drawn well and should meet the
approval of the Marvel following. Wolverine’s enemies, range from robots,
to flying sentries, and of course your favorite comic villains like Destroyer
Program, Tri-Fusion, Lady Deathstrike, Geist, Bloodscream, Cyber, Black
Queen, Shinobi Shaw, and Fugue make their presence known throughout
the game, as the story unfolds in pure comic book style. Acclaim has done
some nice work with their comic book line, and Wolverine is a nice addition.
It will be interesting to see what their move to 32-bit will bring. -Snarf
Sji
is*#
pj
i
H
This official seal is your
assurance that this
product meets the highest
quality standards of
SEGA™. Buy games and
accessories with this
k seal to be sure that
L they are compatible
^ with the SEGA™
A GENESIS™ SYSTEM
Sega and Genesis
are trademarks
of Sega
Enterprises.
m All Rights
Reserved.
SUPERBOY*
THE ERADICATOR*
The Super NES Game from SunSoft
- 3 -Available Now!
/ -fl£D*ATH AHD MTWI/i Of
™Sun Corporation of America. ©1994 Sun Corporation of America. All Rights Reserved. Nintendo, Super Nintendo
Entertainment System and the Official Seals are registered trademarks of Nintendo of America Inc. ©1991 Nintendo
of America Inc. ‘Superman and all related characters and elements are property of DC Comics TM & ©1994:
All Rights Reserved.
r? i
V' 1
f\ i
SOME RACING
COMING THIS NOVEMBER
FOR THE SUPER NES®.
LICENSED BY
CVWKC:
Acclaim’s second foray into the one on one fighting arena, Rise of the Robots, will
soon make its debut on the Super NES. Coming of its success as a best selling PC
title, Rise of the Robots clocks in at a whopping 32-megs. ROTR’s main features are its
impressive Ray-traced graphics and realistic mini-movies for each combatant.
The story revolves around a super corporation and developer of the most advanced
robots designed to manage the daily aspects of every day life on a high-tech civiliza¬
tion. Until one day a computer virus infects the main self-awareness program, eventu¬
ally shutting down the plant and reprogramming the security droids to become, well,
lets just say, a bit grumpy. Your job is to put a stop to these renegade droids and
eventually work your way up to the main machine. Standard equipment includes the
usual one on one vs. mode, and tournament mode, but ROTR also sports a story
mode, this is where you’ll get to view the some of the amazing animation. In the story
mode, you must acquire your special moves by crushing opponents. Your enemies
will range from life-like robots to four legged service droids. The look and feel to this
game is unique, and that doesn’t come often. However, the action moves quite slow as
the lumbering droids try to make a game of it. You definitely pay a price for these
graphics (I.E., don’t expect SF2, Combo’s are not standard issue). If you shop for
graphics shop for Rise of the Robots, but if precision control is your game, there are
better fighters available. - Snarf
PART 2s
THE CHAOS
CONTINUES
BioSyn commandos, greedy geneticists, flame¬
throwing engineers. Raptors, Spitters, Pterodactyls
...It's war, man, war!
Ocean of America, Inc
1870 Little Orchard Stre
San Jose, CA 95125
Jurassic Pork TM & © 1994 Universal City Studios, Inc. & Amblin Enlertoinment, Inc. All rights
reserved, licensed by M(A/Universal Merchandising, Inc. Game Program© 1994 Ocean of
America. Ocean is a registered trademark al Ocean Software ltd. Nintendo, Super Nintendo
Entertainment System, Game Boy and the Official Seals are registered trademarks of Nintendo of
America Inc. ©1991 Nintendo of America Inc. All rights reserved.
GAMEBOK
fc,.
It’s the moment you’ve' been training for. As a
cadet of Starfleet Academy™ your next move
is crucial to the safety of your.crew, not to
mention your reputation at the academy.
So prepare to beam, aboard the bridge of a
Federation™ battle cruiser or one of four • .
other vessels including the Romulan Bird-of-
Prey™, or the Kli'ngon™ battle cruiser, and
take command. • ' .
With over 1 5 intense missions to test
your skills at Starfleet Academy,
you’ll find out just how
r f A > . . exciting a
' * simulator •
\ C/ ^^>e/Viy can be. Isn’t
\ \ it tim.e to •
I' . enroll?
LICENSED BY
Software ©1994 Interplay Productions. All rights reserved. ® & ©1994 Paramount Pictures.
All rights reserved. STAR TREK is a Registered Trademark of Paramount Pictures. Interplay
Productions Authorized User. Starfleet Academy is a trademark of Interplay Productions.
THIS OFFICIAL SEAL IS YOUR ASSURANCE THAT NINTENDO HAS APPROVED THE QUALITY OF
THIS PRODUCT. ALWAYS LOOK FOR THIS SEAL WHEN BUYING GAMES AND ACCESSORIES TO
ENSURE COMPLETE COMPATIBILITY WITH YOUR SUPER NINTENDO ENTERTAINMENT SYSTEM.
NINTENDO AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO OF AMERICA.
\mm J n ^ _
I -*i •
& . - '-
gHIggit |L |\Z ',irfr:.^ /J5Ei*h.t|
T77g PREVIEW
FOX • 16MEG
AVAILABLE DEC.
TffifmT
r
H warn
^*5
**?■
Ik, !r
KTTT. jij
JSJJIL
niiaa
5 111 'flu !=T!e1 a. ifHTi a, ITHeI e» ffpll :
P ^ 38 p[
%r,
Jt*
' >*-’ -Or:>-Z^\
114
Wow! Did you ever think a good game could
have Macaulay Culkin as the main character?
Incredible! Well, it’s finally happened... Fox
Interactive’s Pagemaster, based on the upcoming
animated film of the same name, is coming. In the
Pagemaster you assume control of an animated
Culkin who’s searching for library cards. That’s
right, library cards! To assist him in his platforming
quest, you can gain various power-ups like twinkly
jumping shoes, climbing putty for grabbing onto
ceilings, and even a bag o’ eyeballs to throw at
your ghastly opponents. Each level is filled with
mightily cool effects, like transparent mist, incredi¬
ble character animation and tons of parallax. There
are even amazing Mode-7 “driving” sequences on
a flying book! If you’re a Macaulay fan than this is
your game. - Nick Rox
^ V 24
Face the ultimate challenge—
the awesome AGGRO CRAG.
Leap ceiling-high in Race against time in Climb to the top of the Extreme
ELASTIC SPORTS. ACTION SPORTS. Arena in BASIC T
Tighten your helmet. Because realistic animation, based
Nickelodeon GUTS-
DO YOU HAVE IT?
on actual rotoscoped competitors, lets you feel every
twist, splash and tumble of Nickelodeon s ultimate sports
show. With seven extreme events, Nickelodeon GUTS
will leave you breathless.
W hllMUnn LICENSED BY
(Nintendo;)
(Nintendo)
VIACOM 8
niwmsDir
© 1994 Viacom International Inc. All Rights Reserved. Nickelodeon and its logos, titles, ond related characters are trademarks of Nickelodeon, a programming service
of Viacom International Inc. Nintendo, Super Nintendo Entertainment System and the Official Seals are registered trademarks of Nintendo of America Inc. © 1991 Nintendo of America Inc.
mmm
DO
’(OVS
HWt
vrr
VlKtOM
FACE YOUR DESTINY.
This time it's going to take
Luke, Chewie, Solo, Wicket
and Leia to crush the
Empire—once and for all.
Mode 7 graphics will have
you bug-eyed and
screaming for more—all the
way to the Death Star!
Enlist now, see the Galaxy:
Jabba's Palace, rancor's pit,
the Emperor's Tower, even
the forest of Endor!
Come face-to-face with the
darkest of the dark side,
from Jabba the Hutt to the
Emperor himself.
© 1994 Lucasfilm Ltd. and LucasArts Entertainment Company. Star Wars is a registered trademark of Lucasfilm Ltd. Super Return of the Jedi and Return of the Jedi are trademarks of Lucasfilm Ltd.
All rights reserved. Used under authorization. The LucasArts logo is a registered trademark of LucasArts Entertainment Company. Designed and developed by LucasArts Entertainment Company.
Programmed by Sculptured Software, Inc. Published and distributed exclusively by JVC Musical Industries, Inc.
[ (Hlnwndo) ]
The only difference is the
large popcorn and soda. (But
you wouldn't have time to
enjoy them anyway!)
He may look cuddly, but
jive him a bow and Wicket
can skewer stormtroopers
with the best of them.
LICENSED BY
(Nintendo)
3800 Barham Blvd., Suite 305
Los Angeles, CA 90068
Nintendo, Nintendo Entertainment System and Super Nintendo Entertainment System are registered
trademarks of Nintendo of America, Inc. All other trademarks are the property of their respective owners.
THE FIRST TIME, YOU WON
THE SECOND TIME, THEY WON
THIS TIME...THERE WON'T BE
A NEXT TIME.
experience wi
Vader. Jabba* The rancor. The Death Star. The
Emperor (yps, the EmperorlJ. Mode 7 graphics...
Your worst nightmare brought to life in a massive,
16-meg galaxy far? far away*
But don't panic, young Jedi. You get to play five
different Star Wars character?, including Wicket the
Ewok and Princess Leia. Plus, you've got the Force
on your side.
Training is over. Prepare to face your destiny]
j T^ijrn&ji
(HOLD-4
[HOLD-3
CONT • 4
Every time I have the extreme pleasure of reviewing or previewing a Konami game, I’ll always say
“Konami rocks.” This time I won’t, though... I’m sure you know that by now. Anyway, Animaniacs is an
unsurpassed action title that’s heavily reminiscent of Gambare Goemon / Mystical Ninja. The action is set
up in almost the exact same way, but this time around you have several new features... First, the playing
area is much larger than that of Goemon, but the game’s biggest hook is that your playing THREE charac¬
ters at once! Not in a Secret of Mana style either... you’re controlling ‘em! The characters - and that’s Yakko,
Wakko and Dot - aren’t really unique, as they are in the equally fantastic Genesis version of the game, as
they all basically do the same thing. The coolest thing
about the SNES version, though, is the “short stack.”
With this technique the three characters stack up,
allowing you to proceed to higher ground. And if one or ~ ^
even two characters die... you ain’t reachin’ that plat- i : L .^
form! Every feature, graphic and sound of this game
are quite near perfection
the music tracks are perfect
renditions of their TV counterparts, the enemies and
backgrounds are true Konami hilarity, and the control is
pure joy. Animaniacs is a
^ highly recommended buy for
any action gamer and
a must-buy for Sjjd I
^ Animaniacs , * w «SF
’ V fans. .'Kj
^iilS. i t*' - Nick Rox ter.
Are You Up To
Wearing The Hat?
PLAY
Trilogy
A
r Mimm*
mp
Just because you can name all the bad guys from the Indiana Jones
trilogy doesn’t mean you’ve earned the right to wear his hat.
If you’re going to wear the Hat. you've got to be sharp with your
wits. Quick with your whip. And crazy enough to travel to the
most dangerous points on the globe in search of lost treasures. Just like
Indy did on the big screen.
Only this isn’t a movie. And if you’re not Indy enough, you'll get
crushed—hat and all!
It wouldn’t be Indy without
Mode 7 graphics... Whoa, Dr.
Jones, look out for those
Messerschmitts!!!
f* TT* ■*
-f
You'll need your Indy ingenuity
to survive the likes of Rene
Bolloq, Colonel Vogel and all
those booby traps.
Raiders Of The Lost Ark, The
Temple of Doom, The Last
Crusade... Three adventures.
All you!
© 1994 Lucasfilm Ltd. and LucasArts Entertainment Company. Indiana Jones is a registered trademark of Lucasfilm Ltd. Indiana Jones’ Greatest Adventures, Raiders of the Lost Ark, The Temple of
Doom, and The Last Crusade are trademarks of Lucasfilm Ltd. All rights reserved. Used under authorization. Nintendo, Nintendo Entertainment System and Super Nintendo Entertainment System
are registered trademarks of Nintendo of America, Inc.
Super Pinball. It’s got thumper bumpers,
drop targets, and an outhole.
(Pardon our language.)
Try your hand at
Blackbeard and Ironmen
(BING!)
\tte know, we
^oow. To 9 et cooL
^inbaLl features
ultiballs and
ops, we did it
arcade. But sometimes arcades
Give the (DINK!)
Jolly Joker
A SHOT
again)
have Long lines and you jus^ w a onahang at the ol' homestead.
So what's a pinball addict to
[-; ij'i r ~i? 1 ti im!')' T i lUV'J man. Fire up an aCc a d e
mega p-ball experience in the comfort of y Cu/ ,
own living room. So now you can
if you want.
Plus you'll get 3 differed ,_ r v-weird
s c®
machines on one little c a r trM^ e * ^ n d you can play
up to 4 players. go s^, ^s n't technology wonderful?
0
So § t fbose flippers ready. And make sure you
a S\>per NES®. 1 Cuz if you want to play pinball
real
somewhere else, you're gonna need
“load of quarters.
^j'd probably have to wear clothes.
OR TRY
(BONK!)
the Wizard
FOR A SPELL
©1994 Meldac/Kaze. Licensed to Nintendo. © 1994 Nintendo.
Super Pinball: Behind the Mask is a trademark of Nintendo.
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(Nintendo)
SNES
SEC A GENESIS
SEGA CD
.'^cttiifltiackava||able %
niUfno Mundo Record^
Primal power. Ancient wisdom. Game*
full>screen animation. Focir
Get your paws|j
Rated by V.R.C.
This official sear isTwra'siiiranct; that n
..product meets the hiiilulStog^y.j^ihda •■dsj
■ .SEGA™ Buy games and ac^wrarwitii'fl
seal to be sure that they are compatihlu \v
vlhe'St-GA 1 '; 1 GENESIS™ SEGA CD™ SYSTL-&
GAMETEK
SEGA’S 32X REVEALED!
SUPER SPACE HARRIER
STAR WARS ARCADE
SUPER MOTOCROSS
GF32 EXCLUSIVE:
SUPER STREET FIGHTER 2 TURBO
THE ULTIMATE FIGHTER COMES
COSMIC CARNAGE
VIRTUA DELUXE
AND DOOM!
SATURN PREVIEWS
VIRTUA FIGHTERS
PANZER DRAGOON
CLOCKWORK KNIGHT
FIRST LOOK!
SONY'S PHILOSOMA
FOR PS-X!
300 ZONE:
NOVASTORM
OFF WORLD-
INTERCEPTOR
AND MORE...
JAGUAR S DOMAIN
CHECKERED FLAG
IRON SOLDIER
CLUB DRIVE
KASUMI NINJA
ULTRA VORTEX
BUBSY&
DOOM!
1
DOOM is without a doubt, the SF2 of 30 adventure games. The roll
started on PC, is currently reaping havoc on the Jag and 32X, and is
on its way to the Ultra 64, and Sony PSX. So far, every version has
been a little different and ID Software is burning the midnight oil
working on several sequels. Why is DOOM so big? Because DOOM is,
simply put, the most entertaining slaughter'test to ever grace a
screen. It has secret hidden places to find, a wide range of obtain¬
able weaponry, the atmosphere is dark and gloomy and constantly
changes, and you can literally blow the _ _
heads off mongoloids all day. What ’
could be better than that? Games that
offer an escape from reality of this
magnitude give me goose bumps. After
a long day at the office, I enjoy nothing more.
What makes me even happier is that I’m playing DOOM with my
Sega six button, and not a clunky keyboard or PC controller. I pur¬
posely never played DOOM until now, vowing that I would not, until
it appeared on a real ‘game’ platform.
The 32X offers a great game of DOOM, especially when you con¬
sider the price. A PC equipped to play this game will cost you a cou¬
ple thousand dollars (at least) while the 32X is a mere 169.99. The
on, V apparent difference is that the 32X
version is not full screen. However, the
fact that it is not, allows it to move at a
frantic pace, very smoothly. After seeing
the PC version I can honestly say that this
4
i
124
version is not only faster, but plays better. After level fifteen in 32X
DOOM you will find levels exclusive to this version, yet another plus.
The music in DOOM 32X mimics the PC. Some of the haunting melodies
are quite good while some have you rushing to the exit to escape it. I
wish that ID would have re-done the tunes for the 32X version. They
are still more good than bad, so I’ll let it slide.
I haven’t played the Jag version of DOOM yet, (I believe Talko is
writing that one) so I can’t compare the two at this time. I know the
Jag version is full screen but I doubt it’s as fast. If the music is better
it’ll be close. I know one thing for sure, I love this game on the 32X
and I cannot wait for part two! -E Storm
HEALTH
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For me, Virtua Deluxe would be the game to
abilities. The Genesis version was excellent, bu
quality of the coin-op when it came to color and
for my 32X and this game, to see if an arcade q.
racer would finally be available for home play.
I’m happy to report that when I plugged VR DLX in to my 32X I was
thoroughly impressed. I would have been happy with such a close rendi¬
tion of the arcade game alone, but with VR DLX you get so much more.
There are two new tracks in VR DLX and they are both as impressive as
r measure the 32X’s
le nowhere near the
il. I waited anxiously
version of this great
the originals, if not more so. The Highland track Is especial¬
ly spectacular, with monstrous buildings at track side and a
tunnel that you pass over and under. The Sand Park track
features huge hilly terrain, an awesome tunnel, and a fork
in the road divided by a huge mountain that sports a texture
mapped Sega Sports logo. The color in VR DLX is equally
impressive. It’s hard to tell you’re not playing the real thing.
There are two new cars to choose from as well, including
a sprint car and a stock car. The sprint has a lightning fast
top speed but is a chore to control, while the stock is slow-
Bay Bridge
Acropolis
Virtua Racing
Highland
SfiSD PSR>
er (but fast enough to win!) and handles
like a dream. You can let the rear end
drift to the point of a spin and pull it
right back in. This car is so fun to drive, I
now prefer this version over the coin-op.
In the music Department, VR DLX scores
equally high scores with deep rich
arcade style tunes and perfect sound
effects and voice. VR DLX is everything
I’d hoped for and more, and has proven
to this reviewer that the 32X is capable
of great things. -E Storm
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129
Rebel spaceships, striking front a hidden base, have won their first victory against the evil Galactic Empire. During the battle, Rebel spies
managed to steal secret plans to the Empire’s ultimate weapon, the Death Star, an armored space station with enough power to destroy an
entire planet.
Pursued by the Empire’s sinister agents, Princess Leia races home aboard her starship, custodian of the stolen plans that can save her
people and restore freedom to the galaxy... that’s what it say’s in the instruction booklet. So, I guess we’re flying Leia in this one.
Star Wars appeared in finer arcades just recently, and now it finds a second home on the new 32X. The 32X game is amazingly close to the
arcade version, (it also has a special ‘32X mode’ with tour extra levels) except in the area of music, where you (at first) may exclaim “oh
yes!” But then, once the game starts, may exclaim “oh no!” When you first plug Star Wars in, during the intro., you’ll hear a perfect rendi¬
tion of the Star Wars’ movie theme. The
can play LONG samples. When the game starts, you get phenom sampled effects but the music
grunts along Taz style. Honestly, I was so busy shooting, I didn’t
really notice the music that much anyway. Keep in mind these
games were made ready in a record five months! In fact, can you
remember any system that went from concept to retail shelves so
fast? Sega has done a remarkable job with the 32X. I’m sure the
second wave of games will have rockin’ tunes like VR Deluxe and
Cosmic Carnage.
The CD based 32X games will of course have perfect audio.
Now, on to the game. Let me begin by
saying the 32X scales huge poly-
' gons perfectly at high
speeds, and the color
§ palette is vast.
,■€ - v Once you get
. a • over the ini-
, \ tial shock of
* • v watching
. ^ \ your Genesis
jfgr * */ * do tricks you
a-sccf* ioooo
dreamed of,
you better
130
.crtjf&fr The initial 32X line up has a lot to otter.
atfK C In the lighting genre Cosmic Carnage ^ # .? x
> _a J- marks the first in what will hopefully be a j\V ,_>/ ? >■'5
v £ long line of quality fighters. The game V* '* jf* ^ a
^ O takes place after a collision in space. A 3 ^-4 " *f. % v f v 5
There is only one transport left off the ’ , T ^. t, r
* wreckage, so only the sole survivor will J 1 V, vvr' / • |
s make his way to freedom.
The moment you plug CC in to the 32X, you
know you are playing a quality game. Check that tech- .? t
no soundtrack, it’s a mixture of samples and Sega sounds, *f * V& v £> ,«** ■
and (for a cart) it’s very cool. The game itself is a unique blend of IVIK, SF 2 , Art of J” >’.
Fighting, Cyborg Justice, and IVIazin Saga. From NIK we get the blood, trom SF2, f . ^ .
many of the moves, from Mazin Saga, the huge characters and brilliant multi-joint- \ \\ \ \
ed character animation, from AOF, the zooming feature, and from Cyborg Justice * - * ‘ \ **< **.
the armor and body changes. When assembled, these ingredients ad up to a very
interesting and definitely unique fighting experience. Depending on the armor that
you choose, the moves change. For instance, thick upper body gear may negate your fireball move but will provide more punching power and bet¬
ter defense. Picking your character in this game is half the fun. When you’re on the receiving end of a fierce blow your armor flies off out of the
screen! And when you do a roundhouse punch or kick, arms and legs (for those who have them) scale outward, the two SH2 processors at work!
When the dust has settled, I think you’ll be very satisfied with this game. For a first effort it is quite good. While it doesn't offer the depth of SF2,
it is an entertaining and above all, great looking fighter. -E Storm
. .
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32X PREVIEW
X What a surprise! Out of all the new 32X games that I
reviewed this month, this is the one that convinced me I must
own a 32X. Of course, the fact that I raced Motocross for seven
years has something to do with that. Being that I did actually
partake in the sport, I know MX games. The first thing I know is
that there aren’t enough of them!
In Super MX, you can race beginner, Novice, Amateur, or Pro
i in every class, 125cc, 250cc, or Super Bike (500cc). There are
twelve tracks including outdoor and stadium and you can play
an entire season (complete with password) in either one or two
player mode. The action in Super MX is near perfect. The stadi-
X urn tracks include monster jumps (doubles and triples), high
berms to mow in to, and loads of arm pounding whoop-de-doos.
The bikes react realistically, (bogging when you hit deep ter¬
rain or fail to get the front end up over rough ground) and the
actual skills needed to win in the higher classes, are exactly
^ like the real thing. My version had only place holder music so
I I’ll wait to report on sound until next month. My only complaint
is in the rider’s body english. When you’re twenty feet in the air
on an MX bike there is a certain way you pitch the bike. In
Super MX this animation is missing (the rest is very good). This
may be corrected, so again, tune in next month.
£ On to the graphics... W ow! From the dirt, to the grass, to the
I backgrounds, the visuals are
* -yT 'Z Photo real. Also, each bike
"m{.& v ■ scales realistically in contrast
I f. \t' L I to their location. When you hit
> ihe brakes in to a turn, every-
^itrWStcSm A > b |ng zooms in, and then when
* you power out, the screen
'fc'J f i i pulls boob, totally cool! One
• “fo I more thing before I depart
j ■> r i~* ^ until next month... This is two
w vi7 y Y pla v er flaming at its best! I
ill m can’t wait for the final version!
, a\ See ya’next month! -E Storm
I*
1-2PLYR.
PREVIEW
Here it is, grabbed off of a super high quality Hi-8 tape we received from ace
overseas correspondent Yagi-san, it’s the final version of Virtua Fighters for
the Sega Saturn. I haven’t played it yet (three more weeks, three more weeks)
but judging from the video... it is FAST! The music and effects are perfect,
and the animation is as smooth as the arcade. Although Virtua is totally
awesome, it is the first game and I’ve already seen other
games on the system that blow me away much
more (see Up to the Minute, Saturn Preview,
K | J or Japan Now). But I am still stoked that I get „ 41
to play a home version this exact. Next
kfj, month we sta‘rt our actual Saturn coverage ^
(meaning we’ll have systems) so stay
tuned to GF32 for the best Saturn ,/f. a |
\ coverage anywhere! -E. Storm
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GF32 SATURN PREVIEWS
Well, the time has come. By the time you read this, the Sega Saturn will be out in Japan. After viewing the most
recent video tapes from Japan, I have to say that so far the Saturn regardless of the specs has the best games I
have seen so far. Clockwork Knight especially blew me away. This game does things that are hard to describe. It
is SO 3D! Virtua Fighters is moving insanely fast and smooth, and Panzer Dragoon is hands down the coolest and
most innovative shooter that I have ever seen. Before the close of ‘94, the action, role playing, adventure, fighting,
and shooting categories will all be represented. And ‘95 is packed with exciting releases in every category. Next
month, we’ll have the real thing, so stay tuned to GF32 for the best Saturn coverage anywhere!
mbl.
