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• 32-X • SEGA CD • 


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ISSUE 12 


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what are those two 

sega machines doing? 



Golf Magazine® Presents 
36 Great Holes 
Starring Fred Couples 


Star Wars® Arcade 


[ They’re making an 
arcade system , dear. 


Virtua Racing™ Deluxe 


“menage a trois” 


LEVEL’ 














Cosmic Carnage™ 


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Attaches to your Sega Genesis to bring the 32-BIT GAMING EXPERIENCE home. 

32-BIT POWER AND PERFORMANCE 

• 40 times faster than 16-bit machines. 

• Over 32,000 colors & realistic 3-D graphics. 

• Full library Of new 32-bit games (and plays all 16-bit Genesis & Sega CD games!) 

The arcade experience at home — for about $160. 

The kind of intense, next GENERATION games you’d expect only from SEGA! 

Wanna know more, call 1-800-32X-SEGA. 



CALL 1-800-771-3772 FOR GAME RATING INFORMATION. 


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lets#* 



TEAM GAME FAN 

PUBLISHER/EDITOR IN CHIEF 

DAVE HALVERSON 

SENIOR EDITOR 

JAY PURYEAR 

GF SPORTS EDITOR 

DAVID WINDING 

INTERNATIONAL EDITOR 

KEI KUBOKI 

EDITOR 

GREG OFF 

FIELD EDITOR 

ANDREW COCKBURN 

ASSISTANT EDITOR 

NICK DES BARRES 

ASST. INTERNATIONAL EDITOR 

TAKAHIRO YAGI 

PRODUCTION DIRECTOR 

JODY SELTZER 

PRODUCTION 

JACOB RISKIN 
SHARLENE ALLANDE 
DAVID BAILEY 

DIGITAL IMAGING 

JOE SUTTON 

ART DIRECTOR 

TERRY WOLFINGER 

CONTROLLER 

ALAN POWERS 

CIRCULATION CONSULTANT 

MICHAEL GERARDO 

( 908 ) 549-5448 
SUBSCRIPTION MANAGER 

ELAINE SCHINGS 

SECRETARY 

MELISSA CHISOLM 

NATL. ADVERTISING DIRECTOR 

MARIA POLIVKA 

ADVERTISING INQUIRIES ONLY: 

( 213 ) 382-8622 

SPECIAL THANKS TO: 

SOFT BANK, ANDY FELL, SCAVENGER, GAME YOU, DP, 
ROBERT, CRAZY MIKE, TERRY T., JESSE, HAVEN, 
SANDY, AND ALL OF OUR READERS... 



It seems like everybody is talking 
about the next generation of gaming 
these days. Of course, we’ve been 
covering “the next generation” for 
nearly a year now, so it’s really noth¬ 
ing new to us or our readers. We saw 
the writing on the wall, long ago. 
While others were expressing doubt, 
we were following each new sys¬ 
tem’s growth from game one to pre¬ 
sent day. Explaining what it takes to 
develop a game and why at first, 
software is slow in coming. Sure, we 
could have waited until it ‘hap¬ 
pened’, but would you be 
as informed? 

As a direct result, ______ 

GF has gained a lot 



in the industry. We have made the 
appropriate relationships and posi¬ 
tioned ourselves to do just that. Take 
this issue for instance, we preview a 
done version of Virtua Fighters, a 
game that our international editors 
have already beaten while visiting 
the office of a Japanese Publication. 
In our 32X section of GF32, we’ve 
reviewed every game available at 
launch. Our Jag section is bursting 
at the seams... with reviews! And as 
usual, our 3DO coverage is way out 
ahead with a preview of Super Street 
Fighter Two Turbo. ‘Japan Now’ and 
our new ‘Up to the minute’ section 
— are also packed with info 

on all the new 32-bit 


of respect with both f you want the real scoop games from Sony and 
developers and man- e next generation, Sega. 

without all the annoying Bottom line, if you want 
filler, you know where the real scoop on the 
to look. ” next generation, without 

all the annoying filler, 
■■ you know where to look. 


ufacturers through¬ 
out the industry in 
both the United 
States and Japan, 
where we now have 


an office and a growing presence in 
the Japanese media. In fact, ‘Game 
You’ magazine does a monthly 
expose’ on GameFan because it has 
become an international source of 
information while retaining unsur¬ 
passed graphic quality. We don’t 
cover Barbie games or waste multi¬ 
ple pages on mediocre games, we 
send those back. What we try to 
bring you each month is a wide 
range of information from 16-bit to 
32-bit, from Europe, Japan, and 
the US. 

As a direct result, I think that you 
will find our 32-bit coverage the best 


Less than two years ago, we print¬ 
ed our first issue, 5000 to be exact. 
We are now pushing 400,000 and 
growing. I hope that means we are 
moving in the right direction, and 
satisfying the most demanding 
gamers, our core audience. 

We will continue to present “a 
new look” every month and constant¬ 
ly evolve, as we have from day one. 
We are nowhere near locking our for¬ 
mat down. We like to think of 
GameFan as a constant work in 
progress, so that each month we can 
still draw a few oohs and aahs from 
the people who put us here. 


ISSN# 1070-3020 

ALL GAMES. GAME TITLES, CHARACTERS AND RELATED 
INDICIA CONTAINED WITHIN THIS PUBLICATION ARE COPY¬ 
RIGHT AND TRADEMARKS OF THEIR RESPECTIVE COMPA¬ 
NIES. DIE HARD PUBLISHING MAY NOT BE HELD RESPONSI¬ 
BLE FOR ANY TYPOGRAPHICAL ERRORS. ENTIRE CON¬ 
TENTS © 1993 DIEHARD PUBLISHING. ALL RIGHTS 
RESERVED. REPRODUCTION IN WHOLE OR IN PART WITH¬ 
OUT WRITTEN PERMISSION BY THE PUBLISHER IS PROHIB¬ 
ITED. ALL SECTION TITLES. CHARACTERS, AND RELATED 
INDICIA CONTAINED WITHIN THIS PUBLICATION ARE COPY¬ 
RIGHT AND TRADEMARKS © 1993 DIEHARD GAME FAN INC. 

DIE HARD GAME FAN is published monthly for S47.90 
per year by Die Hard Game Fan, 5137 Clareton Dr. 
Suite 210, Agoura Hills CA 91301 . Application to mail 
at second class postage rates is pending at Tarzana. 
CA and additional points of entry. POSTMASTER: 
Send Address changes to Die Hard Game Fan, 5137 
Clareton Dr. Suite 210, Agoura Hills CA 91301. 


K 






















Michael Andretti’s Indy Car Challenge will turn you into hell on wheels, 
surrounded by a pack of fire-belching, supercharged Indy Car racers. You’re 

right in the thick of things with hot Mode-7 
graphics and realistic play control. It’s the most 
awesome tire-smoking, door-blowing fun this side of 
slappin’ on a helmet and strappin’ into 2000 pounds of 
rolling thunder. 


one-player mode! 


in the split-screen two-player mode. 


16 tracks of hot Indy Car action, featuring 
actual Indy Car track shapes—high-speed ovals, 
demanding road courses and challenging street 
circuits. Pit-to-car contact with world-class 
driver Michael Andretti’s actual voice. You 
even get a customizable instant replay so you can relive 
every bone-blasting thrill and 
chill. Win the championship 
and you get to pit your skill 
against Andretti himself. 


experiences ever. 

Nintendo Power, Sept. 199 


Speed down to your local 
retailer and get Michael Andretti’s Indy Car Challenge. 
Just remember: the race begins after you get home. 


the camera angles. 


Bullet-Proof Software 

8337 154th Avenue N.E., Redmond, WA 98052 


WHO 

SAYS YOU 
HAVE TO SPEND 
THE REST OF YOUR 
LIFE DOING TIME IN THE 
FAMILY SEDAN? 


'Whether you’re driving solo or 
oing head-to-head, this game 
as the action, speed and 
itensity to take you all the way 
3 victory lane. It’s white 
nuckle driving all the way.” 


Michael Andretti 


©1994 Bullet-Proof Software. Inc. All rights reserved. Indy Car™ used under license from IMS Properties, Inc. “Michael Andretti" used under license from Andretti Internationa, Inc. America Inc 

Bullet-Proof Software is a registered trademark of Bullet-Proof Software, Inc. Nintendo, Super Nintendo Entertainment System and the official seals ate registered trademarks of Nintendo of America Inc. ©1991 Nintendo of America Inc. 




















Prepare to have your space invaded. 







Ever get a homework headache? You close 
the book, pop in a video game — 
pressure's gone, right? Except you just 
popped in new for Game Boy® 

and Super Game Boy®, and it's a mother-lovin' 
migraine. You move 

left, you move right, they just 


score 


«e*¥<**»*FWW2* 
<*> m & & *** ^ 

A *S* ^ w 

§•* 44 - £4 


Invaders with you 


keep coming down. Their only goal 

is to parade across your skull until 
your out your ears. 

They don't praise your skill. They don't 
admit defeat. Fry 'em all and they just get 
meaner and faster. Hey, there's a reason this game is 
legendary. Play on and suffer alone. Or 

link up and see who heads for the baby aspirin 
first. Slam it in your and play it 

in just 

like it played 
in the arcade. 


Blast 'em just like in the 

ARCADE ON SUPER GAME BOY. 


Hot-snot 
game connoi sseur, 
are you? Try and beat the original. You'll 
be at your temples, praying you were i 

calculus class. (Nintendo*) 


©1994 Nintendo of America Inc. Game Boy and Super Game Boy are registered trademarks of Nintendo of America Inc. Space Invaders ® 1994 Taito. licensed to Nintendo. 

































PAGE 40 


GE126-12 


PAGE 41 


PAGE 135 


'AGE 46-47 


GE 140-141 


'AGE 08-89 


GE 156-151 


Postmeister 216 




















































SUPERNINttNDO gameroy game gear genesis > 1 C<laim 

TTTrrrrTTTTTt i7? 


Call 1-800-771-3772 for Information on Game Ratings. 

The NFL Quarterback Club is a trademark of the National Football League. All Rights Reserved. Nintendo, Super Nintendo Entertainment System. Game Boy and the Official Seals are 
1991 Nintendo of America Inc. Sega, Genesis and Game Gear are trademarks of Sega Enterprises, Ltd All rights reseived. LJN and Acclaim are divisions oi Acclaim Entertainment. Inc. ® & 
© Paul Jasienski / NFL Photos. © Bob Rosato / NFL Photos. © Michael Zagaris / NFL Photos. © Mike Groll / NFL Photos. 


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Plug in. Lock on. Break out 





The only gan 
too big to fit I 


ante 

itina 


Choose to w —..- 

own signature moves-in their biggest confrontation ever! 

. AND HERE'S MORE BREAKTHROUGH NEWS! - 


With revolutionary new Lock-On" technology, 
Sonic & Knuckles is the first video game in history that 
interacts with your other Sonic games! And it's only on 
Sega Genesis’! So plug in, and get ready to break out! 




Play as Sonic 

and let loose on Robotnik 
with amazing new powers! 


Play as Knuckles, tackle Robotnik 
and Metal Sonic with bare-f isted 
attacks and high-speed glides! 


Friend or Foe? 

Will Sonic be forced 
to Knuckle under? 


Gear Up! Hit the mark 
and watch this edgy Echidna 
stir up some real trouble! 




Play Sonic A Knuckles by itself or Lock-On with other Sonic Carnes! 




Collect 10 wrappers of participating LifeSavers 
Company products and get a $ 10 mail-in rebate on 
purchase of participating Sonic games with official 
rebate form, Sonic receipt and Sonic proof of purchase 

See LifeSavers displays at participating stores for details. 

All rebates must be received by JANUARY 31,1995. 


ionic 2 and Sonic 3 game cartridges each sold separately. 


Hedgehog and Knuckles are trademarks of SEGA. ©1994 Nabisco Foods. The Videogame Rating Council, its Rating System, symbols and indicia are trademarks of Sega of America, Inc. ©1994 SEGA. All rights reserved. 


Lock-On Sonic 31 

Transform Floating Island into a huge 
34 meg Sonic-epic, complete with new 
characters and multiple surprise endings! 
Then keep it all active with Game Save! 


Lock-On Sonic 2\ 

Now you can play as Knuckles, and take 
advantage of all his sneaky signature 
moves! (Iimb...glide...play like 


AS SEEN ON 


MUSIC TELEVISION* 


TM 
















































































OST WANTED 


£ Grove, CA 
ngeles, CA 




All you have to do to enter the drawing is write down a list of your top 10 favorite c 


irawmg is wr.te down a hst of your top>10^orite games and the 10 games you want the most that aren’t out yet, on a piece of paper or a postcard then send them to: 
GAME FAN TOP TEN 5137 Clareton Dr., Suite 210 Agoura Hills,CA 91301 
Drawing is limited to One (1) entry per person per month. Hope to hear from you soon. 

Drawings will be held on the 21st of each month. The three (3) winners will be notified by mail and listed on this page. 


TOP Ttl 


1. Mortal Kombat II ■ SNES 

2. Super Street Fighter II • SNES' 

3. Final Fantasy III ■ SNES 

4. Super Metroid ■ SNES 

5. Breath of Fire ■ SNES 

6. Road Rash ■ 3DO 

7. NBA JAM ■ Genesis 

8. Lunar ■ Sega*CD 

9. Stunt Race FX ■ SNES 

10. AVP ■ Jaguar 


SNES GENESIS GAME GEJ 

- .-i.itiiniwm.i. 
FREE 


StKel Fi * l ’ le ' I' Turbo ■ 300 
nKe y Kong Country . SNES 
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Jim • Genesis/SNES 

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Saturn 

Mm 1 "X* Jaguar 

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SABAN’S. 


TODAY'S HOTTEST HEROES ARE HERE 
AND THEY'RE ON SEGA! 


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ON SEGA GENESIS™ GAME GEAR AND SEGA CD ! 

trademarks of SEGA TM & © 1994 Soban Entertainment, Inc. & Saban International N.V. All Rights Reserved. MIGHTY MORPHIN POWER RANGERS and all logos, character names and distinctive likenesses thereof ar 
d Sobcn International N.V The Videogame Rating Council, its Rating System, symbols and indicia are trademarks of Sega of America, Inc. © 1994 SEGA, P.O. Box 8097, Redwood City, CA 94063. All Rights Reserved. 


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FASTER FASTER 


FASTER 

FASTER 


FASTER-FASTER 


«5c3: 


Whoa, what’s that blurr? It took EA SPORTS to finally bring sports games 
to Super NES®that are fast enough to rival the real thing. So check out 
Madden NFL.95,NHL'‘95 and NBA’Live’SS. Before they blow by you. 


NEW FOR 


summtm 


SPORTS 


It’s in the game. 


Hev sports nuts. ‘EA SPORTS, the EA SPORTS logo, "If it’s in the game"’ are trademarks of Electronic Arts. NHL and the logo of the NHL are registered l ^marks of 
the National Hockey League and are used under license by Electronic Arts. NHLPA. National Hockey League Players Association and the logo of the NHL PA 
are trademarks of NHLPA and are used under license, by Electronic Arts. NHL '95 is an officially licensed product of the National Hockey League Players Association^ 
NBft logo and trademark are registered trademarks oi NBA Properties. Inc. 1994. NBA Properties Inc. All rights reserved. Team names, -logos, helmet designs and 
\ , ■ . • ■■ NFL and .is Member Cub;. Hu.- NFI s’neic: loco ■ ■ i SiacemarK.of the NH.. a reg.slered tr '.comai*. super .'..i-.ertec 

• ! Entertainment System. Super NES and the official seals are registered trademarks of Nintendo of America Inc. 































HOCUS POCUS SPECIAL! ALL CHARACTERS’ ULTRA-ATTACKS! 


In this exclusive, GameFan is proud to present you with the Ultra 
Attacks for the 24 characters in King of Fighters ‘94! Remember, to 
perform one of these incredible attacks, you must either: 1.) Have 
your “Pow” meter at , or 2.) Have less than ! 


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OROCHINAGI - D, DB 
DB, D, DF, F, “C.” 

Benimaru 


JIGOKU-GOKURAKU OTOSHI • F. DF. D. 
DB. B, F, DF. D. DB. B. "C" when close. 

Takuma 


HIEN HO-OH KYAKU - F. B, 
F, DF, D, DB, B, “B” and “C. 


CHO REPPADAN - D, 
hold, DF, F, “B” and “C. 

Robert 


POWER GEYSER - D. 
B, DB, F, “B" and “C 

Joe 


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CAPCOM 


@ , m CAPCOM. CAPCOM is a registered trademark of Capcom Co. Ltd. Super Nintendo and the Nintendo Entertainment System are registered trademarks of Nintendo of America. Inc. X-Men and 
the distinctive likenesses thereof are trademarks of Marvel Entertainment Croup and are used with permission. ««994 Marvel Entertainment Croup, Inc. All rights reserved. For more information call 408-774-0400. 






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a) iLsfew 


DEGREELESSNESS MODE ON! 

At any time during play, enter Pause, X, Z, Mode, and Up. 
6-Button Pad to perform this trick. 

HAPPY AMMO CODE! 

While the game is paused press 


same time. You are now invincible! Note: You must have a 


Up, A, C, and Mode! Note: You must have a 6-Button Pad to perform this trick. 


PLAY AS AMAKUSA SHIRO TOKISADA! 

At the Takara logo, press and hold A, Y, X, and then B. You’ll hear 
Amakusa’s voice. Now enter either VS or Countdown mode, then p 
L and R at the same time. 

Amakusa’s moves: 

Shin Rai To: D, DB, B, Slash. 

Dark Thunder: Press X, Y, A and B at the same time. 

Baku En Dan: While jumping off the side of the screen, press X. 


Warp Forward: D, DF, F, Slash. 
Warp Backward: D, DF, F, Kick. 


► STAGE HOME: 10 

SOUND HUMBER 
MUSIC TEMPO -1 

MESSAGE HUMBER 
UHLIHITED L I f t 
TELEPORTER X 
TELEPORTER Y 
FORCE EASY GAHE 
FORCE CHARGE SONAR 
FORCE HARD GOME 
CUR.GAHE MODE 0:EASY 
RESET STAGE: 


DEBUG MODE! 
Simply pause the game when Ecco is 
turning, and enter “A, B, C, B, C, A, C, A, B.” Now 
you can skip to any stage, make yourself invinci¬ 
ble, listen to all the music, and much more! 


i :iiaro 

C+START 


WEAPON-UP! 

First, pause the game and enter “A, B, B, B, C, 
A, C, C.” This will totally max-out your bullets.. 
“Cheater!” 


t irmBSSm 


STAGE SELECT AND INVINCIBILITY! 

At the option screen, simply press B, A, R, R, Y... 
The first name of the game’s main programmer, Barry 
Green. You’ll enter a hidden menu with stage select and 

invincibility options! 


GIN INTERACTIVE 
CRTRINMENT INC. 
RBL.T DISNEV COMI 
Eo r BV NINTENDO 


WARP ZONES! 

In Stage 1: Mid-way through the stage, the enemy forms a circle in which there 
are four red enemies. You must annihilate all the red enemies as well as the 
center of the wheel and the Warp to Stage 2 will appear. The easiest way to 
accomplish this is to use a bomb. 

In Stage 2: Again, mid-way through Stage 2 there will be two cat-like animal stat¬ 
ues. Behind one of the cats is the Warp Zone. This will take you to Stage 3. 

In Stage 4: Mid-way through the stage is some hilly/mountainous terrain. Behind 
one of these hills is the Warp Zone. You’ll Warp to Stage 5. 


HEALTH 


■ 

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STAGE SELECT! 

At the title screen, highlight “GAME START.” 
Now press C. A. Left. Right, B. Start. 

CHARACTER CHECK 

At the title screen, highlight “OPTIONS.” Now 
press C, A, Left, Right, B, Start. Now you can check 
out all of Headdy's cool animations! 





Mess-aye ; 

In tne wee hours. I'll 
meet you down, by Dun 
Ringill 


MIRTH & HILARITY WITH JORDAN AND METAL GEAR 


For major laugh-age. enter the following unlisted names into the Jordan computer system at Junker headquarters 

LEY, KIRITA, KOJIMA, SASAKI, TOGO, JEREMY, SAITOU, INAMURA, ADACHI, KUSHIB 

For even more laugh-age. try calling these numbers on Metal Gear Mk-ll's Videophone: Sasaki - 79-6641. Jeremy 
Inamura - 44-3723. Kushibuchi - 33-3333. ‘•Isabella" - 39-6004. Cupid Love Line - 39-0910 
For maximum effect, dial these numbers several times! 


SECRET CARS! 

To access the three hidden cars in Cruis'n USA. the Police Car. Jeep, and 
School Bus. simply hold dov/n the View 2 CRUIS'N button at the car select 
screen, then rotate the steering wheel left or right to check out the new 
cars. The only vehicle that won’t change is the Italia PC4. 

John Hubbard. Bartlett. IL 


SAME CHARACTER IN THE GROUP BATTLE MODE! 

The code that works on SNES also works on Genesis - simply enter the 
Group Battle Select screen and press A. B. A, B. A. B. B. A on Controller 
2. If done correctly, Vega will laugh. You can now pick the same character 
eight times. Great code, Adam, but you only need to send it in ONCE! 
Adam Coleman, Chilesburg, VA 


THE KINTARO CODE! 

Up. Down. Down. Right. Right. Select. Enter this at the character select screen. 
EXTRA FATALITY TIME! 

Up. Up, Left. Up. Down. Select. Perform this code at the character select 
screen, as usual. You'll now have nearly 15 seconds to perform a fatality, 
as opposed to the usual three or four. 

Eric Bianchi. Los Angeles. CA 

ENTER THE SECRET CONFIG MODE! 

At the Sega logo, quickly enter Up. Down. Up. Down. Left. Right. Left, 
Right, Up, Right, Down. Left. B. then Start. 

NAME ALL THE CHARACTERS! 

At the naming screen, highlight -END" and press II and Start at the same 
time. You'll now be able to name every character anything you'd like! 

STRANGE SURPRISE 

Insert a SNES Mouse or Super Scope 6 into the IP port of the SNES and 
turn the power on for a rather strange surprise! 

SAME CHARACTER 

Simply hold both the L and R buttons on Controllers 1 & 2 as you select 
your characters to allow both players to fight as the same superhero! 


FLAG QUIZ 

To enter a flag quiz, simply press Select while in the System Commands 

menu. 


r j 


STAGE SELECT 

At the player select screen, press 
and hold Select, then enter A. A. A. 
A, B, B, B, B, A, B, A. B. A. B. A. B 
for a stage select! 


EVERY LEVEL PASSWORD! 

For the following codes, “1 !! repre¬ 
sents the triangle-shaped rune, “2” 
the Y-looking rune, “3" the circle 
with little legs, ”4" the E-shaped 
rune, and ”5 !! is the circle with an I through it. 

• RAIDERS OF THE LOST ARK 

Part 1. 1214, Part 2. 4142, Part 3. 4322. 

• TEMPLE OF DOOM 

Part 1. 4225. Part 2. 4513, Part 3. 4235. 

• LAST CRUSADE 

Part 1. 5124. Part 2. 5213. Part 3, 5114, Part 4. 5254. 
Dan Granett. Shin New Ground. PA 




In ] 


CONTROL THE BOSSES! 

At the title screen, enter "C. A. B. A. Left. A" for the Dalai Llama. 
Enter "Up. Down. A. B, C. C. B. A. Down. Up" for Karate Croc. 
Mike Winstead. Norfolk. VA 


AREA AND ONE-ON-ONE FIGHTING CODES! 

Area 2 - 3847. Area 3-5113. Area 4 - 3904. Area 5 - 1970. Area 6 - 8624. 
Area 7 - 2596. Two-Player One-on-One Boss Codes: 0411, 1007. 1212. 

Keith White. Blaine. TN 


ALL LEVEL CODES! LEVEL PASSWORDS! 