This amazing boss scales in as a jet, transforms in to a robot, does battle, then changes back to a jet and flies into, and then
around and behind the table, zooming in for another battle! Everything you see on screen, scales!
PANZER DRAGOON SEGA JANUARY ‘95
In Panzer Dragoon, you must defend yourself by shooting beside, behind and in front of your mighty dragon. Aiming is done
with a unique crosshair that follows your dragons animations. The scaling in Panzer Dragoon is amazing!
CLOCKWORK KNIGHT SEGA DECEMBER 9TH
GF32 32X PREVIEW
By the time you read this, you should be able to run out and buy a 32X at your local game store.
Besides the six initial titles, Doom, VR Deluxe, Super MX, Cosmic Carnage, Star Wars, and Space Harrier (the most for
any new system at launch), Sega and their third parties have much more in store in the months to come. Besides the
games pictured here, Sonic Chaotic, Dracula X, BC Racers, Soulstar, After Burner, Metal Head, Stellar Assault, Tempo,
Corpse Killer, Supreme Warrior, Slam City, Battle Corps, Tee Off, and Batman Forever are all planned for ‘95.
SUFER SPACE HARRIER SEGA DECEMBER
it’s the ultimate flash from
the past! We’ve played it in
the arcades and on the
Genesis, and now we get to
experience the ultimate
Space Harrier on the new
32X! This version features
hardware scaling, upgraded
audio, and huge sprites.
Super Space Harrier should
be available soon after the
32x s launch this November.
AATARI
Angus MacGreggor shows Thundra there’s more
than one legendaiy monster in Scotland.
Danja didn’t just leave her heart in
San Francisco. Thanks to the nimble Thundra,
she left a few pints of blood, too.
Apparently, the West was won with a
charbroiling fireball. But wait till you see what
Pakawa has up his sleeve.
So you may have to walk
with a slight limp. And people
might call you “Lefty” or “Stump”
All things considered, though,
you got off lucky.
It’s just the way things go when you play
Kasumi Ninja, the first 32-Meg fighting game for
the 64-bit Atari Jaguar. Yeah, things get graphic,
all right. There are death moves like scalping,
kicks that puncture lungs, and enough blood to
make a surgeon hurl.
But, unlike other fighting games, there’s a
point to all this carnage. Beating your opponent
means you sharpen your fighting techniques
and acquire secret items that will help you
through a 3D labyrinth for your final battle with
Gyaku, the possessed Ninja elder.
So after you maim Gyaku and butcher what¬
ever else might come your way, you win. isn’t
that worth a limb or two?
tail!
WW
AATARI
It’s a jungle in there. Good thing Danja has the
street-brawling skills needed to Fight her way out
The brute strength oF Pakawa allows him to bench
press even the most ruthless oF barbarians.
Senzo Feels at home in his 3D texture-
mapped shrine. And his morning routine consists
oF blood aerobics.
CAN'+ GE+ UP.
(S EQUALLY IMPRESSIVE, m WHAr
REALLY CRAVED ME gY t he short
w' curly s were t he ?acr -
\ GROUNOSi t HE DEtAIL is UNgE-
\uEVAgLE ANP MANY OF
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When you first see and play Doom on the Jaguar, those of
you who have played or seen the original PC version of this
game will keep saying to yourselves; “I got the Jag for 250
bucks...I can’t believe it, I can’t believe it!” BELIEVE IT!
Doom on the Jaguar is an incredible 3D experience, one of
the most addictive single player, and
the best multi-player games of all
time. The developers have even man¬
aged to include levels not seen in the
PC game and wall and floor textures
that were not used in the original. In J .
addition, the graphics are even more I , l \ \ -
gory-all of this while still managing to , V N
give the game a frame rate and play- 'mjj/f?* \
ing speed (full screen!) equal to run-
ning the game on a $3,000 Pentium
based machine! For those of you who have lived under a
rock for the last year and may have missed all of the hoopla
surrounding this legendary game, Doom is a straight ahead
shooter that drops you at the doors of Hell and dares you to
d efeat Sa tan’s minions-armed with only a single fire pistol.
* All is not lost, however. As you
begin ventilating a few bodies, more
powerful weapons become available
to you; including a shotgun, Gattling
gun and culminating in the grand¬
ly |;| jp / daddy of them all...the BFG 9000
* * ’IwMijil \7 (two hints; “B” stands for “Big” and
’ * V “ G ” stands “Gun”...any ques-
tions?). But it gets better...you can
play a two player game by linking
N (remember the ComLynx?) two Jag’s
a
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(two TV's required as well)
together; head-to-head-split-
ting action at its finest. The
sense of impending DOOM
(pardon the pun) that the
game creates when battling
your opponent, whether the
computer or a friend, is at
the heart of what makes
Doom great. You turn a
corner, something is
snarling at you.
Startled, you pump
the shotgun,
and...sppplattt...shell
into bad guy, bad
guy guts on floor! I
don’t know if it’s
good for me (only
Rating Council know for
sure), but I really, really like
it...If you own a Jag, I don’t
have to tell you to buy
Doom, you’re pre-sold. If
you don't own a Jag. buy
Doom and then purchase
that fine piece of hardware
to run it on! Think of it
—^ this way. at 250 bucks
for the system, you
^ save yourself about
• S2,800 and get to
experience a true
»V next generation
game the way it
^ was meant to be.
-Talko
am
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So far in ‘94, Bubsy the Bobcat
has suffered through two horrible
..games. One on the SNES,
one on the Genesis. The poor lit-
tle kitty that was once so popular
has fallen from grace. Can the
Jag help bring him back? I sure
hope so. I like Bubsy. ‘Bubsy in
Fractured Furry Tales’ is not fin¬
ished yet but I just had to get a
"hold of it to see what was up.
Thankfully, the game is being
designed similar to part one, with
lots of platforming and huge lev¬
els. At this time however, the
enemies animate poorly in corn-
144
/- / parison to Bubsy and ,
the bosses are flat and *
don’t match the graphic
j quality of the rest of the 1 *
game. Of course, it is not fin¬
ished so hopefully, this stuff is place
holder and will change. If it does, I think*
we may have a real winner on our hands.
While the game doesn’t sport any special j<
effects, or multi jointed mega sprites, it-
does have deep rich color, well designed 5
levels and very good music. I don’t J
understand why the designers aren’t •
using the Jag hardware for effects like 1
huge animated bosses and 3D effects,
that have become common-place on the
16-bit Genesis, but I’ll let it slide if Bubsy
turns out to be a straightforward quality
platformer. Why? Because
that’s my kind of game and f
the Jag doesn’t have one...
yet. Cross your fingers. ' i
•Mr. Goo _ ’’’ v - k
im J'*;
. / V
• jV-
tCHUNKofl
.
Hot on the heels of all of the texture mapped
splendor of Alien vs. Predator, Atari delivers Club
Drive-a unique “racing” game that seems to have
shunned the idea of creating a true “64-bit” envi¬
ronment in favor of a more traditional 16-bit, poly¬
gon environment-one that we have become accus¬
tomed to in games like Atari’s Race Drivin’. This
technological revisionism could be forgiven if
Club Drive offered speed, realistic mapping of the
cities and locales in the game, or if it offered
incredible play mechanics. Sadly, none of these is
the case in Club Drive. The funny thing is. in spite
of the limited play mechanics, blocky graphics and
suspect control, I actually found myself enjoying
the timed racing through San Francisco (not a bad
little rendition of the “city by the bay”), vehicle
‘tag’ with the computer, exploring the old west
(complete with the Atari building and a mondo
dinosaur) and collecting powerballs against the
clock-for awhile (about 40 minutes actually). A few
more months in development and a better theme
for the game would have done wonders for Club
Drive. As it is, the game’s biggest strength is that
you can drive almost anywhere within the different
areas of the game and explore-but that's not the
object of the game. Even then, you can t get away
have been done on the Genesis or SNES. If you’ve
already beaten AVP and are starving for product,
then I imagine you’ll buy Club Drive-but don't say
we didn’t warn you! With so much good Jag stuff
coming in the next two months, it’s really hard to
get too excited about Club Drive. - Talko
"" il
1
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1^1
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now there’s
than eart
7W^G:20Q]
■ 50
l—’fcfiAO SO
Welcome to Doom for the Jaguar 64-
bit Interactive Multimedia System. It’s pure
Hell, 64-bit style. From the moment you
enter the dark halls of Doom till the last
gunshot of the game, you’ll patrol never-seen-
before levels and face an army of vicious
assassins primed to take you out. Satanic
DEMONS, LOST SOULS, FI RE-BREATH ING MONSTERS.
YOU MAY BE SPOOKED, BUT YOU SURE WON’T BE
LONELY. With its 32-meg cart, ultra-real,
TEXTURE-MAPPED CORRIDORS, LIGHTNING-FAST MOVES,
TRUE 3D GAME PLAY, AND A BOTTOMLESS PIT OF
HIGH-ACTION PLAY OPTIONS, DOOM IS A 64-BIT
SHOWCASE GAME GUARANTEED TO UNLEASH THE POWER
of Jaguar. So set your course, pack your
KILLER INSTINCT, AND GO TO HELL.
Who better to greet you on
the Shores of Hell than horned
PINK DEMONS? GOOD THING YOU
PACKED YOUR CHA INGUN.
... ..
Nothing clears a room of Imps
FASTER THAN THE BFG 9000.
Barons of Hell-you can't live
WITH 'EM You' CAN'T KILL 'EM WITH ANYTHING
LESS THAN A PLASMA RIFLE.
G:mut rips iii>! hints: 1-900-737-ATARI. 95c per minute if you arc unit: r 5 H. tv .ur. to get a parent - p
Atari jaguar information is available m the Atari Gaming Forum on CompuServe. Type GO JAGUAR «
Atari Roundtable Forum on dune. Type JAGUAR to .e.sv • tlnr* area hours a day. Actual tewen*. in»
registered trademarks of Atari Corporation. Copyright J9V4, Atari Corporarkvii. Sunnyvale. CA
AATARI
TP"
DO+THE
y
MATH
mSU
istK-iji-ropi-rjtisiai
. ;
_
It’s no secret, the Jag has been suffering through somewhat of
a dry spell until now. It is also no secret, that so far there has not
been a bad Jaguar game. Well I hate to burst your bubble but this
may just be the first one. Dragon is a fighting game, and fighting
games have to have two things: interesting characters and moves.
Dragon has neither. The characters are boring ‘real life’ looking
4_U. MA MAlfCC A<___
goons, and there are pretty much NO MOVES. Of course you can
kick and punch, but unless you build up enough Chi, which allows
you to use nunchakas for a limited time and do unspectacular
Karate moves, that’s it. No mas. Of course the graphics are nice
and colorful, and the music is OK, but who cares when you’re
playing a virtual bore fest. If you pass on one Jag game this year
Dragon should be the one. -Takahara
If you don’t
like the city
you’re in,
use your
rocket
launcher to
level it.
It’s an
enemy
mech on
patrol. If
you don’t
look out,
he’ll recycle
a few
of your
body parts.
unless you’re in a 40-ft robot
with a rocket launcher
(then it's kinda coo!)
Riddle the
Gauntlet
helicopters
with
couple
hundred
rounds from
your 75mm
assault rifle.
The best
thing about
the 3D
cityscapes
and texture
mapped
skyscrapers
is watching
a grenade
blow them
No wonder people
hate war. You spend |
days stuck in a trench with nothing
more than a wimpy
rifle and a bad
haircut. Luckily,
when you play iron Soldier on
e 64-bit Atari Jaguar, you’re
the average grunt.
You’re the most awesome
combat machine ever
assembled. Your mission: help the
resistance annihilate the evil iron
Fist Enterprises and their army of
mechanical soldiers. Your
battlefield: 16 different
cityscapes. Your arsenal: a
stolen 40-ft. robot with enough
artillery to wipe out New York City.
Use a chainsaw to slice through
bridges, a rocket launcher to blow
away tanks, and a cruise missle to
level entire city blocks. Forget about
giving peace a chance. Climb into an
iron Soldier and let the property
damage begin.
When you
weigh 40
tons, one
foot stomp
can turn a
Brassard
Tank into
scrap metal.
The
scenery
may
change,
but your
objective
won’t.
Destroy the
enemy.
DO .THE
MATH
■■I ash A f\|® Game tips and hints: 1-900-737-ATARI. 95 <f. per minute. If you are under 18, be sure to get a parent’s permission before calling. A touch-tone telephone is required. USA only. Atari
ill g\ I g\ IJI Jaguar information is available in the Atari Gaming Forum on CompuServe. Type GO JAGUAR to access this area 24 hours a day. Atari Jaguar information is available in the Atari
Roundtable on GEnie. Type JAGUAR to access this area 24 hours a day. ATARI, the Atari logo, Jaguar, the Jaguar logo. Iron Soldier and the Iron Soldier logo are trademarks or
MADE IN THE USA registered trademarks of Atari Corporation. Actual screens may vary. Copyright 1994, Atari Corporation, Sunnyvale, CA 94089-1302. All rights reserved.
At press time (about a month ago) Iron soldier *
was about 95% complete, so I’m hoping you’re *
playing it right now. If you are, isn’t it hard? Had 1
enough helicopters and tanks yet? Yes, it is 1
quite a challenge but one well worth diving into! 1
Most of the enemies are nicely texture mapped
and the polygons are as smooth as a baby’s (
butt! The humongous robot also controls very ,
well and can pack enough firepower to straight- j
en Don King’s hair. Well, almost. Once the Al |
(artificial intelligence) in Iron Soldier is com- \
plete. this should be one of the best Jag games i
to date. The graphics in IS are drawn very well, t
the animation is ultra smooth, and some of the t
weapons are just plain lethal. It's fun to blow up l
. , . ” - - - r
a few buildings now and then, ya know? And *
how about those explosions. KACHUNKM There 1
are 16 missions in IS and each one is different, 1
so the play time on this cart is going to be nice *
and long. My advice is to grab this one as soon .
as it comes out. I'll be back with a review next
month. - E Storm
150
With all these options, you not only play
the game, you help design it.
- any racing game will give you
souta-up cArs.
iJ OjJ tili'O'jJ J/J
PENGUINS AND A BLIMP?
Normally, when you see sparks coming
from your TV, you need a new one.
3D graphics
Don’t be fooled by the pretty scenery.
One wrong turn and you’ll be part of it.
And ten tracks. And
six driving views. And
your choice oF weather
conditions. The options are
endless when you’re playing the First
and only 64-bit racing game on the
Atari Jaguar.
Take your customized Formula
race car through a penguin-Filled arctic
tundra, burn rubber (or your clutch)
on a desert road, or take a 200 mph
island hop through the tropics.
Checkered Flag is a game oF skill
that could have you in the winner’s
circle or wrapped around a guard rail.
So make sure your couch is nailed
to the Floor, bust out the Flame
retardant suit, and get ready For the
ultimate 64-bit joy ride.
DO+THE
MATH
Interactive Multimedia System
AATARf
MADE IN THE USA
Game tips and hints: 1-900-737-ATARI. 95* per minute. If you are under 18, be sure to get a parents permission before calling. A touch-tone telephone is required. USA only. Atari
Jaguar information is available in the Atari Gaming Forum on CompuServe. Type GO JAGUAR to access this area 24 hours a day. Atari Jaguar information is available in the Atari
Roundtable Forum on GEnie. Type JAGUAR to access this area 24 hours a day. ATARI, the Atari logo, Jaguar, the Jaguar logo. Checkered Flag and the Checkered Flag logo are trade¬
marks or registered trademarks of Atari Corporation. Copyright 1994, Atari Corporation, Sunnyvale, CA 94089-1302. All rights reserved.
Hie first Atari driver is ready to hit the
j streets. I mean this baby is done. By the
* time you read this, you should be playing it,
, or just about to at least.
} Besides stating that this is a racer which
< draws its rich visuals trom the use of col-
< orful shaded polygons, I can further
r describe it by saying it is Atari's version ol
J llirtua racing... sort of. As VR feels' like
Sega game, Checkered Flag feels' like a Rebellion game. AM2 (the designers behind HR)
are the masters of this genre, while Rebellion seem to be, well, a bit lost amongst the
polygons, if you know what I mean.
In CF the car pivots, unlike VR where the rear wheels follow the front. This may
throw you off at first hut you'll catch on to the control faster than you think. Problem is,
once you catch on, it's still too jerky to really let go and have fun. I was all over the
track for about five minutes, after that, I was only periodically mashing in to walls. It's
just the way this game is... you hit stuff... a lot. Just remember, when you're cornering,
the position the car is in when you release it, is the direction it is going to go. There is
NO over steer. The control Is touchy, very touchy.
What I do like about Checkered Flag is the smoothness of the huge polygons and
track side attractions, the beautiful locales (there are ten tracks!), and the great
music, it's nice to hear an Atari game with good tunes, it gives me hope. In the past
Atari has not emphasized music that much, hut the Jag has great audio capabilities, and
it's nice to hear them at work. You can choose to play a singles race, free practice, or
enter a tournament. As in the Lynx game you can set the drones. Five is the maximum
droneage, which Is a bit scarce, hut believe me, those five will taunt you throughout
each race. You can view your car from six vantage points during the race, I found
views 4 and 5 the best.
Besides these attractions, CF also allows
yon to set your weather, the color of your j
car, and other various conditions while the ,• ~ |
screen displays the item spinning gracefully
before your eyes. 1 y
Overall, I found CF a well put together but
quirky racer. If you can dial the control,
you may grow attached to it is
definitely a great looking game. -Takahara 'fHHB |HH
s?®aMjaBQ^
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1 3132 £ »ft j nafjgi
4 i-iMJjtl G03HI l?TD3SHlIia^3 >
p p 1
jitUl'J
Tutiiu
JMvl
After a year of waiting, Kasumi Ninja is oh so close
to being done. What you are seeing here is a 95%
complete version. If you like il^bloody, KN will bring
a devious smile to your face. Almost every kick and
punch, no matter where it lands, draws a shower. All
the while the energy bars are oozing f /f
the red stuff while you play. How ' \ *
exciting. Unfortunately that is about
all this game does well... bleed. The V J
characters are almost laughably nH' .< JF
funny, (especially the guy that lifts r |
his kilt and shoots a fireball out of \
his ??) are devoid of animatiqp, and lack any exiting
moves at all. I beat the game my first time by jump¬
ing and kicking. I searched and searched for moves
(the lame ones I saw the computer using) but
could not find even one. Of course I had no
f j instructions, but the usual SF2 or MK
j ’{L motions usually produce something. At
this stage of development, I don’t
*N|Tjpj' know how much better Kasumi can
* x*| get, but for the sake of those who
7%Jsif| \ have waited patiently for it, I hope
1 r> Atari pulls off a miracle. - Takahara
"y, < • ■
1 f 1
. -- - .Jgg
r - V , -'m/’ « I J \ m
u L> u h J
ppm
Make no mistake, mis ain’t some chaise lounge-reclining,
cocktail sippin’ affair. Samurai Sho&own™ on the
3D0 brings home all the bad-aSSTlSSS of the
arcade original. Sure. We could have softened the
carnage - ini ens 1 ve graphics. But we didn't.
And sure, we could have left out the brutal,
bone - shat t ering game-play. But that ’ a suck.
And yeah, we suppose we could’ve even caved in and lost
some of that freakin' arterial spray. But hey.
We broke a few rules. So sue us I And liack to your
little heart's content. But be careful.
With 32-bits. you could poke an eye out.
If you're lucky.
butts Combat close-ups with special, patented zoom camera. Decimate and annihilate your opponents with those special
Shiranui to heroic Honzo Wide angles for planning your cuts (chops, roast, cutlets). moves - like Kyoshiro's Kobuki Crunch Dance and Genon's
every single one of 'em. Tight angles for precision strikes ond deadly stunt moves. Slaughter House Tumble. It's pure poetry. Pure butchery.
DYNAMICS'
3 1)0
Crystol Dynamics is a trademark of Crystal Dynamics Inc 3D0, the 3D0 logos and Interactive Multiplayer ore trademarks of
The 3D0 Company. Samurai Shodown is a registered trademark of SNK Corporation of America. ©1993 SNK Corporation of
America. All rights reserved. Licensed by SNK Corporation of America. ©1994 Crystal Dynamics Inc. All rights reserved.
Before you read any further, take a look at these shots. Arcade?
Nope. That’s right, the most popular arcade game ever pro¬
grammed is coming home this November 18th... to your 3DO!
Somehow. Panasonic acquired the license
* * to Super Street Fighter II Turbo, and had
--I--
Capcom of Japan program it for them. Yes,
you heard me right... SSF2T on the 3DO I
technically isn’t a Capcom game! Don't let . 1
that worry you though, it’s all here... land¬
ing from throws, the new moves, the
Super Combos, and yes... even Akuma.
Everything you’ll find in this CD is per- F
feet, from the completely fresh, arranged-
S;
Eav P
fL 1
t _ —gggaf 1— — a
for-this-game-only CD soundtrack to the control and carbon-copy
graphics.
I bet that by now you’re wondering how you’re going to be con¬
trolling this monster with a standard, squeaky 3DO pad. It’s pos¬
sible - just very painful. The L button is Jab, Start is Strong and R
is Fierce. Select pauses, and the A, B, and C buttons are your
kicks. Have no worries, though, Capcom’s lusciously kick-butt
Soldier Pad (pictured here) will be available at release ^
and Panasonic is working on an arcade stick. »
What more can be said about Street Fighter II?
You’re either as bored as hell with it or are still
infatuated. I’m in the latter group, and if you are too... buy
this game. If you don’t have a 3DO, this is the ultimate reason
to buy one... it’s so good that I have but one complaint: our .
preview copy had only four characters! Jr
- Nick Rox A
BAiKii w w www w wm
J^CiAiuiLj
-<mk;
ImjP
I
■
- - Uf/ ian
^2M|
ysi m v '
I
i&t&T.
L*\«% _—
[j JppjM
r~da»rr^-.
mujjj - Maar
Psygnosis’
Novastorm is a ter- _
rilic piece of tech- ^ Jmtm
nology. 300 owners
will immediately
be tempted to compare it to
Panasonic’s Burning Soldier, but I
think that a more accurate compar¬
ison is to the original laserdisc
game (yes, even before Dragon's
Lair), Astron Belt. In Novastorm (tor
import tans, this is the same game
as the FM Towns Marty's
“Scavenger 4"), you basically have
a straight ahead shooter on an FMV
background. But, like Astron Belt,
there are “hot-spots"
that are programmed
JM pp* into the landscape
y and objects that form
the game's backdrop.
In fact, Novastorm is the first game
of this type to come close to dupli¬
cating the level of interaction
offered by the more traditional
computer generated images found
in most games. The graphics are
absolutely gorgeous. Live action
and cinematic sequences are inter¬
changed smoothly and are seam¬
less. Enemy objects are drawn with
the same degree of care and accu-
PSYGNOSIS 3DO
AVAILABLE 4TH QTR.
REVIEW
[hiiS
snag along the way. When you reach the boss;
drop three bombs on it and, it needed, tinish it with
vour gun-it’s that simple. One
ft added dimension; the bosses are
■yr<fc I on timers, if you’ve used your
BjifY If I bombs prematurely, and it’s tak-
„ ing to long to drop him, commit
* ,\ ■ La little hari-kari and you will
0!^^ -\ i regenerate in that spot-let the
V jg I clock run out and it’s back to the
beginning ot the level! No
i i«m«1 American release has been
announced for Novastorm, but 300 owners should
expect to see it at retailers soon. -Talko
racy as the backgrounds. And boss characters,
such as the Phoenix, will have you gasping in dis¬
believe. As good as all of this
sounds, Novastorm’s one weak-
ness comes in the game's
longevity. The game is a straight
ahead shooter with little strategy.