For the following codes, “D” is the diamond. “A" is the apple. "B" is the Level 2 Haunting Level 3 Bstoke 

banana and “X” is a blank space. Level 4 Gungetnk Level 5 Ectoplsm 

STAGE 1 STAGE 2 STAGE 3 STAGE 4 STAGE 5 STAGE 6 STAGE 7 STAGES J- evel 6 Jaws Level 7 Garage 

DADA XXBB XXDB XXBB DDXA BABD AXBB AXAB Level 8 Traffic Level 9 Elf 

DABA XXDA XXDA BABX DADA DDAX BDDA XBAX Level 10 Krust y Level 11 Barrel 

BADD AXAA DAAX AXDB BXDB BBDD DBDB ADAX Level 12 Crabtree 

Dan Granett, Shin New Ground, PA 

20 




















Firebrand morphs into the Tidal Gargoyle, 
in an effort to shoot the Holoturion snail. 




LL HELL I) 
ABOUT TO 
BREAK 
LOOSE. 


Your spine will tingle as 
you enter the terrifying 
Ghoul Realm, where 
the evil Phalanx 
has hidden the magical, 
powerful stones of the Demon’s Crest in 
his plot to form a destructive empire. 
Their return is up to you and Firebrand, a 
flame-spitting gargoyle who morphs into 
unique and powerful forms-each with 
startling attacks and powers. To restore 
peace, you must conquer Phalanx and his 
minions on seven treacherous levels by 
collecting weapons, gems and treasures. 
It’s a hell of a way 
to have fun. 




© 1994 CAPCOM. Demon’s Crest is a trademark of CAPCOM. CAPCOM is a registered trademark of Capcom Co. Ltd. 

Super Nintendo and the Nintendo Entertainment System are registered trademarks of Nintendo of America. Inc. For more information call (408) 774-0400. 






STAGE SELECT! 

At the title screen, on controller one, enter “Up, Right, Down, Left, Y, B. Up, 
Right, Down, Left, B, Y, Up, Right, Down, Left, Start. 

Gibson Yen, Silver Spring, MD 

DpNE: BATTLE FOR ARRAIOS - GENESIS 

PASSWORDS TO EVERY LEVEL FOR ALL THREE HOUSES!\ 

ATREIDES HARKONNEN ORDOS 

1. NONE NONE NONE 

2. DIPLOMATIC DEMOLITION DOMINATION 

3. SPICEDANCE SPICESATYR SPICESABRE 

4. ETERNALSUN BURNINGSUN ARRAKISSUN 

5. DEFTHUNTER DARKHUNTER COLDHUNTER 

6. FAIRMENTAT EVILMENTAT WILYMENTAT 

7. ASHLIKENNY ITSJOEBWAN SLYMELANIE 

8. SONICBLAST DEVASTATOR STEALTHWAR 

9. DUNERUNNER DEATHRULER POWERCRUSH 

Gary E. Mazingo IlClovis, NM 


CODE TO BEGIN ON SECOND LEVEL WITH 30,000 COINS! 

To begin on Level 2 with Navvie, Thug, and a whopping 30,000 coins, ( 
Which will allow you to give each character 30 Lives, full Health, Skill and 
Weapons ) enter this code: BZ2C60QRL35. 

Martin Hund, Muskego, Wl 

• Pro-Action & Game Genie Section • 

INCREDIBLE PRO-ACTION REPLAY CODES! 

Want to finish Final Fantasy III in 10 hours? Just use these codes - 

1. ) 7E1613EE - Level 99 Experience for Terra. All characters will join the 
party at Level 99, too. 

2. ) 7E1623DE - Places the Moogle Charm Relic on Terra. This Relic will let 
you roam free... you ? ll NEVER encounter enemies except bosses! Note: Do 
NOT remove the Moogle Charm, as it cannot be re-equipped. Normally, only 
Mog can equip the Moogle Charm. 

3. ) 7E18691C - Gives you 255 fearsome Atma Weapons, the most powerful 
sword in the game... If you have 9999 HP, which you do! 

4. ) 7E186AD3 - Gives you 255 Offering Relics, which change the Fight com¬ 
mand into X-Fight. X-Fight lets you strike every enemy on the screen with 
just one command! 

Tim Fitak, Los Angeles. CA 

TH OF FIRE - SNES - PRO-ACTION 

INFINITE ENERGY: 7E104E4D 
INFINITE MAGIC: 7E105258 
Xavier Beswick, Brooklyn, NY 

Enter the following codes for - 

1. ) Level 99 Experience (Defeat one enemy for Level 99) 

2. ) The “DrWarp” item that allows you to warp to any spot in the game. 

Note: To get the DrWarp to appear, you may have to fool around with your 
item list, switching items’ places, etc. You must also have any item in the 
uppermost-right spot in the items list. 

1.) 7E10563E 2.) 7E514436. 

For Code #2, try replacing “36” with 35, 37 or 38 for some more items that 
cannot be found in a normal game. 

Tim Fitak , Los Angeles, CA 

ER STREET FIGHTER II - SNES - GAME GENIE 

PLAY GAME IN UP TO 10 STARS OF SPEED: F1FB-EFDF 
Kuni Funada, San Diego, CA 


INFINITE TIME: 40C7-1F0A 
INFINITE KREDITS: C2C4-47AA 

PLAYER NEVER LOSES LIFE: C2B1-14F7 (IP) C2B5-14F7 (2P) 
PLAYER IS KILLED WITH ONE HIT: DDB1-1FF7 (IP) DDB5-1FF7 (2P) 
Kuni Funada , San Diego. CA 

ECHOING VOICE: BA6E-EDE6 
WALK THROUGH EACH OTHER: E086-47AA 
ALWAYS FIGHT SMOKE: CB6C-3D6E + D3C6-3DAE 
ALWAYS FIGHT JADE: CB6C-3D6E + FDC6-3DAE 
ALWAYS FIGHT NOOB SAIBOT: CB6C-3D6E + DEC6-3DAE 
ALWAYS FIGHT KINTARO: CB6C-3D6E + DAC6-3DAE 
ALWAYS FIGHT SHAO KAHN: CB6C-3D6E + D2C6-3DAE 
William Mau, Margate, FL 


mGmTA L KOMBA 7 II - Gi IE$.$& • g 4 ' Mg * - 

TIMER IS TWICE AS FAST: CVYA-BATN 
INFINITE TIME: ABVT-BE64 

ACTIVATE TESTING MODE IN OPTION SCREEN: RETT-A6Y6 

ALWAYS FIGHT SMOKE: B4MT-BE76 

ALWAYS FIGHT JADE: CCMT-BE76 

ALWAYS FIGHT NOOB SAIBOT: B8MT-BE76 

ALWAYS FIGHT KINTARO: BWMT-BE76 

ALWAYS FIGHT SHAO KAHN: BOMT-BE76 

William Mau, Margate, FL 


ENTER FOLLOWING CODES TO GAIN THE HADOKEN FIREBALL: 
7E1F-7E85 + 7E1F-99FF + 7E1F-9A20 
Damon Brenner, New York. NY 


“FLIGHT SIMULATOR” EFFECT: Enter the followng codes, FFD0590046 
and FFD05B0000, to play Virtua Racing with no car on the screen at all! 
After selecting your desired view, switch the PAR2 off. If the car ever 
happens to come back in view, switch the PAR2 on, and then off again. 
Note: This code only works in three of the four views. 

Mark Glavin, S. Weymouth, MA 


ANY WEAPON: 7E01AC0? - Replace “?” with 0 for Blaster, 1 for Flame, 
2 for Seeker, 3 for Rapid, or 4 for Plasma. The same code for the sec¬ 
ond player is 7E1FBE0?. 

Xavier Beswick, Brooklyn. NY 


PLAYER NEVER LOSES ENERGY AND KILLS ENEMIES WITH ONE HIT: 

ADA6-3F0F + DDA6-3F6F + DDA6-3FAF + 2DA6-34DF 

PLAYER LOSES NO ENERGY WHEN YOU PERFORM A SPECIAL 

ATTACK: 82A5-1F0F 

Kuni Funada, San Diego, CA 


The Super 
Hocus Pocus 
Giveaway 


Seconcf <JVise / • 

Second prize will 
win a free 


The winner will 
receive a free game 
console of his or her 
choice. That’s 
game console; 3DO , 
Jaguar , Sega CD, 
Genesis , CDX, SNES, 
or Neo Geo. 


GameFan T Shirt, 
the game of his/her 
choice and a one 
year subscription 
to GameFan. 


Third prize will 
win a Game 


Fan T Shirt, 
and a one year 
subscription to 
GameFan. 


You want a bigger Hocus Pocus? We want a bigger Hocus 
Pocus. Announcing the biggest Tricks & Tips contest ever: The 
Super Hocus Pocus Giveaway. Send in your codes, good bad or 
ugly. We will choose one grand prize winner each month. 
(Current subscribers will receive a one year exten¬ 


sion.) Codes cannot come from a previously pub¬ 
lished US magazine. Winners will be drawn each 
month and displayed here in Hocus 
Pocus, a place where cheaters can 
prosper now like never before. 

Eric Bianchi, m #1 

Los Angeles, CA, 

Dan 

Granett, “Shin New f -V\§ 

Ground, PA” 

Tim Fitak, Los m 

Angeles, CA 



I J 




Hocus Pocus 

5137 Clareton Dr. Suite 210 
Agoura Hills Ca. 91301 


22 






the Great 
out of total slam from 
ke Haqqar's clothesline? 


It's El Stingray's atomic drop vs. 
Biff Slamkovich's furniture pummel. 


NOW ON GENESIS. 

Gunloc, The Great Oni, King Rasta, El Stingray, 
Alexander The Grater, Biff Slamkovich, 

Titanic Tim and Haggar have got to be the most 
insane muscle-bound maniacs in the history 
of wrestling. So, even if you execute moves like the 
super suplex and flying headbutt, you still might 
not get out of the ring in one piece. Getting totally 
pummeled has never been this much fun. 


some jungle fever. King Rasta gets him 
«nge for a gut crush 


l 


© 1994 CAPCOM. Saturday Night Slam Masters is a trademark of CAPCOM. CAPCOM is a registered trademark of Capcom Co. Ltd. Sega and Genesis are trademarks of Sega Enterprises, Ltd. For more information call (408) 774-0400. 


















* With optional adapter. 


just slightly ahead of our time.® 

3D0, the 3D0 logos and Interactive Multiplayer are trademarks of The 3D0 Company. The Electronic Arts logo is a trademark of Electronic Arts, Inc. 


R ■ IH I— 


3DO INTERACTIVE MULTIPLAYER™ 


RIENC 


EXP 




Dozens of mind-blowing titles 
and more are on their way. 


■ anasonic presents the R E A L " 3DO“ 

Interactive Multiplayer™. More powerful, more 
colorful, more versatile than ordinary systems. 

Warning. You may experience motion sick¬ 
ness. Be advised. Your heart rate may exceed 
normal levels. Caution. Play at your own risk. Hey, we’re talking the 
R E-A L 3DO system, baby. The most intense, realistic system 
currently known to man. 

We’re talking up to 50 
times more power than 
ordinary PCs and video 
game systems. Photo 
realistic picture quality 
with up to 16 million 
colors. Custom multi- 
media architecture that 
takes interactivity 
to a whole new 

dimension. The R-E-A-L 3DO system even 
plays audio CDs, photo CDs and soon 
video CDs.* This is the one system that 
makes it all feel real. 

Don't believe us? Pop in one of dozens of 
3DO titles. Like Road Rash™. Whoa! What’s 
this! Suddenly, you’re on a high-tech motorcy¬ 
cle. As you speed through the squalor of 
decaying cities, you spot him. Too late. 

Instantly, some bozo is in your face. Bang! He 
nails you. You’re sliding down the street and final¬ 
ly your rash-covered body comes to a halt. You 
dust yourself off, get back on your bike, and 
the nightmare continues. If this game was 
any more real, you’d have motorcycle tracks 
on your back. 

So stop playing games. Start playing for 
real. To connect with the dealer nearest you, 
call: 1-800-REAL-3DO EXT. 123. ■) 


3 D O 





















Nick Rox Takahara 


NICK ROX 


TAKAHARA 


LOADSTAR • SEGA CD ROCKET SCIGNCC • FMV • I PLAYGR • AVAILABLE DECEMBER 


It's no secret that I, and most 
of our staff, do not like FMV 
games. Tapping left and right 
and shooting at a movie just 
aint where it’s at. However, if 
you like them. Loadstar is as 
good as it gets. The targets 
match the FMV and the 
movie stars good ol Ned. 
Imagine If Rocket Science 
put this much time and 
money into a platformer! 


Rocket Science has led the planet 
in promotional/PR editorial over 
the past year. Now, we have their 
first game; Loadstar-'Siliwood’s" 
first full functioning movie game. 
Technologically, the project is 
fantastic-a great movie, unfortu¬ 
nately it has “Sewer Shark” 
gameplay. Loadstar is probably 
about as good as this type of 
game is going to get. But the one- 
dimensional gameplay is not 
going to keep anyone interested 
for very long. 


ANOTHER ONE?! No! This 
isn't fair. Who actually thinks 
we like FMV games? What 
“demographics” show this?? 
Yeah. Loadstar's a grainy 64- 
color FMV shooter, and it’s 
the best of 'em, but that ain’t 
saying much. Can you believe 
$20M was just poured into 
this company?? Can you 
believe there are two sequels 
in the works?? Poor Ned. 


CYBERPUNK ADVENTURE • I PLAYER • AVAILABLE DECEMBER 





Snatcher in the US...thank 
you Konami, for being a 
GAMERS company. 

Snatcher is simply, put. the 
only game of its kind ever 
made available in the US. 
You'll find ungodly carnage, 
the greatest story ever, and 
an interface that is just the 
coolest in Snatcher. It's just 
pure quality. NO Sega CD 
owner (over 17) should be 
without it. 


GRAPHICS 9 
MUSIC 8 
CONTROL N/A 
PLAYMECH N/A 
ORIGINALITY 10 

90 


OH YEAH BABY! Here it 
is... the ultimate Sega-CD. 
We get, er, say 90% of the 
PC-Engine original's sex 
n’ gore, totally new shoot¬ 
ing sequences, perfect 
voice acting, rockin’ art, 
incredible music, and the 
most involving videogame 
storyline ever. You must 
buy this game now! 


GRAPHICS 10 
MUSIC 10 
CONTROL N/A 
PLAYMECH N/A 
ORIGINALITY 10 

100 


When this game came in 
everyone here went nuts, 
“it’s Snatcher, with all the 
gore, no way!” I had no idea 
what they were talking 
about. A few days later after 
experiencing the game, I 
knew exactly what they were 
talking about! Wow, this is 
the best game of its kind, on 
any system. Konami 
deserves a big round of 
applause! _ 


GRAPHICS 

8 

MUSIC 

8 

t CONTROL 

N/A 

PLAYMECH 

N/A 

ORIGINALITY 

( 9 




VIEWPOINT • GENESIS 


AMERICAN SAMMY • I6MEG • ISOMETRIC SHOOTER • I PLAYER • AVAILABLE NOVEMBER 


VP slows down a bit and 
does have a touch of 
flicky. but it's amazing it is 
here at all. This is a great 
shooter in every way. 
Huge bosses, smooth 
polygons, and excellent 
tunes, make Viewpoint the 
Genesis shooter to own 
this year. 


Finally, Sammy's incredi¬ 
ble Neo*Geo shooter 
comes home... but is it a 
good translation? Well, 
let’s just say it’s the best 
possible translation given 
the Genesis' limitations. 
Taken alone, it's one of 
the best Sega shooters 
ever, and taken as a trans¬ 
lation it's more than ade¬ 
quate. A great job. 


Imagine Rosseanne trying 
to fit in to Kim Bassingers 
clothes... on second 
thought, don't. You get my 
drift. Sammy actually got 
the whole Neo-Geo game 
into a Sega cart. Sacrifices 
were made of course, but 
the game still feels the 
same. Musta' been a hellu¬ 
va' crowbar! 


PITFALL • GENESIS • ACTIVISION • I6MEG 


ACTION PLATFORM • I PLAYER • AVAILABLE NOVEMBER 


Pitfall is one of the more 
unique and fun platform¬ 
ers I've played this year. 
Its Aladdin quality anima¬ 
tion, teamed with mega 
play mechanics, amazing 
backgrounds, and realistic 
sound effects, make Pitfall 
an adventure every 
Genesis owner should 
take. The legend contin¬ 
ues! 


Being too young to have 
appreciated the original 
Pitfall, (Just as reference for 
this game. I tried it... people 
actually PLAYED stuff like 
that?!) I must say that this 
updated version is incredi¬ 
ble. with effects never before 
seen, great jungly music and 
incredible animation. The 
only thing I didn't like was 
how Gumby the main charac¬ 
ter’s control was. 


Even if you weren't around to 
enjoy the first generation of gam¬ 
ing. you are going to love Pitfall, 
the Mayan Adventure. This game 
has it all: beautiful graphics, 
addictive. “Aladdin" style game¬ 
play. and an Indiana Jones style 
adventure that is long and involv¬ 
ing. For those.of you who did play 
the original. Activision has a BIG 
surprise for you (look for the 
scorpion)! A great game that will 
surely give Activision its first 16- 
bit hit. 


3ATMAN AND ROBIN * SNES • KONAMI • 



I6MEG • ACTION PLATFORM • 1-2 PLAYER 


Wow! Now this is what GRAPHICS 
action/adventure is all 

MUSIC 

about! In EVERY category 

Batman and Robin deliv- CONTROL 

ers. The graphics, sound. 

, PLAYMECH 

and especially the level 


9 

8 

9 

8 


design are pure genious. 
Special effects are waiting 
around every corner! 
Konami does it again! 


ORIGINALITY 8 

95 


• AVAILABLE DECEMBER 


What's up with Konami?! 
Don't they just rock?! 
Once again they deliver 
with the ultimate SNES 
action adventure title. It's 
in here... the animation, 
the special effects, and 
perfect tunes. Even if you 
don’t care a whit about 
Batman (like me) this is a 
must-buy. 


GRAPHICS 9 

MUSIC 8 

CONTROL 8 

PLAYMECH 9 

ORIGINALITY 8 



This game is a fantastic adap- GRAPHICS 8 
tation of the animated series. 

It has variety, a wide range of MUSIC 8 
utility belt goodies and is very 
challenging. All of the animat- CONTROL 9 
ed baddies are here, from 
Poison Ivy. Scarecrow and PLAYMECH 8 
Two-Face, to the Riddler, 

Penguin. Catwoman and the ORIGINALITY 9 
Joker. Great graphics. Elfman 
music and classic Konami 
special FX add up to the best 
SNES Batman. 













X-MEN • SNES • CAPCOM • I6MEG • ACTION • I PLAYER • AVAILABLE DECEMBER 


If you’re into straight for¬ 
ward arcade action, who 
better to call than Capcom. 
They’ve made a ton of 'em. 
This one features the X-Men 
who are very well represent¬ 
ed. It just seems like it’s 
about a year too late. With 
guys like Spawn and The 
Violator around, this bunch 
seems like old news. X-Men 
fans only on this one. 


Excuse me? Uh... this is 
CAPCOM we’re talking 
about here?? This game 
deserves a hearty “NO.” 
It’s not just the hyper-lame 
characters, it’s the chunky 
control and the painfully 
boring Mega Man X tunes. 
Sure, everything looks 
great, but that ain’t enough 
to make a game. X-Men 
fans may dig it though. 


X-Men, X-Men, X-Men... 
enough! These aren’t even 
cool characters. Plain and 
simple run-of-the-mill side 
scrolling arcade action is all 
you’ll find here. The graph¬ 
ics are of course great, but 
I’ve been down this road too 
many times. Why doesn’t 
Capcom make a platformer 
with the SF2 cast? Go with a 
winner... your winner, 
Capcom! 


R-TYPE 3 • SNES • JALECO • I6MEG • SHOOTER • I PLAYER • AVAILABLE DECEMBER 


Next to the sterling 
Thunder Force 4, this is 
the best side-scroll 
shooter I’ve played in a 
long time. What hap¬ 
pened to this great 
genre? I hope 32-bit 
brings the side scroll 
shooter back, It sure felt 
good to fly again. Good 
call Jaleco. 


YES! It’s about time. Being 
one of the apparently few 
shooter fans left, this 
game is like a voice from 
heaven. It’s got everything 
that makes a great shooter 
tick - cool special effects, 
rockin’ music, nine differ¬ 
ent weapons and perfect 
control. It’s just too hard. 


Finally, another SNES 
shooter! When Irem died 
they left behind one awe¬ 
some shooter and Jaleco 
came up with it. R-Type 3 is 
the best of the series and 
should not be missed by 
any shooter fan. The new 
power-ups and special 
effects make this an all new 
journey through the shoot¬ 
ing legend... R-Type! 


GHOUL PATROL • SNES • JVC • 8MEG • ACTION ADVENTURE • 1-2 PLAYER • AVAILABLE DECEMBER 


When the prequel to this 
game came out last year, it 
was one of the most talked 
about games at GF. Now, a 
year later, JVC attempts to 
do nearly the same thing, 
without the original team. 
The game is OK, especial¬ 
ly with Halloween here, 
and the new big ‘ol bosses 
are cool, but the control is 
off and a year’s gone by. 




Not the same name, not the 
same game. This sequel is 
missing one thing...the 
original programmers! The 
result is a slower (and a bit 
sloppy) but still amusing 
overhead zombie romp. It's 
not as good as the first but 
it's still the only game of its 
kind in the SNES line-up. 
Hey, its Halloweeny time 
too! 


MICHAEL JORDAN IN CHAOS IN THE WINDY CITY • 5NE5 • EA • I6MEG • ACTION • I PLAYER • AVAILABLE DECEMBER 


I give credit to EA for having 
the courage to branch out 
with their MJ license and 
attempt something other than 
a basketball game. “Chaos" 
has all of the elements for a 
strong A/P title; good graph¬ 
ics, loads of power-ups and 
some nice special FX, but it’s 
not substantially different 
from anything you've played 
before. You may want to rent 
before you buy. 


So, Mike's Baseball career is 
sort of a sleeper, his video 
game debut is surprisingly 
good. Windy City is a good 
game! The mix of freaks and 
mongloids with basketball 
really works well. Slam them 
ghouls with a monster dunk 
or wing a fireball upside 
their head. Great graphics, 
cool tunes, cool game. EA- 
EA-oh! 


DOOM • 32X • SEGA • 24MEG • 3D ADVENTURE • I PLAYER/2 PLAYER LINK • AVAILABLE NOVEMBER 


The 32X comes out of the shoot 
with a surprisingly good transla¬ 
tion of the monster PC hit. The 
texture mapping, speed and 
addictive gameplay that charac¬ 
terized the original have made 
the conversion essentially in¬ 
tact. Not bad. especially when 
you consider that you can have 
32X Doom for SI 69 plus the cost 
of the game (the PC I play the 
original on cost S3K!). This is a 
required purchase for lucky 32X 
owners. 


The 32X has the stuff! 
Whoa!, it's a Sega game 
with color... and fast, 
smooth scaling! The tunes 
kind of lay there and die. 
but that’s the PC talkin’. 
For the money, the 32X is 
THEE system to own right 
now. this version of DOOM 
is great! Thank's Id. part 2 
please. 


VIRTUA DELUXE • 32X • SEGA • 24MEG • DRIVING • 1-2 PLAYER • AVAILABLE NOVEMBER 


As good as the SVP version 
of VR was. the ' Deluxe" 32X 
game makes it look like old 
technological news. The 
new courses and vehicles 
really increase the depth 
and long term play value of 
the game, and most of the 
polygons, music and color 
have made the translation as 
well. With VR Deluxe. Doom 
and Star Wars. Sega's mini- 
32 is off to a great start! 


This IS the arcade 
game, but it ain't that 
simple... did I mention 
new cars and kick-ass 
new tracks? How about 
all of the arcade's 
music. , color and 
hyper-smooth poly¬ 
gons? Yup, it's in 
there... 


GRAPHICS 

8 

MUSIC 

8 

CONTROL 

5 

PLAYMECH 

8 

ORIGINALITY 

8 

78 


What’s up with all these b- 

GRAPHICS 

8 

ball stars appearing in 
decidedly un b-ball 

MUSIC 

7 

games? Take out mutants 
with flaming basketballs 

CONTROL 

8 

and save your teammates. 

PLAYMECH 

7 

Right. MJiCITWC features 
good graphics, control, 
and music, but 1 feel these 

ORIGINALITY 

mmg 

8 

programmers were wasted 
on such a strange license. 

7! 