Therefore, even though it otters a
number of scenarios, levels and
boss characters, the game ulti- w ■
mately feels a tad short. Your
basic strategy will be to make it ft-———
to the individual boss characters, using only your
gun. and the different power-ups for it that you will
t »i » r*
T -- v ^ 4 ^
i , .1
’SBmaam i **&&& mm
mUmm
^ * t s a known fact, Crystal Dynamics
makes great 3DO games. In fact,
many credit Crystal with single .i ....*■
E ^ESjES handedly saving the machine, back > gJV s ^
^ when it was fledgling. It is also a 1 ’
fact that Babe Ruth did not hit a
home run every time at bat, in other words, being good does not always guarantee success.
Off World Interceptor isn’t a racing/shooter, as we all thought. It’s more of a ‘survive until you get to the
boss and then get pummelled into scrap’ kind of game, in the arcade levels, you must avoid enemy fire,
pick up fuel and weapons, and pray that the goal line is close at hand. There is no time to enjoy lofting
off of jumps or maneuvering your incredible 4x4. There is CONSTANT shooting as your car flips out of
control across the floor of Total Eclipse’ like terrain. Not that TE doesn’t have amazing terrain, it does,
but you got to enjoy it. In this game you simply get to become a part of it. Meet a boss and I’m sorry, I
launched twenty missiles directly in to the first one and barely dented his gauge. In the same amount of
time, he roasted me like a hot dog on the fourth of July. You must beat four areas to reach him and
after three tries, it’s game over. You have to do the whole level again! In other words, to beat OWI you
must go through the entire game with three lives, unless you buy continues... for 100,000 clams! In the
story mode OWI features a top quality movie right out of Mystery Science Theater that is hilariously
funny, and the graphics are a sight for sore eyes, you also get a decked out 4x4 from the get go, but
still, the carnage is just too heavy. The battle mode is where it’s at in this game, and (if you tell a friend)
really saves the day. This is ultra fun! It’s just you and your buddy on the course, the last one drivin’
wins. If one player gets to far out ahead, no worries!, find a warp, and shaka! you’re on his ass! start
blastin! So OWI does have its redeeming qualities. In the end I know the minute it comes out I’ll go buy
one. And I’m just psycho enough to beat this sucker! - Takahara
■ .i ■ ■ ■■J.
•/kn! " icfiSH:
- . 'CHftSE
gasoil
H
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Yi
/- ^— _
_, „_ , _ 1
\ 1 , arti*
* V. *
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FF-I
LLIIlRi II
FR
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PTI
(f) ty
-lif
Swing a sword to defeat
pirates!
Escape from danger
with sticky hands!
Fight fire-breathing
dragons!
Whether the FDA approves or not, your eating habits are
about to change. Meet GEX” your t ongue - snapp ing,
smart-ass alter ego. With this I^GO^wO ib gravity
defying grip and thrashing tail, you’ll prowl
a twisted world of TV-villains and B-movie
scoundrels, hurling WlCllGCl 0118*~X111© T S
and fireballs. It's one brain-frying, TV-land trip,
where dining out means Crunchy dragonflies, juicy
grasshoppers, tasty fleas and caterpillars.
Not exactly the colonel’s snack’n pak, but
lip-Slliackin* good, just the same. Without these
skanky nuggets o'bug guts to munch for power,
you’re roadkill, baby. Oh, you’ll "bllSt a few
of Miss Manners' rules in
this 32-bit battle. But hey, '*
only wussies
worry about good taste,
right?
Each world inspired by either Kung Foo, Shmuck
Rogers, that Indiana dude, Boris Carloff, and
Rojer Rabbit. (Legal weasels require we be vague.)
Call 1-900-737-4767 85<t/min. 18 ox older touch-tone phone only to hear
Dana Gould's hilarious GEX routines. Yeah, it'll cost you a little, but you'll cough up a lung
as he sends you reeling with side-splitting laughter like only a guy who OD'd on 70's TV can.
DYNAMICS
Crystal Dynamics and GEX are trademarks of Crystal Dynamics Inc. 3DO, the 3DO logos and Interactive Multiplayer are trademarks of The 3DO Company. ©1994 Crystal Dynamics Inc. All rights reserved.
Tf* : lilt
OPERATION JUMPGATE
Prepare yourselves
Shock Wave fans. *■
Electronic Arts is set to
deliver a mission disc,
“Operation JumpGate”,
that will expand your “pro- ~
ij & _ tect the planet” adventure v ,
into space. The disc
includes 6 additional mis¬
sions (the expansion game
requires the original game in order to
play the additional missions) that take
the game’s graphics and play difficulty
to a new level. The new levels offer more
complexity, a better feeling of 3-
Dimensional space and a host of new
aliens for you to do battle with. The
beauty of it is that the
expansion game will retail
for $39.95-giving you a
completely new adventure
for 60% of the price.
Ahhhh, the power of 3DO!
Look for Operation
, : JumpGate to be at retail in . ,
time for the holidays.
-Talko
/; • ' D / ... .
A
T M w4.
A A S j
G D B K O :
A E A I U ,
ME MO SE NG ND
POLICTNAl IS
Policenaughts Virtuat Dragon Wars “Edge”
Konami’s sequel to Snatcher! Yes! A fantastic looking 3-D RPG by Sala International.
Elite’s Power Slide
Insect War
A 3-D shooter by
Riverhill Soft.
Sailormoon
A fighter based on the
popular anime by Angel.
Quarantine
From Gametek is coming soon! Its DOOM In a taxi!
Ull Cl I II
A conversion of the Laser Active title Triad
M.E. Soft.
Virtuoso
The ultimate heavy metal 3-D head banging ball. Is that Sammy?
Collect all
kinds of
specialized
weapons,
armor, even
magic spells
to help you
save your
fair maiden.
Four different
worlds to
explore, each
with its own
harsh climate
and hidden
mysteries.
if roleplaying is your gig
Super Adventure Island 2
will rock your world.
Take off on a turbulent journey as Master Higgins, a
shipwrecked, amnesia-ridden groom in search of his lovely,
yet very confused bride. . .who, by the way, has been
kidnapped by a giant buzzard. . .just as she was about to
marry the crowned king of Waku-Waku!!!
But don’t worry. If you can figure out the lyrics to your
favorite songs, this one shouldn’t be too tough for you.
Go ballistic and grab your
Super Multitap™! It’s the video game that
gives you points for blowing your buddies to bits!
Strategy is key.
Drop your bombs
carefully—one
bad placement
and KA-BOOOM!
Loaded with more nerve-scorching mazes and
mind-splattering intensity than the original, Super
Bomberman 2 lets you match wits—and weaponry—
with up to four players simultaneously.
It’s like being in the pit...only instead of plaid,
everyone is wearing enough TNT to supply several
Tons of power-ups
let you throw your
bombs, even
detonate them by
remote control.
Third World nations.
Super Adverture Island 2™ © 1994 Hudson Soft. © Susumu Matsushita Company. Super
Bomberman™ © 1994 Hudson Soft. Hudson Soft is a registered trademark of Hudson Soft Co.,
Ltd. Nintendo, Super Nintendo and the Official Seals are registered trademarks of Nintendo of
America, Inc. © 1991 Nintendo of America.
QUARTER CRUNCHERS
As reported last month, we’ll continue our coverage of SNK’s land-
***, mark Neo game King of Fighters ‘94 this month with all of the moves
for the Ikari Warriors, Athena/Psycho Soldier, Art of Fighting anc
Jm jwW Womens’ Teams. I’m sure by now you’ve tried it, and know it’s sim-
ply the most rocking fighter in arcades today, so it doesn’t really
require any review other than the words “play it!” As a last note, we
are sorry for the mistake in the last issue regarding the American team
and any inconvenience this might have caused. The moves were printed
correctly, however, so they WILL work! Rest assured that it won’t happen again
... check out the characters’ ULTRA moves in Hocus Pocus! - Nick Rox
A'iAtikJ
Haoh ShokoKen-F, B, DB, D, DF, F, “A” or
jZan Retsu Ken ■ F, DF, D, DB, B, “A" or “C.
[ucfru Ko Oh Ken - D, DF, F, “A” or “C” in air.
Haoh Shiko Ken - F, B, DB, D, DF, F, “A” or
D - Down
U - Up
F - Forward
B - Back
DF ■ Down/Forward
Hold - Hold 2 Seconds.
“A...D” - A-D Buttons
1 BlgS
1
<m
1 Ko Oh Ken - D, DF, F, “A” or “C.?
m Hien Shippu Kyaku DB, hold, F, “B” or “D.”
[ Ko Ho Build Upper - F, D, DF, “A”or “<
^ 55
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Dquble Strike - F, B, F, DF, D, “B” or
Shinobi Bachi • B, DB, D, DF, F, “B” or “D.
Shoko Ken - F, B, DB. D. DF. F.Tor 1
ikuretsu Binta • F, D, DF, “A” or
iRH
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enom Strike - D, DF, F, “B” or “D.” 1
■Tornado Kick - B. D, DB. “B” or “D.”|
■
jSSjEBIEf m, J
■ Hien Shippu Kyaku - DB, hold, F, “B” or “D.”
(U Ga Build Upper - F, D, DF,“A”^C.”
rcn «>»t/ • OU JlZc L M.UU R?
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1 I 0 * 33 .
jliiir. ' HOT
‘D.”
M Trap Shot - F, D, DF,
“B” or “D.”
pajtling Attack - B, hold, F, “A” or
Vulcan Punch - Press “A” or “C” rapiqfr
;r Argentina Backbreaker - B, DB, D, DF, F, “D.
>on Slasher - D, hold, U, “A” or “C.
Irpss Cutter - B, hold, F, “A” or
itling Attack - B, hold, F, “A” or
Vulcan Punch - Press “A” or “C” rai
;r Argentina Backbreaker - B, DB, D, DF, F,
I?- IK5 D
tycho Reflector - B, D, DB, DF, F, “B” or
lonix Arrow - D, DB, B, “A” or“C” in air.
Gakusai - B, D, DB, “B” or
■
Vs
!
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IJv^j
The Ultima Saga has become the hallmark for Fantasy Role Playing games. This incredible series is
now available for the Super NES and Game Boy systems!
As the Avatar, your return to the fabled land of magic is welcomed by a populace beset by
terrifying creatures and fantastic magic! Use your skills as a magician, warrior and sleuth to solve
the many turmoils of your beloved Britannia and restore peace to the realm!
Features:
♦ Based on the Internationally known PC series played by millions!
♦ Hundreds of hours of fantasy role playing adventure!
♦ Travel the vast lands of Britannia and talk with scores of diverse characters!
♦ Battery back up allows you to save play positions! -
Fujisankei Communications International, Inc.
150 East 52nd Street, New York, New York 10022
Ultima, Lord British, The False Prophet, The Black Gate, Runes of Virtue and Runes of Virtue II are registered trademarks of ORIGIN Systems, Inc. ©1994 ORIGIN Systems, Inc. Super Nintendo, Game Boy
and Nintendo Entertainment System are registered trademarks of Nintendo of America Inc. All rights reserved. ©1994 FCI. FCI is a registered trademark of Fujisankei Communications International, Inc.,
150 East 52nd Street, New York. NY 10022. Sales office (212) 753-8100. Consumer information (212) 702-0435.
Welcome to Gamefan: Up to the Minute! In this new section, you’ll find
everything we, well, got at the last minute and didn’t have anywhere else
to put! To begin, we’re bringing you several exclusive shots of Sony’s
fantastic CG shooter Philosoma and Starblade Alpha, Namco’s Starblade
update for the PS. You’ll also find several shots of the
first few Saturn releases in Japan and Square’s incredibly
amazing futuristic simulation game, Front Mission. Well,
I’ll be seein’ ya next month! - Nick Rox
PlayStation
mm
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■ i 1 iiiilfi' /»)'/ i| t wA i ' -—
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When I received Dynamite Headdy for the Game Gear to
review, I was mightily depressed - it’s big brother was so
awesome, and I knew I’d have to compare the two. I ain’t
depressed no more! Headdy’s GG outing is, in several ways,
equal to or better than the 4-times-larger Genesis cart. First
of all, six of the original’s nine stages are included, as are
five of Headdy’s cranium projectiles: The Slammer, Super,
Sleepy, Vacuum and War Heads. The graphics are superb,
and Headdy himself is around 1/4 the size of the screen. To
put that in perspective, Headdy Genesis is 1/8 the size of the
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: a
It *
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1 *
*
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1 *
1 '
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,
1 %
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mmm
screen! If you’re not familiar with the Headdy concept,
you’re this little puppet guy with a total absence of neck.
Your main weapon is the ability to toss your head in eight
directions, and you can also grab onto higher platforms with
your mouth, then drag your body up to them. Throughout
your adventure you gain other heads, and each performs a
specific function... one makes you faster, one restores life,
one keeps you invincible, etc. If it sounds strange, it IS, but
it’s totally original and great fun. If you’re a fan of the origi¬
nal, or you’re just searching for a good Game Gear action
title, I recommend Headdy. - Nick Rox
THE HOTTEST SPORTS
GAMES -NOW ON
GAME GEAR!
Just because you’re on
the move doesn’t mean
you’ve got to stop
playing your favorite Genesis ™ sports games. Time Warner
Interactive’s latest Game Gear titles make sure the action
follows you wherever you go: RBFBaseball ’94 lets you play
baseball with the pros. Tee up and swing into a round of
pressure-cooking golf with PGA TOUR 13 Golf II. Or get into
some serious bashing and crashing with Road Rash m ll!
PGA TOUR® Golf II
improves on the original
hit with enhanced
graphics, more realistic
ball action and six
courses. Take on the
3 Pros who come
with the game or
tee off against
your buddies
for prize
money
and
preS ' - -
tige! 1
\A _ _
— ^ With
artwork
and
r animation
adapted from
the Genesis'"
version,
RBI '94 has over
800 real players
from the 28 big
league teams, complete
with '93 stats. Use the
actual 1994 baseball
schedule to complete the
full 162-game season, play¬
offs and World Championships'
This official seal is your assurance
that this product meets the highest quality >'
standards ot SEGA' Buy games and accessors
with this seal to be sure that they are compatible with
the SEGA' GAME GEAR' SYSTEM. Sega, Gtfme Gear
and Genesis are trademarks of Sega Enterprises, Ltd. All
• I rights reserved. Gear-to-Gear is a trademark of Sega of
America, Inc. All rights reserved. The Videogame Rating
Council, its rating system, symbols and indicia are trademarks of Sega ol America,
Inc. ©1993 Sega. RBI: TM and ©1987 Atari Games. Licensed to Time Warner
Interactive. Inc. All rights reserved. ©MLBPA. Official license ol Major League
Baseball Players Association. PGA TOUR GOLF II: Software ©1992 Polygames
and Electronic Arts. All rights reserved. Licensed to Time Warner Interactive,
Inc. PGA TOUR and the PGA TOUR logo are registered trademarks and are
used by permission. ROAD RASH II: Software ©1992,"91 Electronic Arts.
All rights reserved. Time Warner Interactive. Inc. s an authorized distributor
ol Electronic Arts. Road Rash is a trademark of Electronic Arts.
Electronic Arts and the Electronic Arts logo are registered trademarks.
Join the Speed
and Bleed circuit
with Road Rash II, the
ultimate motorcycle
racing game. Scream
around five tracks that
become increasingly more
difficult. Face opponents who
get nastier as the race goes on.
Challenge a buddy head-to-head
with the Gear-to-Gear " link, then
add a pack of Rashers to make it
really vicious. Upgrade to 15 different
bikes to improve your ride. The only
rule on this
road is survival
of the meanest!
675 Sycamore Drive
Milpitas, CA 95035
408.473.9400
TIME WARNER
I INTERACTIVE
GAME GEAR • SffiA • 4 MEG • AVAffABLEMW • REV I El
THE SWORD OF HAJ\IA
Game Gear fans, rejoice! Sega has decid¬
ed to double the amount of RPG’s on their
portable (if you don’t count Axe Battler)
with Shining Force: The Sword of Hajya.
This 8-Bit version ot SF is based on the
Japanese GG game Shining Force Gaiden II.
That’s right... this is a sequel, and we aren’t
getting the first one. The story to Hajya
SOUNDS like a sequel - the previous Hero,
Prince Nick, lost the use of his arm in a
decisive battle with the fiendish lorn forces
a few years ago, (the first game) and now
they've regrouped and are coming back in
full force. Luckily, a boy with amnesia is lit¬
erally dropped on his doorstep - you - and
after poor Nick is beaten senseless you take
over to lead the Shining Force to victory.
This game is a strategy title - not military
Koei strategy but leading single characters
into small skirmishes. As your troops
increase, the battles become more vast. In
between fights, there’ll always be a town
where you can stock up on supplies and
heal your soldiers. If you’re a straight RPG
Ian this game probably won’t appeal to you,
as there are no dungeons or command-
based fights... just a battle, then a town,
then a battle, etc.
If you’re a fan of the Genesis games, of
course, you’ll love it... and if you’re a Game
Gear owner searching for another RPG after
thrashing Defenders of Oasis innumerable
times, then here it is. Oh, by the way, it you
don’t have a GG you won’t miss this game...
it’s coming to the Sega CD along with the
other GG title we missed, Shining
Force Gaiden I. -Nick Rox
Mayfair, -takes coirt*
of things in my
absence.
DOWN
HP 13/13
SDMN L1
HP 15>/IS>
MP 3/ 8
Oh, no. They'
after me. Now
MOV
SDMN L1
to lorn
NOTRSHfl
HP 2/ 3
ALL NEW!
Hums
:->v-
s ■ m.
8L-^
k -
k
"The new ki
»Bit Football
L '95 blows
, A i4| An ft
mention.
iAME FAN MAGAZINE
is Sega Spo
away th<
DAVE WINDING -SPOI
Joe Montana looks deep...thanks to dynamic new Field Perspective.
Emmitt Smith turns the corner with
a "speed burst" and heads for six!
Steve Young and the real players from all 28 NFL teams
are here. Make trades and start building your dynasty.
GamePro called NFL Football '94 "The Best Football Game of the
Year." So what did we do for '95? We started from scratch to bring
you a game where you play and compete with all 28 NFL teams
and over 1,500 players including Rice, Sanders, Seau, Elway, White
1 and more. Actually be the receiver and call for the ball! Add in i
\ bone-crunching new sound effects, injuries, skill ratings in 13 J
\ categories ana a battery-backup that tracks league leaders, I
1 single game and season stats, and you know this could only &
I \ come from Sega Sports". k
Game Gear" features
may vary from Genesis'
ered trademarks
its reserved.
Sega, Genesis, Game Gear, Sega Sports and'
of the NFL and its Member Clubs. Super
ttrcHanr
Irvin
m
UR
- i:
i
— RICE~-
L__
CiPftSTBfttX
IB'll M'
^ ®,® SH
<^> ii)2
McGriff steps in against Hershiser.
Will it be the fastball, or are you going
to cross him up with a sinker?
You're Albert Belle, going up against
Yankee ace Jimmy Key - Do you go for it with
your power swing, or just try for contact?
Use Game Gear's" new "Centerfield View"
and step up on the mound with six division
alignment and 1994 rosters!
FINISH WHAT THEY STARTED.
Step into the box - and start hammering away - as you go up against all 28 Major
League teams in World Series Baseball! 1994 rosters. New six division alignment
ana playoff structure. All 700 players including Bonds, Bagwell, Maddux, Williams,
Canseco, Alomar, McDowell and Mussina. And you're in the center of the action
with our incredible new "in the batter's box view," for the most realistic All-American
slugfest ever. Nobody pitches 'em like Sega Sports". Oh doctor!
Game Gear " 1 features
may vary from Genesis".
"The best Base
ever created
-GAME FAN M
§K@A
Crushing check! Over 1,000 animated
frames including slap shots, wrist shots
and 14 different goalie animations!
Fedorov unloads against the Rangers!
All 650 NHL players are here - and you
select automatic or manual goalie control!
Game Gear™ gives you all 26 NHL teams -
and all real NHL players for seasonal play
straight through the Stanley Cup Finals!
THE ULTIMATE POWER PLAY.
Skate your way to Stanley Cup® glory with all-new All-Star Hockey! Play with all
26 NHL® teams and all 650 NHL Players including Gretzky, Messier, Yzerman, Jagr,
Lindros, Hull, Irbe, Chelios and more! Real ice-action is here too with line changes,
"speed bursts", instant replays, cross-checks - with a battery that tracks season
standings & stats, sampled sound effects and color commentary from Marv Albert,
voice of the NY Rangers. It's as real as it gets - and it's only from Sega Sports”!
Game Gear™ features
may vary from Genesis™.
GENESIS
lip.
Sega, Genesis, Game Gear and Sega Sports ore trademarks of SEGA. NHL is a registered trademark of the National Hockey League. Stanley Cup is a registered trademark of
the National Hockey League. Team names ond logos depicted ore officially Licensed Trademarks of the National Hockey League. ©NHL 1994. NHLPA, National Hockey
League Players' Association and the logo of the NHLPA are registered trademarks of the NHLPA and are used under license By SEGA. ©1994 SEGA. All rights reserved.
YES! NBC's Marv Albert calls the game
and provides expert commentary for
real NBA action at its finest!
Reggie Miller launches one from downtown!
Play him head-to-head against Jerry West or
David Robinson welcomes you to the
neighborhood and slams one down!
Over 14 different rim-rattling jams!
Take your case for the NBA Championship to a higher court with all 27 NBA teams, color
commentary and real digitized graphics that let you run, shoot and rebound right along¬
side all your favorite players, including Ewing, Olajuwon, Webber, Pippen and more!
I Plus an exclusive Hall Of Fame option that lets you play with 30 of basketball's all-time
1 greats on three different teams. Ifs nothing but net.. .and it's nowhere but Sega Sports"
Game Gear features
may vary from Genesis
Sega, Genesis. Game Gear. Sega Sports and Team P layer are trademarks of SEGA NBA Action is a trademark of NBA Entertainment ini
are trademarks Ach are the exclusive property of NBA Properties. Inc ond the respective member Teems and may not be -eproduced.
©W9«BA Properties, Inc. Alt rights reserved. The Videogame Rating Council, its Rating System, symbols and indicia are •
c T he MBA and individua 1 member Team marks reproduced on or in this product
n whole cr in part, without tne expressed written consent of NBA Properties. Inc
rodemarks of Sega of America, Inc 51994 SEGA. Ai! rights reserved.
32 College Teams. 1 National Champion. Settle it on the field!
Great Collegiate Football Features:
★ 2 Point Conversions ★ 32 National
★ Wishbone/Option Offenses
★ College Playbooks f
★ School Fight Songs. J “ L
Logos, and Team Colors — S P O B
Exciting Play Modes:
★ Exhibition
★ 11 Game Regular Season
★ Race for #1 Ranking
★ National Championship
Tournament
nani
Race for the #1 ranking then
go for gridiron glory in the
National Championship
Tournament!
Play the field! These are
just two of the 32 collegiate
powerhouses you'll meet
from across the nation!
PLAY FOR KEEPS. If you're playing to win, you should be playing with
Sega Sports". It's the most complete line of ultrarealistic sports games going, with a wide range of
available platforms, and games to go with them. Be it football, baseball, basketball, hockey, boxing,
car-racing, golf or tennis, Sega Sports" is there with the most fully-licensed line-up, endorsed by such
major stars as Joe Montana, Mario Lemieux, David Robinson and Fred Couples - along with color
commentary from such top announcers as Marv Albert. And we're there too with the most innovative
features - instant replays, speed bursts and our exclusive "in the batter's box" view - even a battery
back-up system that allows you to save individual and team stats for an entire season. With real
teams, real players and real league schedules, no wonder they say: If it swings, if it slams, if it sacks
and if it jams - if it counts, it must be Sega Sports'.
ft&RUWW
TEAM PLAYER
The only way to play
up to 4 players!
Our latest Team Player
lets you play team sports
the way they were
meant to be played-
as a team!
"w
Sega, Genesis, Gome Geor, Sega CD, Genesis 32X, Sega Sports and Team Player
are trademarks of SEGA. See individual game boxes for trademark informat on
The Videogame Rating Council, its Rating System, symbols and indicia are
trademarks of Sega of Americo, Inc. 01994 SEGA AH rights reserved
NBA LIVE ‘95: DOES THE GEN
ESIS GAME MATCH THE BRIL¬
LIANT SNES GAME?
FIFA‘95: CAN SOCCER GET
ANY BETTER THAN THIS?
PGA TOUR 3: EA SPORTS
TAKES THEIR HIT SERIES TO
ANOTHER LEVEL, AND ASKS
THE PRO’S TO PLAY...
W elcome to the battle to end all 16-bit
football battles; Madden NFL *95 vs.
Sega Sports' NFL ‘95. Actually, this
very well could be the LAST war, on the 16-bit
battleground, between the two perennial
giants. With the pending release of the 32-X
and Saturn, the Madden/Montana (with all
apologies to Sega Sports, this is the way the
player identifies the product) competition of
the future will no doubt be carried out on these
advanced entertainment platforms. As both
games have raised their performance levels to
new standards, I thought it would be appropri¬
ate to use this column to reflect on the history
of these two legends. The original John
Madden Football was released for the Genesis
IffoFmvffffl
just before Christmas, 1990. Electronic Arts
really hadn't had as big of an impact as they
had hoped with the release of their first three
titles (Zany Golf, Buddokan and Populous) for
Sega’s fledgling system, and they were looking
for their first certified hit. Sega, on the other
hand, had acquired the rights to use Joe
Montana’s name on their football products
and, as they had limited development resources
(at the time) in-house, they had hired no less
M any months ago, the people at Sega Sports were quietly whisper¬
ing about their new football game. It would be revolutionary, they
said. It would put you on the playing field and allow you to pass
like never before, they said. It would have player management and simula¬
tion features unlike anything we’d seen in a cartridge game, they said...At
Summer CES, they gave us a sneak peak...an on-the-fly, tilting field that
literally let you see end zone to end zone, player animation and character
detail unlike anything previously seen...could it be?
GGNGSI5
SGGA SPORTS
4 PLAYER
16 MEG
NOV. 15
than THRp]E different software developers to
produce versions of their first Montana game.
EA had forged a relationship with new-comer
Park Place to produce Madden and, when we
received the game in product testing at Sega
(where I was moonlighting at the time), we
were completely blown away! The graphic per-
With NFL ‘95, Sega Sports has come very close to producing the perfect 16-bit football game. The
design team at Sega and Double D\amond have obviously put everything they have into this game. It
really shows in the detail of the presentation, where every screen, whether it is for League Leaders,
team statistics, trades, free agents, etc., has a graphic quality and a level of detail that is peerless
in the ranks of 16-bit sports gaming.
spective was unlike anything seen before and
the two player game had everyone at Sega ™ e ™ cue °‘ This analysis is not in the graphic quality of the game, which, as you can see, is of
playing. Well, things weren’t going as well with ex tremely high caliber, but the quality of the football simulation itself. There is no question in my
Sega's own product, release dates slipped, and, That, in playing NFL ‘95, this is the most fun I have ever had playing a football video game-and
if legend holds true, the whole project was over an extended period of time. For the purpose of comparing the two games, I have played the first
gi ven to the Madden developers at the last five games of the ‘94 season in each, with the Kansas City Chiefs as my team of destiny in both. No
minute to save the game. Joe Montana Football
ended up making it to market a full three
months after Madden. Madden became a mon¬
ster hit that helped legitimize the Genesis in
the consumer’s mind and Montana became a
secondary hit that has left it in the role of
underdog ever since. The sequels have followed
a similar path with each successive release,
with both camps adding more and more long
term play value features into the games; NFL
and NFL PA licenses, full season play, player
management, Sportstalk, etc.. Both EA (later
to become EA Sports) and Sega pulled future
development in-house or established more per¬
manent relationships with key sports software
developers and both titles established the cor¬
nerstones of legitimizing the idea of sports
marketing within the video game industry. The
Madden series has continued to enjoy sales
superiority over Sega’s series, but that gap has
narrowed over the last two seasons-with criti¬
cal acclaim last year going to Sega’s NFL ‘94
starring Joe Montana. Now, the competitors
hid themselves at the threshold of ‘95 with the
nest games they have yet produced. Who’s the
dinner? All of us...who brings home the crown
or this year, Sega Sports or EA Sports? Read
>n...Enjoy the December issue and happy holi-
lays from Dr. E and Talko
80
pinnacle of Sega
5porte’ game
development and
the beet game of
16-blt football on
the market.
ftneviousl
[Forimtionl
sin
BOHN 1
BRONCOS
TIME 5:00 PLAY :40
IF3KIM3
'ftiMwms
600 yard passing games my friend, this is REAL football. So real,
RESERVE
GIANTS
jmm imm
i-BUFKctcv-
/sfmms r
Chiefs
Seohouks
Broncos
Rozders
Chorocrs
-
$ 0 d
_ f i-fl?"
-
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M adden NFL ‘95, for the first time, brings the entire NFL
and NFLPA package to the table, with all of the options
Madden players have been asking for over the past few
years. Everything in the game, aside from the basic graphic
engine, has been redesigned for this year’s installment, and the
player animation has received particular attention. The playbook
has been redesigned and expanded and the computer is an even
tougher opponent than last year.
GENESIS
GA SPORTS
4 PLAYER
16 MEG
NOVEMBER
_ Start Gaire
Tearr. Matchups
Set Audibles
PIag Call Mode
Anyone familiar with the Madden series will really appreciate the improvements that EA
5ports made this year. For me, the combination of making the passing windows option¬
al, thus opening the field to a more realistic, real-time view, and getting the NFLPA
license-allowing for realistic statistical tracking throughout the season, are the keys
to success in the ‘95 game. Although the game has a more generic feel to it than Sega
Sports NFL 95, the unmistakable quality and gameplay of Madden shines through.
The player animation and field scrolling are much improved, although the players look a
little washed out and sort of like they were cut and pasted over the field, and the sense
of 3-dimensional space is very accurate, with the height of the defensive linemen and
secondary being critical to the passing game. The playbook is extensive and has been
BUCCANEERS ms
Hone Tean San Francisco
Visitor Tean Tanpa Bap
Gane Length 20 Minutes
Ueather Fair
HLghme set up
182
INJURY REPORT
Broncos
#7 QB1 J. ELWAY
OUT FOR SEASON
MCL Tear
#84 TE1 SH. SHARP)
1 WEEK
Hamstring Tear
#94 RE ROBINSON
7 WEEKS
Leg Fracture
redesigned to more accurately reflect an actual NFL style play-
book. One example of this is that there are now an assortment
of screen passes available to the player, in different forma¬
tions. In addition, the statistical tracking is much more com¬
plete than in NFL ‘95 and the League Leaders option offers more meaningful statistics than in Sega
Sports’ title.
On the negative side, the passing game is still a tad unrealistic. I am currently in the ninth week of
the season with the Chiefs (I used K.C. for both games to better analyze the accuracy of the season
simulation), and I am averaging over 400 yds. per game passing with Montana. Don’t get me wrong-
Joe’s the greatest, but history has proven that he’s not THAT good! In addition, you make recep¬
tions in crowds of 2-3 defenders of the type that some receivers might not make over an entire
career-on a regular basis. Also, the use of the NFLPA license could have been implemented in a more
professional fashion. I believe that this is because EA Sports acquired the license late in the game
and didn’t have the time to prepare the attractive package that characterizes Sega’s game.
AFC West
U
L
T
Pet.
PF
PR
Broncos
4
2
8
.666
139
134
Chiefs
4
2
6
.666
215
119
Chargers
4
2
e
.666
98
95
Raiders
4
3
8
.571
138
155
Seahauks
1
5
8
.166
74
118
i„ LEAGUE STANDINGS
Up/Down View other Divisions
Start Continue
In summary. Madden fans will not be disappointed with the ‘95 game. It has all of the features
Madden players have been asking for and is truly a superior product. Taking into account the
strength of the NFL game and the improvements in the game’s engine, while also looking at the
game’s offensive imbalances. Madden ‘95 scores in the same range as Walsh 95 and Sega s College
Football.
In terms of how the games rate, head-to-head, it’s as follows...NFL 95 is the most well balanced and
best playing game of football on 16-bit-no question about it. Madden ‘95 is a notch below that, with
a great game that further improves the series and an excellent statistical football simulation. I have
thoroughly enjoyed playing both, but, as I said in the NFL ‘95 review on the preceding pages, I’ve got
to go with Sega’s game. 5e that as it may, it is a GREAT Christmas for football fans, with the two
best football games this side of Madden 3D0...play and ENJOY! - Talko
Attention Madden and Montana (NFL ‘95) fans!!! Let Game?ar\ Sports know how you feel. Write to
Talko, giving your analysis of one or both products, and we will make sure your comments get for¬
warded to the decision makers at EA Sports and Sega Sports. They are always listening and your
comments could help shape the way you play in ‘96 and beyond!
183
_
‘95 more than any
previous basketball
title IVe come across,
It’s just that there
seems to be areas to
improve upon.
GGNGSIS
GA SPORTS
4 PLAYGR
16 MGG
NOVGMBGR
T he leaves are starting to turn color. There’s a certain crisp- course, change the lineups any time after tip-off, just not before!
ness in the air. It’s been almost four months since the last
season ended. It MUST be HOOP time baby, and EA Sports is Let’s talk turkey. Is there intelligent life in that there electronic
right on schedule with their release of NSA Live ‘95 for the Sega brain? Is the artificial intelligence improved from N5A Showdown
Genesis. A new season can bring with it a multitude of new faces ‘94? Well, yes and no. ‘Yes’ would be that, on the all-star level, the
and new challenges, so let’s take a peek into what awaits the computer is quite tough to beat. ‘No’ would be...if you shot 30%,
gaming public. you probably wouldn’t lose too many games either. ‘Yes’ would be
that you can defend your opponent to the point of pushing him
One look will quickly tell you that this is definitely a new season, out of bounds without (most of the time) being called for a foul,
and a new graphic engine to boot. Gone is the traditional basket- ‘No’ is that there aren’t many fouls called, period-playing simula-
ball, side-to-side court-now replaced with a 3/4 perspective that tion and with foul frequency set too high. THERE 5EEMS TO 3E A
gives the gamer a larger play field. The increase in size is incorpo- H05T OF 5TRANGE THING5 LIKE THI5.
rated both vertically and horizontally which, among other things,
allowed the designers to make 5IGGER characters. The players
are still proportionate to each other, of course, and to the court
as well. Speaking of the parquet, every home team has their
respective logo at mid court and, before the beginning of each
game, the starting five for each squad runs to half court and is
introduced. NBA Live ‘95 comes prepackaged with the five players
from each team the programmers assume will be the starters for
the upcoming season, and this cannot be changed. You can, of
ljECJ.RONIC ARTS INC.
One minute I love the game, the next minute I find something else I
would change. For instance, I love the fact that the point guard
won’t drive, so he can’t dish. That’s not to say the passing is bad,
this is the first game in which I’ve ever kept pace with the comput¬
er in the assists department. In particular, the “alley-oop” is a
thing of beauty. Your power forward raises his hand, saying
“throw it up there”, and you oblige with a quick tap of the “3” but¬
ton, sending a “5tocktoness” lob perfectly into the hands of the
245 pounder who brings down the house with a thunderous jam.
This scenario, when used with the ‘motion’ offense, occurs regular¬
ly. In my season, Webber leads the league with about five alley-oop
dunks a game! Speaking of Webber, when he shoots the occasional
outside shot, you would anticipate a rebound that the other play¬
ers would be jumping up for. Not so fast Sherlock, because, more
times than not, the rebounds hit the floor like ducks falling out of
the sky. When was the last time you saw players scurrying about
the floor in search of a rebound? The ball should deflect off of the
rim and arch its way skyward. Geesh. At least you don’t have to
worry about rebounding too frequently, what with the 65-30%
shooting percentages that are occurring around the league. Even
the two most exemplary facets of N3A Live ‘95 have their down¬
sides. The animation of the players, particularly when watched on
the instant replay, is nothing short of spectacular. The fluidity of
the player running, planting his feet, springing up into the air, and
them soaring to the hoop is equaled by no other game. On the
other hand, in the same game, you’ll see some lame looking shot
fired from the hip that hits the bottom of the backboard. It’s
kinda like the kid in 5th grade who wasn’t quite strong enough to
get the ball above his waist, and had to “push” it towards the
hoop. Ridiculous. And ugly! The other facet of the game which is
so gratifying is challenging the player who has broken loose for an
apparent easy lay-up or dunk. Here’s the scene-the computer
goes into the slo-mo dunk routine while you come flying in from
the side, the players meet, and you either block the shot or foul
the crud out of him. Believe me, you will watch this on the instant
replay over and over and over. Unfortunately, again, this is way too
seldom of an occurrence. This is the kind of play you would like to
see happen 12-15 times a game!
Well, all being said and done, I like NBA Live ‘95 more than any pre¬
vious basketball title I’ve come across, it’s just that there seems
to be areas to improve upon. There’s a lot to like and a bit to be
smoothed over, but the ground work is set. The round ball series
from EA hasn’t quite reached the level of NHL or FIFA, no small
task indeed, but we certainly look forward to the attempts of get¬
ting there. -Dr. E
Player s tats
game
O FIELD GOAl
,£750 e. Johnson
PF 40 KEMP
1 Schrempp
>SG ,13 GILL
>fG20 Pryton
4^4 Perkins
k\
&
1
KNOW
WHY
EVERYTHING
ELSE IS JUST
PRACTICE
.'1 ' . L-yjv \J5 3 fm
li! ■!■ r iT*nni 5
r . m v<
E-Z CAM ZOOM^ IN ON THE BALL¬
CARRIER SO YOU'RE RIGHT THERE
s / *i Tm r>rp n/rm/nAMr /'ni ioi lino i in
syT; y//|\: • :>- x- y :•_ •• ^
■B' Real quarterbacks don’t look through passing windows
P wiien they drop back, so why should you? ESPN Sunday
- * Night NFL gives you a futl-fietd perspective,
'^■yW^ so yDU can check of/ alt your receivers -
. - t-Z UAM ZUUlYlb IlN UN Iht bALL-
carrier so you're right there w 1111 e reading a nickel zone, or burning
a ' TO SEE EVERY BONE-CRUSHING HIT.
AND SHOESTRING TACKLE. • .
nerback in man-to-man.
"GIVE ‘EM THE OLD
SHAKE ‘N BAKE WITH
UNIQUE SPIN MOVES,
/ / r 5 - v }irw>. vv ->Mr\ TT' -: " 4 - >1 A^K yr■ V < 7 r '»vyS , 'Tn ^VV i 4^’' ^nrnc, in omn wnn
/ From the moment your OB releases the ball, you've got complete ^dspeTd^burstI
j control of your receivers. And when you complete the pass, the
HJ5S1 control of your receivers. And when you complete the pass, the
; E-ZCam zooms right in on the action. But don’t fumble, or you’ll
■
ziv
v- J (ft’ 5 -Vi
• ^ ''x V ’
^ be humiliated by Chris Berman taunting
S' 4 Mw''SSr#
you from the booth (realism has its price).
7he game has audibles, updated NFL rules (tike the 2-point
'fj -fXt ^HdL>$'%*), n' ,*■ • v ; .yT» 7 ‘V-T/ - : 'T, ;
conversion), and ptay pptions mast other games wouldn’t
ESPii Sports Center even understand. You can play an
\\| V^'^.mNs.v '** '.v •>■ ’• H 1 . -. • .*•< ■ ’j
HELLO. ONCE _
-- - AGAIN . . ,
5 I entire season in the rain, sun and
^ WELCOME TO ESPN ■ ' * ,/j£' /?,Y ' " • T ' ” ; V- . l ’
HELLO. ONCE
— /JCA/W
1^ EVERYBODY ■ I'M
m CHRIS BERMAH.
^ WELCOME TO ESPN
\f SUNDAY NIGHT
W FOOTBALL.
FULL CONTROL OF YOUR RECEIVERS
AT THE RELEASE OF THE BALL LETS YOU
RUN UNDER THE BOMB OR COME BACK
FOR AN UNDERTHROWN PASS.
ff
CAN YOU SAY F-U-M-B-L-E?:CHRIS
BERMAN CANING WjLL, LIVE FROM v ,
THE BOOTFMON S^GACt).’THERE'S y'
EVEN' MORE BERMAN,PLUS O^ER 10 V'
' ... ’
snow, and save all your stats with the battery back-up.
So if you love passing windows, buy another game.
EVEN MORE BERMAN, PLUS OVER 10 ff
MINUTES OF VIDEO HIGHLIGHTS.' . tS,-
mm-
. . v \- l / , y •* Y/rxi." /< "■ . ’i ■ >-, ... U
If you love passing, buy ESPN Sunday Night NFL.
&5Fft
SUNDAYlMiM
r—
*A ^ /*§ /#L/ Vi MW > - 5- v
HpasaamiuM
i H i night “...the game features the most intuitive
‘on theily’ passing game of any football
c f^V v 5 title that we’ve played to date.”
| B Nft W / -DieHard GameFan
V / " LU f' SSFil -■■ u ; • Vx
SUNDAY
NIGHT
NFL
Utv VV'.i
SONY
EVERYTHING ELSE IS JUST PRACTICE."
v '* 'r*<-/'?> •< - v j " • / . 1 / ^ ,, T' \ <
is a trademark of Sony Electronic Publishing Company. ©1994 Sony Electronic Publishing Company. ESPN is a trademark of ESPN, Inc. NFL YatjOis NFL team names
Nintendo and Super Nintendo Entertainment System are registered trademarks of Nintendo of America, Inc. ©1 994 Nintendo of America, Inc. All rights reserved.
' ' s n.s-2 '.'/x
‘ m
fit?)::
HIN HU A (L. I
ATIONS Af
3NE WILL I
;W PERSPi
■*'" Look for free T°PPS Premier Hockey Cards inside each package of ESPN National Hockey Night on Sega CD.
is ? is ! , i“ ed r .?V Sony Imagesoft, 2400 Broadway, Suite 550, Santa Monica, CA 90404. Sony is a registered trademark ot Sony Corporation.
ESPN National Hockey Night takes you out of the nosebleed section and
hr throws you right down on the ice. This is the only hockey simula-
J5_ nr tion with two perspectives - vertical and side views. So when
your center gets checked into the boards,
• r
you can see it from the boards. And when your
REAL HOCKEY PLAYERS WERE
FILMED AND DIGITIZED INTO THE
GAME. (OVER 10 MINUTES OF VIDEO
HIGHLIGHTS ON SEGA CD.)
right wing floats a pass through the crease from behind
the net, you can watch it from behind the net.
The players aren’t just big. They’re huge. And so is
the ice surface. So all the action is right in your face
REALISTIC PUCK PHYSICS.
THE PUCK FLIPS AND
BOUNCES AROUND THE ICE
LIKE THE REAL THING.
The slap shots, wrist shots, drop passes, and flip passes, att with the most
realistic puck
physics you’ve
!OH A
ever seen.
Did you say
hitting?
ESPN National Hockey Night lets you dish out three different kinds of checks
(on Sega CD you can dish them out to all the real players in the NHL). And ali
ESPN’s Bill Clement is Ml
A BIGGER ICE SURFACE THAT ALLOWS BEHIND-THE-NET ACTION.
if that’s not enough to make you hum "Oh Canada
^- l there in the booth every step of the way.
— So ( -f yoUf star g oa ii e suddenly becomes
\_ i J a sieve in the Stanley Cup® Finals,
Bill won’t let you forget it. y|
Check out ESPN National Hockey Night.
It’ll give you a whole new perspective on hockey
FULL 84 GAME SEASON,
AND A BATTERY BACK-UP THAT
SAVES YOUR TEAM'S RECORD.
TEST YOUR SHARP SHOOTING
AND SKATING ABILITY IN THE
, ALL-STAR SKILLS CHALLENGE.
IMAGESOFT
prademark of ESPN, Inc. All NHL and team logos and other marks depicted in the advertisement are the property of the NHL and the respective teams and may not be reproduced
ido of America, Inc. All rights reserved.
of Sony
rtainment
BUMP AND DRAFT YOUR WAY
THROUGH 23 OTHER COMPUTER-
CONTROLLED CARS.
= TRACKS
ISSUE!
' C*po ESS)
CHOOSE FROM SUPER
SPEEDWAYS, SHORT TRACKS,
AND ROAD COURSES.
^ Most driving games think it's fun racing against nobody,
just circling the track and waving to the pit crew.
BUMP AND DRAFT YOUR WAY With ESPN 5 p 0 0 d W 0 f t d , yOU T6 fOCing - , B j[ tK p .
THROUGH 23 OTHER COMPUTER- . nn ..... ww" 1 -""'-"
controlled cars against 23 computer-controlled drivers
~ ~ Eggl'W -
who would like nothing more than to plow you into a wall.
To win this race (or even finish it), you’ll need to bump, spe c e Xys%“t U ™cks,
slot, and draft your way around hairpins, straightaways, and road courses.
jjj speedworld und 3-D banked turns. Choose your track, and cus-
tornize your car for maximum performance-the tires,
transmission, engine, and even the paint ^
P^cg,a,-| 7 | job (which won’t took good for tong). p
customize your car- Once you’re on the track, you tt have to ^ RNWINNINGSANDUSE
THE TIRES, THE ENGINE, THE TRANS- THEM TO MAKE YOUR CAR
mission, even the paint job. monitor the tire wear, body damage and faster and meaner.
fuel consumption. And with the interactive pit crew, you can win or lose a
race white changing a tire. The battery back-up saves your stats and
winnings through an entire season. And don’t forget,
cv£c^ n , ESPN’s Dr. Jerry Punch wilt be there for : ~=r
[sspr, as speedworld
fjCflR'SE TUP-^E^ —— F|. RVER-aHC -j|
I— susprnsian — i j paim r - piann/tTvptaa
j HDiiHSLm j j '-mm*, '
CUSTOMIZE YOUR CAR-
THE TIRES. THE ENGINE, THE TRANS¬
MISSION, EVEN THE PAINT JOB.
EARN WINNINGS AND USE
THEM TO MAKE YOUR CAR
FASTER AND MEANER.
vC SPEEDWOHl
WT£lk every race, so if you choke on the final
Jjjgji lap, he’s going to let you know it.
.2S ■ p,ck up Speedworld and start racing
3E FROM THE against the pros. Not against yourself.
>>.;*• '
GETADVICEFROMTHE
EXPERT HIMSELF, ESPN’S
DR. JERRY PUNCH.
SPLIT SCREEN RACING LETS YOU
KEEP AN EYE ON YOUR BUDDY EVEN
WHEN HE’S NOT ON THE SAME LAP.
M M SPEED
0 ) WORLD
yj
0 , WORLD
EVERYTHING ELSE IS JUST PRACTICE;
Corporation. Imagesoft is a trademark of Sony Electronic Publishing Company. &1994 Sony Electronic Publishing Company. ESPN and Speedworld are trademarks of
System are‘registered trademarks of Nintendo of America, Inc. ^1994 Nintendo of America, Inc. All rights reserved.
GENESIS
EA SPORTS
4 PLAYER
16 MEG
NOVEMBER
el come to another addition of “And the hits keep
coming.” This month, the latest, greatest hit is
FIFA Soccer ‘95 for the Sega Genesis by EA
Sports. If you’ve been keeping up with GameFan Sports
cover the last few months, you have seen and read
numerous reviews of soccer titles-most of which we
were less than impressed with. Fortunately, the gray
cloud of mediocre soccer games has past and the gold¬
en light that shines down has delivered unto us near
football perfection. Hallelujah!
A lot of things can change in a person’s life over the
course of a year of so. You might get married, might
change jobs, drive a different car, gain fifty pounds, all
sorts of things can happen. 9ut, for the most part,
you’re still the same person. Still 6’4”, still eat and
sleep, still hope the Packers will make the playoffs. Well,
you can take this same perspective and apply it to FIFA
‘95. It’s still soccer-but boy has it changed!
Graphically, the new edition of FIFA really stands out
against its predecessor. The field is cut into patches
now, and the grass is a richer, deeper green. The stands
also seem to have been filled with people interested in
wearing your home colors and waving flags of the team
colors. As far as play options are concerned, this is the
one time where it would be more prudent to just direct
you all to your manuals-there’s just a truck load of
choices. I’ll try and hit some of the highlights, though
would you believe there are NINE different leagues to
choose from? You would? OK then, how about each
league consisting of 19-25 different teams? I didn’t
think so. Stop and think here for a moment -that’s well
over 200 different clubs, all with their own lineups and
attributes. It is almost mind numbing! Due to my many
years of watching “Soccer Made in Germany” every
Saturday afternoon, I find myself now playing as
Frankfurt in the German league. What a blast to be able
to compete against teams like Stutgart & Hamburg. If
only my team had Klaus Alloffs, it would be too real!