) 


I’m become accustomed 

GRAPHICS 9 

to seeing new systems 


come out with the most 

MUblt 

horrible “games" imagin- 

CONTROL 9 

able, but the 32X is the 


complete opposite! With 

PLAYMECH 9 

Doom, you get about 75% 

flPIfilMAI ITV Q 

of the PC original s great¬ 

UnluMAUI T ^ 

ness (er. not counting the 

O "9 

BGM) for a tenth of the 

8/ 

price. Hey... I'm there! 

w ff 


Another resounding 

GRAPHICS 

8 

“NO” for the SNES this 
month, it seems as if 

MUSIC 

9 

one time was the 

CONTROL 

6 

charm for this zombie¬ 
laden title. Great con¬ 

PLAYMECH 

8 

cept, amusing graph¬ 

ORIGINALITY 

8 

ics, good music, horri¬ 
ble gameplay... is it 
worth it? 

7( 

) 


Am 1 at the arcade? No. 1 

GRAPHICS 10 

can’t be. this game has 


better tracks! HUGE 

IY1U9IW 

polygons, scaling so fast 

CONTROL 10 

and so smooth...and 


color!! YES!! VR DLX 

PLAYMECH 9 

even has coin-op quality 

ORIGINALITY 9 

sound! And the new 


stock car leaves the F-1 

AA 

in the dust! This is the 

Qh 

first game? Oh my. 

w w 






STAR WARS ARCADE • 32X • SEGA • 24MEG • 3D SHOOTER • 1-2 PLAYER • AVAILABLE NOVEMBER 



Yuk, Taz tunes...Yeah! 
Smooth fast polygons, 
pinpoint control, two 
views, and fast fun game- 
play. I’ll excuse the tunes 
because the sound 
effects are great and I 
know they had to rush. 
Star Wars is VERY close 
to the EXPENSIVE coin¬ 
op. Sega delivers. 


GRAPHICS 9 

MUSIC 5 

CONTROL 9 

PLAYMECH 7 

ORIGINALITY 8 



You want the arcade 
game? You got it. You 
want “off the tracks?” 
You got it. You want 
seamless, smooth 
scaling? You got it. 
You want Ackbar, the 
amazing alien from 
New York? Hey... you 
got him too! 


GRAPHICS 

9 

MUSIC 

4 

CONTROL 

8 

PLAYMECH 

7 

ORIGINALITY 

8 

85 


You can’t help but be 
impressed with the 32X 
version of Star Wars. Can 
the in-game music, and 
you’ve got a dead-on ver¬ 
sion of the arcade game. 
The polygon graphics and 
speed of gameplay will have 
you looking for the coin¬ 
slot, but the difficulty set¬ 
ting of the game may have 
you a little frustrated...it’s 
insanely challenging, but 
definitely worth the effort! 


GRAPHICS 8 

MUSIC 6 

CONTROL 8 

PLAYMECH 7 

ORIGINALITY 7 



COSMIC • 32X • SEGA • 24MEG • FIGHTING • 1-2 PLAYER • AVAILABLE NOVEMBER 

Cosmic has three things I 
really like. It zooooms, has 
SF2 style moves, and it 
has rockin’ tunes. The 
graphics could be better 
(it’s a little chunky) but 
overall it’s a great first 
effort. Most importantly, 
it’s fun. Playing with all 
the moves in relation to 
the armor is a cool feature. 



GRAPHICS 8 

MUSIC 8 

CONTROL 9 

PLAYMECH 9 

ORIGINALITY 9 

80 


An excellent first fight¬ 

GRAPHICS 9 

er for the 32X... smooth 

Miicir ft 

Art of Fighting scaling, 

mUolO O 

cool multi-jointed char¬ 

CONTROL 8 

acters, great color, 

PUYMFCH Q 

insane moves and an 

rlMI lYlbvn v 

innovative armor sys¬ 

ORIGINALITY 9 

tem. Playing this 

■IJk 

makes me dream of 

TQ 

Darkstalkers... 

f w 


I don’t really like fighters that GRAPHICS 9 

much but Cosmic Carnage 

really grabbed me. This is a MUSIC 9 

very unique game, in fact it’s 

unlike any other fighter I have CONTROL 9 

ever seen. The characters are 

drawn very well and each has PLAYMECH 8 

a distinct alien personality, _ 

and accompanying special ORIGINALITY 9 

moves. I think the dose of sci- ~ ~ _ - 

fi is what drew me in, and then 
the zooming and great play 
kept me going. 


CLUB DRIVE • JAGUAR • ATARI • I6MEG 

— 


DRIVING • 1-2 PLAYER • AVAILABLE DECEMBER 




SL if 



Club Drive took nearly a 

GRAPHICS 7 

year to surface and ends 


up an interesting, but 

MUSIC 4 

empty game. The car is 


devoid of animation and 

CONTROL 0 

none of the play choices 


are much fun. Some nice 

PLAT McCH ■ 

static screens and smooth 

ORIGINALITY 9 

play help, but besides 


cruising around the house, 

AA 

this cart is the equivelant 

nH 

of a sleeping pil, zzzzz. 

V9 


64-BIT POWER! Finally, a 

GRAPHICS 7 

title that showcases the 


Jaguar’s incredible poly- 

MUSIC 2 

gon rendering abilities... 

CONTROL 5 

not! I'd think that a game 


that's been on the release 

PLAYMECH 6 

schedule for a year now 

flDiriUAIITV Q 

would be a tad better than 

ORIGINALITY ^ 

this heap. Don't go near it, 

AA 

unless you're VERY 

nil 

brave... 

vv 


What Happened?!? Club Drive 
looked like it was going to be 
one of the most unique, fun to 
play games on the Jag. and then 
someone fumbled on the goal 
line! The play mechanics are so 
simple that it’s a little embar¬ 
rassing. On the Game Boy. Lynx 
or Game Gear...maybe. But, on 
Atari's 64-bit powerhouse? And 
the simple. 16-bit polygons don't 
save it graphically, so the whole 
project just kind of comes apart 
at the seams. 



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Checkered Flag may be nice 
to look at, (very nice) but it’s 
a pain to play. The control 
sucks. You can choose only 
five drones (five less than 
the Lynx version!) and they 
constantly ram you, sending 
you flipping like a brick. I 
expected so much more 
from this game, especially 
with the Jag’s power. I did 
the math and came up with... 


This is REBELLION, the 
creators of AVP? Wha?? 
Muddy control, absurd Al 
and incredibly frustrating 
play add up to an extreme¬ 
ly flat racer that the sup¬ 
posedly inferior Virtua 
DLX runs circles around. 


This is more disappointing than 
Club Drive! No control, no texture 
mapping, no gameplay, opponents 
that look like little Hot Wheels (TM) 
zooming past you-only to wait for 
you down the road apiece...blec- 
chh! The Genesis version of VR 
absolutely blows CF away. This is 
a major disaster. And, with only a 
handful of games coming for the 
Jag this Christmas, Atari can’t 
afford to make this kind of mis¬ 
take. I like the Lynx game better. 


CHECKERED FLAG • JAGUAR • ATARI • I6MEG • RACING • 1-2 PLAYER • AVAILABLE DECEMBER 


PSYGNOSIS • 3D SHOOTER • I PLAYER • AVAILABLE DECEMBER 


Novastorm, known in 
these parts as Scavenger 
4, is simply put, the most 
butt-kickin 3D shooter 
available today. The FMV 
is pure Sci-Fi and the 
bosses are so impressive 
that you won’t believe 
your eyes. The tunes are a 
little freaky, but this is the 
BEST shooter you can buy 
for your 3DO.! 


GRAPHICS 9 
MUSIC 7 
CONTROL 8 
PLAYMECH 7 
ORIGINALITY 8 

90 


The showcase Marty game 
Scavenger 4 comes to the 
3DO in style, bringing with 
it better color and visual 
effects but losing a bit of 
the screen and the incredi¬ 
ble music. Who cares, 
though... sure, it’s an FMV 
shooter but it’s the best 


GRAPHICS 9 
MUSIC 7 
CONTROL 9 
PLAYMECH 7 
ORIGINALITY 9 

89 


No question about it, Novastorm 
(Scavenger 4) is the best FMV 
shooter to appear on any system. 
It is so good that, for a little while, 
I was beginning to question 
whether or not it was an FMV 
game. The backgrounds are just 
interactive enough to have you 
believing that you are flying in a 
real-time environment, and the 
cinematic touches during play 
give you a real sense of playing 
within a movie-good stuff! 


GRAPHICS 9 
MUSIC 6 
CONTROL 8 
PLAYMECH 9 
ORIGINALITY 9 

89 








































AIRCARS 


E.B.N.E.R.S.™ are bent on world domination. The only hope for 
mankind is your aircar. E.B.N.E.R.S. have control of the worlds nuclear 
facilities and are in the process of subjugating all mankind. You must 
destroy the installations and find the location of the E.B.N.E.R.S. secret 
base. Beware! There are a host of tanks and turrets to stop you. The 
E.B.N.E.R.S. have also stolen many aircars and are using them to defend 
their installations. Plus, the E.B.N.E.R.S. have spies everywhere so trust 
no one - not even your friends. So get ready to play AIRCARS ,M with up 
to eight of your friends(?) through 32 levels of nerve shattering destruc¬ 
tion. 

AIRCARS is available on the Atari Jaguar™ 64-bit Multimedia System. 
Game features include: 16-bit 3D digital stereo sound for truly awesome 
voice and sound effects: Gouraud shading with light source and atmos¬ 
pheric effects create a visually stunning 3D world: Multi-player options 
include up to eight players networked using the CatBox™. 


Entertainment 
Group, Inc. 


trademark oi Black Cat Design, 


E.B.NE.R.S. and AIRCARS are trademarks oi MidNite Entertainment Group, Inc. Jaguar is a trademark o( Atari Corp. CatBox is a 
Inc. To obtain a CatBox contact Black Cat Design at 815-968-9888. 








[ 


»«C-OME( IN(iIXX D-OOVOUOREA-D. . .TULLY! . . .IIS THAT YOUX?.))))DO YOU R.EAD-ME. .. TU-LLY?. . . I' H (illltilGONN A )))) FRY 
YOUR AS* SID. .))) THIS IZ X. ROCKET.)))) SC I - ENCE. . .GAME. 1. .. LOAD-STAR. ID IIHIDOC (()) )U READ. ) E .11! I!.. THIS I() ROCK 


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^ STARR I 111 NG NED BEATTY) (WRITTEX XBY--RON COBB.))) 




)0LLY.W0-0»i MEETZ«SIL.ICON*VAL-LEY..Illlll))..THE 
V CREA>»TORS R.1111SOME+OF IIITH. PEOP-PLE IIBEE-HIN.IIID 
l MALI ENS,))-)THE ABYSS... A-ND»TER lllll \iMLNATOR-II 


JGm2>WI.LLACS«m±Dimui8''.m RE iiadth.comic 
I BOOK,BNOW.))U,CAN(GET))INSIDE« COMIC.. .BOOKRE/RITY 
l BASE!® ON IIITHAGRA/PHIC..NOVEL2BIIOF(((MARK SCHULTZ))) 


GAMES AVAILABLE ON SEGA-CD AND PC CD-ROM 

MAKE-CONTACT 

• 800 98-ROCKET ext 40 

or go online www.rocketsci.com 
TO ORDER YOUR GAME OR DEMO VIDEO 

THIS IS ROCKET SCIENCE 




























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Triple the action, triple the thrills, 
only on SEGA Game Gear ! 


Sega. Game Gear, Triple Trouble, Sonic Trie Hedgehop, Knuckles, Dr. Robotmk. Hack The Weasel and al other related characters and indicia are trademarks 
ol SEGA. Pie Videogafne Rating Counca. its Rating System, symbols and indicia are tradonaris ol Sega of America. Inc. ©19BSEGA. Afl rights reserved. 
















(Nintendo) ' 


Nintendo*] 





















INTERPLAY PRODUCTIONS 
17922 Fitch Avenue 
Irvine, CA 92714 
(714) 553-6678 


©1994 Interplay Productions. C2: Judgment (lay and (lay Fighter are trademarks of Interplay Productions. All rights reserved. 







want 


bo you 
be king? The 
you better star 
roaring , because 
you’re going ti 
have to claw you 
way through nim 
nasty levels o 












THE 


Lion king 


THE LION KING 

this holiday season 
at a theatre 


it’s only a game. 
Unfortunately, it's in 
Dig ice I™ animation. 
Which means you’re 
going to feel every 
bump, bruise and 
blister between you 
and the throne. 


near you, 


LICENSED BY SEGAENTERPRISES, LTD. FOR 
p>LAV O.VTUFSR?** GENESIS" SYSTEM _ 


Available for Sega™ Genesis™ and Super NES® 







Here’s a game that I guarantee will 
l have a huge “REDUCED PRICE!!” 1 

^ " y* s* sticker on its ugly American cover 

\ ' * / just a couple months after its 

\ \ • f / / release. Why? It’s bound to be 

, ‘ ^ i r T,fc ^ one of those Sega games that 

t * • * fall into a group containing 

unadvertised instant classics 
JSSL like Gunstar Heroes, 
Landstalker, and Ranger-X. Yes, 
Ristar is gonna be a title that Sega of 
America considers filler while they heavily advertise other titles like 
Ecco 2 and Taz... but hey, at least they’re releasing it. 

Ristar is one of the best Genesis action-platform games I’ve ever 
played! For me, it’s even better than Gunstar, and it blows away 
Sonic & Knuckles, Headdy, Pulseman, and any of the other ground¬ 
breaking Sega action games. Why? Well, for starters, Ristar is the 
coolest damn character I’ve ever seen! His method of attack are his 
elastic arms that he can use to kill enemies, grab walls and items, 
swing around poles... the list is endless. To top it all off the control 
is utterly, thoroughly, completely 100% rockin’, and the music is 
without a doubt the best Genesis music ever written. 

This cartidge’s backgrounds are filled with effects that you actu¬ 
ally HAVE NOT SEEfvf BEFORE, like amazing tranparencies (and I 
don’t mean a colored pixel, then a blank one, then a colored one... I 
mean SNES-caliber REAL transparencies) insane six-layered back¬ 
grounds, and the most bitchin’ artwork ever seen in a Genesis 
title... and this system is six years old? 

This game has no faults. The only thing that bothered me about 
Ristar had nothing to do with the game itself but the fact that 16-Bit 

mean, programmers are still 






mmmmmrt'- 


lasted only half the time that 8-Bit did. I 
learning new tricks, as evidenced by this game and many others... 
it s painful to let 16-Bit go with games like Ristar still being devel- 




oped. Anyway, you 
can count on lots of 
Ristar coverage 
right here up until 
its 95 release! 

- Nick Rox 


SEGA 
16MEG 
AVAILABLE 
JANUARY 
PREVIEW 


m» 


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Last year, Japanese gamers longing for an action/RPG for the Mega CD (to date there is only 
one), got treated to a little gift from Falcom, (the people responsible for such masterpieces as Y’s) ' 
called Popfulmail. I of course wasted no time in snagging an import and thoroughly enjoyed the 
game. In fact, I reviewed it right here and expressed how nice it would be if a co. like Working 
Designs would pick it up for distribution in the US. Coincidentally, they were already doing just 
that. And now, after re-recording the voice tracks, enhancing the graphics, and re-mixing the 
music, Popfulmail is ready to go. First, let me say that this is the best game to surface for the 
Sega CD since Lunar (also from Working Designs). Popfulmail is a great game in every way. a 
Characters interact by really talking to each other, it has rich color, fantastic music and it’s a 
long challenging game. The story follows a girl called Mail, a wiry tomboy who instead of settling 
down is trying to get filthy rich as a bounty hunter. The problem is, her bounty hunting skills suck. 

In fact, she’s never caught anyone! But she’s not giving up, and now it seems that her luck is 
about to change. Tatt and Gaw are along for the ride on this adventure and with their varying 
skills, Mail’s chances are better than ever! We’ll have the full review next month. -E Storm 


Mon: 


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I m _j. „ _ Rocket Science has been hard at work over 

■ ^ 1 >■'**'' U the past year, readying their initial titles for 

LV —w * \ rnmm^ ^ ^ f # • \ I \ launch on Sega CD and other platforms. A 

few months back, we profiled Rocket 
The Legend of Tully Bodine Science and the groundbreaking work that 

they were beginning to do. Loadstar is the first out of their gate and it shows a promising future for the folks at RS. 
Loadstar is, unquestionably, the best game of its kind. “Its kind” is the give it a screenplay, get some actors, roll the cam¬ 
eras and...oh, yeah throw in a game-of the type that we have, historically, not been the biggest fans of at GameFan. 
However, Tully Bodine and the gang give us a VERY professional, cinematic presentation that features, among others, Ned 
Beatty (“SOOOEY!!!”, “I’m coming Mr. Lu-ther”) as Bodine’s nemesis and a host of other characters-dropped into a futuris¬ 
tic storyline involving interplanetary trucking and illegal camels!? Who says originality doesn’t exist in today’s video 
games? The quality of the video is absolutely outstanding (to the level of 3DO...well, from a distance anyway) and the story¬ 
telling is among the best seen in any Sega CD game to date. The only problem is that the gameplay doesn’t feature the 
depth of the story. Your job, as Tully Bodine, is to escape from the planet surface by piloting the Loadstar through the plan¬ 
et’s futuristic railway system, avoiding the Sheriff (Beatty) and his men, other vehicles and different drones that are 
attempting to end your flight. It’s basically a shooter on rails, with one of the key differences being that, at intersections, 
you can control the direction of the Loadstar. Although the gameplay isn’t particularly deep, the game is far more interest¬ 
ing than titles like Sewer Shark, Tom Cat Alley or Night Trap. And if you like this game, get ready for more-Loadstar is the 
first part of a planned trilogy. You and those camels are going to be traveling for some time to come! - Talko 






































Cadillacs and Dinosaurs, Rocket Science’s * 

second release for the Christmas season, will //&$$ JBr 

be making it onto Sega CD shortly, and it 

looks to be a very promising title. The game is ' " v 'jdSfSfr ' 

based on the graphic novel series by Mark J 1 

Schultz, and it features a sort of “Out Run” 1 '. 

perspective as you pilot your Cadillac through » 

a futuristic, prehistoric (sounds weird, but it f SCCOHiTLCItCJClySfTI 
makes sense...trust me) world, filled with lush, 

tropical vegetation, fallen trees and obstacles, and a host of nasty dino’s and out¬ 
laws. As a matter of fact, the game has you entering the Xenozoic era, where man’s 
technological abuse of the environment (in the 21st century) created an environ¬ 
mental disaster that forced mankind to move underground for 500 years. When you 
emerge, you must restore the natural balance before the dino’s snack on all of the 
peaceful settlers of the land. Sound interesting? We’ll keep you posted... 

























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Metal Gear 

My apologies, but I'm a-fraid I 
need to investigate you ma'am.. 


Oh yes. We are talking GAME. Never before have I played - nay, 
experienced - a game this moving, dramatic, gore-riddied, MA-17, 
adult.... this ROCKING- Being fe a massive fan of the PC-Engine 
original, I was expecting major censorship of one of my favorite 
games, as usual. What I got, however, was a perfect translation - 
no names changed, no story changes, and very few graphic 
changes. Don't worry, though... most of the changes were for the 
better. For instance, a masquerade bar filled with Japanese span- 
dex-suited sentai superheroes was changed to a masquerade bar 
filled with classic Konami characters. Very, very little gore was 
removed... An example would be that in the PC-Engine version of 
Snatcher there was a scene depicting a dog tossed through a 
window with it's intestines flowing out onto the carpet. In 
America, we have no intestines. What's more is that the transla¬ 
tion and acting are deaB-on. Never have I heard such excellent 
voice-acting in ANY American CD game. Snatcher is simply the 
coolest Sega-CD ever fashioned. 

The year is 1994. 5®% of the world's population has died in 
what will become kn^wn as the Catastrophe. The Catastrophe is a 
bioengineered virus, known as Lucifer-Alpha, that had been 
under secret development in the former USSR. A mysterious 
explosion destroyed the Chernotan Research Facility where 
Lucifer-Alpha was being developed, thereby spreading the deadly 
virus throughout thfe world. However, in 2004, the virus mutated, 
rendering it non-fgthal. Who could have known, however,jthat the 
greatest threat to humanity would not appear for another 
50 years...? K 

2044. In Siberia, now a desolate, unpopulated wasteldhd due to 
the effects of the Catastrophe (80% pf Russia's population per¬ 
ished) a mysterious accident occurs. In the wreckage, an insafeiy 
advanced human-like bioroid is discovered, with a high-powered 
laser beam installed in its mouth, fis it is being transported jto, 
Japan for study, it self-destructs" Gradually, more of fliese 
bioroids appear, usually during the winter... with hliman skins, 
and in the fc|Tn of important world leaders! Thesef frightening 
robots appeal? perfectly human to the naked eye - thiy can sweat 
and even bleed. But where did thfey come from?»tfi-e they an alien 
menace? Because of these robo® 1 mu refer of humans in order to< 
take their place, they are dubbed snatchers. 

2047. Th#world has completely changed after the appearance 
of the Snatchers. Man distrustsliis fellovjj man, resulting in Salem 
Witch Hunt-style lynchings andlkillings. The city with the Highest j 
concentration of Snatcher-rdjated deaths is the relatively new 
Neo»Kobe, a Japanese city clnstrujpted on the sea itself clue to 
Japan's incredible oyer-popupatiorfl problem./lihis is where the 
organization formed to combat The Snatchers, Junker, or 
Japanese Undercover Neurc|KinefSc gangers, ](lf you think that's 

apanesje [one„.* Judgment 


Metal Gear 
This -filth... I'll be 
nightmares about it. 


Gillian 

. and the kind o-f tough grease 
that no ordinary household 
cleanser can touch. That's uihy 
new Melt It/ with hydrochloric 
action can handle all the-heavy 
jobs... 


to apartment 


MOVE 

LOOK 

INVESTIGATE 
ASK _ 


USE METAL GEAR 


ame, consider thelorigi 





















































Isabella 

Hi the re, boys/ I'm Isabella 
Velvet. Is there something I can 
do -For you? 


Metal Gear 

A number of different insect 
larva have infested the body, 
hasn't been well preserved, to 
say the least. 


Uninfected Naked Kind & Execute Ranger!) is located. Junker is 
receiving a new operative effective today... Gillian Seed. That's 
you.. Gaili^h Isianamnesiac who was discovered, along with his 
wife Jaraje Seed, at the scene of the Snatchers' first appearance. 
Whenever he tries to rememBer his past, di| he can recall is the 
’word ' 1 Snatcher." Gillian has decided to become a Jiyiker in order 
to regain his lofst |riemory. 

This is wherf the player takes over. Moving around in the world 
of Snatcher may be a tad confusing ajjfst, but you'll soon get 
used to it's easefof operation. In Snatcher, you're given several 
Choices that can be highlighted with almenu bar, then chosen. 
From this command you'll probably move into another set of 


JUMP OUT 
HIT CLIFF 
DRIVE INTO SA1 
PRESS BUTTON 


Random 

Samples mutated cells and organs 
with tumors... I don't want to 
look at this stu-P-f... 


Dfi-the longest, most involving games I've played in quite a 
while, fit you have a Sega-CD, you owe this game to your- 
*" # * ething for everybody here, even shooting 


Gillian 


selfj .. fherfe's som 
sequences pn which you can use the control pad, or Konami's 
’juslifilr light gun! This is without question the finest Sega-CD 
game ever made... and it makes buying the system at $299, like I 
did, completely worth it. I've kept you here too long, though... do 
yourself a favor, buy 
1 Snatcher 1fej|jjiy! Now I can't 
wait fori the Japanese MyjSv,. 

3DO sequel, Policenauts 


LOOK 


USE METAL GEAR 


Metal Gear 

Ah yes, that's one o-f those 
"pocket pets," popular among 
women as a combination pet and 
handbag. They were created by 
splicing marsupial genes into 
common household animals. This 


Metal Gear 

Several cuts run per-fectly 
parallel to each other, suggesting 
something like an animal's claws. 
It was not a kni-fe or other 
cutting tool 


jay Alice would have 
igh Strength to do thi 



































^o:Sh>IRQ 


‘CHARLOTTE 


[GRLF^ORl 


GENESIS TAKARA 24MEG AVAILABLE NOW REVIEW 


This is the FIFTH time 
I’ve reviewed or pre¬ 
viewed some form of 
Samurai Shodown in just 
two months... but hey, I’m 
not complaining! The 
Genesis version of 
Shodown is a highly com¬ 
petent one, and for me it’s 
slightly better than the 
SNES version. Yes, it’s 
true that the music ain’t 


so hot and you can’t con¬ 
trol Earthquake, (I never 
used him anyway) but the 
characters are HUGE, 
arcade-sized, and the con¬ 
trol is better. This version 
also has extra options, like 
adjusting the rate that 
items are thrown. The 
Sega SS even has samples 
the SNES version doesn’t! 
The backgrounds in this 


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title suffer slightly, though, and the BG animations were cut down to a bare minimum... but the most 
shocking thing of all was the censorship! The blood has been toned town quite a bit, and the SNES rule of 
changing the character’s winning dialogues applies. Do you want Tam Tam’s “My boiling blood bubbles 
for battle?” Sorry... you get “My sweat bubbles for battle.” How about “Whoops, so much for an encore. I 
killed him.” becoming “Whoops, so much for an encore. I stopped him.” However, I feel that in choosing a 
16-Bit version of SS, since you AIN’T getting the arcade version, it all comes down to tiny characters and 
great music or huge characters, OK music, and better control... and that’s that! -Nick Rox 


"SS*.. 


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►CORE 


SCORE 

ft - r*' 


kei^flying'J1|]ro ^ 


This is incredible! It’s ANOTHER Sega-CD shooter... how 
many are there now, three? At any rate, let me first commend 
JVC for being brave enough to release this CD in America, 
and beyond that for keeping all of the original artwork, story¬ 
line and names intact... (except for the character Spot... she 
was called Pochi in Japan. Isn’t it odd how many games are 
getting “Pochi” changed into something else these days?) 
this is THE most Japanese-y game I’ve played since Tengai 
Makyo II. 

I can officially confirm that Keio Flying Squadron has the 
strangest videogame story this year (with a possible excep¬ 
tion of Runandgun!’s Duelin’ Firemen): The tale takes place 
in an alternate past, one in which Japan owes it’s allegiance 
to America after we saved them from certain doom. However, 
Japan’s only protection now is a mystical key that’s been 
stolen by a mischievous raccoon bent on world domination, 
Dr. Pon! Unfortunately, the key’s protectors, Rami (The mis¬ 
tress of the Hyper-Cutey Bunny Change) and her pet dragon 
Spot, were out getting a snack when the key was stolen. 
Rami’s grandmother orders her after the key, and if she 
returns empty-handed... no dinner! 

In her quest for a hot meal, Rami and Spot will battle 
demonic raccoons, fiendish sumo wrestlers, satanic Kabuki 
and the US Navy though eight ludicrous levels of heated 
shootin’ frenzy. In KFS you have a wide variety of attacks, 
ranging from spouting out baby dragons to tossing massive 
bombs. The most unique attack feature in Keio, however, is 
your options - staying still makes them grow - which can be 
fired as a “kamikaze attack” with C. 

All of Keio’s graphics are drawn in an ultra-cutesy 
Japanese anime style, which is a rare thing on the Sega-CD 
these days, and the levels are full of awesome color cycling, 
huge multi-jointed bosses, smooth animation and the most 
insane enemies and backgrounds since Headdy. Rami’s ani¬ 
mation is quite good, too - she changes direction depending 
on which direction you’re facing. 

KFS’ music is incredible... it’s a combination of appropri¬ 
ately ancient Japanese twangs and strange modern twisty 
tunes, and it’s hands-down the best SCD music since Lunar. 
Another cool sound feature in Keio is the fact that Rami’s 
always spouting out comments (In Japanese... hopefully 
they’ll be re-recorded in the final release.) 

It’s refreshing to see a game this well-translated and 
rockin’ on the Sega CD. Hopefully JVC’II be releasing many 
more fine titles like Keio in the future. We’ll be bringing you 
more KFS in a future issue! - Nick Rox ^ ^ 


SCORE 


5 SLOU 


SCORE 




SCORE 


tmrnmmtmmrmtmi 

111 VWf LgJUJ*H1 
























Push your SEGA™ Genesis™ 
to the limit with the most 
gut-wrenching Contra^ 
game ever. Contra Hard 
Corps.™ But bring a friend, 
you'll need someone to scrape 
you off the walls. As a Contra 
member, you're mankind's 
last hope of rising from the 


ashes of the Alien War. All 
that stands in your way are 
hundreds of mutant cyborgs 
bent on turning you into 
chopped liver. Pick any one of 
4 elite commandos and battle 
your way through 12 levels of 
pain and doom. Each path you 
choose leads to a feeding 
frenzy of destruction. Confront 


metallic beasts whose fire¬ 
power is strong enough to 
melt your corneas. Reduce 
them to scrap metal, only to 
face the most fearsome collec¬ 
tion of bloodthirsty bosses. 
You'll be whimpering for 


mm, 


Mommy before level 2. Jack 
into Konami® 's Contra Hard 
Corps. But, before you do, 
leave behind your dental 
records. It may be the only 
way to identify you. 


ONIRI 




Maybe 
I should 
have played 
checkers 
N^instead ^ 






I n the Old. West 
their guns do the 
talkin'. Xow you can 
pack one that just 
won't shut up. Lethal 
Enforcers™ IX: Gun 


Fighters™. It's all the 



gun fighters let 



gun blazin' action of 
the smash hit arcade 
game, fired lap for your 
SEGA ™ Genesis™ and 
SEGACD.™ 





Blast your way throug 
ugiitxiing fast levels. Aim 
heart to drop scum 
tracks. ]3r3iw your site * 
and serve up some hot lead to 
ruthless bank robbers. Grab 
your Gatling gun and flush out a gang of 


Hey gringo, don’t bring shame upon your good family name. Only a dork would mess around with real guns. Remember, it’s just a video game. Lethal Enforcers ™ and Gun Fighters™ are trademarks of Konami (America) Inc. 






































skeletal ghouls. 

Never mind tlie 
stench, son, 

So reach for your 
guns and see if you 
got what it takes to 
make Deputy, 

Sheriff or U.S. Marshall. But 
watch yourself, pardner. 
'Cause you'll need a sharp 
eye and a quick trigger finger 
to dodge all them flaming 
arrows? cannonballs, skulls, 
tomahawks and powder kegs 






those crusty varmints 
are a-throwin' your way- And 
mind the innocent tow nsfolk 


and Bolsteins. Shooting them 
will cost you. 


Let the bullets fly 
and the bodies fall in 
Sonami s 's Lethal Enforcers 
II: Gun Fighters- One false 
move and the buzzards 
won't be goin' hungry 
tonight. 



KONAMi ,SIM } Also available on Sega CD 


Sega, Genesis and Sega CD are trademarks of Sega Enterprises, Ltd. All rights reserved. 



























game or the 

TIT sheer? 


Duty Alfred 
hnoers for 


sure 


And he’s not talking. 
So you'll just have to find 
out for yourself in 
Konami s The Adventures 
of Batman and Robin 
video game. The new 16 
meg blockbuster for your 
SUPER NES . Plunge into 
the underworld of Gotham 
City arid battle the Dark 
Knight’s archenemies 
through 8 sinister levels. 
Each based on actual 
adventures from the 1 
animated TV series. Strap 
on Batman's utility belt 
and choose his weapons 
wisely. ‘Cause you’ll need 
more than fast fists to 
make it to the next crime 
scene alive. 


Hurl a gas grenade and crack up The 
Joker on a lunch-losing roller coaster ride. 
Launch your Batarang and prune back 
Poison Ivy in her evil greenhouse. Then 
unleash your plastic explosives to unstuff 
the Scarecrow's plans to strike 
fear into the populace. Follow the Bat 
Signal to Konami’s The Adventures of 
Batman and Robin video game. It's all the 
nonstop action of the animated TV series. 
Without all those annoying commercials. 












Nintendo, Super Nintendo Entertainment System, Super NES®^j! 
©1991 Nintendo of America Inc. Batman and all related characters 


jments 


Unit 
















Watch your neighbors carefully. 
Study their movements. Seek out 

THE ENEMY, USING HIGHLY 
DEVELOPED DETECTIVE SKILLS, 
SUPER COMPUTERS AND 


KONAMI 


Investigate all suspicions 
UNIIL EACH AND EVERY SNATCHER 
IS ERADICATED. SUPPORT THE 
RESISTANCE ON KONAM I®' S 
INTERACTIVE SNATCHER VIDEO 
GAME FOR YOUR SEGA CD? 

Unless you're already a 
SNATCHER yourself. 


g dgA Snatcher™ is a trademark of Konami (America) Inc. Sega™ and Sega CD™ are trademarks of Sega Enterprises 

^ r ’^ s rese(ve ^- ‘Konami Hintline is an 850 per minute charge. $1.15 per minute for support from a game 
* *• counselor. Touch-Tone phone required. Minors must have parental permission before calling. 


> GOV 'T DARNING SNflfiRSl 

> CIT Y OF NEO-KOBE 
JAPAN > E 0 4 4 A D 


Not your friends. Not your 

FAMILY. No ONE. IMMEDIATELY, 

ALL ABLE-BODIED CITIZENS ARE 
URGED TO ASSIST THE JUNKER 
FORCE IN STOPPING THE SNATCHER' 
TAKEOVER. A SNATCHER CAN TAKE 
Y THE FORM OF ALMOST ANYONE. 


If YOU’RE STUMPED OR STUCK ON SNATCHER OR ANY OTHER KONAMI GAME, CALL THE 

Konami Hint-Line at 1-900-896-HINT and we’ll save your pathetic little butt? 


■%' gg 









NOWTHATS ANIMATION! 


After a brief 

Is Hie TiiesMin 

what will most likely go down in gaming history as 
the best 16-bit combat racer of all time. Seeing this 
puppy move is really something. The action moves 
along at a speedy 30 frames per second while mas¬ 
sive carnage takes place with unsurpassed realism 
for a Sega cart. All the vehicles are digitized and 
highly animated and the explosions are not only huge 
but practically photo-real. At the end of each run, you 
go side scroll first person. Here you’ll find DEEP par¬ 
allax scrolling and in your face 3D action. NW should 
be ready to blast in to living rooms everywhere by 
Christmas. Prepare yourself for yet another Genesis 
masterpiece from Scavenger, one of the brightest 
new stars in the gaming sky. -E Storm 


HgHI 






















































































„ 


' 

Pf l 


techno with voice mixed in. You d swear that 
^ James Brown was hidden in the Geo cart. The 
Genesis game follows suit with a very good 
» Z-80 rendition, complete with some of 

iHit' the voice. So, if you buy one shooter 

fppt , this year (and you can only buy one) 

NS Viewpoint is the game. Even if 
the Genesis had several, I 
would highly recommend 
this game. It’s quite an 
achievement. 
-€ storm 


^ ^ X 5§jjs< 

fflJSSi 


< ^ X- j c x . | 





c5jx2=o <cj> 

§§S§I 
































IlS® 


SB 

&SI 




■mwm 

. _ \W 


. 


WiseMan:”I see you’ue grown I 

old enough to carry a sword, ji 
noi ic J 


UMM TO THROW THE WORD 

If you’ve read our August ‘94 issue, you’ve seen this game 
before. Known as Neogenesis Ragnacenty in Japan, Crusader 
of Centy is the second game by the programming team that 
brought us Ranger-X, Nextech. Luckily, Atlus (of Fbwer Instinct 
fame) has decided that this wonderful game is worthy of US 
release. It’s been renamed Crusader of Centy, (which this 
reviewer thinks is an even more painful name than Neogenesis 
Ragnacenty) but it’s the same joy-laden game - the only thing 


* mm 

•$x 

\ - - i 


[a mere boy! Flw, poop! 









iijT 





j v ■/{ 





























































































































IMM TO 













































































































REVIEW • HCTIVmON • 16ME6 • HUHILttlUE NOW 



016750 


pr\Ol2't85 


017105 


033921 


-,*061725 


Pitfall Harry returns from the deepest, darkest parts of the old 2-bit 
world to reestablish himself as a video game adventurer for the 90 


worm lo reesiaonsn nimseiT as a viaeo game adventurer for the 90 s in 
Activision’s incredible “Pitfall; the Mayan Adventure.” Those of you who 
have played and enjoyed Sega’s Aladdin for the Genesis (and who 
hasn’t), will have to own Harry’s latest adventure. The technique, graph¬ 
ics, music and play environment are incredible and, to those of us old 
enough to remember (and own) the original for the Atari VCS, this is a 
trip down memory lane, brought brilliantly to life in this much higher- 
tech age (for all of you video game historians, the original game is actu¬ 
ally included in this title. This little “Easter egg” is accessed by finding 
a hidden spot in level 4.) As Harry, you climb, crawl, rappel, leap, throw 
boomerangs, use your trusty whip, swing across vines, make use of 
many weapons power-ups and generally try to make it through a HUGE, 
16 Meg jungle adventure that would have Indiana Jones himself green 
with envy. There are plenty of bad guys, including scorpions, monkeys, 
bats, etc. and some smart, tough bosses that are 
brilliantly animated. Activision has its first certified * 

A title in y ears (° n cartridge) and, with any luck, y . 


002475 


068863 


they will have one of the biggest games of the £ 94 
& holiday season-the “Mayan Adventures” certainly 
deserves it. - Talko 


0f5324 


044265 


017300 






fie ■" Wm. 


016501 ' r '€ 


■£: ■ '-p 




WM 


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56 
















™Sun Corporation of America. © 1994 Sun Corporation of America. All Rights Reserved. Nintendo, Super Nintendo Entertainment System and the Official Seals are 
registered trademarks of Nintendo of America Inc. © 1991 Nintendo of America Inc. Sega and Genesis are trademarks of Sega Enterprises, Ltd. All Rights Reserved. 



This official seal is your assurance that this 
product meets the highest quality standards of 
SEGA™. Buy games and accessories with this 
seal to be sure that they are compatible with the 
SEGA™ GENESIS™ SYSTEM. 


US 


























I 


OK, imagine you’re a basketball (or at least one type in a whole 
race of them). Of course you’re no ordinary b-ball, you could be a 
ninja, or a space dude, or even a rock star. No matter what type 
you are, you’re smoothly animated and rendered, and you posses 
serious 3D graphics. 

Enter Bouncers, Sega’s new and totally unique one on one, you 
^be the ball (sports?) game. Each character sports his own bag of 
wacky tricks as you position yourself to bounce off of your oppo¬ 
nent and score yourself! Bouncers may look simple but this is one 
of the most entertaining two player games you will ever experi¬ 
ence. Because the characters are so small, it’s hard to show how 
special they really are In a screen shot, but believe me, each little 

’ " i iif -1 mpressive. They even 

| | | ^ that, there's great audio 

' iv ^:. effects. The Sega CD is 

: jf a perfect home for 

S --—~- 2|gl these guys. I hope we 

* see them in a plat- 
/ y iM ,__ y form game someday! 

® We’ll review Bouncers, 

| p»nnnntr nex t month. -Mr Goo 

































GENESIS 



the evil Jacques Sheets has a twisted plot to create countej 
money. And to make the paper, he’s ravaging the wooded hoijf* 
of Zero the Kamikaze Squirrel! Masjcytero’s full arsenal of Nil 
techniques and weapons as you sv 
fifteen levels of sizzlin', 16 meg fui 

This official ?eal is your assurance that this product 
meets the highest quality standards of SEGA™. 

Buy gamesjand accessories with jhis seal to be 
sure that they are compatible witfji the SEGA™ 

GENESIS?* SYSTEM. f 


ImwhjI 


™Sun Corporation of America. © 1 994 Sun Corporation of America. All 
Rights Reserved. Nintendo, Super Nintendo Entertainment System and the 
Official Seals are registered trademarks of Nintendo of America Inc. © 1991 
Nintendo of America Inc. Sega and Genesis are trademarks of Sega 
Enterprises, Ltd. All Rights Reserved. 


(Nintendo) 


















I'UNl'OFT* 16MEC, • HlfflllHlUE DEC. 


I * Well fight fans, 

I 7 here it is. The 

/ / long awaited one 

/ /on one fighter 

featuring charf 
/ acters from the 

• ■ your favorite 

'<• D.C. comic 
. books; Justice 

i _ J League. Do you know 

v ' what the best thing 
about this game is? It’s that SunSoft is behind the creative. These guys 
know how to design a quality game! I know for a fact that this game will 
have superior play mechanics, fluid animation, and feature the balance 
and play control that a fighting game needs to succeed in the nineties. If 
everything goes as planned we’ll have a blow by blow review, next month 
and you can bet we’ll have cleaner screen shots. -Snarf 


• There probably 


* • _J ; here probably aren’t that many Peo- 

A xW' ftiU P ,e out there who haveif t ventured the 
wLaf ca yefnous areas and cyber Cities of 

|| \, Flashback. Et’ut for those of you who 
own a Sega CD and. haven't, here is 
New opening animation, full motion Snipits during 
ick, almost make FB CD wprth owning even if you 
ks main features are the incredibly lifelike anima- 
the wizards at 


w/sm. 


tiqns of the main character, by 
Delphine (who also programmed Shaq-Fu) and 
thp amaz «ng scope of the adventure. You do so 
much in this game,, iiis to say tlie least, very 
involved. Flashback also has a very user friendly 
interface and excellent control for a game who’s 
main character has so much animation: Out of 
thid' World doesn’t.even compare! 

Another great Sega CD is op the way. That 
makes nine in this issue! To find out more on 
Flashback dig qp GF Vol.1 Issue 6 -E.Storm 




« « 

fr v 


1 

♦ # 

g / j 










Rated by V. R. C. 


THIS OFFICIAL SLAL IS YOUR AS¬ 
SURANCE THAT THIS PRODUCT 
MEETS THE HIGHEST QUALITY 
STANDARDS Ol SEGA 1 ' 1 . HUY 
GAMES AND ACCESSORIES WITH 
THIS SEALTO HE SURETHATTHEY 
ARE COMPATIBLE Wi l l I THE SEGA 
CD ,M SYSTEM. 















I6ME6 • nuaiUWLE NOWI 


PREVIEW 

wZxk&I 


A popular PC CD-ROM (And I 
mean IBM-PC, not PC-Engine!) 
around a year ago is coming to the 
Sega-CD from the programmers at 
Vic Tokai. In the story you assume 
the role of Michael Dawson, a man 


ivery nan 


who’s just moved into a strange town and is plagued with incredible 
headaches and visions of strange Giger-esque beasts. Why does he have 
such terrible nightmares? Why do the townspeople seem so distant and far 
away? Why is Dawson’s life filled with an overall sense of foreboding and 
terror? And why did a child’s doll arrive in the mail and morph into a crea¬ 
ture that looked straight outta Aliens?! Find out when this intriguing Secret 
of Monkey Island-style quest is released later this year. - Nick Rox 


PXNY ¥ 16 meg ¥-Available '‘npw 


Hey kids, Look! It s your favorite 
Saturday morning cartoon in action; 

GXO Squad. You’ve seen the toys, and 
the show, now (or soon) you’ll be play¬ 
ing the game. GXO Squad features both 


( first person and side scrolling action 
complete with comic book , tT , , 
style intermissions and 
super smooth animation. . 

How’s the gameplay you 
askP Heck, I don’t know, MbBSSl 
the game isn’t finished yet. |T 
When it is, check me out and IS '> 
I'll tell you all about it! In the 
meantime check out Playmates & 

stunning GWJ! That oughta tide V 
you over! -Mr. Goo 


■5 : 





i i-i-i , 

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1 ' . - - T 





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Parental Discretion 
Advised. 


Rated by V.R.C 


THIS OFFICIAL SEAL IS YOUR AS¬ 
SURANCE THAT THIS PRODUCT 
MEETS THE HIGHEST QUALITY 
STANDARDS OF SEGA™. BUY 
GAMES AND ACCESSORIES WITH 
THIS SEAL TO BE SURF. THAT THEY 
ARE COMPATIBLE WITH THE SEGA 
CD™ SYSTEM. 


trademark of SIMS CO.. LTD. 
copies of VAY are sold, man! 


























preview • vie muni • smec • nvmuiiUE December 






if Vic Tokai, together with up and coming developers, Eurocom, will soon take 
if^ their first endeavor into the 5-10 yr. old genre with Stone Protectors, the cute 
tro * ,s of Saturday morning TV. Stone Protectors mixes side scrolling action 
t fvftrr *! 1*\\V with each character’s unique 

J trademark moves from the 
show. The game isn’t quite finished yet, but when com¬ 
pleted this should be one of the better games for younger 
kids to enjoy. It’s not overly cute while remaining very 
non-violent and true to the cartoon. Hey, kids need games 
too! 


^SAURIRn GUARD 


preview • aeeiniM 


noiibii' 








mtuttu- 


’TjURffo 


TpRB'O 


^ ,!j extravaganza’s add even more 
_ I - \ j^fsmokin energy to an already great 

' 51^11 f /3 game. Those of you who own a Sega 

'< A’Icd and don’t own a copy of the Jam 
lust track down a copy of this game. I don’t think there is a bet- 
ir two player game in existence. Those of you who already own 
le sparkling Sega cart however, need not apply. There really 
in’t enough new here to warrant a second purchase. Unless of 
ourse you’re a Jam fanatic. What’s there, a couple million of 
»u out there? I’d say Acclaim’s safe. -TAKAHARA 


29 1ST HALF STHTS 


r<i'5-- 3 

3 MJ: 0 

mars: u 

MWiS: 7 

nssisrs^ j 

ST£«LS= 0 
(LOCKS- 1 
HMDS: 1 


R5SISTS : 2 

srraLJ: o 

BUCKS 1 I 

aoaas: o 


turbo 


; • .SfMKil* 

TURBO J ..V V * V* 
TfW"* -iV* i *.?»_ 


jftcais. 


TURBOj 


TURBO 


T#JRB0 f 


it ^ 

ro'$= i) 

3 7T5 0 

roinrs= is 
Dunns : 12 
assist o 

STC7M.S- 0 
CLOCKS: 3 
f.tiaoj: 3 

pj| 

fo- y o 

3 ns- o 
roinrs- o 

DIORS' 0 
assists: i 
sriais: i 
CLOCKS-' 3 

maos 2 



<EOGX 3 TC> 






^ Q 









y ;— 1 ~ J \ •^i 




Jyf. 

I 











_j i"' 


s M 

m 

m 






















THIS OFFICIAL SEAL IS YOUR AS¬ 
SURANCE THAT THIS PRODUCT 
MEETS THE HIGHEST QUALITY 
STANDARDS OF SEGA\ BUY 
GAMES AND ACCESSORIES WITH 
THIS SEALTO BE SURE THAT THEY 
ARE COMPATIBLE WITH THE SEGA 
CD ' SYSTEM. 


TM 


mi ii"? 

j| jfjljLj 


STAR 


A Boundless Love Story. 
An Epic Adventure. 
An Instant Classic. 
Only on SEGA-CD- 


• / ✓ r 


Our g/m&g' tj/O to 1 1l/ 


(TM 


PPA 4Nin RFC A rn ARF TRADEMARKS OF SEGA ENTERPRISES, LTD. ALL RIGHTS RESERVED GAME © 1992 GAME ARTS/Studio Alex. “LUNAR” is a trademark of GAME ARTS/Studio 

to^LteensedUfomGAMEARTS by WORKING DESIGNS, isi^5 Clear Creek Road, Redding, C A 96001. ^ar^^t^raDE^VIARK^OF^HGA ^^AMERIC^ ©^J^^GA 61 ^ ^° U ' 

,n.*. ,A,n .... ion rur vir.Fnr.AMF RATING COUNCIL. ITS RATING SYSTEM. SYMBOLS AND INDICIA ARE TRADEMARKS OF SEGA OF AMERICA, INC. 1994 stu . 


Rated by V.R.C. 


MA-13 

Parental Discretion 
Advised. 


Mature Audiences 







EA 16MEG 
AVAILABLE NOW 


<x>^o»o<X)<xxx>^x; 




rnpn 


¥ im32m 


■ M'l U 


EAJkps succeeded in just about every genre of gaming. 
In almost every category, EA’s had a hit. But can they 
craw the fighting genre? That’s wUt we’re here to 
find out. * 

they start things off on a positive note with a BIG star, 
to play the lead, Shaquille O’Neal. But Shaq is a sports 
star, will fight fans embrace him? Next, they comman¬ 
deered the assistance of Delphine, the animation masters 
behind Flashback and Out of This World. So far, so good. 
Now they need a story. Let’s see, Shaq ducks in to a shop 
on the way to a game and is swept away to a parallel 
world to fulfill his destiny, OK, I’ll buy that. Hey, now we 
can have fictional characters. Now for the hard part... 
execution. 