Anyway, all the other options are, for the most part, of
the standard soccer fare.
Gameplay is not something you want too many options
on, however. You just want it to be a blast. Say no more,
because the total feel and overall gameplay is where I
was most impressed with FIFA ‘95. I had a few minor
annoyances with the original, as far as ball control was
concerned, but any reservations I may have had can now
be put to rest. This game is just about perfect!
Play FIFA ‘95 for just one half and you’ll notice immedi¬
ately how much easier it is to pass (accurately) and
keep your dribble. This isn’t to say that the computer
will let you drive the length of the field, but you will be
able to get through a few opponents before they steal
the ball. What you will also notice is that there aren’t as
many corner kicks as in the original. The goalies just
don’t knock it over the net anymore, they generally hold
onto it or punch the ball to either far side of the net,
thus keeping it in play and allowing the fullbacks to kick
it up to mid-field. This feature alone makes for a much
quicker game. The players are also much more animated,
as they now trap the ball off of their chests, and get
way up in the air to head the ball. You also now have
greater control of the player going up for a header
Here’s a question for you. What impression did most
Americans leave recently completed World Cup with?
Well of course, it was the guy who screamed
“GGGOOOAAALLLL”. Electronic Arts was right on top
of this phenomenon because now, when your team
scores a goal, you can press the “A” button and hear
that guy’s “goal”. The trick part is that the longer you
hold down the button, the longer her carries it out! You
can also press “9” for horns and whistles, and “C” but¬
ton for fireworks! This little accomplishment was a
pleasant surprise, making a terrific game just a little bit
more entertaining.
It’s rare indeed that a game that you thought was near¬
ly flawless can be reworked to be so much more enjoy¬
able. EA 5ports has done it twice in a row; first with
NHL ‘95 and now with FIFA ‘95. Congratulations are in
order to all involved . - Dr. E
192
SPEND
THE REST OF
YOUR LIFE
24 SECONDS
AT A TIME.
NBA*LIVE’B5. IT’S FAST. IT’S ALL NEW. IT’S FASTER.
IT'S PASSIN’. BEHIND-THE-BACK. THAT’S FAST. ON THE RUN. THAT’S FASTER. DUNKS.
XHE Y’ RE FAST. ALLEY-OOPS. THEY’RE FASTER. LAY UPS. THREE-POINTERS. BACKIN’ IN.
This official seal is your assurance that this product meets the highest quality standards of Sega™. Buy games and accessories with this seal to be sure that they are compatible with the Sega™ Genesis™
system. EA SPORTS, the EA SPORTS logo. 4 Way Ray and logo, and "It's in the game" are trademarks of Electronic Arts. All NBA and Team insignias depicted on this product.are the property of NBA
Properties, Inc., and the respective NBA teams and may not be reproduced without the written consent of NBA Properties Inc. ©1994 NBA Properties Inc. Sega and Genesis are trademarks of Sega of
America Ltd. All rights reserved. The Videogame Rating Council, its rating system, symbols and indicia are trademarks of Sega of America. Inc.
'
Hole Por 5
Sfroke3 E i
Dtetonc.e:21 yds.
Club; S Wedge
ureorer hocttoc g open or
TPC of River Highlands. The.
total purse for this euent is
.VGflMES AND ELECTRONIC ARTS
rlL rights Reserved
:b by segr enterprises, lTo.
E A Sports takes Genesis golf to another level
with their latest installment in the PGA series;
PGA Tour Golf 3. What this game offers more
of is. in a word, “realism”. PGA Tour 3 gives the player
the option of competing against PGA Tour profes¬
sionals AND to play with them! That’s right, in addi¬
tion to being able to play in tournaments and Skin
matches, winning prize money and compiling lofty statistics along the
way, you can compete with (in your foursome) any of 10 digitized PGA
pro’s; including Tom Kite, Fuzzy Zoeller and Craig Stadler.
GENESIS
GA SPORTS
4 PLAYER
16 MEG
DECEMBER
The 10 pro’s (in addition to your alter ego) have been digitized and look
very realistic as they (you) compete over 3 different courses, including
Sawgrass and Avenel, that host a number of different Tournament
Players’ Championships. The real strength of the PGA series has always
been in the gameplay area. There have been other golf games that have
graphically captured the game better on the Genesis, but none that
The boll lies on the tee oreo
Hole *1 Par H
Stroke 1 E
0istonce:H31 yds.
Club:Driuer
Left / Right mooes cursor
Up / Down rototes grid
The boll is 6 in. obooe the cup, 16 yds. owoy
Distanced ft.
2 In. below cup
■■■win
Ussgs
wra
iSSEtiSsP!
ISHHBBH
WWK—1
M3$ iHttHtML*
3i iLliili)
Player *1
PLAYERS CARD
4 • 1111111
Tom Kite
Pro Tees
Hole *1 far 5
Stroke 1 E
Distance:503yds
Club: Driver
10D i-Vsi^Sr! "sSD r!»25 rissMaasSs
have touched the depth of gameplay or the true
PGA experience. PGA Tour 3 takes all of the
strengths of the previous games and takes advan-
4*
rES
Twrwm
• -Vv ■
rw ilk
MM nMiihhm
Lufjyssj Ilflvu
Driving il'jv.
Orasns In fog.
Pur is/CU.H.
Pur %r viters
Por >uvi5
/Ivy. Pur i)
rlvfj. Pur ! l
/ivy. P'j r 5
In the current world
of 10-bft eporte video
gamee, where one*
upe-man-ehlp le the
name of the gama,
PGA 3 now etande
alone aa the beet
Geneele golf game.
tage of the fact that this game is based on EA
Sports’ new PC game, PGA Tour 456, that is set to redefine golfing on the PC
(Links 366 can’t even hold a candle!). Sy squeezing down some of the advanced
graphics and great sound of the PC game, EA Sports has been able to up t he level
of realism on the Genesis. Not that they have created a graphic masterpiece that
is going to make you forget all previous games, but it is a nice improvement over
"Tbit is o great hole to start off your r-
But you'll need on accurate approach i
to go for birdie.''
Gameplay-wise, PGA Tour 3 also offers some nice improvements with more realis¬
tic ball flight, the addition of an arc meter to help you control backspin, and even
more realistic putting. Scores below par are even harder to come by, and the eight
included courses will require that you use overdrive from the tee on some of those
long par 4’s and 5’s, and that you lay-up and use all of your specialty shots
around the green. There’s also good news for all of you hackers out there who had
a hard time making the cut in the previous games. In PGA 3, they don’t cut you
round to round, but wait until the end of the second round before sending you
is even
Croig Stodler
packing. Tournaments are even tougher to win and the statistical tracking
more extensive.
3 Jeff Slurrum
talko
F IFA International Soccer for 3D0 is, without a doubt, one
of the most breathtaking games I have ever played. The
fact that this game went from the proverbial twinkle in
the eye to a finished product of this caliber in just b months
is even more remarkable. And the folks at EA Sports and
Extended Play Productions are particularly proud of this
one.Jet us showyou why.
-v I
3DO
EA SPORTS
6 PLAYGR
CD-ROM
NOVEMBER
What FIFA 3 DO does is, simply put, take the incredible gameplay of the Sega and
Nintendo versions of the game and combine that with 3D visuals that are, at this
point in time, only achievable on Panasonic’s machine. The game allows for the player
to compete as any of 49 different international teams in Exhibition, Tournament,
League and Championship play, saved to PAM, and allows the player to customize
the level of difficulty and realism by giving you the option to turn “offside” and fouls
on or off, control the weather, and by offering different turf conditions. FIFA 3D0
also makes use of two great new features that are making their video game pre¬
miere.
196
Extended Play
Production© has
harnessed all of
the graphic power
of the 300 to
produce the moot
Incredibly soccer
game ever made.
StlfAf'KGY
First is the camera system employed by the game. There are .
seven different camera views that can be set by the user, and
each of them offers a unique view of the action-and can
effect how you play the game. This is absolutely the coolest feature-you’ll find yourself tinkering
with it as you make your way through Tournament and League play, and it will keep the game
fresh long after you’ve beaten-back everything the Spaniards, Srit’s or French can throw at you.
HJKjfflplONS
Scouting Report
Brazil
Shooting
Running
Passing
Defence
Tackling
Goalies
Overall
Net Cam
— WBL
^ SWBSIMIMKINS
Eft
|J||
svm
s / 6 A MntelH
94
G O M Oe Angelas
BB
3 D Paulo Baldimo
SI
1 Ointri'cifteosSi
▼ ■
‘ ^ Ate. Name *
Skin
w
* IS G Marco Del Re tona
as
S O Moreno BtancN
BG
13 O Claudio Fondri
06
5 O Giovanni Bugno
77
1 -v
__ -----
•• tm.-j .• .
S' ■
’ i
•
r~~ *er'
Game Stats
»
_JI_
Score
o
0-
Shots On Goal
i
5
Saves
s
/
Comer Kicks
o
S
Fouls
o
o
Minutes
Attacking
003
O.IS
In Midfield
04/
040
Defending
OSS
003
■
Mi'* %
1 PUYERDfcKEl
ACCOLADE - UNNECESSARY ROUGHNESS ‘95
LAri i;
posht
LAP. 1-
POTTO
GameFan Sports Hot Prospect! Acclaim’s Indy Car Featuring Nigel Mansell for
earn SportsCenter
SUNDAY
NIGHT
ibrtOEl
Sony - ESPN Sunday Night NFL
NATIONAL HOCKEV NIGHT
OPTIONS ~
EXHIBITION
SIDE UIEUI -
PENRLTIES OFF
10 MIN. PERIOD
CONTROLS
llll'UTEOTR.
CHFI1GE TEFIISl
This month, we profile two new entries into the crowded football field, Sony's new hockey game for Sega CD and a
VERY promising Indy simulation from Acclaim for the Super Nintendo. Unnecessary Roughness looks just
that...rough, but the football and hockey games look pretty decent at this stage of the game...we’H keep you posted!
CH1E0PTIBII
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Sony * ESPN National Hockey Night
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198
SUPER NES» GAME BOY
GENESIS " GAME GEAR
ALL NEW MEGA-MOVES LIKE
THE CANNONBALL...
FIRST 4-PLAYER
W, GAME!
OUT-OF-THE-RING MAYHEM!
NEW PINS AND
SUBMISSIONS!
EWorld Wrestling Federation and its logos aie registered trademarks ot TitanSports. Inc. All distinctive character names and likenesses are trademarks of TitanSports. Inc.
® 1994 TitanSports. Inc. All rights reserved. Nintendo. Super Nintendo Entertainment System. Game Boy and the Official Seals are registered trademarks of Nintendo ot
America. Inc. €> 1991 Nintendo of America. Inc. Sega. Genesis and Game Gear are trademarks ot Sega Enterprises. Ltd, All rights reserved. LIN and Acclaim are divisions
of Acclaim Entertainment. Inc. ct?) & © 1994 Acclaim Entertainment, Inc. All Rights Reserved. Screen shots shown are taken from the Supei NES^ version ot the videogame.
,4«laim
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Virtua Stick
Racing Stick
Shuttle Mouse
iiaiiT%snnal
Jl \7 K3 v \J Wcf \J November 22nd, 1994, will usher in a new era of videogaming in Japan.
Why? It’s the day the Sega Saturn will be released! Unfortunately, at the time
-rs jet rrj /*> we wer| t *° P ress we hadn’t recieved our Saturns yet, but expect full reviews of
k\ ( //]■.} // [/)/ / the first titles next month like Virtua Fighter, Gale Racer, Shinsetsu
niPPinllr n liflr y a Yumemiyakata no Monogatari (Mansion of Hidden Souls II) and Clockwork
U XJ \y V V d ■ Knight.
hMft 1 r Panasonic announced a cheaper version of their 3DO system at Japan's
JVC is releasing a fully compatible Saturn system known as the V*Saturn. Since JVC is developing this system in conjunction with
Sega, it will retain the same shape but will be a smoky gray color with purple trim. The V»Saturn will be available on November 22nd.
Virtua Fighter Clockwork Knight
GOTHA
Grand Racer Daytona USA
Ji-u-f-
Mahjong Goku
TAMA
WanChai Connection Mansion of Hidden Souls II Gale Racer
Shin*Shinobi-Den Pebble Beach Golf Links Race Drivin
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Neo Hydlide Ryglord Saga Virtua Racing Saturn Magic Knight Rayearth Greatest Nine
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^$50 Bullets I
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Van Battle
Daedalus
Metal Fighter Miku
Blue Seed
Anthares Wing Arms
November 22nd
Virtua Fighter - FTG
WanChai Connection - AVG
TAMA - PUZ
Mahjong Goku - ETC
December 2nd
Mansion of Hidden Souls II - AVG
Gale Racer - DRV
December 9th
Clockwork Knight - ACT
GOTHA - STR
Sometime in ‘94
MYST - AVG
Daytona USA - DRV
Shin*Shinobi-Den - ACT
Pebble Beach Golf Links - SPT
Stadora - ?
Race Drivin' - DRV
Super-Real Mahjong PV - ETC
March ‘95
The 7th Guest II: 11th Hour-AVG
Shanghai IV: The Great Wall - ETC
Game no Tatsujin - ETC
Pachinko Collection - ETC
Sometime in ‘95
Panzer Dragoon - SHT
RAMPO-AVG
Victory Goal - SPT
Neo Hydlide - RPG
Ryglord Saga - RPG
Virtua Fighter 2 - FTG
Van Battle - FTG
Greatest Nine - SPT
Masters Golf - SPT
Daedalus - SHT
Virtual Hang-On - DRV
Starcade - ETC
Dynamic Fantasy - RPG
Blue Seed - RPG
Magic Knight Rayearth - RPG
Saturn Basketball - SPT
Virtua Tennis - SPT
Saturn Ice Hockey - SPT
Doom 2: Hell on Earth - ACT
Tomcat Alley Saturn - FMV
Grand Racer - DRV
Sim City 2000 - STR
Ecco the Dolphin Saturn - ACT
Phantasy Earth - RPG
Side Pocket - ETC
Luxor Casino - ETC
Pinball Arena - ETC
Anthares Wing Arms - SHT
BUG!-ACT
Virtua Racing Saturn - DRV
Romance of the Three Kingdoms IV • STR
Let’s Take the A-Train IV - STR
Derby Stallion - ETC
Shogi Saturn - ETC
Igo Saturn - ETC
DD - ETC
Musashi Mahjong - ETC
Pretty Fighter X - FTG
Mahjong - ETC
Assault Suit Leynos II (Target Earth II) • ACT
Keio Flying Squadron - SHT
4-D Boxing - SPT
Metal Fighter Miku - AVG
Blazing Tornado - SPT
US Drag Champ - DRV
Super 30TSQ - DRV
VR Mahjong - ETC
Musashi - SHT
3D Car Race - DRV
3-D Pinball - ETC
Quo Vadis - ?
Hyper Derby - ETC
Hard Core - ?
Pro Mahjong ”Goku” - ETC
Rayman - ACT
Alone in the Dark II - AVG
1 2
Here are a few more shots of the arcade Virtua Fighter 2. Luckily, Sega
has announced that they’re transporting VF2 to the Saturn! If you thought
VF1 on the Saturn looked awesome, imagine how 2 will look after the pro¬
grammers have had a year to “get to know" the system! If you compare
the first MegaDrive games to what's coming out-now, you'll see what I
mean. Just imagine... in a year's time you’ll be playing this at HOME!
Electronics Show ‘94. This
scaled-down top loading 3DO
is missing a few options, like
the headphone jack and the
ability to add on the Video CD
adaptor. Also, the controller is
smaller, designed for children.
Panasonic also announced
several new 3DO peripherals,
like the aforementioned Video
CD adaptor, a 3DO mouse, the
6-button Soldier Pad and Stick,
and a Neo»Geo-like memory
card unit. Panasonic is also
developing a Karaoke Mixer.
On September 9th,
SNK lauched their
long-awaited front¬
loading Neo*Geo CD.
Believe it or not, the
first 25,000 Neo»Geo
CD’s sold out in a sin¬
gle day, and now SNK
is releasing a top¬
loading version of the
system on November
2nd. As a note to
those of you who bought the front-loading model, you
have a hot collelctor’s item - there are only 25,000 of
them in existence! The only difference between the two
systems is that the new, mass-marketed model is top¬
loading, smaller, and the controller is more colorful.
SNK also announced the fact that they will NOT be
licensing any more of their Neo games to home systems
after King of Fighters ‘94. That’s right... to play games
like Fatal Fury 3, Art of Fighting 3 and Samurai
Shodown 2 you’ll need a Neo»Geo CD or a regular Neo!
CSG
Consumer
Soft
Group
Welcome to the 32nd Annual Amusement Machine Show! In the next four pages, I’ll
be taking you to two of Japan’s biggest videogame trade events - the aforementioned
AM Show and the 15th Annual Consumer Soft Group Show. Covered on the two
pages you see here are games that’ll be in Japanese arcades as you read this or soon
Super Saturday Night Slam Masters • Capcom /
after, but keep in mind that some of these games probably won’t be released in this country. Enough formalities... let’s
begin! First of all, the biggest arcade news in Japan is Namco’s 6-screen, 3-D, fully texture-mapped multi-player arcade
shooter Attack of the Zolgear. If you liked Starblade... watch out! Another huge title is Super Saturday Night Slam Masters,
featuring four new characters? and plenty of new moves. Also big news is a game that we probably won’t be seeing here,
pnw= mbhh m ■
Banpresto’s Dragon Ball Z Super Battle 2. This game features lots of new characters like Cell
No.17, No.18, Super Saiyan
Dragon Ball Z Super Battle 2 • Banpresto
Golden Axe: The Duel
Power Instinct 2 • Atlus
Attack of the Zolgear • Namco
1906U'
Ace Driver • Namco Sailor Moon S • Banpresto
Trunks and Vegeta, and even Mr. Satan. Other big games featured at the AM show were
Power Instinct 2, a title you should be seeing very soon in arcades, Ace Driver, Namco’s
new Ridge Racer sequel, and the follow-up to my favorite puzzler, Puyo Puyo 2. There were,
of course, many more titles featured that we just didn’t have enough space to show. Some
of the best of ‘em were Gunbird by Psikyo, Sailor Moon S by Banpresto, Capcom’s amazing
new Aliens vs. Predator-style Powered Gear and Sega’s long-awaited Golden Axe sequel.
Now, on to Neo»Geo! - Nick Rox
Gunbird • Psikyo
Taito’s F3 Arcade System
As reported in last month’s
Other Stuff, Taito is releasing a
new modular arcade system, simi¬
lar to the Neo»Geo, into the arcade
and later the home. This system
will be a boon for both arcadego-
ers and operators, as the basic
hardware is included in a one-time
only main board purchase, and
the game cartridges for the sys¬
tem are up to FIVE times cheaper
than the average arcade game.
The best thing about the F3, how¬
ever, is that they perform just as
well! The heart of this system is a
32-Bit CPU, and it features a 16-Bit
processor devoted entirely to
sound. The first four games for
the F3 “Cybercore” are Kaiser
Knuckle, Bubble Symphony,
(Bubble Bobble 4!) Hat Trick Hero
‘95, and the much-anticipated
Darius Gaiden. Each game fea¬
tures incredible effects, like com¬
pletely 3-D backgrounds, amazing
polygon bosses, and superb digi¬
tized sound. Look for the F3 in
American arcades soon!
Kaiser* Knuckle
PUSH
Bubble Symphony
Darius Gaiden
203
Consumer
Soit
Group
CSG
SHOW
Welcome to the AM show Neo highlights! The biggest Neo news was Shin»Samurai
Spirits, known in America, of course, as Samurai Shodown 2. This title has four
new Samurai - Cham Cham, Neinhart Sieger, Caffeine Nicotine (I swear), and
Kibagami Genjuro. Cham Cham is a wild chick from Green Hell, Sieger is a knight
with a massive mechanical arm from Germany, Nicotine is a miniature monk from
Japan and Genjuro is Haohmaru’s two-sworded rival. Other big news in Japan is
the Neo»Geo CD Model 2 - for more info, see Special K’s Japan Now!
With the advent of the mass-marketed Neo»CD, lots of major developers are
signing on to program games for SNK’s super system, like SunSoft, Tecmo, and
Data East. Some of the Neo games you’ll be seeing in the arcades soon are pic-
3 U5H R SUTTON TO SELECT
>mvlmmzlz= mja
tured below. Unfortunately, most are fighting games, but there are two notable exceptions: SNK’s
Operation Ragnarok (Which will be renamed Zed Blade for US release... why?) and Data East’s
Dunk Dream (To be renamed as well.) Ragnarok is a SHOOTER! Isn’t that just... startling? Yup, it’s
a shooter and it’s 110 Megs, with three different planes and rockin’ special effects, powerups, etc..
etc., thank God! Dream is a B-Ball title in which SF2-style controller motions produce insane
SSF2T-style shadowed dunks. I guess Data East felt they had to stick near the fighting games on
this one! Now to conclude our tour with my favorite genre, RPG’s... - Nick Rox
Rebecca
Anton
Crystal L
Dunk Dream • Data
t's the beginning of the 21 st century and competition in the airline industry is heating
up. Lower fares, better service and improved flight schedules fuel the war in the skies.
As a young ambitious CEO, it's up to you to
make sure your airline is a survivor and not just
another casualty. To succeed, you will have to
make some tough decisions including where to
fly, what aircraft to purchase and how to attract visitors
Set up both domestic and t0 c j t j es y 0U serv j ce . Your qoal: to differentiate your airline
INTERNATIONAL ROUTES ' 3 '
Purchase state-of-the-art
SUPERSONIC AIRCRAFT
Review airlines services at
DESTINATION CITIES
from the rest while still turning a profit.
In Aerobiz Supersonic, fashion a powerful fleet of aircraft
from more that 50 possible choices, organize routes to 89 global
destinations and invest your profits in a variety of new services
including amusement parks, ski resorts and airport shuttle services.
And don't forget, as CEO your still responsible for things
like plane maintenance, advertising and handling those periodic
emergencies such as a plane crash or employee strike. Get ready
to make some tough decisions! And now that you're CEO, try
doing something about the food!
KOEj
mmmo
SiM •
GENESIS"
KOEI Corporation, 1350 Bayshore Highway, Suite 540
Burlingame, CA 94010
Aerobiz Supersonic is a trademark of KOEI Corporation. Nintendo, Nintendo Entertainment System,
Sega. Sega Genesis and the official seals are trademarks of Nintendo of America and Sega of America.
Sega Genesis title pictured above not yet rated.
Offer air service to over 80 major &
minor cities around the globe
Select from 4 eras in aviation history
including two futuristic scenarios
Purchase from an extensive list of air¬
craft, including historical, fictitious &
supersonic airplanes
Diversify your airline through business
ventures such as golf courses, ski
resorts & shuttle services
One to four player fun
Available for Snes & Sega.
KOEI games are available for all systems in
retail outlets nationwide! If you can't find the
KOEI product you are looking for, call us at
415/348-0500 (9am to 5pm pst).
Online Support offered on CompuServe: GO VIDPUB, Sect. 4
RPG
Highlights
Consumer
Soil
Group
Hero Barbara Chamoro Hassan Millieu Terry
Next year, a 32-Meg treat is coming to your Super Famicom from Enix... Dragon Quest VI:
The Illusionary Earth. Three years in the making, DQVI is the final game in the Tenkuh, or
Celestial series. There’s no information on storyline, but rest assured the incredible team of
Akira Toriyama, Koichi Sugiyama and Yuji Hori, plus program team Heartbeat (replacing Chun
Soft, now a successful development house themselves) will cook up RPG of the year ‘95.