The graphics in SF are excellent, there's smooth cliar- 
i acler animation, very good color, and creative artwork. 

Shaq is represented really well with an exaggerated look 
1 that adds greatly to the theme. The other characters are 
diverse and have very creative special attack techniques 
(the problem is finding them). The game scores high 
marks in these categories. 

Fighting games are ultimately measured by moves and 
balance. Ot course, it helps if you know the moves, but 
unfortunately the manual doesn’t contain them. So, you 
have to experiment, which can only be done in two play¬ 
er mode. Starting off against the computer opponent, 
you’ll get slaughtered (they’ve got moves... ybu don’t). 
So, if you don’t have a second player, you’ll find yourself 





































playing two player mode alone, trying to pull off, and then write down 
the special moves. Once you find them, the game gets a lot better. But 
what a pain. Why not include them? Many of the moves are executed ala 
SF2 - Dragon Punches, Flash Kicks etc... like I said experiment. 

If it wasn't for this set back, I’m sure I would have enjoyed Shaq-Fu a lot 
more. I kind of burned out, not knowing if I knew all the moves lor each 
character. The computer opponent certainly knew them. As I was lighting 
them I saw lots of moves i’d love to use against them. 

If you have the time to master Shaq Fu I think you’ll find it a worthy 
fighter. It is a quality title that is well thought out and put together. Is it a 
hit? Well, its got Shaq's name on it and that’s a big head start. -Takahara 


a 


M' _ . r/JBor if ii ' iff 

&! \ jf . 

A Sfc 







/ ?] 




]-i j 
















































































































































CORE 
SEGA CD 
DECEMBER 
PREVIEW 


? l know, I know, we had this game on the cover six issues ago. 

But that was just to let you know it was coming! When Core 
_ announces a new CD, we tend to get a bit excited. And why not? 

4 They only make the best games tor the Sega CD. 

Formerly known as Chuck Rally, this fine game now goes by the 
name BC Racers. Chuck and Jr. are still in the game, but I think 
Core wanted to put the emphasis on all the characters, thus the 
name change. BCR is very close to completion (it will follow the 
incredible Soulstar), but this is still a preview. I will say this...what 
game! BC has behind the bike and virtua views, features noggin' vV 
knockin' carnage, and the tracks are the coolest. As far as the seal- t 
4: ing goes, well, let's just say perfect. Of course the artwork in the & 
game is the genius cartoony stuff that Core is famous for, and the 
4 music should be pumpin’. I’ll have the full scoop on BC Racers 
next month. -E Storm _ ? 


Me E-MGy!lqw 


..- f 

PmB 

Bi 


j«j 

hu_: . .... to 














fy 


j. 








#s* 






































































































wiiiiaa 


ttlt'S going- to take a miracle 
for another game in the 16-bit 
category to even compete 
with E.W.J. for game 

of the year, ft 
— Game Players 


ttThe best game ever to hit the 
screen.This isn’t Game of the Year; 
this is GAA/VE OF THE DECADE! ft 

— DieHard Game Fan 

buy only one video game 
year, make it Earthworm 
Jim. You won't be 
disappointed, ft 
— Associated Press 

tt... E.W.J. is, without 
a doubt, one of the 
best games of 1994. 

— GamePro 


EARTHWORM JIM' ©1994 SHINY ENTERTAINMENT, INC ~ ALL RIGHTS RESERVED. SEGA' AND GENESIS' ARE TRADEMARKS OF SEGA ENTERPRISES, LTD. 
NINTENDO AND SUPER NINTENDO ENTERTAINMENT SYSTEM ARE REGISTERED TRADEMARKS OF NINTENDO OF AMERICA INC. ©1991 NINTENDO OF AMERICA INC. 










like a sweet 


The mayhem continues as this 
carnival-gone -bonkers takes their 
hugely successful show to your 
SEGA™ GENESIS™ System. 
They’ll be kicking and screaming 
all the way as Bad Mister Frosty 
and the malleable mob smack it 
out in Clay Fighter™, the hilarious 
head-to -head action fighting game. 

Let the clay fly as huge clay 
animated characters come to life 
in this major 16-Meg cart. 












Staggering graphics, amaz- t m 
ing digitized sound and 
voices, and mind- boggling m 
hidden moves and combos 
will knock your socks off! And 
the Tournament Mode will let you 
work all the kids on the block. 

So, invite Bad Mister Frosty, 
Ickybod Clay, Helga and the rest 
of the gang over for a thrashin’, 
bashin’, non-stop brawl on your 
SEGA™ GENESIS™ system. 


Interplay Productions, Inc. 
17922 Fitch Avenue 
Irvine. CA 92714 
(714) 553-6678 


s> 1994 Interplay Productions. Inc. and 
Visual Concepts. All rights reserved. 
Clay Fighter is a trademark ol 
Interplay Productions, Inc 



GAMEFAN’S 1994 BUYER S GUIDE: 

. ON THESE PAGES, YOU WILL, FIND THE GAMES WE FEEL WARRANT 
PURCHASE, FOR THEIR RESPECTIVE SYSTEMS, IN THEIR RESPEC- 

TIME P ATEnnDICC IM HTUCD lA/ODnC VHII PflTTA UAUE -EMI 


TIVE CATEGORIES. IN OTHER WORDS...YOU GOTTA HAVE EM! 


SEGA GENESIS VIEWPO 

ACTION/PLATFORM: SKID 

CASTLEVANIA BLOODLINES (KONAMI) 98% 
SONIC 3 isegai 90% 

MEGA TURRICAN (DATA EAST) 90% 

JUNGLE BOOK (VIRGIN) 90% 

FLINK (psygnosisi . 95% 

TINHEAD (spectrum) 90% 

DYNAMITE HEADDY (SEGA) 90% 

BOOGERMAN (interplay) 95% 

MICKEY MANIA (SONY) 92% 

AERO 2 (SUNSOFT) 90% 

SONIC & KNUCKLES (SEGA) 89% 

SPARKSTER (KONAMI) 92% 

CONTRA (konami) 89% 

EARTH WORM JIM (SHINY/PLAYMATES) 100% 

(GAMES APPEARING THA T ARE NOT YET A VAILABLE ARE 

FIGHTING: 

SUPER SF2 (capcom) 86% 

FATAL FURY 2 (TAKARA) 90% 

SAMURAI SHODOWN (TAKARA) 92% 

CLAYFIGHTER (interplay) 88% 

MORTAL KOMBAT 2 (ACCLAIM) 80% 

ACTION/ADVENTURE: 

ECCOrTHE TIDES OF TIME isegai 87% 

SUBTERRANIA isegai 84% 


VIEWPOINT RATINGS: 


SKID 

TAKAHARA 

NICK ROX 

98% 

95% 

94% 

90% 

92% 

94% 

90% 

90% 

90% 

90% 

90% 

90% 

95% 

94% 

90% 

90% 

92% 

90% 

90% 

94% 

90% 

95% 

90% 

92% 

92% 

90% 

95% 

90% 

90% 

92% 

89% 

90% 

95% 

92% 

90% 

95% 

89% 

90% 

90% 

100% 

99% 

99% 


SCHEDULED FOR ‘94 RELEASE.) 


SHOOTING: 

VIEWPOINT (AMERICAN SAMMY) 


86% 

90% 

92% 

90% 

92% 

89% 

92% 

94% 

90% 

88% 

90% 

90% 

80% 

90% 

88% 

87% 

92% 

95% 

84% 

90% 

89% 

90% 

89% 

90% 


ROLE PLAYING : 

SADLY, THERE WERE NO RPG'S FOR THE GENESIS THIS YEAR. 

STRATEGY: 

SHINING FORCE 2 (SEGA) 90% 92% 


PUZZLE-ACTION/ PUZZLE: 

ASTERIX THE GREAT RESCUE (segai 
THE LOST VIKINGS (INTERPLAY) 

DRIVING/RACING: 

OUTRUNNERS (SEGA) 

VIRTUA RACING (SEGA) 

SKITCHIN’ieai 


90% 

92% 

90% 

80% 

80% 

80% 

80% 

89% 

85% 

80% 

85% 

80% 

90% 

90% 

90% 

80% 

80% 

80% 






Km 



EDITOR’S NOTE: OVERALL, IT l/KAS A GREAT YEAR FOR THE GENESIS. THE ACTION/PLATFORM 
CATEGORY WAS SMOKIN’, BUT THE SYSTEM IS STILL LACKING IN CERTAIN AREAS, LIKE SHOOT¬ 
ING, AND ROLE PLA YING. RAGNACENTI AND PS4 WOULD’VE MADE IT A PERFECT YEAR. 




3K 

























SEGA AND SEGA CD ARE TRADEMARKS OF SEGA ENTERPRISES, LTD. ALL RIGHTS RESERVED. FATAL FURY 
SPECIAL™ ©1993 SNK Corporation of America. ALL RIGHTS RESERVED. Licensed by Sega Enterprises, LTD. For play 
on the SEGA CD™ System. Licensed by SNK Corporation of America. Fatal Fury Special is a registered trademark of 
SNK Corporation of America. Reprogrammed by JVC Musical Industries Inc. ©1994 Funcom. The Video Game Rating 
Council, its Rating System, symbols and indicia are trademarks of Sega of America, Inc. ©1993 SEGA. 


This official seal is your assurance 
that this product meets the highest 
quality standards of SEGA™. Buy 
games and accessories with this seal 
to be sure that they are compatible 
with the SEGA CD™ SYSTEM. 


Sure we offer a variety 
of more things BUT, it 
doesn't matter cuz you're 
still gonna get your 

BUTT KICKED! 
























SEGA CD 

ACTION: 

SKID 

VIEWPOINT RATINGS: 
TAKAHARA 

NICK ROX 

SONIC CD (SEGA) 

84% 

90% 

90% 

CHUCK 2: SON OF CHUCK isony) 

98% 

95% 

95% 

MICKEY MANIA .sonyi 

92% 

90% 

95% 

TERMINATOR CD (virgin) 

89% 

88% 

88% 

PUGGSY (sony) 

85% 

85% 

85% 

1 DUE TO A SLIM ‘94, SOME LATE ‘93 TITLES ARE LISTED. 


1 SHOOTING: 

BATTLECORPS .core) 

85% 

90% 

90% 

SOULSTAR (corei 

94% 

90% 

95% 

STARBLADE inamcoi 

80% 

88% 

88% 

1 ROLE PLAYING: 

1 VAY (WORKING DESIGNS) 

85% 

85% 

89% 

| HEIMDALL uvc) 

89% 

81% 

85% 


EDITOR’S NOTE: LUNAR (RELEASED IN ‘93) IS THE BEST RPG FOR THE SEGA CD. 

ACTION/ROLE PLAYING: 


POPFULMAIL (WORKING DESIGNS) 

95% 

95% 

90% 

INTERACTIVE: 




LOADSTAR (rocket science) 

NYR 

NYR 

NYR 

CADILLACS & DINOSAURS irkt.science) NYR 

NYR 

NYR 

SPACE ACE (READY SOFT) 

NYR 

NYR 

NYR 

SUPER NINTENDO 




ACTION PLATFORM: 




DONKEY KONG GOUNTRYinintendo) 

100% 

100% 

100% 

EARTH WORM JIM ishiny/playmates) 

§1% i 

99% 

17% 

SUPER METROID (Nintendo) 

m > 

98% 

00% 

MIGA MAN I (capcom) 

89% 

90% 

00% 

THE LION KING (virgin) 

88% 

11% 

10% 

SUPER BONK (Hudson) 

85% 

88% 

89% 

RABBIT RAMPAGE isunsofti 

90% 

m% 

10% 

AERO 2 (sunsoft) 

S5% 

95% 

15% 

BATMAN & ROBIN mmmn 

97% 

15% 

15% 

DEMON S CREST (capcom) 

17% 

98% 

S7% 

MICHAEL JORDAN windy ciW (ea) 

81% 

87% 

10 % 

ACTION ARCADE: 


/ / 

/ 



iLimma m mm (NINTENDO) 

MAIN LORD.enix, 

9U /o 

80% 

89% 

n% 

85% 

ACTION/ADVENTURE: 

EQUINOX (SONY) 

90% 

13% 

13% 

ilAGMTHORNl (interplay) i 

85% 

. 00% 

90% 

EDITOR’S NOTE: SO FAR, IT SEEMS LIKE NINTENDO HAS A BETTER MIX OF GAMES. 


WOULDN’T YA'SAY? 


CONT ’ D . 







































have to 






Go back to the end of the 18 th century when fighting 
was for dignity and honor. When style and form was of 
importance. Of course you don't have to play like that 
though. Cutting an opponent in half is half the fun. 
Through the intense graphics and sounds of Sega CD, 
you'll really think you're back in Feudal Japan! 



£23 SEGA CD SNK H 

SEGA AND SEGA CD ARE TRADEMARKS OF SEGA ENTERPRISES, LTD. ALL RIGHTS RESERVED. SAMURAI 
SHOWDOWN™ ©1993 SNK Corporation of America. ALL RIGHTS RESERVED. Licensed by Sega Enterprises, LTD. For 
play on the SEGA CD™ System. Licensed by SNK Corporation of America. Samurai Showdown is a registered 
trademark of SNK Corporation of America. Reprogrammed by JVC Musical Industries Inc. ©1994 Funcom. The Video 
Game Rating Council, its Rating System, symbols and indicia are trademarks of Sega of America, Inc. ©1993 SEGA. 



This official seal is your assurance 
that this product meets the highest 
quality standards of SEGA™. Buy 
games and accessories with this seal 
to be sure that they are compatible 
with the SEGA CD™ SYSTEM. 






illUMMB.Ea E Hiflra I IBIMb 

FINAL FANTASY III (SQUARE) 99% . 98% 98% 

BREATH IF FIRE (SQUARE) §4% 90% 90% 

FIGHTING: 

SUPER SF2 (capcom) i 10% 94% 96% 

SAMURAI SHODOWN (TAKARA) 89% 89% 07% 

02 JUDGMENT CLAY (INTERPLAY) 15% ■ 05% §7% 

MORTAL KOMBAT 2 (ACCLAIM) 81% 00% 04% 

SUPER PUNCH OUT (NINTENDO) m% 95% 95% 

SHOOTING: 


R-TYPE 3 (jaleco) 

DRIVING/RACING 


STUNT RACE FX (NINTENDO) 
FREEWAY FLYBOYS (SEIKA) 
STREET RACER (UBi soft) 

IP1 ROC 2 (SETA) 

STRATEGY/SIMULATIOi 


LORD OF DARKNESS ocoeii NYR NYR NYR 

OPERATION EUROPE woeii NYR NYR NYR 

(WE DIDN’T VIEWPOINT THESE, BUT OUR STRATEGY GUY SA YS THEY’RE THE ONES, FOR ‘94.) 

PUZZLE: 

PAC-ATTACK (nabico) iYR NYR NYR 

TETRIS 2 (Nintendo) NYR NYR NYR 

WILD SNAKE (bps) NYR NYR NYR 

(WE HAVE NOT YET RATED THESE TITLES, HOWEVER, THEY ARE THE YEAR’S BEST PUZZLERS.) 

PANASONIC 300 
ACTION: 

GEX (CRYSTAL DYNAMICS) NYR NYR NYR 

(WE LL RATE GEX IN OUR JANUARY ISSUE. EXPECT EXCELLENT SCORES.) 

30 SHOOTING: ^ 

TOTAL ECLIPSE icrystal dynamics) 97% 91% 95% 

MONSTER MANOR ieai 80% 90% 93% 

ADVENTURE: 

OUT OF THIS WORLD (INTERPLAY) 90% 86% 90% 

STAR CONTROL 2 (crystaldynamics) 89% 85% 89% 

THE HORDE (crystal dynamics) 89% 90% 88% 

ROLE PLAYING/SIMULATION: 


GUARDIAN WARS pdo covmicro cabin) 98% 

CONTD . 


NYR 

NYR 

NYR 

UE. EXPECT EXCELLENT SCORES.) 


97% 

91% 

95% 

80% 

90% 

93% 

90% 

86% 

90% 

89% 

85% 

89% 

89% 

90% 

88% 


1 HP i 







< 

5s 

•J§ JHV 


























































GET OUT Of THE HITS AND RACE ITI 




Soared the competition into the pits? Whip around the track 
Solo for stiff action against the computer. 


Split screen view shows your also-ran how you do it. 
You're All-World on 64 different circuits in 16 countries. 
An on screen readout shows you how to win. 




Jt -'w» This official seal is your assurance that this product meets 

to® N^st quality standards of Sega.™ Buy games and 
? „ accessories with this seal to be sure that they are 

compatible with the Sega™ Genesis™ System. 


MESIS’ 


Gfl 


LICENSED BY SEGA ENTERPRISES, LTD. FOR PLAY ON THE SEGA™ GENESIS™ 
SYSTEM. THE VIDEO GAME RATING COUNCIL, ITS RATING SYSTEM, SYMBOLS AND 
INDICIA ARE TRADEMARKS OF SEGA OF AMERICA, INC.©1993 SEGA. SEGA AND 
GENESIS ARE TRADEMARKS OF SEGA ENTERPRISES, LTD. ALL RIGHTS 
RESERVED.©! 994 GREMLIN GRAPHICS LTD. DISTRIBUTED BY VIC TOKAI, INC. 


VIC TOKAI, INC. 

22904 LOCKNESSAVE. 
TORRANCE, CA 90501 


















3D0 CONT’D. 

FIGHTING: SKID 

WAY OF THE WARRIOR (NAUGHTY DOG) 90% 
SPR.TURR0 STREET FIGHTER 2 (3do) NYR 

SAMURAI SHODOWN (CRYSTAL DYNAMICS) NYR 


RflCING/DRIVING: 

CRASH AND RURN (crystal dynamics 931 
ROAD RASH ieai 
NEED FOR SPEED ieai 


TAKAHARA 


92% 


NYR 

NYR 

NYR 

NYR 

95% 

95% 

98% 

99% 

NYR 

NYR 


TO DATE, WE HAVE NOT PLAYED EVERY 3DO TITLE SCHEDULED FOR ‘94. AS WE 
REVIEW THE REMAINING TITLES, WE WILL INCLUDE THE REVIEW - IF THE GAME IS 
BUYER’S GUIDE MATERIAL. 


ATARI JAGUAR 
ACTION: 

RAYMAN (UBI SOFT) 

BUBSY (ATARI) 

TINY TOONS (ATARI) 

SHOOTING/ADtfEWTURE! 

CANNON FODDER (ATARI) 
CYBERMORPH (ATARI) 
TEMPEST 2000 (ATARI) 

DOOM [ATARI) 

IRON SOLDIER (ATARI) 

ALIEN VS. PREDATOR (ATARI) 
WOLFENSTEIN 3D (ATARI) 


DRIVING/RACING: 

CHECKERED FLAG (ATARI) 


FIGHTING: 

ULTRA VORTEX [beyond GAMES) 


PUZZLE/ACTION: 

DINO DUDES (ATARI) 


NYR 

NYR 

NYR 

NYR 

NYR 

NYR 

NYR 

NYR 

NYR 

NYR 

NYR 

NYR 

99% 

98% 

98% 

98% 

98% 

96% 

98% 

98% 

98% 

NYR 

NYR 

NYR 

98% 

98% 

98% 

82% 

80% 

82% 

NYR 

NYR 

NYR 

NYR 

NYR 

NYR 

NYR 

NYR 

NYR 


JAGUAR TITLES LABELED NYR (NOT YET RATED) WILL BE RATED THIS YEAR. SELEC¬ 
TIONS WERE MADE BASED ON REVIEWABLE VERSIONS. 




























jPJU This official seal is your assurance that this 
SSdiAfJh product meets the highest quality standards of 
n J Sega™. Buy games and accessories with this 

^ seal to be sure that they are compatible with 

** 1 * ^ the Sega™ Genesis™ System. 

Dark Seed and Cyberdreams are registered trademarks 
owned by Cyberdreams, Inc. U.S.A. © 1992, 1993 
Cyberdreams, Inc., Illustration - © 1974 H.R. Giger; All 
Rights Reserved. SEGA and SEGA CD are trademarks of 


ilVICTOKAI INC. 


VIC TOKAI INC. 


MATURE 


To order Dark Seed (Sega CD) directly, call (310) 326-8880. 


22904 Lockness Ave, Torrance, CA 90501 


















~ -rf 


SEGA 32X 
FIGHTING: 


VIEWPOINT RATINGS: 


COSMIC CARNAGE (SEGA) 

ACTION: 


TEMPO (SEGA) 

ADVENTURE: 

METAL HEAD (SEGA) 

DOOM (SEGA/ID) 

SHOOTING: 

STELLAR ASSAULT (SEGA) 

STAR WARS (SEGA) 

DRIVING/RACING: 

VIRTUA RACING DLX (SEGA) 

SUPER MOTOCROSS (SEGA) 

NEO-GEO 
FIGHTING: 

KING OF FIGHTERS ‘94 
SAMURAI SHODOWN 2 

ACTION: 

TOP HUNTER 
SPINMASTER 

HANDHELDS: 

HANDS ON HARRY RECOMMENDS 

SEGA GAME GEAR 

ACTION: 

DYNAMITE HEADDY 
BEAVIS AND BUTTHEAD 
JUNGLE BOOK 
ZOOL 

BATTLETOADS 
REN & STIMPY QUEST FOR 
THE SHAVEN YAK 
COOL SPOT 
STREETS OF RAGE 2 
ALADDIN 
NBA JAM 

THE INCREDIBLE HULK 
SONIC TRIPLE TROUBLE 


SKID 

TAKAHARA 

NICK RO] 

80% 

89% 

80% 

NYR 

NYR 

NYR 

NYR 

NYR 

NYR 

92% 

90% 

95% 

NYR 

NYR 

NYR 

85% 

90% 

80% 

98% 

95% 

98% 

NYR 

NYR 

NYR 

99% 

98% 

99% 

NYR 

NYR 

NYR 

90% 

89% 

89% 

80% 

80% 

80% 


FIGHTING: 

SAMURAI SHODOWN 

■ ?Mf' r 


FIGHTING: 

SAMURAI 


NINTENDO GAMEBOY 

ACTION: 

BATMAN THE ANIMATED SERIES 

BONK’S REVENGE 

CONTRA 

DONKEY KONG LAND 
JUNGLE BOOK 
KID ICARUS 

LGND OF ZELDA: LINK’S AWAKENING 
MEGA MAN 5 
METROID 2 
NBA JAM 

SUPER MARIO LAND (1&2) 
TAZMANIA 

WARIO LAND-SUPER MARIO LAND 3 




rap 































The evil Commander Borf Has 


beautiful Kimberly, and is plotting 
to enslave the Earth by means of I 
dreaded “Infanto Ray", a weapon 
that changes everyone it blasts 
into a helpless baby. 


Armed only with a laser gun, Ace jpprjS 
must seek out and destroy the 1 
Infanto Ray, rescue Kimberly and 
save the Earth. All in a day’s work 
for a superhero,fight? 

^ • -V/i 

Featuring full screen animation and crisp, 
powerful sound from the original laser®-, 
disc arcade classic, Space Ace plunges 
you into intense, non-stop action. 

The fate of Earth is in 

your hands. <a— 


mmms 


ReadySdft Incdrpo'rated & EpicenterMnteractive Present 

DON BLUTH’S 


ReadySoft Incorporated 

3375 l/tii Ave.. Unit 7 & 8 
■Markdem, Ontario. Canada U 
Tel: ($05) 4Jp801 Fax: (t 




m ah m. 

Msmm 4BM«Bi§x . .... 

jf gM 

J 


wmmm 


























FOOrBALL 

GENESIS: 

NFL ‘05 (SEGA SPORTS)-GF SPORTS RATING: 

H MADDEN NFL *95 (EA SPORTS)-GF SPORTS RATING: 

■ SNES: 

■ TROY AIKMAN NFL FOOTBALL (WILLIAMS)-GF SPORTS RATING: 
1 MADDEN NFL “95 (EA SPORTS)-GF SPORTS RATING: 

3DO: 

JOHN MADDEN FOOTBALL (EA SPORTS)-WAS NOT RATED 

JAGUAR: 

TROY AIKMAN NFL FOOTBALL (WILLIAMS)-NOT YET RATED 


GENESIS: 

WORLD SERIES BASEBALL (SEGA SPORTS)-GF SPORTS RATING: 

LA RIISSA BASEBALL ‘95 (EA SPORTS)-GF SPORTS RATING: 

SNES: 

TECMO SUPER BASEBALL (TECMO)-GF SPORTS RATING: 

MLBPA BASEBALL (EA SPQRTS)-GF SPORTS RATING: 

KEN GRIFFEY, JR. BASEBALL (NINTENDO)-GF SPORTS RATING: 

BASKETBALL 

GENESIS: 

NBA ACTION (SEGA SPORTS)-WAS NOT RATED 
NBA LIVE *95 (EA SPORTS)-GF SPORTS RATING: 

SNES: 

NBA LIVE ‘95 (EA SPORTS)-GF SPORTS RATING: 

rJDDKE / 

GENESIS: 

NHL 95 (EA SPORTS)-GF SPORTS RATING: 

SNES: 

NHL ‘95 (EA SPORTS)-NOT YET RATED 

BOBTJBB 

GENESIS: 

■ FIFA INTERNATIONAL SOCCER *95 (EA SPORTS)-GF SPORTS RATING: 

F SNES: 

I FIFA INTERNATIONAL SOCCER (EA SPORTS)-GF SPORTS RATING: 

■ 3DO: 

I FIFA INTERNATIONAL SOCCER (EA SPORTS)-GF SPORTS RATING: 

► GENESIS: 

H PGA TOUR 3 (EA SPORTS)-GF SPORTS RATING: 

I PEBBLE BEACH GOLF (SEGA SPORTS)-GF SPORTS RATING: 

I SNES: 

I PEBBLE BEACH GOLF (T&E SOFT)-WAS NOT RATED 
I 3DO: 

I PEBBLE BEACH GOLF (PANASONIC)-GF SPORTS RATING: ^5% 

I WA1ALA E COUNTRY CLUB (PANASONIC)-GF SPORTS RATING: _ __ 

■RH ammw’f r gam r- 


































16 Megs of Awesome Power... 

3 Dimensional Polygon Graphics 


Sammy 


Bring it home to 
your Sega m 

Genesis rM 


MiiMm 

mm 



Appropriate for 
all audiences. 


Rated by V.R.C. 


This official Seal is your 
assurance that this product 
meets the highest quality 
standards of S£GA rM . 
Buy games anrl accessories 
wnh litis seai In ire sure lliat 
they are compatible wnh the 
Sega™ Genesis 1 * 1 system. 


THE VIDEOGAME 
HATING COUNCIL. 

I I S RATING SYSTEM, 
SYMBOLS AND. 
INDICIA ARE 
TRADEMARKS OF 
SEGA OF AMERICA, 
INC. <9 1993 SEGA. 


LICENSED BY SEGA ENTERPRISES. LTD FOR PLAY Oi l THE SEGA 1 " GENESIS'* 1 ' SYSTEM 
SEGA AND GENESIS ARE TRADEMARKS OF SEGA ENTERPRISES LTD ALL RIGHTS RESERVED 


American Sammy Corporate 
Drive • Elh Grove Village, IL 60007 
Fax: (70B) 364-0B31 


General Audiences 







It’s (ike Game Boy on steroids 


Now ptay your Game Boy games in color 

on Super NES. 


Imagine this. You're playing 
all your favorite Game Boy® 
games on a giant 26 -inch screen. 

And HOTnBBDMWWBM 

colors you've chosen yourself. 
And even 



ta-dah! 



CRANK UP THESE CLASSICS ON SUPER 
GAME BOY AND THEY BECOME ALL-NEW BATTLES. 



though 

thuyirp ' l ^ » a^ ,B wriiwww i — w—w— 

L 11 C y 1C CH00SE THE COLORS. PICK THE BORDERS. 

Game Boy games, you're 
playing them through your 
Super NES®. 

You're thinking, 
whoa, these Metroid 
hatchlings just 
quadrupled in size 
and they're purple! 

Is this really 
happening? 

Yup. It's 
■ And you 

don't have to be a 
super genius to 
figure it out. 

J 

Just put your : Ti 
favorite Game Boy 
game into the Super Game Boy 
accessory, stick the Super 

©1994 Nintendo of America Inc. Super Game Boy and Donkey Kong are trademarks of Nintendo of America Inc. 


Super 




excitement your TV has 
had since it got cable. 
So now you've got 

for your 

Super NES for about the price 
of a single Super NES game! 
And it's all so huge and in 
color. What could be cooler? 
Uhhh... nothing. Super 
Game Boy is pretty much 
the So 

get one. And while you're 
there, pick up new Donkey 
Kong™, the first Game Boy 
game to take full 
advantage of the 
amazing and mystical 
powers of Super 
Game Boy. 
But don't make 
Mario yellow. We heard he hates 
that. 


mil 


GAME BOY 






































mi i 



J W Capcom's biggest star is about to grace 

your SNES screen once more... that's right... 
Mega Man! The blue one is back in an all-out 
12-Meg action platformer coming this 
December. You're probably thinking the 
‘ same thing I am... "ALREADY?!” It’s only 
t been about six months since the first 
W game, and the story resumes six months 
later as well: Sigma's been d^siioyed, hut 
many <>t hits followers have fled and taken 
v refuge ill ail abandoned robot factoiy, and it's 
up to Mega Man X to go get 'em! 


NIL VIEW * CAPGQM * IQMEG « AVAILABLE DEC. 


T JM.f ****** ntvifr- 


rAif. xJ, 

li§§ 


- ! 'r~- 


m 



















































































This title carries the same exact style as seen in the first adventure, with a 
few added extras, such as a DSP chip for extremely speedy gameplay, a few 
polygons, and bigger and meaner bosses. If you thought the first game was 
tough, let's just say you're in for quite a bit more. No more hiding in the top 
corner of the screen to pick the bad guys off this time around! What about 
the megs? Well, I'm gettin' to 'em. Although this title is 12-Megs, just like its 
predecessor, you've got the added DSP which accounts for the longer 
stages, more scrolls and even massive mid-level bosses to bring a smile to 
your face and blisters to your thumbs. 

Megaman X2 still displays his sleek look, charging X-Buster and Power 
Dash. My only gripe was the fact that Rush the dog was nowhere to be 
found... OK guys, maybe next time. In my opinion, however, 
this should have been the first Megaman game on the 
SNES, as I feel it comes closer to the original 8-Bit MM - ijraC 
than the first "X" did. Capcom keeps the quality set on *' * * 

"high" here, with incredible graphics and music. Mega 
Man has such a universal appeal... this character S 

doesn't tire easily. So, ^ 
keep pumpin' 'em out, t -s. 

guys, I'll be waiting... * ~ 



























































































!mwm# J 

a?»oo 


'mm 


wim 


BmAfln 


BflTAfltl 


to find another SNES game that controls this 
well. Also, high on the list o’ goodies are the 
trademark Konami SFX liberally sprinkled 
throughout, and they are MOST impressive 
this time around - fantastic line-scrolls, 
superb 3-D polygonal mazes, mind- 

m rjj|r s m 

(mm t ft -iwkH - - Bra, 


WIAflfl 


BfliAfln 


BmAfln 

00800 


r. tgr ££ 

^■'ssass i r 

^ftiAfln 

' vQp 

\ RR 

j 

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Heroes... the feeling of “NO WAY! THIS VflJr 1 

is a ‘name of system*?!” That’s right, 
friends, B&R is truly a near-perfect gjjl 
action game. I guess the only thing I 
haven’t mentioned is the music, which 
rocks, and it’s a perfect translation of 
the cartoon’s symphonic themes. As kickin’ as this title is, 
it was hard for me to come up with a complaint, and the one 
I got was very insignificant - this game suffers from 
■JL the Legend curse... 

*- “jump-kick destroys 
all.” It’s quite minor, !§ fa y 

though. So, whatcha waitin’ 
for? B&R is waiting for you! 

H iit jffr Buy! - Nick Rox 


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REVIEW ¥ CAPCOM ¥ 


MEG ¥ AVAILABLE DEC 

-rr-.-r 


.. ' i J filUTIINT odiiroi vdsi J 

The Uncanny X-Men... surely the most popular cartoon on TV today, to say nothing of the comic. Who 
else would have bought the license but Capcom? Capcom has chosen this, a 16-Meg Ninja Warriors/Final 
Fight combination as their first X-Men game. The first thing you’ll notice about X-Men: Mutant Apocalypse 
is the fact that you’ve got FIVE selectable characters - Cyclops, Wolverine, Psylocke, Gambit, and Beast. 
Each character has his or her mutant abilities that are accomplished with SF2 controller movements. For 
example, Wolverine can do a Shoryuken-like uppercut the same way Ryu does his, and a fireball motion 


will fire Cyclops’ death ray. Each character has his own stage, similar to Mega Man, and after finishing all 


APOCfiLyPSE 


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five you play the final five or so stages with any character of your choice. The players in X-Men are huge, 
as are all of the enemies and bosses. If not for the fact that you can jump up to different levels and plat¬ 
forms, you’d think you were playing Ninja Warriors. The graphics and art in X-Men is above average, but 
there are few special effects, and you might even notice that the infamous creator of Cammy, Linn 
Kurosawa, Morrigan and now Siren’s at it again... he drew Psylocke! The tunes and music are okay, and 
they all sound very Capcom. There are a few speech samples as well, but none from the actual cartoon. 
All in all, X-Men is an average platformer, but of course the real hook of the game is the X-Men them¬ 
selves. If you’re an X-Men fan, here it is... Mutant Apocalypse is easily the best game featurning every¬ 
one’s favorite mutants yet. - Nick Rox 


EXODU: 



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When I recieved this game to review, I thought... “ANOTHER 
ONE? Why? Wasn’t the first one good enough??” However, I 
ended up giving quite a hats off to Ocean for this fine cart... 
it’s a great addition to your SNES library, ed.- “Nicks being 
funny” 

Beginning with several seconds of high-quality speech in an excellent cinemat¬ 
ic intro, Jurassic Park 2 will take you through totally different styles of play than 
it’s predecessor, ‘cause this time around it’s a Contra-style adventure! In Part 
Two you play the role of a marine, Casey Cross, who’s been sent into Jurassic 
Park to protect it from an evil millionaire named Craig Lockhart who wants the 
dino-infested attraction for himself. Along the way you’ll take on such missions 
as destroying a rampaging T.Rex or protecting defenseless Gallimimus. As I’ve 
said before, JP2 is an extremely Contra-style platformer with a touch of Alien3 



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tossed in for good 
measure. Your main 
character has sever¬ 
al guns at his disposal, 
as well as an extensive 
arsenal of funky-fresh 
tranquilizers and hom¬ 
ing lasers... those 
Velociraptors don’t go down 
easy! This title also features 
several maze-oriented stages inside huge industrial warehouses and dense jungles. 

JP2’s background art and animation is superb, with insane amounts of splashy colour and tons ‘n’ tons of quality 
parallax. You’ll also find umpteen fantastic visual effects, like cool transparent mist, digitized machinery, and - 
dinosaurs straight out of the film. The music for the game is also high-quality, with numerous Aficanesque - 
jungly beats with keen exotic overtones. Jurassic Park 2’s sound effects are awesome, too... 
the intro is completely narrated and the dinosaur’s wails o’ triumph and pain are excellent. & 

All in all, Jurassic Park 2: The Chaos Continues is a fantabulous SNES plat¬ 
former, and a boon if you’re an Alien3 or Contra (not to mention Jurassic) - 
fan. Check out JP2 this Christmas for a packed-wit’-fun platforming 
extravaganza! - Snarf 


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Do any ol you remember Sonic Blast Man? 
Me neither, really, except that cheesy punch- 
meter arcade game. He’s back, I guess, to com¬ 
bat the terrible fiend Yafu who’s terrorizing poor 
earth people everywhere. This time around, our 
hero is joined by two powerful buddies, Sonia 
and Captain Pur... er, Choyear. Sonia resembles 
a female Sonic Blast Man, and her main power 
is the mastery of fire. She’s the fastest of the 
three warriors. Captain Choyear is a burly dude 
with massive lightning-charged armor - he’s the 
Slowest. Each character has a massive variety 
of moves in this 12m Final Fight clone, and the 
superheroes even have two attack buttons of 
different strengths making this cart feel that 

fAITO 16MEG 


ru§h i 




AVAILABLE NOW REVIEW 

much more like a fighting game. SBM2 is a 
rather run-of-the-mill side-scroll smack-fest, 
with the expected repeating backgrounds, lame 
jumpy-80’s tunes and maddeningly repetitive 

almost 


gameplay but the extensive, SF2 feel 
saves this game and the three totally different 
characters don’t hurt either. If you were a fan of 
the first one, although I don’t expect there ARE 
many, this game’s for you, and if you 
like Final Fight clones this one is , f 
truly among the best of 9 

them... but it suffers from * *►’’» 

what they’re all afflicted with, 4 .IT, 

repetition. -Nick Rox #■ f 


PUeil ffTAItT 


SONIC 

UJ5TMJLK 


CRPTR1N 

CHGYERR 


96 





















































































n erica. If , you watch Saturday morning TV.' or frecjueri 
..Mpdo, and Vihhie, crash landed in Chicago after esc 
» Limburger, the head Plutarkian on earth, and his ruth 
from.Vinnie. Throttle, Modo. Dr..Karbunkle, Lawrence 
'•zone, Kona mi style! 

I. The track is* (aced .with-obstacles. like fans that blow 
; control is (of course) perfect, and the graphic depictj 
in.each. As you-win. money is awarded.to'upgrade ^ 
iachihery wi.fi choose Vtnnie and the Ninja-liKe road ra< 
__ exactly. Some enemy vehicles, notably 

I the round, floating-ship of Lawrence, 
are interesting and'fun to control. In the I 
' area' of difficulty, my advice is to avoid I. 
easy mode and Jump-straight to.the f 
-higher setting's. Riding around-way.out r 
in-front can get. boring. When played-on 1 -gj 
I norma! or hard v'our weapon deploy- ^ 


... Alien-rodents.that ride.motor-cycfes...* 
familial with ‘The Biker Mice ;f torn Mars 
their planet. Now they continue to : battle 
• fere's your, chance to join in the fun. 
and get ready to'race and fight in-an isor 
. 13MFM is set up similar to Ro'ck and R> 
ricades, and air vents that blow you sky 
three'rounds of racing in BMFJVI with ffr 
•tires, and armor: Those with an eye for.s 


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i '[PH $ available novj 


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I P — | *> J " ikr r ^ I lMilk Mim u. To he- totally frank, 

j|k * J[ 1^ fT** {j7 84 la| f y* — * - *h<- ,,;,m<i •*»»> l exactly synonymous 

5%wL &ri : 7r * ” H with lop f|u;ilily soils. Now think 

T w f I f 2* “""U* rockin’ SNFS shooter- Haven l 

; “ THE THIRD LIEHTNINB been many, have there? I hern’s 

iW H ' ^ fs ♦ ,4^ r? t y Axelay, Axelay... and Axelay. Now 

fa ^ ^.V > ’" think a combination of the two! What an odd couple* oh? 

I' i* |‘ Actually, R-Type III The third Ligfiininr) ion t an oriqindl 

P J I I Jnlo< uomQ, hut a license from the now <i«piossint|lv 

W3m%m*p s *"■ defunct hem Jaleco should be commended in Hie high- 

V ^ . b Pf5 h however, for their decision lo release this truly 

_ f . . . .. . , ,, , m Mhbellevable yc*"'® in the lio. I »'-» of all, you IViHti! set aside lime for R-Tvne III You ain’t 

(jonn.i mis i ns bad boy in a few hours. This 16-Meci i<>y fesi mm kc on in every way imaginable, from the truly original weapons 

nml options system, to the.d Mowm u .de ..o, and to the p.»i rate art, music, and u*m* piny In this cart viu have vom 

IvDes" the ofrondT ,“£? ^-weapons each. The first one is the main weapon found in the p.evious P 

Kroe -VH^^ N , V't tUP !j ' ,nUuw Cs * m,,,,,t yPe HfWr, nml .he third is nn experimental, living, jelly like option Beyond the 
in, n Tvr>e i itsttin til which powe,. up to three levels, you also have u.mM,.a.|jke "Bits" that follow your ship mound, and the famil 

£—p'S u&xzxxnzxxi *- ^ •** 

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i™ °?o™ b™i7’ B5 NteMta" 1 h " mkm " ,nv " OM " mU91 •» W ' . 










Normally, I feel it best to begin a review of a 
sequel by comparing it to its predecessor. In the 

part one was 


it ■—— » case of Ghoul Patrol, I cannot 

. . / produced by a different company. In any case, 

k ^ \— \ J ( Ghoul Patrol is a highly original, top-view game 

\ f \ f \ * J / in which you run through mazes, saving elderly 

\ \ / . 11,1 " seniors and misbegotten artists from the clutch- 

J \ J es of “ugly demon dudes” that you’ve sprung 

^ out of a “freaky dimension.” The action can only 

be compared to something along the lines of 
Illusion of Gaia, but that doesn’t mean Ghoul Patrol has RPG overtones... it doesn’t. You can 
^ run mario-style, jump, slide, fire unique weapons like sucker-tipped arrows and you have a 
choice of two members of the Ghoul Patrol, (?) Zeke and Julie. The characters aren’t differ- 
\ ^\ ent at all, so I guess it just comes down to what character you like the most. There’s also a 
two-player feature. This cart is very maze-oriented, so if you’re a fan of that sort 
Trrni ■ \y n of thing, this is without a doubt your game. In the realm of artwork, GP’s graph¬ 
ic \ ics are rather amusing, drawn in an appealing comical style that’s just right for 

m ^ this type of game but the animation is slightly jerky. The enemies are quite cool, as 

^ ? well - ranging from regular household implements that come to life, like fiendish Xerox 

* machines and hell-spawn novels, to grimy pirates and man-eating sharks. The strongest 

*-<2+ point of this above-average title has to be the music though - it’s just the coolest. As a 
whole package, GP will appeal to fans of the first game and maze freaks, but the average 
user probably won’t like it. Rent first. - Nick Rox WKHM 











































































































































































ATLAS • 24 MEQ • AVAILABLE DEC 



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1 GOOD FIGHT! DIEHARD 1 




Atlus now has more 
asphalt scorching action 
coming for SNES 
gamers with the release! 
of GP2, the sequel to| 
last year’s critically! 
acclaimed motorcycle 
racing game. Featuring! 

i 

more realistic, digitized characters, chal- 
henging circuit racing, and even faster ^• 
action, courtesy of the on-board DSP chip. 

;GP 2 looks and plays extremely well and is 
^shaping up to be one of the better SNES 
'^racers this year ... more to come next 
month. - Talko 


t 


Everything you wanted 

to know about 

MADONNA 

in full color multi-media 

interactive video 

but were afraid to ask. 


Trivial Pursuit 


mn 


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If . 

i condemnation from the Vatican in 

yr~ 

k.. 

1989? 



We did more than just 
ask questions, we used 
pictures. Movie clips. TV 
footage. Exciting sports 
moments. And voice 
recordings. It’s all on 
Trivial Pursuit™ Sega- 
CD'\PCorMACCD-ROM. 



There are thousands of 
amazing multi-media 
questions and answers 
about just about every¬ 
thing. So go ahead. Sneak 
a peek at Trivial Pursuit 
on CD-ROM. There’s 
nothing to be afraid of. 



Pursue these other great video games from Parker Brothers too. 


TRIVIAL PURSUIT is a registered trademark of and © Horn Abbot Ltd. CLUE is a registered trademark ol and © Waddingtons Games Ltd. RISK and MONOPOLY 
® are registered trademarks ot Tonka Corporation © 1994 Parker Brothers, Division ot Tonka Corporation. SEGA and SEGA CD are trademarks of SEGA 
Enterprise, LTD. All rights reserved. VIRGIN is a registered trademark ol Virgin Enterprise. Ltd. Super NINTENDO is a trademark of Nintendo of America. Inc. 

































































































HUIIILHRLE NOUI 


16 MEG 


ItEUIEW • E H 


When the bald one hits the 
dank sewers of Chicago, using 


his well developed basketball 

and Action/Platform skills to 

vanquish the city of its ene- j y- 

mies, there could only be one r y. 

result; Chaos in the Windy City. 

This new title from Electronic . jj\ 

Arts came as somewhat of a ' c " 

surprise to all of us at 

GameFan. When you think Michael, you don’t immediately think 
“action game”. But the folks in San Mateo have cooked up a 
long, tough challenge for AP and Michael fans alike. Making use 
of b’balls that can be powered up along the way, you have to 
make your way through subterranean Chicago-trying to save 
your hoop playing friends that were kidnapped while staging a 
charity basketball game. Chaos is not the best Action/Platform 
game around, but the inclusion of Mr. Jordan certainly makes it 
unique. And the graphics and music/sound FX are excellent. 
Although I hesitate to recommend this game for the average 

player. If you’re an avid AP 
^ player, or simply a big fan of the 

, Arizona League’s #1 attraction, 

you will find a lot to like in 
1 'JL V \. Chaos in the Windy City. For a 

Wfcjg- company not known for its 

t 7 • t action games, EA has done a 
v | credible job with this title 
> \ and made a highly unique ” j 

addition to the genre in 
the process. - Dr. E 




/HITE KNUCKLE RED FLAME ORANGE EARTHQUAKE PURPLE REBOUND GOLD HOMING BLUE ICE BLACK IRON 


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Remember Nintendo’s “Track and Field” on 8- 
bit? Konami does. Get ready to whack those but¬ 
tons kiddies, as Konami presents Wacky Sports 
Challenge, a new Tiny Toons adventure. In this 
multi-event “sports” contest, you throw flying 
saucers, race for chicken, ski, weight lift and run 
the obstacle course, among other things. The 
graphics are colorful, with bouncy-type music 
and there is a great sense of humor in the game 
that will really appeal to the 8-10 year old set. The 
game is fairly simple to get into and the learning 
curve is short, so the little ones should enjoy this 
game come the holidays. - Talko 





'll 

HE3P3pB#i 

m. $ k * • & 






































You are Kyle Blackthorne, mercenary and long lost Prince of 
the war-torn planet Tuul and one mean machine. Mysteriously 
you are summoned back from Earth to liberate your people from 
Sarlac and his foul forces of evil. 

Armed with brute strength, animal cunning and a lead-spewing 
shotgun you'll face lethal Rock Beasts, perilous Eekers and other 
monstrosities. All blasting at you in full-motion cinematic animation 
and digitized sound - so real that you'll think you've lived it. 


THIS OFFICIAL SEAL IS YOUR ASSURANCE THAT NINTENDO HAS APPROVED THE QUALITY OF 
THIS PRODUO ALWAYS LOOK FOR THIS SEAL WHEN BUYING GAMES AND ACCESSORIES TO 
ENSURE COMPLETE COMPATIBILITY WITH YOUR SUPER NINTENDO ENTERTAINMENT SYSTEM 
NINTENDO SUPER NINTENDO ENTERTAINMENT SYSTEM AND THE OFFICIAL SEALS ARE REGIS 
TERED TRADEMARKS OF NINTENDO OF AMERICA INC. © 1991 NINTENDO OF AMERICA INC 


LICENSED BY 


























Win a limited Print of the 
Blackthome Art Work 
igned by Jim Lee the artist! 




Interplay Productions, Inc. 
17922 Fitch Avenue 
Irvine, CA 92714 


©1994 Interplay Productions, Inc. 
and Blizzard Entertainment. 
Blackthorne is a trademark of 
Interplay Productions, Inc. 

All rights reserved. 