.Chrono Aera Malle Luca Kaeru Robo
My idea of the perfect RPG would be a melding of Final Fantasy and Dragon Quest... and it’s hap¬
pening! Well, sort of. Akira Toriyama, the Dragon Quest character designer and author of
Dragonball, Yuji Hori, the scenario writer for Dragon Quest and Hironobu Sakaguchi, the Final
Fantasy series producer, are teaming up for Chrono Trigger, Square's blistering Super Famicom 32-
Meg RPG due out next year.
f Ryu Nina BoschTapettaLynpoo AsparstayneRhando
Join the hero of the White Dragon Family, Ryu, and the princess of Winlan, Nina, once
again! Breath of Fire II takes place about one year after the first adventure. As with most
m* am
1 ^1
Japanese RPG s, the story won’t be released until very soon before the release date, but this
24-Meg, SFC Capcom monster will be available in Japan in mid-December! - Nick Rox
Moves and powers you’ve never
had before—only with experience
will you truly master them.
Generations Lost challenges your wits
and your heart, as well as your reflexes.
Strategy... cqknbat... adveiiture
and a search for the truth.
Multiple intricate levels, spread across 6
sectors of a perilous, mysterious world.
Incredible moves and powers, including
the powerful Energy Radiator, or E-Rad.
Mysterious sci-fi storyline, with a final
twist that will blow your mind.
Atmospheric, New Age soundtrack.
3 levels of difficulty.
Created by members of the team that
developed Sega’s comics-based hit X-Men 1
The more you learn, the more
dangerous you become to those
who want to stop you.
Your.expforitig vypMce-ybu through
many.intriccrt'e^pb, strung across
the six seefe^t&troubled world.
Rated by V.B.C.
Time Warner Interactive, Inc.
675 Sycamore Drive
Milpitas, California 95035
This official seal is your assurance that
this product meets the highest quality
standards of SEGA™. Buy games and
accessories with this seal to be sure
that they are compatible with the
SEGA™ GENESIS™ SYSTEM.
Generations lost™ and © 1994 Time Warner Interactive, Inc. All rights
reserved. Segh™ and Genesis™ are trademarks of Sega Enterprises Ltd.
All.’rig'hts'‘reserveti. X-Men is a trademark of Marvel Entertainment Group, Inc,
THE VIDEOGAME RATING COUNCIL, ITS RATING SYSTEM, SYMBOLS AND
INDIGIA ARE TRADEMARKS OF SEGA OF AMERICA, INC. ©1 993 SEGA:
MANUFACTURED FOR PLAY ON
THE SEGA-- GENESIS"' SYSTEM
IP_153000 I
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12m 200000
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they’ve got
claws
they’ve got
venom
they’ve
t e
save your
mess up someone else's. You’ll
your favorite fruit through 11 different play
. Plus 5 wild bonus rounds. With characters
straight from the Disney movie. Disney’s
Jungle Book even features movie-like super¬
smooth jnimatio/i. From Virgin and Disney, the
same companies that created Aladdin for the
So make like a
your”nearest video store.
Available for all your favorite game systems.
TOngtoBook
'Mr if knb M too no* nm jcrtj h p« sjjttn. tamriett bta talni™ ta**’’'its*. Ota mtas wtim C Hi fartfarr Omw 01994 »h|li tauncSn EaladaiBMt. he. M rtami ft* & i n»Wn< Wwt * W M")**.!* ^ S«*» « Wwrti «l h|i EiWiriw, U1
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Available Nov. 1,1994
AMERICAN SOFTWORKS
Roland Martin says,"Finally a great video game that challenges the real fisherman.
TOURNAMENT
CHAMPIONS
•6 LAKES WITH
HUNDREDS OF FISHING SPOTS
•ALL SEASONS AND
WEATHER CONDITIONS
•3 TRUE-TO-LIFE
ACTION PACKED
TOURNAMENTS
►STUNNING GRAPHICS
• BATTERY BACK-UP
•CHOOSE FROM A
WIDE ASSORMENT
OF LURES AND GEAR
Available Dec. 1-, 1994
Visit your local retailer,
or order with your credit card by calling 1-800-227-7776, (24 hours a day) ask for Dept. NK16. Request item
N949-882 for Super Nintendo or item N949-883 for Sega Genesis. Shipping and Handling additional.
Offer expires April 30, 1995.
Nintendo™, Nintendo Entertainment System™, and Super Nintendo Entertainment System™ and the official seals are registered trademarks of Nintendo of America Inc. ©Nintendo bt
America Inc. Sega™ and Genesis™ are trademarks of Sega Enterprises, Ltd. ASC™ is a trademark of American Softworks Corporation. TNN® and the TNN® logos are registered
service marks, and TNN OUTDOORSsm and TNN Bass Tournament of Champions™ are service marks of Opryland USA Inc. ©1993 CEG Partnership. All rights reserved
Stuff, lets get right to it!
Welcome to Other S
f IN SEGA NEWS:
Recently I had a chance to talk to my good friend at Sega. During this con¬
versation he said that “the 32X is definitely not compatible with the Saturn.”
This statement might come as a surprise to many, but the truth is that Sega is
basically abandoning compatibility with the 32X and Saturn. Even though we
reported that Sega was considering an adapter last month, sorry guys - it ain’t
gonna happen. That’s the latest, but as you know, things are never final in this
industry until the last minute. But there is good news! First off, you all remember the Sonic game
coming to the 32X in ‘95, right? Well, I’ve got lots of info on this new Sonic adventure! The name of the cartridge is , and
it’ll be released in the first or second quarter of ‘95. SC features two old characters, Sonic and Tails, plus Sonic’s evil twin, Red Sonic.
The levels in SC are set up like Sonic CD, but much, much larger. I’ve also learned that the gameplay in the new Sonic cart is like Ren &
Stimpy on the Genesis, so you’ll be controlling two or more characters at once, instead of just one. That’s about it on Sonic, but Sega
does have some other cool stuff in the works as far as Saturn is concerned. First off, Saturn will be available in the US this May if there’s
enough software available when the machine is released, and if there isn’t it’ll he released in November or December of ‘95. The price
will be between $300 to $400 dollars, with either Daytona or Virtua Fighter as the pack in. Also, do you remember the
for the Genesis? Now it’s being released for the Saturn for around $200 bucks, and not the Genesis as previously expected. No games
have been announced, though. In other Sega news, a title for the Saturn is being developed that resembles no video game you’ve ever
seen before. The name of this title is I was told that Bugi’s concept was ‘Aladdin’, but in complete and total 3-D. Bug will be shown
first at the Summer CES next year and will be released in the third or fourth quarter of ‘95. Last, but not least, Sonic and Knuckles is also
compatible with Sonic 1 and Sonic Spinball.
PLAY IT LOUD... IT’S NINTENDO TIME.
Before I get into the big “N” I want to tell you guys something that I recently heard from Williams. Inside sources have told me that
Nintendo’s upcoming might not come out in September as previously expected. Instead, Ultra 64 will most likely come out in
either May or June of ‘95. The pack-in will be either Cruis’n USA or Killer Instinct which, when finished, will clock in at under 100-Meg
Plus, when the Ultra-64 comes out it will retail for about $250, then in Christmas of ‘95 the price will drop to an amazing $199. In other
Williams news, has been announced for the Ultra-64. This version of Doom will feature completely new SGI graphics and a com¬
plete new story line. Sources at the Big “N” have told me that Doom on Ultra-64 will be a totally new version ot the Doom series, and not
Doom 1 or 2 as previously expected, but the first two games may be accessible via a special code. Other Ultra-64 games in development
include Batman Forever, X-Men, Slam Masters 2, , Pocahontas (the new Disney movie for 95) Final Fantasy VIII, and a new
version of the Star Wars trilogy. If any of you remember the announcement we made about the VR32 Bit portable for Nintendo, I recently
heard that this new portable will be a , similar to the Sega VR device, with a controller that you hold in your hands. The CPU
(Central Processing Unit) is an NEC-based CPU named the “V800” which runs at 21 MHz. This is the same CPU that was going to appear
in the vaporware SNES CD. The VR32 will strap on your head, and games will be about the size of a GameBoy cart. The VR32 will not be
compatible with the SNES as previously expected. The companies that I know are working on software tor the VR32 are Square, Enix,
Konami, SunSoft, Capcom, and Hudson Soft of Japan. Hudson’s first game will be a 3-D shooter like Super Star Soldier, but all in real time
3-D like Namco’s Cyber Sled. Also, as mentioned in previous issues, the VR32 will be shown at next month’s Japanese Nintendo show,
the Shoshinkai, in November. Nintendo has also informed me that there will be 12 more SGI (ACM) based games for SNES in development
for ‘95 and beyond.
A little late breaking announcement to all you gamers out there... is now going to be released in March of ‘95, and not
April. This information came from JAX himself. He also said “that he will have over 10 different special moves” and to get ready for the
goriest MK ever. I also heard that the 3D0 price will be dropping to an incredible $249.99 bucks in November. The reason for this is that
the t (that’s the 64-Bit 3D0 upgrade) will be coming out next September, and the 3D0 company needs to sell as many units as pos¬
sible to have a large installed user base. 3D0 sources also have said that the new 3D0 hardware will incorporate a new 64-Bit Power-PC
chip. This chip will run at an amazing 80 MHz, and will be capable of displaying up to 240,000 polygons per second with real-time
3D graphics.
SONY!
There’s not much news to report on the Sony PSX right now, as Sony continues there silence here in the States. The latest game info, is
that Cyber-Sled is texture mapped (cool), and is being ported over. Expect the same game with amazing visuals and audio.
My guess is that Sony is waiting to see what Nintendo and Sega are going to do while Sega is waiting to see what Sony and Nintendo are
going to do and so on. It’s like a big stale mate. Who will strike first? Hopefully the Vegas CES will shed some light on the situation. All
the new hardware is a major step forward. Much
more so than 8 to 16-bit was. This stuff is fierce!
I got it all on tape!
NEO GEO, STILL IN THE MIX!
I heard recently that the will be
announced at the upcoming CES (they have a
huge booth!) and that there is an RPG in the
works along with a couple other games exclu¬
sively for the home CD market! Hey, we’ve never
counted the Neo-Geo out. This could vault them
right back in to the fray. They’ve done it in the
arcades, why not the home?
Just keeps yettin’ better doesn’t it! See ya,
next issue!
While we’ve been gasin’ on the awesome EWJ, Shiny
has been behind closed doors planning the next one!
Originally planned for 16-bit, there is now a chance EWJ
will show up on the 32X! Everything that I can cross... is!
EWJ CD is also on the way. The toon is in the works and
Playmates is making the molds. Check out these amaz¬
ing Jims... and dream!
Choose (I Character
Ybur Character appears with your Code Name
when you challenge other XBAND players —
pick one that reflects who you want to be. Hit
left and right to see the Characters, and up and
down to change colors.
First Editio n
Welcome to XBAND!
Mailbox
Thr options screen in HOA Un
disabled lor now because too
fighting over them We are «*
for cdih player to set the opli
idividudlly
J Return
WITH THIS DEVICE, I’LL
RULE THE WORLD!
THE STAGE IS SET..
WELL THAT’S IT FOLKS,
NOW SWIM HOME!
HEY IT’S THE
POSTMEISTER’S HOUSE!
OH MY GOD, NOTRAP!
MAKE SURE TO GET MY
GOOD SIDE, PEASANT!
OK MR. VJ, BACK TO
YOUR CELL!
THEY BOUGHT IT, TURN
ON THE GAS!
CLICKITY CLICK, CLICK,
CLICKITY CLICK...
I WON, I WON! NOW GIVE
ME MY CHECK!
I HATE THAT GUY!
Recently, Sega held their big Sonic & Knuckles extravaganza at... ALCATRAZ! Players from all
' over showed up to see who could collect the most rings in the allotted amount of time and cash
I in on the whopping *25,000 grand prize. MTV’s Daisy Fuentes and some other guy covered the
event which will air on MTV throughout the month of November. Contestants were snatched out
of their homes, flown to an unknown location and transported via a prison bus to the rock where
a ferry (not a flying elf, a boat) carried them to their final destination.
XBand, from up and comer
Catapult, looks to be a revolu¬
tion for game players. This car¬
tridge based on-line service will
allow you to access the latest
video game news, play games,
save records and have a rather
complete cyber-existence!
Dateline: Shadowloo, Southeast Asia, Allied nation’s torces led by Colonel William F. Guile (Jean Claude Van Damme), must rescue
63 relief workers being held hostage by megalomaniac warlord, General M. Bison (Raul Julia) before the General’s 72 hour deadline
runs out. Recently at a cast party at Capcom, ace overseas correspondent, Kei Kuboki dropped in to put the moves on Chun Li (see
above). Kei didn’t come home with the babe, but he did manage to get these photos before she pummeled him.
First of all, it’s great to be back chums. Swanning around in the Greek
sunshine for three months was nice, but hey... I got bored. Well, actually
that was a bit of a fib... I was hard at work digging up loads of stuff for you,
and here it is!
The first thing I want to talk about is Atari. Do you know how many Euro
developers are working on software for the 64-Bit machine? Developers in
the UK include the following: Anco (World Cup Kick Off) Rebellion (AVP,
Hammerhead and Legions of the Undead) Krisalis (Soccer Kid) Gremlin (Zool 2) Bullfrog (Theme Park and Syndicate) Elite (Powerslide) Virgin
(Cannon Fodder and Dragon) Hand Made Games (Club Drive and Kasumi Ninja) Imagitec (Freelancer) Ocean (Er, that Ape Poo game got canned, so
they’re now working on Lobo) ATD (Texture-mapped Battlemorph) Microprose (Gunship 2000) Mirage (Rise of the Robots) Jeff Minter (Defender) and
Tiertex (Flashback). In France, we have Loriciel (Tennis) UBI Soft (Rayman) Microids (Navy Commando and Evidence) and Retour 2048 (Indiana Jags).
In Germany there seems to be just Eclipse (The quite cool Iron Soldier) but, as you can see, nearly all the cool stuff’s coming from the UK!
Wanna know what Jeff Minter is working on? Only a potentially awesome Jag version of Defender! This could be the game of the decade for fans of
the original (and let’s face it, there are bleedin’ millions of them).
Rebellion, the producers of the rather excellent AVP, have two new projects in the pipeline - Hammerhead and Legions of the Undead (see first
screenshots in Europa, Gamefan May ‘94.) Hammerhead is a futuristic, Bladerunner-style adventure game, with texture-mapped graphics. It’s also
destined for the Jag CD-ROM. More news on this soon.
Causing some excitement amongst UK Jaguar owners are the games from Bullfrog, the best development house in the UK, period. Theme Park
may look dull, and terribly PC-like, but it’s actually a brilliantly addictive Sim City-type game. These screens are from the new Mega Drive version,
although to be honest, they don’t look that different on the Jag. Bullfrog is also doing a 3DO version of the unbelievable Magic Carpet, with some of
the best graphics on the machine by a long, long way.
\i\\
\\ THE RIPPEMfew
1 lY
Also coming for the Jag is a conversion of the wickedly addictive Ikari Warriors-style shoot ‘em up Cannon Fodder. The game has just arrived on
the SNES (see screenshots) in the UK, and even without a mouse, it plays really well. The Jag version is being handled by the team behind Puggsy
and Mickey Mania.
One of the most playablel6-Bit games coded in the UK is Micro Machines 2 on the Genesis by Code Masters. The game comes with two joypad
ports sticking out of the cartridge which allows fantastic four player simultaneous games, and even eight player games with two per joypad!
Solstice III (Equinox II!) is on its way to the PlayStation courtesy of the original developers, Software Creations (also
creators of Plok!, Spiderman and X-Men, and Ken Griffey Baseball.) Expect the main character to be constructed from
polygons and the landscape to scroll in a 3-D perspective. It’s enough to make you want to sell you SNES right now!
Well, almost.
More PlayStation treats for the future will be coming from top UK coder Archer Maclean. The stinking rich 3-D pro¬
grammer (most recently he did the excellent polygonal Genesis version of his Pool game... wot, no SVP?) is rumored td
be transferring Super Drop Zone onto the PlayStation... But now in 3-D! Not bad.
Core Design have many secret projects in the pipeline but the Ripper now has their full line-up for the Saturn and 32X.
Here’s Core’s next wave that we’ll be riding soon.
Soul Star 2 - Fractal landscapes with polygon-generated space ships.
BC Racers - A new version of the Mario Kart-inspired racer with far smoother graphics
and polygons.
Thunderhawk - Polygon-based sequel to the game known in the US as Firehawk. (Expect
some shots on this real soon!)
Tee Off - A (yep, you guessed it) polygon-based golf game with SGI-rendered visuals.
'^IfEROnS INv viCTOHY ^
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Swagman - A weird character-based game with character graphics that look similar to
Clockwork Knight.
Battlecorps 2: Machinehead - Realtime fractal generated
environments, 24-Bit color.
Fractal Racer: (Looks like Core have some cool fractal
software routines) Polygon generated wad vehicles - a
kind of Daytona meets Off Road Racing.
Tomb Raiders - A real-time 3-D adventure set inside a pyra¬
mid.
And that wraps it up for this month... expect some
superb stuff next month, Euro fans! Until then, cheers
chaps! Er, and buy British.
CANNON FODDER
(GENESIS)
& \
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(SATURN)
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SWAG MAN
(SATURN)
TEE OFF
(32X)
Hammer Head (Jaguar)
214
?e Cold War’s over,
got some time to k®-
going on
Aura and Interactor are logos and trademarks of Aura Systems, Inc.
From a deep cave somewhere in Agoura, it’s,
Dear Postmeister,
There is talk up here that California
could end up at the bottom of the
ocean. Is this true? There is also talk
up here that AVP is finished. Is this
true as well? I can’t wait to get my
hands on it. I hope it’s as good as
you guys say it is because I’m ready
to give up beer and bacon and
become a monk.
By the way - the photos on Jaguar
games in your mag are excellent.
What is that game called “ZZYORXX”
you showed in your September
issue?
P.S. Is the Jaguar ready to take off or
r what? It’s getting cold up here, and I
need some new games to heat things
up a bit.
Big-Foot
Ontario,
CANADA
Dear Big-Foot,
If California does sink, we can all
go live on Halverson’s yacht and I
can do that Jellyfish research I’ve
been putting off. There is talk down
here that Canada may be overrun by
mediocre comics and HBO comedy
specials. AVP is out, my friend, and
let me tell you... any reviewer who did
not like the game, didn’t (or cannot)
get deep enough into it. It’s great!
The queen is the coolest. As far as
giving up beer and bacon, well,
bacon is loaded with thick white fat
that may turn you into a sweaty
mass, but a little beer never hurt any-
r one, eh? Just don’t drink and sled.
As for the Jag taking off, well, the last
few games we reviewed needed
major help. While the 3DO has SF2
and may drop to $249, and the 32X
has sooo many good games on the
way, like Sonic Chaotic and
Castlevania X, and it costs even less.
Atari’s lead time is dwindling. They
best turn up the heat quick! P.S. Do
“ifc. your feet really look like the ones in
the pictures? If they do have Nanook
lick 'em/
Dear Postmeister,
I’d like to start off by saying what a
great magazine you make. I’ve spent
a lot of money buying other maga¬
zines off the newsstand, but in the
end I noticed you’re the only mag
worth buying, and that’s why I sub¬
scribed. I have a question for you
guys... What’s happened to the Sega
CD? I can only think of three games I
regard as “true CD’s.” These are
Lunar, my favorite RPG of all time,
AH-3 Thunderhawk, which is the
closest thing to a professional flight
simulator I’ve ever seen, and
Silpheed, the shooter of all shooters.
Now I’m using my SCD to level the
coffee table! Is there any hope for
this system? Are they gonna contin¬
ue making us play FMV trash? Is
there at least one more game for the
Sega CD that’ll make me hold onto it
until the 32X comes along?
Truly yours,
Victor Labrada
Miami, FL
Dear Victor,
Never fear, my friend, Sega knows
of your concern and is on the case.
The only problem is they really like
this FMV garbage. They actually think
it’s cool. They have a whole division
for it! Up for a little midnight raid any¬
one? Meanwhile, Soulstar is ready to
fly and BC racers (see page 68) is
next in line! Core’s a wonderful
bunch of fog dwellers, aren’t they!
You know Vic, for a mere $170,
plus the price of the games, you can
plug a powerful little 32X into your
CD and play a whole new batch of
games that are in development right
now! Also, check out Bouncers (pg.
58), Keio Flying Squadron (pg.50),
Popful Mail (pg.41), and the almighty
Snatcher!! (pgs. 46-47). More good
news pal!! Lunar 2 is coming out next
year! If you can believe it, it’s even
better than the original... much better.
You should be happy man, like this
next guy!
Dear Postmeister,
First off, I have to say that
GameFan has changed the industry
for the better. Finally, a magazine has
emerged to blow holes in the compe¬
tition. Mr. Halverson, thank you for
having the vision and the desire to
bring GameFan to life. Now, may I
say... UNFREAKIN’ BELIEVABLE!
When I was first introduced to the FM
Towns Marty, it was by way of
Scavenger 4. I went nuts - it was the
most incredible game I’d ever seen. I
never did buy a Marty, however,
because of its outrageous price
(upwards of $1000.) I did buy a 3DO
though and have been enjoying Road
Rash immensely. “Got Milk?” asks
the commercial, referring to the guy
who thinks he’s died and gone to
heaven. No, I don’t... but I did die, and
I am in heaven, because out of the
blue Novastorm, SCAVENGER 4
appears for the 3DO! Without warn¬
ing the most awesome shooter I’ve
ever seen is now in my possession! I
cannot believe it! The cinemas and
gameplay are out of this world! I’ve
been playing it non-stop! When I
want to show someone what the 3DO
is capable of, I just pop in Scavenger
4. I also own a Jaguar, and like so
many, I’ve been wondering trade in or
trade up to something better. Well, I
didn’t, and it’s a good thing. AVP
ROCKS!!! I’ve been waiting for a Jag
game to come along that’s worthy of
my playing time and it has. I was
somewhat hesitant at first from early
screenshots, but I ain’t now. Aliens is
my favorite movie and AVP does both
it and the Predator justice. Finally.
Keep up the great work. I envy all of
you at GameFan. Oh, to be able to
play videogames for a living!
P.S... King of Fighters ‘94 jams. It’s
great to own a Neo. I can’t wait for
Samurai II. Also, I really enjoy this
section of the mag. You answer the
questions personally and truthfully...
“cuz’ we’re good enough, smart
enough and doggonit, you like us.”
Derrick Riggs
Altadena, CA
Dear Derrick,
You’re so happy! You also have
great taste in games. Scavenger 4 is
a visual wonder, AVP is sooo deep,
and KOF 94 is awesome. Wait until
you play Samurai 2... it’s the best! I’m
glad you’re having fun. That, my
friend, is what it’s all about. Wanna
come raid Sega’s FMV lab with us?
Dear Postmeister,
Let’s take a nice little look at the
two videogame markets, Japan’s and
America’s. First, the Land of the
Rising Sun. This videogame market
is practically heaven. What players
want, the videogame developers give
them - a flawless relationship.
Especially RPG’s, good ones and I
mean damn good ones that give you
a real playing experience, like the
whole Final Fantasy series,
Romancing Sa*Ga I & II, Fire Emblem
and so many others I could fill pages
with. Almost all, of course, we will
never see.
America, the videogame market
from hell. What players want, we sure
don’t get. When are “developers”
going to wake up and smell the
MANURE they’ve been giving us?
“Our painstakingly researched demo¬
graphics show that there is no need
for RPG’s in America” is the most
popular reply. Gee, which game do
you think’ll sell more copies in
America? Final Fantasy III or Fievel
Goes West? Fire Emblem or Chester
Cheetah? Dragon Warrior V or
Yoshi’s Safari? Common sense,
please.
Face it, game developers don’t
know what we want, and I’m just one
of the many who need a change.
Game developers, the toilet’s about
to overflow, don’t you think it’s about
time to flush it?!
I hope to see Mother 2: Gyiyg’s
Counterattack from Nintendo since
they chickened out on part 1, and,
although I’ve seen little, I hope
Square’ll translate Chrono Trigger, as
it looks to be a masterpiece. I heard
FFV is coming here as FF Extreme, is
this true? Is DQVI coming here as
Dragon Warrior V?
A very concerned and
disappointed RPG fan,
Ben Elliott
Springfield, MO
Dear Ben,
0 *.
You are so right! Reprint 1,000
copies of that letter and send it
everywhere! I too am sick of all this
licensed crud. Had enough X-Men
yet? How about lame blood-leaking
MK clones that do nothing but pollute
kid’s minds? Have they cashed in
enough on that one yet? They HATE
those games in Japan, where there is
NO CRIME! Where is Konami’s
Madara? Where is the real sound¬
track to Sonic CD? Here’s some more
good news: Sony isn’t bringing out
FI ink because it’s not a big enough
license (it just blows away any game
they’ve ever had). What genius made
that decision? And Spectrum
Holobyte is skeptical about Tinhead.