.-A 



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mm 




ACCLAIM • 16-MEG • PREUIEI/J • AVAILABLE DEC. P I 

The most popular member of the X-men team has y 
finally spawned his own game. Wolverine claws his way H || 
on to the SNES with above average animation and a „ a 

wide variety of trademark moves. The action is a mixture 
of arcade fighting and challenging platforming. Our hero comes equipped 
with his infamous claws, which give him the ability to climb and grapple, 
this along with a vast array of punches and kicks gives Wolverine an almost 
lifelike flow. The control however, will take some getting use to. There’s 
always a catch! The levels in Wolverine are cavernous and give the game a 
nice comic book feel. The game is drawn well and should meet the 
approval of the Marvel following. Wolverine’s enemies, range from robots, 
to flying sentries, and of course your favorite comic villains like Destroyer 
Program, Tri-Fusion, Lady Deathstrike, Geist, Bloodscream, Cyber, Black 
Queen, Shinobi Shaw, and Fugue make their presence known throughout 
the game, as the story unfolds in pure comic book style. Acclaim has done 
some nice work with their comic book line, and Wolverine is a nice addition. 
It will be interesting to see what their move to 32-bit will bring. -Snarf 



Sji 

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This official seal is your 
assurance that this 
product meets the highest 
quality standards of 
SEGA™. Buy games and 
accessories with this 
k seal to be sure that 

L they are compatible 

^ with the SEGA™ 
A GENESIS™ SYSTEM 
Sega and Genesis 
are trademarks 
of Sega 
Enterprises. 

m All Rights 
Reserved. 


SUPERBOY* 


THE ERADICATOR* 


The Super NES Game from SunSoft 
- 3 -Available Now! 


/ -fl£D*ATH AHD MTWI/i Of 


™Sun Corporation of America. ©1994 Sun Corporation of America. All Rights Reserved. Nintendo, Super Nintendo 
Entertainment System and the Official Seals are registered trademarks of Nintendo of America Inc. ©1991 Nintendo 
of America Inc. ‘Superman and all related characters and elements are property of DC Comics TM & ©1994: 

All Rights Reserved. 



r? i 

V' 1 

f\ i 









SOME RACING 


COMING THIS NOVEMBER 
FOR THE SUPER NES®. 


LICENSED BY 












CVWKC: 


Acclaim’s second foray into the one on one fighting arena, Rise of the Robots, will 
soon make its debut on the Super NES. Coming of its success as a best selling PC 
title, Rise of the Robots clocks in at a whopping 32-megs. ROTR’s main features are its 
impressive Ray-traced graphics and realistic mini-movies for each combatant. 

The story revolves around a super corporation and developer of the most advanced 
robots designed to manage the daily aspects of every day life on a high-tech civiliza¬ 
tion. Until one day a computer virus infects the main self-awareness program, eventu¬ 
ally shutting down the plant and reprogramming the security droids to become, well, 
lets just say, a bit grumpy. Your job is to put a stop to these renegade droids and 
eventually work your way up to the main machine. Standard equipment includes the 
usual one on one vs. mode, and tournament mode, but ROTR also sports a story 
mode, this is where you’ll get to view the some of the amazing animation. In the story 
mode, you must acquire your special moves by crushing opponents. Your enemies 
will range from life-like robots to four legged service droids. The look and feel to this 
game is unique, and that doesn’t come often. However, the action moves quite slow as 
the lumbering droids try to make a game of it. You definitely pay a price for these 
graphics (I.E., don’t expect SF2, Combo’s are not standard issue). If you shop for 
graphics shop for Rise of the Robots, but if precision control is your game, there are 
better fighters available. - Snarf 












PART 2s 
THE CHAOS 
CONTINUES 


BioSyn commandos, greedy geneticists, flame¬ 
throwing engineers. Raptors, Spitters, Pterodactyls 
...It's war, man, war! 


Ocean of America, Inc 
1870 Little Orchard Stre 
San Jose, CA 95125 


Jurassic Pork TM & © 1994 Universal City Studios, Inc. & Amblin Enlertoinment, Inc. All rights 
reserved, licensed by M(A/Universal Merchandising, Inc. Game Program© 1994 Ocean of 
America. Ocean is a registered trademark al Ocean Software ltd. Nintendo, Super Nintendo 
Entertainment System, Game Boy and the Official Seals are registered trademarks of Nintendo of 
America Inc. ©1991 Nintendo of America Inc. All rights reserved. 


GAMEBOK 
















fc,. 


It’s the moment you’ve' been training for. As a 
cadet of Starfleet Academy™ your next move 
is crucial to the safety of your.crew, not to 
mention your reputation at the academy. 

So prepare to beam, aboard the bridge of a 
Federation™ battle cruiser or one of four • . 
other vessels including the Romulan Bird-of- 
Prey™, or the Kli'ngon™ battle cruiser, and 
take command. • ' . 


With over 1 5 intense missions to test 

your skills at Starfleet Academy, 
you’ll find out just how 
r f A > . . exciting a 

' * simulator • 

\ C/ ^^>e/Viy can be. Isn’t 

\ \ it tim.e to • 

I' . enroll? 


LICENSED BY 


Software ©1994 Interplay Productions. All rights reserved. ® & ©1994 Paramount Pictures. 
All rights reserved. STAR TREK is a Registered Trademark of Paramount Pictures. Interplay 
Productions Authorized User. Starfleet Academy is a trademark of Interplay Productions. 


THIS OFFICIAL SEAL IS YOUR ASSURANCE THAT NINTENDO HAS APPROVED THE QUALITY OF 
THIS PRODUCT. ALWAYS LOOK FOR THIS SEAL WHEN BUYING GAMES AND ACCESSORIES TO 
ENSURE COMPLETE COMPATIBILITY WITH YOUR SUPER NINTENDO ENTERTAINMENT SYSTEM. 
NINTENDO AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO OF AMERICA. 









\mm J n ^ _ 





I -*i • 




& . - '- 

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T77g PREVIEW 


FOX • 16MEG 


AVAILABLE DEC. 


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114 


Wow! Did you ever think a good game could 
have Macaulay Culkin as the main character? 
Incredible! Well, it’s finally happened... Fox 
Interactive’s Pagemaster, based on the upcoming 
animated film of the same name, is coming. In the 
Pagemaster you assume control of an animated 
Culkin who’s searching for library cards. That’s 
right, library cards! To assist him in his platforming 
quest, you can gain various power-ups like twinkly 
jumping shoes, climbing putty for grabbing onto 
ceilings, and even a bag o’ eyeballs to throw at 
your ghastly opponents. Each level is filled with 
mightily cool effects, like transparent mist, incredi¬ 
ble character animation and tons of parallax. There 
are even amazing Mode-7 “driving” sequences on 
a flying book! If you’re a Macaulay fan than this is 
your game. - Nick Rox 




^ V 24 



















Face the ultimate challenge— 
the awesome AGGRO CRAG. 


Leap ceiling-high in Race against time in Climb to the top of the Extreme 

ELASTIC SPORTS. ACTION SPORTS. Arena in BASIC T 

Tighten your helmet. Because realistic animation, based 


Nickelodeon GUTS- 
DO YOU HAVE IT? 


on actual rotoscoped competitors, lets you feel every 
twist, splash and tumble of Nickelodeon s ultimate sports 
show. With seven extreme events, Nickelodeon GUTS 
will leave you breathless. 

W hllMUnn LICENSED BY 


(Nintendo;) 


(Nintendo) 


VIACOM 8 

niwmsDir 


© 1994 Viacom International Inc. All Rights Reserved. Nickelodeon and its logos, titles, ond related characters are trademarks of Nickelodeon, a programming service 
of Viacom International Inc. Nintendo, Super Nintendo Entertainment System and the Official Seals are registered trademarks of Nintendo of America Inc. © 1991 Nintendo of America Inc. 


mmm 


DO 

’(OVS 

HWt 

vrr 


VlKtOM 





















FACE YOUR DESTINY. 



This time it's going to take 
Luke, Chewie, Solo, Wicket 
and Leia to crush the 
Empire—once and for all. 


Mode 7 graphics will have 
you bug-eyed and 
screaming for more—all the 
way to the Death Star! 


Enlist now, see the Galaxy: 
Jabba's Palace, rancor's pit, 
the Emperor's Tower, even 
the forest of Endor! 


Come face-to-face with the 
darkest of the dark side, 
from Jabba the Hutt to the 
Emperor himself. 


© 1994 Lucasfilm Ltd. and LucasArts Entertainment Company. Star Wars is a registered trademark of Lucasfilm Ltd. Super Return of the Jedi and Return of the Jedi are trademarks of Lucasfilm Ltd. 
All rights reserved. Used under authorization. The LucasArts logo is a registered trademark of LucasArts Entertainment Company. Designed and developed by LucasArts Entertainment Company. 
Programmed by Sculptured Software, Inc. Published and distributed exclusively by JVC Musical Industries, Inc. 









[ (Hlnwndo) ] 


The only difference is the 
large popcorn and soda. (But 
you wouldn't have time to 
enjoy them anyway!) 


He may look cuddly, but 
jive him a bow and Wicket 
can skewer stormtroopers 
with the best of them. 


LICENSED BY 


(Nintendo) 


3800 Barham Blvd., Suite 305 
Los Angeles, CA 90068 


Nintendo, Nintendo Entertainment System and Super Nintendo Entertainment System are registered 
trademarks of Nintendo of America, Inc. All other trademarks are the property of their respective owners. 


THE FIRST TIME, YOU WON 


THE SECOND TIME, THEY WON 


THIS TIME...THERE WON'T BE 
A NEXT TIME. 


experience wi 


Vader. Jabba* The rancor. The Death Star. The 
Emperor (yps, the EmperorlJ. Mode 7 graphics... 
Your worst nightmare brought to life in a massive, 
16-meg galaxy far? far away* 


But don't panic, young Jedi. You get to play five 
different Star Wars character?, including Wicket the 
Ewok and Princess Leia. Plus, you've got the Force 
on your side. 


Training is over. Prepare to face your destiny] 


j T^ijrn&ji 














(HOLD-4 


[HOLD-3 


CONT • 4 


Every time I have the extreme pleasure of reviewing or previewing a Konami game, I’ll always say 
“Konami rocks.” This time I won’t, though... I’m sure you know that by now. Anyway, Animaniacs is an 
unsurpassed action title that’s heavily reminiscent of Gambare Goemon / Mystical Ninja. The action is set 
up in almost the exact same way, but this time around you have several new features... First, the playing 
area is much larger than that of Goemon, but the game’s biggest hook is that your playing THREE charac¬ 
ters at once! Not in a Secret of Mana style either... you’re controlling ‘em! The characters - and that’s Yakko, 
Wakko and Dot - aren’t really unique, as they are in the equally fantastic Genesis version of the game, as 
they all basically do the same thing. The coolest thing 
about the SNES version, though, is the “short stack.” 

With this technique the three characters stack up, 

allowing you to proceed to higher ground. And if one or ~ ^ 

even two characters die... you ain’t reachin’ that plat- i : L .^ 

form! Every feature, graphic and sound of this game 
are quite near perfection 


the music tracks are perfect 
renditions of their TV counterparts, the enemies and 
backgrounds are true Konami hilarity, and the control is 

pure joy. Animaniacs is a 
^ highly recommended buy for 

any action gamer and 
a must-buy for Sjjd I 

^ Animaniacs , * w «SF 

’ V fans. .'Kj 

^iilS. i t*' - Nick Rox ter. 

















Are You Up To 
Wearing The Hat? 


PLAY 

Trilogy 


A 


r Mimm* 








mp 






Just because you can name all the bad guys from the Indiana Jones 
trilogy doesn’t mean you’ve earned the right to wear his hat. 

If you’re going to wear the Hat. you've got to be sharp with your 
wits. Quick with your whip. And crazy enough to travel to the 
most dangerous points on the globe in search of lost treasures. Just like 
Indy did on the big screen. 

Only this isn’t a movie. And if you’re not Indy enough, you'll get 
crushed—hat and all! 










It wouldn’t be Indy without 
Mode 7 graphics... Whoa, Dr. 
Jones, look out for those 
Messerschmitts!!! 


f* TT* ■* 


-f 


You'll need your Indy ingenuity 
to survive the likes of Rene 
Bolloq, Colonel Vogel and all 
those booby traps. 


Raiders Of The Lost Ark, The 
Temple of Doom, The Last 
Crusade... Three adventures. 
All you! 


© 1994 Lucasfilm Ltd. and LucasArts Entertainment Company. Indiana Jones is a registered trademark of Lucasfilm Ltd. Indiana Jones’ Greatest Adventures, Raiders of the Lost Ark, The Temple of 
Doom, and The Last Crusade are trademarks of Lucasfilm Ltd. All rights reserved. Used under authorization. Nintendo, Nintendo Entertainment System and Super Nintendo Entertainment System 
are registered trademarks of Nintendo of America, Inc. 









Super Pinball. It’s got thumper bumpers, 
drop targets, and an outhole. 



(Pardon our language.) 






Try your hand at 
Blackbeard and Ironmen 
(BING!) 


\tte know, we 

^oow. To 9 et cooL 
^inbaLl features 

ultiballs and 

ops, we did it 


arcade. But sometimes arcades 


Give the (DINK!) 
Jolly Joker 

A SHOT 


again) 

have Long lines and you jus^ w a onahang at the ol' homestead. 
So what's a pinball addict to 

[-; ij'i r ~i? 1 ti im!')' T i lUV'J man. Fire up an aCc a d e 
mega p-ball experience in the comfort of y Cu/ , 
own living room. So now you can 
if you want. 

Plus you'll get 3 differed ,_ r v-weird 

s c® 

machines on one little c a r trM^ e * ^ n d you can play 



up to 4 players. go s^, ^s n't technology wonderful? 

0 

So § t fbose flippers ready. And make sure you 
a S\>per NES®. 1 Cuz if you want to play pinball 


real 


somewhere else, you're gonna need 
“load of quarters. 

^j'd probably have to wear clothes. 


OR TRY 
(BONK!) 
the Wizard 

FOR A SPELL 


©1994 Meldac/Kaze. Licensed to Nintendo. © 1994 Nintendo. 
Super Pinball: Behind the Mask is a trademark of Nintendo. 














giuei fou/jjiijjlgnj 
c ajj iH^Sl 

ffij jay v/ 


fe- J^uui: 

R. , v,:.-:. 

/jljj ;ljji 


(Nintendo) 


SNES 


SEC A GENESIS 


SEGA CD 


.'^cttiifltiackava||able % 
niUfno Mundo Record^ 


Primal power. Ancient wisdom. Game* 
full>screen animation. Focir 
Get your paws|j 


Rated by V.R.C. 


This official sear isTwra'siiiranct; that n 
..product meets the hiiilulStog^y.j^ihda •■dsj 
■ .SEGA™ Buy games and ac^wrarwitii'fl 
seal to be sure that they are compatihlu \v 
vlhe'St-GA 1 '; 1 GENESIS™ SEGA CD™ SYSTL-& 


GAMETEK 















SEGA’S 32X REVEALED! 
SUPER SPACE HARRIER 
STAR WARS ARCADE 
SUPER MOTOCROSS 


GF32 EXCLUSIVE: 

SUPER STREET FIGHTER 2 TURBO 
THE ULTIMATE FIGHTER COMES 



COSMIC CARNAGE 
VIRTUA DELUXE 
AND DOOM! 

SATURN PREVIEWS 
VIRTUA FIGHTERS 
PANZER DRAGOON 
CLOCKWORK KNIGHT 

FIRST LOOK! 

SONY'S PHILOSOMA 
FOR PS-X! 

300 ZONE: 
NOVASTORM 
OFF WORLD- 
INTERCEPTOR 
AND MORE... 


JAGUAR S DOMAIN 
CHECKERED FLAG 
IRON SOLDIER 
CLUB DRIVE 
KASUMI NINJA 
ULTRA VORTEX 
BUBSY& 

DOOM! 



1 




DOOM is without a doubt, the SF2 of 30 adventure games. The roll 
started on PC, is currently reaping havoc on the Jag and 32X, and is 
on its way to the Ultra 64, and Sony PSX. So far, every version has 
been a little different and ID Software is burning the midnight oil 
working on several sequels. Why is DOOM so big? Because DOOM is, 
simply put, the most entertaining slaughter'test to ever grace a 
screen. It has secret hidden places to find, a wide range of obtain¬ 
able weaponry, the atmosphere is dark and gloomy and constantly 

changes, and you can literally blow the _ _ 

heads off mongoloids all day. What ’ 
could be better than that? Games that 
offer an escape from reality of this 
magnitude give me goose bumps. After 


a long day at the office, I enjoy nothing more. 

What makes me even happier is that I’m playing DOOM with my 
Sega six button, and not a clunky keyboard or PC controller. I pur¬ 
posely never played DOOM until now, vowing that I would not, until 
it appeared on a real ‘game’ platform. 

The 32X offers a great game of DOOM, especially when you con¬ 
sider the price. A PC equipped to play this game will cost you a cou¬ 
ple thousand dollars (at least) while the 32X is a mere 169.99. The 
on, V apparent difference is that the 32X 
version is not full screen. However, the 
fact that it is not, allows it to move at a 
frantic pace, very smoothly. After seeing 
the PC version I can honestly say that this 


4 


i 




124 







version is not only faster, but plays better. After level fifteen in 32X 
DOOM you will find levels exclusive to this version, yet another plus. 
The music in DOOM 32X mimics the PC. Some of the haunting melodies 
are quite good while some have you rushing to the exit to escape it. I 
wish that ID would have re-done the tunes for the 32X version. They 
are still more good than bad, so I’ll let it slide. 

I haven’t played the Jag version of DOOM yet, (I believe Talko is 
writing that one) so I can’t compare the two at this time. I know the 
Jag version is full screen but I doubt it’s as fast. If the music is better 
it’ll be close. I know one thing for sure, I love this game on the 32X 
and I cannot wait for part two! -E Storm 



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For me, Virtua Deluxe would be the game to 
abilities. The Genesis version was excellent, bu 
quality of the coin-op when it came to color and 
for my 32X and this game, to see if an arcade q. 
racer would finally be available for home play. 

I’m happy to report that when I plugged VR DLX in to my 32X I was 
thoroughly impressed. I would have been happy with such a close rendi¬ 
tion of the arcade game alone, but with VR DLX you get so much more. 
There are two new tracks in VR DLX and they are both as impressive as 


r measure the 32X’s 
le nowhere near the 
il. I waited anxiously 
version of this great 


the originals, if not more so. The Highland track Is especial¬ 
ly spectacular, with monstrous buildings at track side and a 
tunnel that you pass over and under. The Sand Park track 
features huge hilly terrain, an awesome tunnel, and a fork 
in the road divided by a huge mountain that sports a texture 
mapped Sega Sports logo. The color in VR DLX is equally 
impressive. It’s hard to tell you’re not playing the real thing. 

There are two new cars to choose from as well, including 
a sprint car and a stock car. The sprint has a lightning fast 
top speed but is a chore to control, while the stock is slow- 


Bay Bridge 


Acropolis 


Virtua Racing 


Highland 


SfiSD PSR> 



































































er (but fast enough to win!) and handles 
like a dream. You can let the rear end 
drift to the point of a spin and pull it 
right back in. This car is so fun to drive, I 
now prefer this version over the coin-op. 
In the music Department, VR DLX scores 
equally high scores with deep rich 
arcade style tunes and perfect sound 
effects and voice. VR DLX is everything 
I’d hoped for and more, and has proven 
to this reviewer that the 32X is capable 
of great things. -E Storm 


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129 





































































Rebel spaceships, striking front a hidden base, have won their first victory against the evil Galactic Empire. During the battle, Rebel spies 


managed to steal secret plans to the Empire’s ultimate weapon, the Death Star, an armored space station with enough power to destroy an 
entire planet. 


Pursued by the Empire’s sinister agents, Princess Leia races home aboard her starship, custodian of the stolen plans that can save her 
people and restore freedom to the galaxy... that’s what it say’s in the instruction booklet. So, I guess we’re flying Leia in this one. 

Star Wars appeared in finer arcades just recently, and now it finds a second home on the new 32X. The 32X game is amazingly close to the 
arcade version, (it also has a special ‘32X mode’ with tour extra levels) except in the area of music, where you (at first) may exclaim “oh 
yes!” But then, once the game starts, may exclaim “oh no!” When you first plug Star Wars in, during the intro., you’ll hear a perfect rendi¬ 




tion of the Star Wars’ movie theme. The 


can play LONG samples. When the game starts, you get phenom sampled effects but the music 



grunts along Taz style. Honestly, I was so busy shooting, I didn’t 
really notice the music that much anyway. Keep in mind these 
games were made ready in a record five months! In fact, can you 
remember any system that went from concept to retail shelves so 
fast? Sega has done a remarkable job with the 32X. I’m sure the 
second wave of games will have rockin’ tunes like VR Deluxe and 
Cosmic Carnage. 

The CD based 32X games will of course have perfect audio. 

Now, on to the game. Let me begin by 
saying the 32X scales huge poly- 
' gons perfectly at high 

speeds, and the color 
§ palette is vast. 

,■€ - v Once you get 

. a • over the ini- 

, \ tial shock of 
* • v watching 

. ^ \ your Genesis 

jfgr * */ * do tricks you 


a-sccf* ioooo 


dreamed of, 
you better 



130 
















































































































































.crtjf&fr The initial 32X line up has a lot to otter. 

atfK C In the lighting genre Cosmic Carnage ^ # .? x 

> _a J- marks the first in what will hopefully be a j\V ,_>/ ? >■'5 

v £ long line of quality fighters. The game V* '* jf* ^ a 

^ O takes place after a collision in space. A 3 ^-4 " *f. % v f v 5 

There is only one transport left off the ’ , T ^. t, r 

* wreckage, so only the sole survivor will J 1 V, vvr' / • | 

s make his way to freedom. 

The moment you plug CC in to the 32X, you 
know you are playing a quality game. Check that tech- .? t 

no soundtrack, it’s a mixture of samples and Sega sounds, *f * V& v £> ,«** ■ 

and (for a cart) it’s very cool. The game itself is a unique blend of IVIK, SF 2 , Art of J” >’. 

Fighting, Cyborg Justice, and IVIazin Saga. From NIK we get the blood, trom SF2, f . ^ . 

many of the moves, from Mazin Saga, the huge characters and brilliant multi-joint- \ \\ \ \ 

ed character animation, from AOF, the zooming feature, and from Cyborg Justice * - * ‘ \ **< **. 

the armor and body changes. When assembled, these ingredients ad up to a very 
interesting and definitely unique fighting experience. Depending on the armor that 

you choose, the moves change. For instance, thick upper body gear may negate your fireball move but will provide more punching power and bet¬ 
ter defense. Picking your character in this game is half the fun. When you’re on the receiving end of a fierce blow your armor flies off out of the 
screen! And when you do a roundhouse punch or kick, arms and legs (for those who have them) scale outward, the two SH2 processors at work! 

When the dust has settled, I think you’ll be very satisfied with this game. For a first effort it is quite good. While it doesn't offer the depth of SF2, 
it is an entertaining and above all, great looking fighter. -E Storm 







































. . 








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32X PREVIEW 


X What a surprise! Out of all the new 32X games that I 
reviewed this month, this is the one that convinced me I must 
own a 32X. Of course, the fact that I raced Motocross for seven 
years has something to do with that. Being that I did actually 
partake in the sport, I know MX games. The first thing I know is 
that there aren’t enough of them! 

In Super MX, you can race beginner, Novice, Amateur, or Pro 
i in every class, 125cc, 250cc, or Super Bike (500cc). There are 
twelve tracks including outdoor and stadium and you can play 
an entire season (complete with password) in either one or two 
player mode. The action in Super MX is near perfect. The stadi- 
X urn tracks include monster jumps (doubles and triples), high 
berms to mow in to, and loads of arm pounding whoop-de-doos. 
The bikes react realistically, (bogging when you hit deep ter¬ 
rain or fail to get the front end up over rough ground) and the 
actual skills needed to win in the higher classes, are exactly 
^ like the real thing. My version had only place holder music so 

I I’ll wait to report on sound until next month. My only complaint 
is in the rider’s body english. When you’re twenty feet in the air 
on an MX bike there is a certain way you pitch the bike. In 
Super MX this animation is missing (the rest is very good). This 
may be corrected, so again, tune in next month. 

£ On to the graphics... W ow! From the dirt, to the grass, to the 

I backgrounds, the visuals are 
* -yT 'Z Photo real. Also, each bike 

"m{.& v ■ scales realistically in contrast 

I f. \t' L I to their location. When you hit 

> ihe brakes in to a turn, every- 
^itrWStcSm A > b |ng zooms in, and then when 
* you power out, the screen 
'fc'J f i i pulls boob, totally cool! One 

• “fo I more thing before I depart 
j ■> r i~* ^ until next month... This is two 
w vi7 y Y pla v er flaming at its best! I 
ill m can’t wait for the final version! 
, a\ See ya’next month! -E Storm 









I* 











































1-2PLYR. 