There goes two of the year’s best
platformers. Why? No license.
Fact is, most of these BIG LICENS¬
ES are nothing more than a company
cashing in on a name. What hap¬
pened to ORIGINALITY? Earth Worm
Jim is game of the year... do you see
a license hanging on it? So little
Billy’s mom won’t buy it when she
purchases his one game a year at K-
Mart, big freakin’ deal! Let her buy
Potato Chip Man™ and make the kid
miserable. We want our RPG’s!
You see, Ben, role playing games
evoke emotion, they make you happy
and sad. They teach friendship,
honor, bravery, and trust. They’re
about preserving good and conquer¬
ing evil, and heck... they might even
teach a kid some values. But that’s
not good enough for our sell-out
mentality in America. It’s easier to
throw a couple digitized characters
up on the screen and let them dis¬
member each other, and then sit back
and watch the O.J. trial. Or, better
yet, spend all your money on a name
and throw out some cheapy game
that you know will ‘Teach its target
audience.” It’s enough to make you
sick. How about this FMV junk,
what’s that?
There are a few companies out
there with us in mind, like Konami,
Shiny, Square, Enix, Capcom (except
for X-Men), Working Designs (thank
you so much, Victor), Atlus (they
nabbed Ragnacenty!), Core,
Interplay, Scavenger, Takara, JVC,
and a few others I can’t think of right
now, but it is obviously not enough.
How many good RPG’s did you play
this year?
Before I forget, here’s the answers
to your questions: Mother 2, don’t
hold your breath (can you say
never?), DQVI, most likely, FFV, yes
indeed, and Chrono Trigger, I sure
hope so! It looks amazing! I like you
$§F
Ben, wanna come to the FMV raid?
My advice to all of you is to buy
wisely, and make your opinions
known. Write letters, make phone
calls, and be careful when it comes to
reviews! A lot of reviewers don’t play
games all the way through, some
can’t. I read recently where a review¬
er actually gave EWJ a bad review!
He said the samples were unclear
and the music wasn’t good. This is a
person with no clue! He probably
goes home and plays ColecoVision.
The people that buy that nonsense
will be robbed of a great game. It’s
tuneage of the year and the samples
are PERFECT!
I’ve seen high scores for Bubsy 2,
and low scores for AVP, Tve seen
low ratings for Boogerman, one of
the coolest and most original charac¬
ters in recent memory. These back¬
wards reviews are read by the people
who make key decisions, so they are
a big part of the problem. At first, I
thought A VP was junk too. But after a
few hours, I realized what it was all
about and loved it.The only way to
review a game correctly is to not care
who made it and just play it all the
way through, and that is what we do.
This is an unconventional magazine.
We report to a guy who sits in his
office six days a week at least 12
hours a day playing video games.
There isn’t a suit in the place ... he’s
the owner! We are here to make a dif¬
ference. Do you think any other mag
would let me write this letter? Not a
chance. I’ll see you all next month.
\o {fie o$ I’ll gjfcm fo$ idellt!
5137 Clareton Dr. Suite 210
Agoura Hills, Ca. 91301
& ftI*.
• .
Hey, Welcome to the wall. It’s just waiting to be splattered with your art. That’s right kids, no longer are you restricted
to just plain old envelopes to use as your canvas. If you’re more comfortable drawing on paper or cardboard or rice
paper, or WHATEVER-.. Just go nuts (as long as you keep it around 8 1/2”x11”). So keep that original artwork com¬
ing in, and maybe you too can win an original ink board from “THE ADVENTURES OFMONITAUR” Comic book signed
by yours truly. Let’s show those other mags who the real artists are.
fW JIM $li
MAIL. TCT*
THE POJ>Ttv\E.l5TElR
5lZ>7 CLAPvETOM DR.
suite: z.io
AfcOUpA, CA.
4/soi K!
B/-C Rov/'S
the
OF NtffcNDC
,U.;. Affile
? zju.
William Pendleton of
Garland, TX, sends
us this fierce fighting
collection of charac¬
ters. Very cool!
Cristian Costescu of Garden
Grove, CA.”Your drawing is
out of this world’.Run you
Starfox, run!”
Jon J. Allegrezza of E. Long, MA,
wins the prize with his great follow¬
up to the EWJ ads. Brilliant concept
and excellent execution. Congrats!
This unique entry comes from unknown
origins. Cool scenario, though.
Jen Seng of Westborough, MA, has a
great cartoon style and a crazy,
wacky brain. (But I like that!)
Once again, Edgar Viceral of
Pittsburg, CA, gives us his own
twisted view
of the video
7,0 Mi game world.
Youssef of
New York,
NY, outdoes
himself with
this amazing
sketch. He
burns with
talent!
gives us her own version of the Street
Fighter gang. They’re all just so...cute!
Peter Woytkow of
Alberta, Canada, has
a feel for the Top
Hunter characters.
Jeff Abella of Riverside, CT,
has drawn this exciting Part
1 of the much anticipated
Aliens vs. Predator.
From Chris Riley of Tacoma, WA,
comes the evil DBZ Boyz.You’ve
really got the style down! Nice.
VID60UNK
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688 ATTACK SUB 29.95/15.00
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ACME ALL STARS 39.95/20.00
AERO THE ACROBAT 24.95/10.00
AER08IZ 39.95/18.00
AEROBIZ SUPERSONIC 49.95/30.00
ALADDIN 29.95/13.00
ANDRE AGASSI TEN. 29.95/13.00
ANIMANIACS 49.9500.00
ARCH RIVALS 29.95/13.00
ARIEL UTTLE MER. 29.95/13.00
ART OF FIGHTING 44.95/24.00
BALLZ 39.95/20.00
BASS MASTERS 44.9525.00
BATTLETECH 44.95/22.00
BATTLETOADS 29.95/12.00
BATTLETOADS/D DRAG 29.95/13.00
BEAVIS & BUTTHEAD 39.95/20.00
BEST OF THE BEST 34.95/15.00
BILL WALSH FIB 05 44.95/22.00
BLADES OF VENGEANCE29.9S/13.00
BONKERS 39.95/20.00
BOOGERMAN 39.9520.00
BOXING LEG OF RING 29.95/13.00
BUBBANSVX 44.9522.00
BUBBLES SQUEAK 44.95/22.00
BUBSYII 39.9520.00
BUSTERS HID TREAS 39.95/18.00
CALIFORNIA GAMES 34.95/14.00
CALIFORNIA GAMES 2 44.9524.00
CAPTAIN AMERICA 29.95/13.00
CASCADE 39.9520.00
CASTLEVANIA 39.95/18.00
CHAMP. BOWLING 39.9520.00
CHAMP. POOL 44.9522.00
CHAMP. PRO AM 34.95/15.00
CLAY FIGHTER 49.9525.00
CLIFFHANGER 29.95/13.00
CLUE 39.9520.00
COLLEGE NATL CHAMP 39.9520.00
COLUMNS 3 34.95/15.00
COMBAT CARS 34.95/15.00
CONTRA HARD CORPS 39.9520.00
COOL SPOT 29.95/13.00
DEADLY MOVES 29.95/13.00
DESERT STRIKE 34.95/14.00
DICK VITALE BASKET. 34.95/15.00
DINOSAURS TALE 34.95/14.00
DOUBLE DRAGON 3 29.95/13.00
DOUBLE DRAGON V 44.9522.00
DOUBLE DRIBBLE 29.95/13.00
DRAGON/BRUCE LEE 49.9525.00
DRAGON'S FURY 29.95/13.00
DRAGON'S REVENGE 34.95/15.00
DUNE 44.9525.00
DUNG. & DRAGONS 44.9525.00
DYNAMITE HEADDY 34.95/15.00
EARTHWORM JIM 44.9525.00
ECCO TIDES OF TIME 44.9525.00
ESPN BASEBALL 34.95/14.00
ESPN FOOTBALL 39.9520.00
ESPN HANGTIME 95 39.9520.00
ESPN HOCKEY 39.9520.00
ETERNAL CHAMPS 34.95/14.00
E HOLYFIELD BOXING 24.95/10.00
F-15 STRIKE EAGLE II 34.95/14.00
F-117 NIGHT STORM 34.95/14.00
FANTASIA 29.95/13.00
FATAL FURY 2 39.95/18.00
FERRARI GRAND PRIX 29.95/13.00
FIFA INTL SOCCER 34.95/14.00
FIFA INTL SOCCER 95 49.95/30.00
FLASHBACK 29.95/13.00
FORMULA ONE RACING 2995/13.00
GAME GENIE W/BOOK 34.95/14.00
GEMFIRE 39.95/18.00
GENGHIS KHAN II 449522.00
GOOFY 3995/18.00
GREATEST HEAVYWGT 34.95/14.00
GRINDSTORMER 29.95/13.00
HARDBALL 94 34.95/14.00
HOSENOSESBOOGER 449522.00
IMG INTL TOUR TENNIS 399520.00
IMMORTAL 3495/14.00
INCREDIBLE HULK 399520.00
ITCHYS SCRATCHY 449522.00
JEOPARDY 399520.00
JEOPARDY DELUXE 449525.00
JEOPARDY SPORTS ED 449525.00
JOE & MAC 39 95/18.00
JOHN MADDEN 95 49.95/30.00
JUNGLE BOOK 44.9524.00
JUNGLE STRIKE 34.95/14.00
JURASSIC PARK 29.95/12.00
RAMPAGE EDITION 44.9522.00
KING SALMON 39.95/18.00
KING OF MONSTERS 2 44.9522.00
LAND STALKER 39.95/18.00
LEMMINGS 29.95/13.00
LETHAL ENFORC W/GUN39.95/18.00
LHX ATTACK CHOP. 29.95/13.00
LIBERTY OR DEATH 49.9525.00
LION KING 44.9524.00
LOST VIKINGS 34.95/15.00
LOTUS TURBO CHAU. 34.95/15.00
LOTUS II 39.95/18.00
MAGICAL QUEST 39.9520.00
MARIO ANDRETTI RAC. 34.95/14.00
MASTER OF MONST. 39.95/18.00
MAXIMUM CARNAGE 44.9522.00
MEGAMAN WILLY WARS 49.9525.00
MICHAEL JORDAN
CHAOS CITY 49.9525.00
MICKEY MANIA 44.9524.00
MICKEY'S ULT CHALL 39.9520.00
MICRO MACHINES 29.95/13.00
MIG 29 FIGHTER PILOT 29.95/13.00
MIGHT 4 MAGIC 49.9525.00
MIGHTS MAGIC3 54.95/32.00
MIGHTY MORPHIN
POWER RANGERS 44.9524.00
MLBPA BASEBALL 34.95/14.00
MONOPOLY 49.95/30.00
MORTAL KOMBATII 44.9522.00
MUTANT LEAGUE HCKY 39.9520.00
NBA JAM 29.95/13.00
NBA LIVE 95 44.9522.00
NCAA FOOTBALL 39.9520.00
NHL ALL STAR HOCKEY 44.9522.00
NHL HOCKEY 95 44.9522.00
NIGEL MANSELL INDY 39.9520.00
NOBUNAGA'S AMBITION 49.9525.00
OPERATION EUROPE 49.9525.00
OUTRUNNERS 34.95/14.00
P.T.O. 49.9525.00
PACMANIA 39.95/18.00
PAPERBOY 29.95/14.00
PAPERBOY 2 39.95/18.00
PEBBLE BEACH GOLF 44.9522.00
PGA TOUR GOLF 95 49.95/30.00
PGA EURO TOUR GOLF 49.9525.00
PHANTASY STAR II 39.95/15.00
PHANTASY STAR III 39.95/15.00
PHANTASY STAR IV 69.95/40.00
PIGSKIN FOOTBRAWL 29.95/13.00
PIRATES GOLD 29.95/13.00
PIRATES DARK WATER 39.95/18.00
PITFALL MA YAN ADV. 39.9520.00
PRINCE OF PERSIA 29.95/13.00
QUAD CHALLENGE 39.9520.00
RACE DRIVIN' 34.95/14.00
RAMPART 29.95/13.00
RBI BASEBALL '94 34.95/14.00
REN & STIMPY 34.95/14.00
RISE OF ROBOTS 39.9520.00
RISK 44.9522.00
ROAD RASH 34.95/14.00
ROAD RASH 2 39.95/18.00
ROBOCOP 3 29.95/13.00
ROBOCOP VS TERM. 29.95/13.00
ROCK V ROLL RACING 39.9520.00
ROM. 3 KINGDOMS 2 39.95/18.00
ROM. 3 KINGDOMS 3 495525.00
SAMURAI SHODOWN 49.9500.00
SHADOW OF YSERBIUS 44.9525.00
SHADOWRUN 39.9520.00
SHAQFU 44.9524.00
SHINING FORCE 34.95/14.00
SHINING FORCE 2 49.95/30.00
SHINING IN DARKNESS 29.95/13.00
SIDE POCKET 44.9522.00
SIMPSON'S BART'S
VS. SPACE MUTANTS 29.95/13.00
SKELETON KREW 39.9520.00
SKITCHIN' 34.95/14.00
SOLDIERS OF FORTUNE 44.9522.00
SONIC HEDGEHOG 3 29.95/13.00
SONIC & KNUCKLES 44.9522.00
SONIC SPINBALL 29.95/13.00
SPARKSTER 39.9520.00
SPIDERMAN/X MEN 29.95/13.00
SPLATTERHOUSE 3 29.95/13.00
STAR TREK DEEP SP 9 44.9525.00
STAR TREK TNG 34.95/14.00
STREETS OF RAGE 3 34.95/14.00
SUBTERANIA 34.95/14.00
SUNSET RIDERS 34.95/14.00
SUPER BATTLESHIP 44.9522.00
SUPER BATTLETANK 34.95/14.00
SUPER OFF ROAD BAJA 44.9524.00
SUP. STREET FIGHTER 39.95/18.00
T2 JUDGEMENT DAY 29.95/13.00
TALE SPIN 39.9520.00
TAZ ESCAPE MARS 39.9520.00
TECMO SUPER BBALL 49.9525.00
TECMO NBA B'BALL 29.95/13.00
TECMO SUPER BOWL 39.9520.00
TMNT HYPERSTONE 29.95/13.00
TMNT TOURN FIGHTERS39.95/18.00
TEST DRIVE 2 39.9520.00
TNN BASS TOURN. 44.9525.00
TOEJAM & EARL 2 39.9520.00
TOP GEAR 2 44.9525.00
TONY LARUSSA 95 39.95/18.00
TROLL ADVENTURES 39.9520.00
TROY AIKMAN F/B 39.95/18.00
UNCHART. WATERS 49.9525.00
URBAN STRIKE 44.9522.00
VIRTUA RACING 39.95/18.00
VIRTUAL BART 39.9520.00
VIRTUAL PINBALL 29.95/13.00
WARRIOR OF ROME 2 34.95/14.00
WCW SUPERBRAWL 44.9525.00
WHEEL OF FORTUNE 39.9520.00
WIMBLEDON TENNIS 29.95/13.00
V/INTEROLY. GAMES 29.95/13.00
WORLD HEROES 49.9525.00
WORLD OF ILLUSION 29.95/13.00
WORLD SERIES B'BALL 34.95/14.00
WWFRAW 44.9525.00
WWF ROYAL RUMBLE 34.95/14.00
XMEN 29.95/13.00
YOUNG INDY 29.95/13.00
ZERO TOLERANCE 34.95/14.00
ZOMBIES ATE NEIGH 29.95/13.00
SEGA CD
AFTERBURNER III 24.95/10.00
BILL WALSH F/B 24.95/10.00
BRUTAL 29.95/14.00
CADILLACS S DINOS 29.95/14.00
CLAYFIGHTER 29.95/14.00
DUNE 29.95/13.00
ECCO THE DOLPHIN 24.95/10.00
ECCO WES OF TIME 29.95/14.00
ESPN BASEBALL 29.95/13.00
EYE OF BEHOLDER 29.95/14.00
FAHRENHEIT 29.95/14.00
FLASHBACK 29.95/14.00
FLYING NIGHTMARES 29.95/14.00
FORMULA ONE GP 29.95/13.00
HEART OF THE ALIEN 29.95/14.00
HEIMDALL 29.95/13.00
IRONHEUX 29.95/14.00
LINKS 34.95/15.00
LOADSTAR 34.95/15.00
LUNAR 2 34.95/15.00
MAD DOG MCCREE 2 34.95/15.00
MANSION HID. SOULS 29.95/13.00
MEGA RACE 34.95/15.00
MICKEYMANIA 34.95/1500
MIGHTY MORPHIN
POWER RANGERS 34.95/15.00
MONKEY ISLAND 29.95/13.00
MYST 34.95/15.00
NFL GREATEST TEAMS 24.95/10.00
NHL ALL STAR HOCKEY 34.95/15.00
NHL HOCKEY 94 24.95/10.00
NIGHTTRAP 49.9525.00
OUT OF THIS WORLD 29.95/13.00
POWER MONGER 29.95/13.00
PRIZE FIGHTER 29.95/1100
RAPID DEVEL. FORCE 34.95/15.00
REBEL ASSAULT 29.95/13.00
REVENGE OF THE NINJA 29.95/13.00
REVENGERS OF VENG. 34.95/15.00
RISE OF THE DRAGON 29.95/13.00
SAMURAI SHODOWN 39.95/18.00
SIMCITY2000 34.95/15.00
STAR WARS CHESS 29.95/13.00
SUPER RETURN OF JED! 39.95/18.00
TROY AIKMAN F/B 34.95/15.00
VAY 29.95/13.00
WHO SHOT
JOHNNY ROCK? 29.95/13.00
SUPER
NINTENDO
7THSAGA 39.95/18.00
ACME ANIMATION 44.9525.00
ACTRAISER 2 34.95/14.00
ADDAMSFAM. VALUES 44.9522.00
AERO FIGHTERS 44.9522.00
AEROBIZ SUPERSONIC 44.9524.00
AIR STRIKE PATROL 44.9522.00
ALADDIN 29.95/12.00
AUEN VS PREDATOR 39.95/18.00
ANIMANIACS 49.9525.00
ARDY LIGHTFOOT 44.9522.00
ASTERIX 44.9522.00
BALLZ 44.9522.00
BARKLEY SHUTUP &JAM39.95/18.00
BARTS NIGHTMARE 29.95/13.00
BATMAN ANIM. SERIES 44.9522.00
BATTLE BLAZE 34.95/14.00
BATTLE CARS 39.95/18.00
BATTLE GRAND PRIX 39.9520.00
BEAUTY 4 THE BEAST 44.9522.00
BEST OF THE BEST 34.95/14.00
BIKER MICE FROM MARS44.9522.00
BLACKTHORNE 44.9522.00
BONKERS 44.9524.00
BOXING LEG OF RING 29.95/12.00
BRAINES 44.9525.00
BRAINLORD 44.9524.00
BREATH OF FIRE 44.9524.00
BRETT HULL HCKY 95 44.9522.00
BUST. BUSTS LOOSE 39.9520.00
C2 JUDGEMENT CLAY 44.9525.00
CAL RIPKEN B'BALL 34.95/14.00
CALIF. GAMES II 34.95/14.00
CANNONDALECUP 44.9522.00
CAPTAIN AMERICA 29.95/13.00
CAPTAIN COMMANDO 44.9522.00
CARRIER ACES 44.9522.00
CHAMPIONSHIP POOL 44.9522.00
CHESSMASTER 44.9522.00
CLAY FIGHTER 39.95/18.00
CLAY FIGHTER2 49.95/30.00
CLAYMATES 39.95/18.00
CLUE 44.9522.00
COMBATRIBES 34.95/14.00
CRAZY CHASE 39.9520.00
DAFFY DUCK 39.95/18.00
DEATH /RTN SUPERMAN 49.9525.00
DEMON S CREST 49.95/30.00
DESERT STRIKE 44.9522.00
DONKEY KONG CNTRY 49.9525.00
DOUBLE DRAGON 5 44.9522.00
DRAGON VIEW 44.9522.00
DRAGON/BRUCE LEE 49.95/30.00
DUNGEON MASTER 39.9520.00
EARTHWORM JIM 49.95/30.00
EQUINOX 44.9522.00
EVO 44.9522.00
EYEOFTHEBEHOLDER 49.9525.00
FI POLE POSITION 44.9522.00
FI R.O.C. 39.95/18.00
F1R.O.C.2 44.9522.00
FATAL FURY 2 44.9522.00
FIEVIL GOES WEST 44.9522.00
FIFA INTL SOCCER 44.9522.00
FIGHTER'S HISTORY 44.9522.00
FINAL FANTASY 2 44.9522.00
FINAL FANTASY 3 49.9520.00
FINAL FIGHT 2 39.95/18.00
FIRESTRIKERS 44.9524.00
FLASHBACK 44.9522.00
FULL THROTTLE 39.9520.00
GALATIC DEFENDERS 44.9522.00
GEMFIRE 44.9522.00
GENGHIS KHAN 2 49.9525.00
GHOUL PATROL 44.95/25.00
GP I PART2 44.9522.00
GREAT CIRCUS MYST. 39.9520.00
HARDBALL 3 39.95/18.00
HURRICANES 44.9522.00
IGNITION FACTOR 44.9522.00
ILLUSION OF GAIA 44.9522.00
INCREDIBLE HULK 44.9524.00
ININDO 39.95/18.00
ITCHY i SCRATCHY 44.9524.00
JAGUAR XJ220 44.9522.00
JEOPARDY 49.9525.00
DELUXE EDITION 49.9525.00
SPORTS EDITION 49.9525.00
JOE AND MAC 2 39.95/18.00
JOHN MADDEN 95 49.9525.00
JUNGLE BOOK 49.9525.00
JURASSIC PARK 2 44.9524.00
KING ARTHUR'S WORLD 39.9520.00
KING OF DRAGON 44.9522.00
KING OF MONSTERS 2 44.9522.00
KNIGHTS OF ROUND 44.9524.00
LEGEND 49.9525.00
LEMMINGS 2 44.9522.00
LION KING 49.95/30.00
LORD OF THE RINGS 49.95/30.00
LUFIA 44.9522.00
MARIO tWARIO 44.9524.00
MARIOS PLANET QUEST39.W20.00
MASK 39.9520.00
MAXIMUM CARNAGE 44.9524.00
MECH WARRIOR 44.9522.00
MEGAMAN X2 49.9525.00
METAL MASTERS 44.9522.00
METAL MARINES 39.9520.00
MICHAEL AND. RACING 44.9522.00
MICHAEL JORDAN
CHAOS IN WINDY CITY 49.9525.00
MICKEYMANIA 44.9525.00
MCKETS ULT CHALL 39.9520.00
MIGHT A MAGIC 59.95/35.00
MIGHTY MORPHIN
POWER RANGERS 44.9522.00
MLBPA BASEBALL 34.95/14.00
MONOPOLY 49.9525.00
MONSTER TRUCK WARS44.9S25.00
MORTAL KOMBAT II 44.9525.00
MVP FOOTBALL 39.95/18.00
NBA JAM 39.95/18.00
NBA LIVE 95 49.9525.00
NFL QUARTER CLUB 44.9522.00
NHL HOCKEY 95 49.9525.00
NICKELODEON GUT. 39.9520.00
NIGEL MANSELL INDY 44.9522.00
NINJA WARRIORS 44.9522.00
NOBUNAGAS AMBITION 49.95/30.00
oerrus 44.9522.00
OPERATION EUROPE 49.9525.00
OPERATION THUNDER. 44.9522.00
PAC ATTACK 44.9522.00
P.T.O. 49.9525.00
PALADIN'S QUEST 44.9522.00
PEACEKEEPERS 44.952200
PEBBLE BEACH 49.95/30.00
PGA TOUR GOLF 49.95/30.00
PIGSKIN FOOTBRAWL 49.95/30.00
PINBALL DREAMS 39.95/18.00
PIRATES DARK WATER 44.952200
PITFALL MAYAN ADV. 44.9522.00
POCKY A ROCKY 2 44.9522.00
POPEYES ADVENTURE 44.9522.00
POWER INSTINCT 39.9520.00
RABBIT RAMPAGE 39.95/18.00
RAMPART 34.95/15.00
RANMA 1/2II 44.9522.00
REDLINE FI RACER 39.95/18.00
REN & STIMPY 2 39.95/18.00
RIDDICK BOWE BOXING 29.95/13.00
ROBOCOP VS TERM. 34.95/14.00
ROBOTREK 39.9520.00
ROCK & ROLL RACING 39.95/18.00
ROM. 3 KINGDOMS 2 49.9525.00
ROM. 3 KINGDOMS 3 54.95/30.00
SAMURAI SHODOWN 49.9530.00
SAT NT SLAMMASTERS 44.9522.00
SECRET OF MANA 49.9525.00
SHADOW 44.9524.00
SHADOWRUN 39.9520.00
SHAQFU 49.9525.00
SHIENS REVENGE 44.9524.00
SIDE POCKET 49.9525.00
SIMANT 44.9522.00
SIMCITY 39.9520.00
SIMEARTH 39.9520.00
SKYBLAZER 49.9525.00
SOLDIERS OF FORTUNE 44.9522.00
SOUL BLAZER 44.9522.00
SPACE ACE 34.9514.00
SPARKSTER 44.9525.00
SPEED RACER 49.9530.00
SPIDERMAN/X MEN 29.951100
SPIKE MCFANG 34.9514.00
STAR FLEET ACADEMY 49.9530.00
STAR TREK TNG 44.9522.00
STAR FOX 29.9512.00
STARGATE 44.9524.00
STEEL TALONS 39.9518.00
STONE PROTECTORS 44.9522.00
STREET RACER 44.9522.00
STUNT RACE FX 44.9522.00
SUB TERRANIA 44.9524.00
SUNSET RIDERS 44.9522.00
SUPER BASES LOAD 2 44.9522.00
SUPER BATTLESHIP 44.9524.00
SUPER BATTLETANK 2 49.9524.00
SUPER BUCK BASS 49.9530.00
SUPER BOMBERMAN 2 44.9522.00
SUPER BONKS ADV. 44.9525.00
SUPER BOWLING 39.9520.00
SUPER CAESAR'S PAL 44.9522.00
SUPER CONFUCT 44.9522.00
SUP DOUBLE DRAGON 39.9518.00
SUPER EMPIRE
STRIKES BACK 39.9518.00
SUPER GOAL 3 49.9525.00
SUPER GODZILU 39.9518.00
SUPER JAMES POND 34.9514.00
SUPER LOOPZ 44.9522.00
SUPER METRCXD 39.9518.00
SUPER OFF RD BAJA 44.9522.00
SUPER PUNCH OUT 49.9530.00
SUPER RETURN OF JED! 49.9530.00
SUPER SOCCER 34.9514.00
SUP. SOCCER CHAMP 39.9518.00
SUPER STREET FIGHT 44.9522.00
SUPER TROLL ISLAND 44.9524.00
SUPER TURRICAN2 44.9524.00
SUPER WRESTLEMAN1A 29.9512.00
SUZUKA 8 HOURS 39.9520.00
T2 ARCADE GAME 39.9518.00
TAZ MANIA 39.9518.00
TECMO SUPER B'BALL 44.9522.00
TECMO SUPER BOWL 44.9522.00
T.M.N.T. TOURN. FIGHT 44.9524.00
TETRIS 2 39.9518.00
THE DUEL TEST DRIVE 2 44.9524.00
TOP GEAR 44.9522.00
TOP GEAR 2 49.9525.00
TROY AIKMAN F/B 39.9520.00
TURN & BURN 44.9525.00
ULTIMA FALSE PROPH. 44.9522.00
ULTIMA RUINES VIRT. 54.9532.00
UNCHART. WATERS 49.952500
UNTOUCHABLES
UTOPIA
VEGAS STAKES
VIRTUAL BART
VORTEX
WAIALAEGOLF
WARIOS WOODS
WCW SUPERBRAWL
WHEEL OF FORTUNE
WHEEL FORT DELUXE
WICKED 18
WILD GUNS
WILD SNAKE
WINTER OLY. GAMES
WIZARDRY 5
WOLFENSTEIN 3D
WORDTRIS
WORLD CHAMP RALLY
WORLD HEROES
WORLD HEROES 2
WORLD SOCCER 94
WWFRAW
WWF ROYAL RUMBLE
X KALIBER 2097
YOUNG MERLIN
ZELDA III
ZERO TOLERANCE
ZOMBIES ATE NEIGH
3DO
39.9518.00
39.951500
39.9518.00
44.9522.00
44.952100
39.9520.00
44.9522.00
49.9525.00
49.9525.00
49.9530.00
44952100
44.9522.00
39.9520.00
34.9514.00
44.952100
39.9518.00
39.9518.00
39.9520.00
39.9518.00
49.9530.00
39.951500
49.9525.00
39.9518.00
29.9512.00
44.9522.00
29.9512.00
44.9522.00
29.9513.00
11THHOUR 44.952100
ALONE IN DARKNESS 39.9520.00
BATTLE CHESS 34.9515.00
BURNING SOLDIER 39.9520.00
CONQUERED KING 39.9520.00
DEMOLIVONMAN 39.9520.00
DINOBLAZE 39.9520.00
DRAGON'S UIR 34.9515.00
FIFA INTL SOCCER 39.9520.00
GRIDDERS 34.9515.00
GUARDIAN WAR 39.9520.00
HORDE 34.9515.00
JURASSIC PARK 29.9512.00
KINGDOM FAR REACH. 39.9520.00
LEMMINGS 34.9515.00
UFE STAGE 34.9515.00
MAD DOG MCCREE 34.9515.00
MAD DOG MCCREE 2 39.9520.00
MEGA RACE 39.9520.00
NIGHTTRAP 39.9520.00
ORION OFF ROAD 44.9524.00
OUT OF THIS WORLD 39.9520.00
PEBBLE BEACH GOLF 39.9520.00
PGA TOUR GOLF 44.9524.00
ROAD RASH 39.9520.00
SAMURAI SHODOWN 44.9525.00
SEWER SHARK 39.9520.00
SHADOW 39.9520.00
SHOCKWAVE 39.9520.00
SUYER 39.9520.00
SOCCER KID 34.9515.00
SPACE ACE 39.9520.00
SPACE SHUTTLE 29.951100
STAR CONTROL 2 39.9520.00
STAR TREK NEXT GEN. 39.9520.00
STAR WARS CHESS 39.9520.00
SUPER WING COMMAND39.9520.00
TOTAL ECUPSE 34.9515.00
TWISTED 34.9515.00
WAY OF THE WARRIOR 39.9520.00
WHO SHOT J. ROCK? 39.9520.00
JAGUAR
ALIEN VS. PREDATOR 49.9525.00
ARENA FOOTBALL 49.9530.00
BRUTAL SPORTS F/B 39.9520.00
CHECKERED FLAG 49.9530.00
CLUB DRIVE 49.9530.00
DINO DUDES 29.9513.00
DOUBLE DRAGON V 49.9530.00
DRAGON/BRUCE LEE 49.9530.00
HOSENOSE i BOOGER 49.9530.00
IRON SOLDIER 49.9530.00
KASUMI NINJA 49.9530.00
RAIDEN 29.9513.00
SPACE WARS 49.9530.00
STAR BATTLE 49.9530.00
TEMPEST 2000 29.9513.00
TREVOR MCFUR 29.9513.00
TROY AIKMAN F/B 49.9530.00
WOLFENSTEIN 3D 29.9513.00
ZOOL2 49.9530.00
To Sell Cartridges
1. On a full sized piece of paper, write your name, complete
address, phone number and a list of all the cartridges with the
buy back prices you are selling.
2. If you would like to purchase cartridges with the money or
credit received, list the titles you would like to order on the same
piece of paper.
3. Pack your cartridges, all paperwork and bonus coupons in a
box. Send the box to the address below by UPS or registered
mail. Be sure to include the ‘Dept #' on the outside of your
package.
4. Your check will normally be mailed withing 3-4 working days
of receiving your cartridges.
To Buy Cartridges
1. On a full sized piece of paper, write your name, complete
address, phone number and a list of all the cartridges you would
like to order. To speed processing of your order, list an
alternative for each title you are ordering.
2. Calculate the total for the cartridges you wish to order,
including shipping & handling charges ($6.00 for the first
cartridge, $1.00 for each additional. Alaska, Hawaii, APO, FPO
double shipping & handling charges). California residents add
7.85% sales tax.
3. Allow 21 days for personal checks to claer - send money
order for fastest processing.
4. Send your order to the address below.
Send your Cartridges/Orders to:
BRE Software
Dept F12
352 W. Bedford, Suite 104
Fresno, CA 93711
Credit Card Orders Call (209) 432-2684
Titles in ITALICS are newer and may or may not be available, please call for availability. All Used Genesis, Game Gear, Game Boy, Super Nintendo, Jaguar, and
3DO Cartridges/CDs must include box, instructions, and any hint books/maps that were included with the game. We will deduct $2.00 for each SNES cartridge
without a cardboard insert and $5.00 for broken CD cases. Cartridges without box, instructions, etc will be returned at your expense. Cartridges not in resellable
condition or with evidence of rental store stickers will be returned at your expense. We pay cash for Genesis, Game Gear, Super Nintendo, Jaguar, and 3DO
cartridges. We pay store credit only for TurboGrafx 16, Nintendo, Lynx, and Game Boy cartridges. All Used Cartridges have a 90 DAY WARRANTY and are
subject to availability. We reserve the right to refuse any sale or purchase. Allow 40 days to receive orders placed with money orders and 60 days to receive
orders place with personal checks. No refunds or exchanges on cartridges. For shipping, add $6.00 for the first cartridge and $1.00 for each additional. Alaska/
Hawaii/APO double shipping charges. California Residents add 7.85% tax. No COD s. Prices are for mail order only. If we do not receive your package by 12/31/
94 or your game titles are not listed in this ad, you will be paid from our current price list. Prices are based on 1 copy per title, to buy or sell in quantity, contact
our wholesale dept. To receive prices in this ad you must include the 'Dept. #’ from this ad on the OUTSIDE of your package. If you are unclear about any of our
policies, procedures or prices, please call. FAX (209) 432-2599. Nintendo, Game Boy and Super Nintendo are registered trademarks of Nintendo of America Inc.
SUBSCRIBE TO
GAMEFAN FOR JUST
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DIEHARD GAMEFAN
9137 CLARETON DR. StiTI 210
AGOURA HILLS, CA. 91301
OR CALLS
PLEASE HAVE YOUR VISA Ol MASTERCARD READY
Canada and Mexico orders add $10.00 • All other foreign orders add $20.00 US funds.
Allow 6 to 8 weeks for your first issue. California residents add 8.25% sales tax.
Acclaim 9,199
American Sammy 83
ASC 211
Atari 138-139,147,149,151
Aura Systems 215
BPS 5
224
17,19,21,23
Crystal Dynamics 154-155,
162-163
Die Hard Game Club 220-221
Digital Pictures Insert
Electronic Arts 14-15,193
171
Fox Interactive 173
122
Gameware Express 225
166-167
Inovations 219
36-37,70-71
Koei 205
Konami Insert
Midnight Ent. 29
Nintendo 6-7,84-85,120-121
Ocean 111
Panasonic 24-25
Parker Bros. 101,103
Playmates 69
Readysoft 81
Rocket Science 30-31
Sega of America 2-3,10-11
13,35,174-175,Insert
Sony Imagesoft 185-191
SunSoft 57,59,107,226-227
Tommo 222-223
TWI 177,207,228
UbiSoft 108-109
Viacom 115
Vic Tokai 77,79
Virgin 38-39,209
ft ^
* H 3m • J Mr t i : 1
- 'Jt r jd ’ - J if
-jS* ' Sw 4aJ> ,i J J fji '^jj
' hr- £ i itfflfii
104-105,112-113 Visual Rush 225
JVC 73,75,116-117,119 Working Designs 61,63,65
AATARI
AATARI
Mmmrn
smnjmm
:i do
3 DO
l asac :
3 Ninjas CD
36 Great Holes CD
Aero Acrobat 2
Akira
Al Unser Jr.
Animaniacs
Art of Fighting
AX-101 CD
B.C. Racer CD
Baby Boom CD
Baby's Day Out
Ballz
Barbie Vacation
Bass Master
Batman & Robin
Batman & Robin CD
Battle Corps CD
Battle Tech
Beavis & Butthead
Beethoven
Berenstein Bears
Bill Walsh ‘95
Boogerman
Brett Hull 95
Brutal
Bubsy 2
Cadillacs & Dinos. CD
Chavez 2
Clayfighter
Commando Raid
Contra Hard Corps
Crime Patrol CD
Crystal's Pony Tale
Cyber Brawl (32X)
Death & Life of Superman
Deep Space Nine
Demolition Man CD
Dick V Ball
Dlno Blaze CD
Disney’s Bonkers
Doom
Dragon's Lair II CD
Dragon's Lair
Dungeon Master CD
Dynamite Headdy
&
43.00
48.00
48.00
54.00
45.00
49.00
48.00
42.00
40.00
48.00
51.00
47.00
51.00
53.00
48.00
41.00
40.00
52.00
52.00
56.00
41.00
52.00
47.00
54.00
49.00
47.00
48.00
45.00
51.00
47.00
49.00
45.00
41.00
Call
48.00
53.00
55.00
53.00
55.00
41.00
56.00
48.00
44.00
41.00
48.00
Eathworm Jim
63.00
Mickey Mania
54.00
Ecco Jr.
48.00
Mickey Mania CD
54.00
Ecco Tides
48.00
Midnight Raiders CD
48.00
Ecco Tides CD
48.00
Might & Magic III
57.00
ESPN Racing
54.00
Mighty Max
52.00
ESPN Basketball CD
54.00
Monster Truck
49.00
ESPN Football CD
54.00
Mortal Kombat II
65.00
ESPN Football
54.00
NBA Showtime
52.00
ESPN Racing CD
54.00
NBA Jam CD
48.00
ESPN Hockey CD
54.00
New Flintstones
54.00
ESPN Basketball
54.00
NFL '95
51.00
ESPN Hockey
54.00
NFL Quarterback
60.00
ESPN Baseball CD
55.00
NHL All Star Hockey
51.00
Eternal Champions CD
41.00
NHL 95
52.00
Exo Squad
49.00
No Escape CD
43.00
Fahrenheit (32X)
56.00
Off Road Baja 1000
49.00
Fahrenheit CD
48.00
Pac Attack
41.00
Fatal Fury Special CD
44.00
PacMan 2
49.00
Fido Dido
43.00
Panic CD
41.00
FIFA 95
52.00
Payne Stewart Golf
52.00
Fire Team Rogue
47.00
Penn & Teller Smoke CD
42.00
Firearm CD
54.00
Penn & Teller’s Smoke
52.00
Flying Nightmares CD
40.00
Pitfall
59.00
Frankenstein
49.00
Pitfall CD
44.00
Generations Lost
47.00
; Power Rangers
48.00
Great Circus Mystery
53.00
] Power Rangers CD
41.00
Happily Ever After
45.00
Power Instinct
56.00
Hurricanes
49.00
Prime CD
55.00
1; IMG Sports Tennis
49.00
Radical Rex CD
41.00
'i Infrared
38.00
Radical Rex
52.00
Iron Helix CD
47.00
Rainbow Islands
40.00
i Itchy & Scratchy
40.00
Revengers CD
40.00
Jeopardy CD
49.00
Rise of Robots
56.00
Jurassic Rampage
51.00
Rise of Robots CD
41.00
| Kawasaki Challenge
47.00
Rock & Roll Racing
45.00 ,
| King of Monsters 2
52.00
Samurai Showdown CD
44.00 h
P La Russa 95
52.00
Samurai Showdown
55.00 p
R Lawnmower Man
47.00
Scooby Doo
48.00
: Lethal Enforcers 2
51.00
Seaquest DSV
54.00
! Lethal Enforcers CD
55.00
Sesame Math
41.00
n Lion King
60.00
i Shadow Atlantis CD
48.00 I
\ Loadstar CD
48.00
^ Shaq Fu
58.00 *
’ Madden 95
54.00
Shining Force 2
63.00 1
Marko & Magic
47.00
Shadow of Beast CD
49.00 :
Mathblaster
41.00
Side Pocket CD
41.00 ;
Mega Man Wily
53.00
Simpson’s Virtual
48.00 :
I Michael Jordan Chaos
49.00
I Soccer CD
43.00 ;
Socks The Cat
43.00
Sonic & Knuckles
56.00
Space Pirates CD
45.00
Space Ace CD
48.00
Sparkster
41.00
Speed Racer
47.00
Speedway Pro Challenge
37.00
Spidey & Venom
52.00
Star Strike CD
54.00
Star Wars Arcade (32X)
48.00
Starblade CD
41.00
Stargate
52.00
Stone Protectors
52.00
Strangers CD
43.00
Super Afterburner
56.00
Super Motorcross
56.00
Surgical Strike CD
48.00
Tecmo Super Baseball
54.00
Tempo (32X)
Call
The Exterminators CD
54.00
The Mask
54.00
The Shadow
54.00
The Pagemaster
52.00
The Punisher
53.00
The Tick
52.00
Time Trax
46.00
Time Slip CD
38.00
Tiny Toons All Stars
40.00
TNN Bass Tournament
45.00
TOP Gear 2
48.00
Total Carnage CD
51.00
Troy Aikman Football
57.00
True Lies
52.00
Urban Strike
49.00
Viewpoint
55.00
Virtua Deluxe
56.00
WCW
47.00
We're Back
49.00
Wheel of Fortune CD
49.00
Wirehead CD
48.00
WWF Raw
57.00
Zero Tolerance
47.00
Zero Kamikaze
48.00
[ H r l R TA 1 N M f N T S Y
SUM
3 on 3 Rapball
49.00
Acme Animation Factory
61.00
Addams Values
54.00
Adv. Batman & Robin
56.00
Aero Fighters
51.00
Aero Acrobat2
56.00
Aero Fighters
51.00
Aerobiz Supersonic
56.00
Akira
57.00
Al Unser
Andretti Racing
Animaniacs
Arcus Odyssey
Ardy Lightfoot
Baby’s Day Out
Ball Z
Barbie Vacation
Bass Master
Battletech
Biker Mice from Mars
Black Bass 2
Blackthorne
Bomberman 2
Bonkers
Braincord
Brutal
Bubsy 2
Captain Commando
Carrier Aces
Chavez 2
Churn & Burn
Clayfighter II
Crazy Chase
Demolition Man
Demon's Crest
Donkey Kong Country
Dragon View
Dream Probe
Earthworm Jim
, - ESPN Football
\ ESPN Basketball
I ESPN Racing
! ESPN Hockey
Fido
Fievel Goes West
Final Fantasy III
Fire Team Rogue
Frankenstein
Freeway Flyboys
Full Throttle Racing
Fun w/Letters
I Ghoul Patrol
Great Circus Mystery
Hammerlock
Home Improvement
! Hoop It Up
' Hurricane's
Ignition Factor
Illusion of Gaia
Indiana Great Adv.
Infrared
Itchy & Scratchy
Jammit
Jelly Boy
Jigsaw Madness
Visa. Mastercard, Money Orders and Personal Checks accepted. Same day shipping. Orders shipped FedEx 2-Day service. Add $7 to total order. Price & availability subject to change. All
49.00
56.00
52.00
52.00
48.00
55.00
54.00
55.00
57.00
56.00
48.00
60.00
48.00
49.00
56.00
55.00
55.00
54.00
56.00
49.00
51.00
55.00
55.00
51.00
55.00
56.00
59.00
58.00
48.00
63.00
54.00
54.00
54.00
54.00
45.00
49.00
64.00
54.00
49.00
48.00
55.00
49.00
49.00 .
59.00 I
53.00
52.00
57.00
53.00
52.00
59.00
60.00
38.00
49.00
55.00 I
52.00
49.00
sales final.
BATON t ROUG^ 6 LA70895 f J
(504) 926-1413
Journey Home
Lion King
Lord of Rings
Madden 95
Mario Fun w/Numbers
Mario Planet
Mario/Preschool
Mega Man X 2
Metal Morph
Michael Jordan Chaos
Mickey Mania
Mickey Playtown
Might & Magic III
Mighty Max
Monster Truck
Mortal Kombat II
NBA Showtime
NCAA Football
NFL Quarterback
NHL 95
Obitus
Operation Thunderbolt
PacMan 2
Pagemaster
Pinkie
Pitfall
Pocky & Rocky 2
Power Instinct
Power Rangers
Prehistorik Man
R-Type III
Radical Rex
RBI 94
Rise of Robots
Samurai Showdown
Seaquest DSV
Shaq Fu
Shien's Revenge
Simpson's Virtual
Sink or Swim
Socks The Cat
Sonic Blastman 2
Sparkster
Speed Racer
Spidey & Venom
Star Trek Fleet
Stargate
Stone Protectors
Super Return/Jedi
Louisiana residents add 4%
48.00
60.00
50.00
54.00
49.00
49.00
49.00
56.00
52.00
52.00
54.00
54.00
57.00
54.00
57.00
65.00
56.00
52.00
64.00
52.00
56.00
52.00
49.00
52.00
48.00
59.00
53.00
56.00
61.00
48.00
53.00
52.00
47.00
61.00
57.00
57.00
58.00
52.00
57.00
Super Soccer Champ.
48.00
Super Adventure Island 2
56.00
Super Bonks Adventure
56.00
Tarzan
49.00
Tecmo Super Baseball
57.00
The Shadow
54.00
The Tick
52.00
Thunder Paradise
52.00
Tin Star
43.00
Tiny Toons Sports
48.00
TNN Bass Tournament
51.00
Tom & Jerry Chase
56.00
Troy Aikman Football
57.00
True Lies
60.00
Ultima Runes II
56.00
Uniracers
43.00
Vortex
56.00
Wario Woods
43.00
Wild Guns
53.00
World Heroes 2
55.00
World Championship Wrestling
49.00
WWF Raw
64.00
X-Men
58.00
Yogi
49.00
Zero the Kamakaze Squirrel
56.00
Jaguar System
240.00
Alien vs. Predator
56.00
Battlezone
49.00
Checkered Flag
56.00
Club Drive
49.00
Creature Shock
49.00
Demolition Man
49.00
Doom
56.00
Double Dragon V
Call
Dragon/Bruce Lee
49.00
Hardball III
49.00
Iron Soldier
49.00
Kasumi Ninja
Call
Legions of Undead
49.00
Tiny Toons
49.00
Troy Aikman Football
Call
45.00
52.00
48.00
49.00
60.00
48.00
60.00
55.00
60.00
sales tax. EBR residents add an additional 4%.
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SOMETHING FUNNY'S GOING ON AROUND HERE!
I ™Sun Corporation of America.
© 1994 Sun Corporation of America.
AH Rights Reserved. LOONEY TUNES,
I characters, names, and all related
f indicia are trademarks of Warner Bros.
© 1994. Nintendo, Super Nintendo j
Entertainment System, Game Boy and
the Official Seals are registered
trademarks of Nintendo of America
Inc. ©1991 Nintendo of America Inc.
This is the price of failure.
The stakes are high.
And your crew is one bunch of
hard-core head cases.
Altogether, the odds stink.
Care to consider the alternatives?
There aren’t any.
See you in the RED ZONE.
See Package
for Details
TIME WARNER
Fully rotating 3-D world, animated at
30 frames per second. Two above and
10 underground environments.
J* .MM
MANUFACTURED FOR PLAY ON
THE SEGA’” GENESIS™ SYSTEM.
MISSILE
Your Apache's got it all: radar, auto night
tracking and the devil's own firepower.
This official seal is your assur¬
ance that this product meets the
highest quality standards of
SEGA™. Buy games and acces¬
sories with this seal to be sure
that they are compatible with
the Sega™ Genesis™ system.
Time Warner Interactive, Inc.
675 Sycamore Drive
Milpitas, California J&035
RED ZONF M and © 1994 Scavenger. All Rights Reserved. Exclusively licensed
to Time Warner Interactive, Inc. for play on Sega Video Game Systems. All
rights reserved. Sega™ and Genesis™ are trademarks of Sega Enterprises Ltd.
All rights reserved. The Videogame Rating Council, its rating system, symbols
and indicia are trademarks of Sega of America, Inc. ©1993 Sega.
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