PREVIEW 


Here it is, grabbed off of a super high quality Hi-8 tape we received from ace 
overseas correspondent Yagi-san, it’s the final version of Virtua Fighters for 
the Sega Saturn. I haven’t played it yet (three more weeks, three more weeks) 
but judging from the video... it is FAST! The music and effects are perfect, 
and the animation is as smooth as the arcade. Although Virtua is totally 
awesome, it is the first game and I’ve already seen other 
games on the system that blow me away much 
more (see Up to the Minute, Saturn Preview, 

K | J or Japan Now). But I am still stoked that I get „ 41 
to play a home version this exact. Next 
kfj, month we sta‘rt our actual Saturn coverage ^ 

(meaning we’ll have systems) so stay 
tuned to GF32 for the best Saturn ,/f. a | 

\ coverage anywhere! -E. Storm 



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GF32 SATURN PREVIEWS 


Well, the time has come. By the time you read this, the Sega Saturn will be out in Japan. After viewing the most 
recent video tapes from Japan, I have to say that so far the Saturn regardless of the specs has the best games I 
have seen so far. Clockwork Knight especially blew me away. This game does things that are hard to describe. It 
is SO 3D! Virtua Fighters is moving insanely fast and smooth, and Panzer Dragoon is hands down the coolest and 
most innovative shooter that I have ever seen. Before the close of ‘94, the action, role playing, adventure, fighting, 
and shooting categories will all be represented. And ‘95 is packed with exciting releases in every category. Next 
month, we’ll have the real thing, so stay tuned to GF32 for the best Saturn coverage anywhere! 




mbl. 


This amazing boss scales in as a jet, transforms in to a robot, does battle, then changes back to a jet and flies into, and then 
around and behind the table, zooming in for another battle! Everything you see on screen, scales! 


PANZER DRAGOON SEGA JANUARY ‘95 


In Panzer Dragoon, you must defend yourself by shooting beside, behind and in front of your mighty dragon. Aiming is done 
with a unique crosshair that follows your dragons animations. The scaling in Panzer Dragoon is amazing! 


CLOCKWORK KNIGHT SEGA DECEMBER 9TH 















































GF32 32X PREVIEW 


By the time you read this, you should be able to run out and buy a 32X at your local game store. 
Besides the six initial titles, Doom, VR Deluxe, Super MX, Cosmic Carnage, Star Wars, and Space Harrier (the most for 
any new system at launch), Sega and their third parties have much more in store in the months to come. Besides the 
games pictured here, Sonic Chaotic, Dracula X, BC Racers, Soulstar, After Burner, Metal Head, Stellar Assault, Tempo, 
Corpse Killer, Supreme Warrior, Slam City, Battle Corps, Tee Off, and Batman Forever are all planned for ‘95. 

SUFER SPACE HARRIER SEGA DECEMBER 


it’s the ultimate flash from 
the past! We’ve played it in 
the arcades and on the 
Genesis, and now we get to 
experience the ultimate 
Space Harrier on the new 
32X! This version features 
hardware scaling, upgraded 
audio, and huge sprites. 
Super Space Harrier should 
be available soon after the 
32x s launch this November. 

















































AATARI 


Angus MacGreggor shows Thundra there’s more 
than one legendaiy monster in Scotland. 


Danja didn’t just leave her heart in 
San Francisco. Thanks to the nimble Thundra, 
she left a few pints of blood, too. 


Apparently, the West was won with a 
charbroiling fireball. But wait till you see what 
Pakawa has up his sleeve. 


So you may have to walk 
with a slight limp. And people 
might call you “Lefty” or “Stump” 
All things considered, though, 
you got off lucky. 

It’s just the way things go when you play 
Kasumi Ninja, the first 32-Meg fighting game for 
the 64-bit Atari Jaguar. Yeah, things get graphic, 
all right. There are death moves like scalping, 
kicks that puncture lungs, and enough blood to 
make a surgeon hurl. 

But, unlike other fighting games, there’s a 
point to all this carnage. Beating your opponent 
means you sharpen your fighting techniques 
and acquire secret items that will help you 
through a 3D labyrinth for your final battle with 
Gyaku, the possessed Ninja elder. 

So after you maim Gyaku and butcher what¬ 
ever else might come your way, you win. isn’t 
that worth a limb or two? 


tail! 


WW 


AATARI 














It’s a jungle in there. Good thing Danja has the 
street-brawling skills needed to Fight her way out 


The brute strength oF Pakawa allows him to bench 
press even the most ruthless oF barbarians. 


Senzo Feels at home in his 3D texture- 
mapped shrine. And his morning routine consists 
oF blood aerobics. 




CAN'+ GE+ UP. 





























(S EQUALLY IMPRESSIVE, m WHAr 
REALLY CRAVED ME gY t he short 
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\ GROUNOSi t HE DEtAIL is UNgE- 
\uEVAgLE ANP MANY OF 
I \> tHEM ANIMATE EERILY* 
i \ \U4RA VORTEX also has 
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v*fP||A attractive <in 


ULED FOR RELEASE 
YEAR, U.LrRA VORl 
<gY far) THE gE 
graphics in this 

MIND g ENDING, AND 
TO the CORE, Wl- 
gEING OVERLY Og\ 
AgOUT It* V i 
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When you first see and play Doom on the Jaguar, those of 
you who have played or seen the original PC version of this 
game will keep saying to yourselves; “I got the Jag for 250 
bucks...I can’t believe it, I can’t believe it!” BELIEVE IT! 
Doom on the Jaguar is an incredible 3D experience, one of 
the most addictive single player, and 
the best multi-player games of all 
time. The developers have even man¬ 
aged to include levels not seen in the 
PC game and wall and floor textures 
that were not used in the original. In J . 

addition, the graphics are even more I , l \ \ - 

gory-all of this while still managing to , V N 

give the game a frame rate and play- 'mjj/f?* \ 

ing speed (full screen!) equal to run- 
ning the game on a $3,000 Pentium 


based machine! For those of you who have lived under a 
rock for the last year and may have missed all of the hoopla 
surrounding this legendary game, Doom is a straight ahead 
shooter that drops you at the doors of Hell and dares you to 
d efeat Sa tan’s minions-armed with only a single fire pistol. 

* All is not lost, however. As you 

begin ventilating a few bodies, more 
powerful weapons become available 
to you; including a shotgun, Gattling 
gun and culminating in the grand¬ 
ly |;| jp / daddy of them all...the BFG 9000 
* * ’IwMijil \7 (two hints; “B” stands for “Big” and 
’ * V “ G ” stands “Gun”...any ques- 

tions?). But it gets better...you can 
play a two player game by linking 
N (remember the ComLynx?) two Jag’s 



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(two TV's required as well) 
together; head-to-head-split- 
ting action at its finest. The 
sense of impending DOOM 
(pardon the pun) that the 
game creates when battling 
your opponent, whether the 
computer or a friend, is at 
the heart of what makes 
Doom great. You turn a 
corner, something is 
snarling at you. 
Startled, you pump 
the shotgun, 

and...sppplattt...shell 
into bad guy, bad 
guy guts on floor! I 
don’t know if it’s 
good for me (only 


Rating Council know for 
sure), but I really, really like 
it...If you own a Jag, I don’t 
have to tell you to buy 
Doom, you’re pre-sold. If 
you don't own a Jag. buy 
Doom and then purchase 
that fine piece of hardware 
to run it on! Think of it 
—^ this way. at 250 bucks 

for the system, you 
^ save yourself about 

• S2,800 and get to 

experience a true 
»V next generation 

game the way it 
^ was meant to be. 

-Talko 


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So far in ‘94, Bubsy the Bobcat 
has suffered through two horrible 
..games. One on the SNES, 
one on the Genesis. The poor lit- 
tle kitty that was once so popular 
has fallen from grace. Can the 
Jag help bring him back? I sure 
hope so. I like Bubsy. ‘Bubsy in 
Fractured Furry Tales’ is not fin¬ 
ished yet but I just had to get a 
"hold of it to see what was up. 
Thankfully, the game is being 
designed similar to part one, with 
lots of platforming and huge lev¬ 
els. At this time however, the 
enemies animate poorly in corn- 



144 



















































/- / parison to Bubsy and , 

the bosses are flat and * 
don’t match the graphic 
j quality of the rest of the 1 * 
game. Of course, it is not fin¬ 
ished so hopefully, this stuff is place 
holder and will change. If it does, I think* 
we may have a real winner on our hands. 
While the game doesn’t sport any special j< 
effects, or multi jointed mega sprites, it- 
does have deep rich color, well designed 5 
levels and very good music. I don’t J 
understand why the designers aren’t • 
using the Jag hardware for effects like 1 
huge animated bosses and 3D effects, 
that have become common-place on the 
16-bit Genesis, but I’ll let it slide if Bubsy 
turns out to be a straightforward quality 
platformer. Why? Because 
that’s my kind of game and f 
the Jag doesn’t have one... 
yet. Cross your fingers. ' i 

•Mr. Goo _ ’’’ v - k 





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. / V 

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. 































































Hot on the heels of all of the texture mapped 
splendor of Alien vs. Predator, Atari delivers Club 
Drive-a unique “racing” game that seems to have 
shunned the idea of creating a true “64-bit” envi¬ 
ronment in favor of a more traditional 16-bit, poly¬ 
gon environment-one that we have become accus¬ 
tomed to in games like Atari’s Race Drivin’. This 
technological revisionism could be forgiven if 
Club Drive offered speed, realistic mapping of the 
cities and locales in the game, or if it offered 
incredible play mechanics. Sadly, none of these is 
the case in Club Drive. The funny thing is. in spite 
of the limited play mechanics, blocky graphics and 
suspect control, I actually found myself enjoying 
the timed racing through San Francisco (not a bad 
little rendition of the “city by the bay”), vehicle 
‘tag’ with the computer, exploring the old west 
(complete with the Atari building and a mondo 
dinosaur) and collecting powerballs against the 
clock-for awhile (about 40 minutes actually). A few 
more months in development and a better theme 
for the game would have done wonders for Club 
Drive. As it is, the game’s biggest strength is that 
you can drive almost anywhere within the different 
areas of the game and explore-but that's not the 
object of the game. Even then, you can t get away 


have been done on the Genesis or SNES. If you’ve 
already beaten AVP and are starving for product, 
then I imagine you’ll buy Club Drive-but don't say 
we didn’t warn you! With so much good Jag stuff 
coming in the next two months, it’s really hard to 
get too excited about Club Drive. - Talko 


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Welcome to Doom for the Jaguar 64- 
bit Interactive Multimedia System. It’s pure 
Hell, 64-bit style. From the moment you 
enter the dark halls of Doom till the last 
gunshot of the game, you’ll patrol never-seen- 
before levels and face an army of vicious 
assassins primed to take you out. Satanic 

DEMONS, LOST SOULS, FI RE-BREATH ING MONSTERS. 
YOU MAY BE SPOOKED, BUT YOU SURE WON’T BE 

LONELY. With its 32-meg cart, ultra-real, 

TEXTURE-MAPPED CORRIDORS, LIGHTNING-FAST MOVES, 
TRUE 3D GAME PLAY, AND A BOTTOMLESS PIT OF 
HIGH-ACTION PLAY OPTIONS, DOOM IS A 64-BIT 
SHOWCASE GAME GUARANTEED TO UNLEASH THE POWER 

of Jaguar. So set your course, pack your 

KILLER INSTINCT, AND GO TO HELL. 


Who better to greet you on 
the Shores of Hell than horned 

PINK DEMONS? GOOD THING YOU 
PACKED YOUR CHA INGUN. 


... .. 


Nothing clears a room of Imps 
FASTER THAN THE BFG 9000. 


Barons of Hell-you can't live 

WITH 'EM You' CAN'T KILL 'EM WITH ANYTHING 
LESS THAN A PLASMA RIFLE. 


G:mut rips iii>! hints: 1-900-737-ATARI. 95c per minute if you arc unit: r 5 H. tv .ur. to get a parent - p 
Atari jaguar information is available m the Atari Gaming Forum on CompuServe. Type GO JAGUAR « 
Atari Roundtable Forum on dune. Type JAGUAR to .e.sv • tlnr* area hours a day. Actual tewen*. in» 
registered trademarks of Atari Corporation. Copyright J9V4, Atari Corporarkvii. Sunnyvale. CA 


AATARI 


TP" 

DO+THE 

y 

MATH 



































































































mSU 


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It’s no secret, the Jag has been suffering through somewhat of 
a dry spell until now. It is also no secret, that so far there has not 
been a bad Jaguar game. Well I hate to burst your bubble but this 
may just be the first one. Dragon is a fighting game, and fighting 
games have to have two things: interesting characters and moves. 
Dragon has neither. The characters are boring ‘real life’ looking 

4_U. MA MAlfCC A<___ 


goons, and there are pretty much NO MOVES. Of course you can 
kick and punch, but unless you build up enough Chi, which allows 
you to use nunchakas for a limited time and do unspectacular 
Karate moves, that’s it. No mas. Of course the graphics are nice 
and colorful, and the music is OK, but who cares when you’re 
playing a virtual bore fest. If you pass on one Jag game this year 
Dragon should be the one. -Takahara 









































































If you don’t 
like the city 
you’re in, 
use your 
rocket 
launcher to 
level it. 


It’s an 
enemy 
mech on 
patrol. If 
you don’t 
look out, 
he’ll recycle 
a few 
of your 
body parts. 


unless you’re in a 40-ft robot 

with a rocket launcher 

(then it's kinda coo!) 


Riddle the 


Gauntlet 


helicopters 


with 


couple 


hundred 


rounds from 


your 75mm 


assault rifle. 


The best 


thing about 


the 3D 


cityscapes 


and texture 


mapped 


skyscrapers 


is watching 


a grenade 


blow them 


No wonder people 
hate war. You spend | 
days stuck in a trench with nothing 
more than a wimpy 
rifle and a bad 
haircut. Luckily, 
when you play iron Soldier on 
e 64-bit Atari Jaguar, you’re 
the average grunt. 
You’re the most awesome 
combat machine ever 
assembled. Your mission: help the 
resistance annihilate the evil iron 
Fist Enterprises and their army of 
mechanical soldiers. Your 
battlefield: 16 different 

cityscapes. Your arsenal: a 
stolen 40-ft. robot with enough 
artillery to wipe out New York City. 
Use a chainsaw to slice through 
bridges, a rocket launcher to blow 
away tanks, and a cruise missle to 
level entire city blocks. Forget about 
giving peace a chance. Climb into an 
iron Soldier and let the property 
damage begin. 


When you 
weigh 40 
tons, one 
foot stomp 
can turn a 
Brassard 
Tank into 
scrap metal. 


The 

scenery 
may 
change, 
but your 
objective 
won’t. 
Destroy the 
enemy. 


DO .THE 

MATH 


■■I ash A f\|® Game tips and hints: 1-900-737-ATARI. 95 <f. per minute. If you are under 18, be sure to get a parent’s permission before calling. A touch-tone telephone is required. USA only. Atari 
ill g\ I g\ IJI Jaguar information is available in the Atari Gaming Forum on CompuServe. Type GO JAGUAR to access this area 24 hours a day. Atari Jaguar information is available in the Atari 
Roundtable on GEnie. Type JAGUAR to access this area 24 hours a day. ATARI, the Atari logo, Jaguar, the Jaguar logo. Iron Soldier and the Iron Soldier logo are trademarks or 
MADE IN THE USA registered trademarks of Atari Corporation. Actual screens may vary. Copyright 1994, Atari Corporation, Sunnyvale, CA 94089-1302. All rights reserved. 























At press time (about a month ago) Iron soldier * 
was about 95% complete, so I’m hoping you’re * 
playing it right now. If you are, isn’t it hard? Had 1 
enough helicopters and tanks yet? Yes, it is 1 
quite a challenge but one well worth diving into! 1 
Most of the enemies are nicely texture mapped 
and the polygons are as smooth as a baby’s ( 
butt! The humongous robot also controls very , 
well and can pack enough firepower to straight- j 
en Don King’s hair. Well, almost. Once the Al | 
(artificial intelligence) in Iron Soldier is com- \ 
plete. this should be one of the best Jag games i 
to date. The graphics in IS are drawn very well, t 
the animation is ultra smooth, and some of the t 
weapons are just plain lethal. It's fun to blow up l 


. , . ” - - - r 

a few buildings now and then, ya know? And * 
how about those explosions. KACHUNKM There 1 
are 16 missions in IS and each one is different, 1 
so the play time on this cart is going to be nice * 
and long. My advice is to grab this one as soon . 
as it comes out. I'll be back with a review next 
month. - E Storm 


150 













With all these options, you not only play 



the game, you help design it. 


- any racing game will give you 

souta-up cArs. 


iJ OjJ tili'O'jJ J/J 

PENGUINS AND A BLIMP? 


Normally, when you see sparks coming 
from your TV, you need a new one. 


3D graphics 


Don’t be fooled by the pretty scenery. 
One wrong turn and you’ll be part of it. 


And ten tracks. And 
six driving views. And 
your choice oF weather 
conditions. The options are 
endless when you’re playing the First 
and only 64-bit racing game on the 
Atari Jaguar. 

Take your customized Formula 
race car through a penguin-Filled arctic 
tundra, burn rubber (or your clutch) 
on a desert road, or take a 200 mph 
island hop through the tropics. 
Checkered Flag is a game oF skill 
that could have you in the winner’s 
circle or wrapped around a guard rail. 

So make sure your couch is nailed 
to the Floor, bust out the Flame 
retardant suit, and get ready For the 
ultimate 64-bit joy ride. 


DO+THE 

MATH 


Interactive Multimedia System 


AATARf 


MADE IN THE USA 


Game tips and hints: 1-900-737-ATARI. 95* per minute. If you are under 18, be sure to get a parents permission before calling. A touch-tone telephone is required. USA only. Atari 
Jaguar information is available in the Atari Gaming Forum on CompuServe. Type GO JAGUAR to access this area 24 hours a day. Atari Jaguar information is available in the Atari 
Roundtable Forum on GEnie. Type JAGUAR to access this area 24 hours a day. ATARI, the Atari logo, Jaguar, the Jaguar logo. Checkered Flag and the Checkered Flag logo are trade¬ 
marks or registered trademarks of Atari Corporation. Copyright 1994, Atari Corporation, Sunnyvale, CA 94089-1302. All rights reserved. 












Hie first Atari driver is ready to hit the 
j streets. I mean this baby is done. By the 
* time you read this, you should be playing it, 
, or just about to at least. 

} Besides stating that this is a racer which 

< draws its rich visuals trom the use of col- 

< orful shaded polygons, I can further 
r describe it by saying it is Atari's version ol 
J llirtua racing... sort of. As VR feels' like 

Sega game, Checkered Flag feels' like a Rebellion game. AM2 (the designers behind HR) 
are the masters of this genre, while Rebellion seem to be, well, a bit lost amongst the 
polygons, if you know what I mean. 

In CF the car pivots, unlike VR where the rear wheels follow the front. This may 
throw you off at first hut you'll catch on to the control faster than you think. Problem is, 
once you catch on, it's still too jerky to really let go and have fun. I was all over the 
track for about five minutes, after that, I was only periodically mashing in to walls. It's 
just the way this game is... you hit stuff... a lot. Just remember, when you're cornering, 
the position the car is in when you release it, is the direction it is going to go. There is 
NO over steer. The control Is touchy, very touchy. 

What I do like about Checkered Flag is the smoothness of the huge polygons and 
track side attractions, the beautiful locales (there are ten tracks!), and the great 
music, it's nice to hear an Atari game with good tunes, it gives me hope. In the past 
Atari has not emphasized music that much, hut the Jag has great audio capabilities, and 
it's nice to hear them at work. You can choose to play a singles race, free practice, or 
enter a tournament. As in the Lynx game you can set the drones. Five is the maximum 
droneage, which Is a bit scarce, hut believe me, those five will taunt you throughout 
each race. You can view your car from six vantage points during the race, I found 
views 4 and 5 the best. 

Besides these attractions, CF also allows 
yon to set your weather, the color of your j 
car, and other various conditions while the ,• ~ | 

screen displays the item spinning gracefully 
before your eyes. 1 y 

Overall, I found CF a well put together but 
quirky racer. If you can dial the control, 
you may grow attached to it is 

definitely a great looking game. -Takahara 'fHHB |HH 


s?®aMjaBQ^ 




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After a year of waiting, Kasumi Ninja is oh so close 
to being done. What you are seeing here is a 95% 
complete version. If you like il^bloody, KN will bring 
a devious smile to your face. Almost every kick and 
punch, no matter where it lands, draws a shower. All 
the while the energy bars are oozing f /f 

the red stuff while you play. How ' \ * 

exciting. Unfortunately that is about 
all this game does well... bleed. The V J 

characters are almost laughably nH' .< JF 

funny, (especially the guy that lifts r | 

his kilt and shoots a fireball out of \ 


his ??) are devoid of animatiqp, and lack any exiting 
moves at all. I beat the game my first time by jump¬ 
ing and kicking. I searched and searched for moves 
(the lame ones I saw the computer using) but 
could not find even one. Of course I had no 
f j instructions, but the usual SF2 or MK 
j ’{L motions usually produce something. At 
this stage of development, I don’t 
*N|Tjpj' know how much better Kasumi can 
* x*| get, but for the sake of those who 
7%Jsif| \ have waited patiently for it, I hope 
1 r> Atari pulls off a miracle. - Takahara 




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Make no mistake, mis ain’t some chaise lounge-reclining, 

cocktail sippin’ affair. Samurai Sho&own™ on the 
3D0 brings home all the bad-aSSTlSSS of the 
arcade original. Sure. We could have softened the 

carnage - ini ens 1 ve graphics. But we didn't. 

And sure, we could have left out the brutal, 
bone - shat t ering game-play. But that ’ a suck. 

And yeah, we suppose we could’ve even caved in and lost 

some of that freakin' arterial spray. But hey. 

We broke a few rules. So sue us I And liack to your 
little heart's content. But be careful. 

With 32-bits. you could poke an eye out. 

If you're lucky. 


butts Combat close-ups with special, patented zoom camera. Decimate and annihilate your opponents with those special 

Shiranui to heroic Honzo Wide angles for planning your cuts (chops, roast, cutlets). moves - like Kyoshiro's Kobuki Crunch Dance and Genon's 

every single one of 'em. Tight angles for precision strikes ond deadly stunt moves. Slaughter House Tumble. It's pure poetry. Pure butchery. 


DYNAMICS' 


3 1)0 


Crystol Dynamics is a trademark of Crystal Dynamics Inc 3D0, the 3D0 logos and Interactive Multiplayer ore trademarks of 
The 3D0 Company. Samurai Shodown is a registered trademark of SNK Corporation of America. ©1993 SNK Corporation of 
America. All rights reserved. Licensed by SNK Corporation of America. ©1994 Crystal Dynamics Inc. All rights reserved. 






















Before you read any further, take a look at these shots. Arcade? 
Nope. That’s right, the most popular arcade game ever pro¬ 
grammed is coming home this November 18th... to your 3DO! 

Somehow. Panasonic acquired the license 
* * to Super Street Fighter II Turbo, and had 


--I-- 

Capcom of Japan program it for them. Yes, 
you heard me right... SSF2T on the 3DO I 
technically isn’t a Capcom game! Don't let . 1 
that worry you though, it’s all here... land¬ 
ing from throws, the new moves, the 
Super Combos, and yes... even Akuma. 
Everything you’ll find in this CD is per- F 
feet, from the completely fresh, arranged- 




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for-this-game-only CD soundtrack to the control and carbon-copy 
graphics. 

I bet that by now you’re wondering how you’re going to be con¬ 
trolling this monster with a standard, squeaky 3DO pad. It’s pos¬ 
sible - just very painful. The L button is Jab, Start is Strong and R 
is Fierce. Select pauses, and the A, B, and C buttons are your 
kicks. Have no worries, though, Capcom’s lusciously kick-butt 
Soldier Pad (pictured here) will be available at release ^ 
and Panasonic is working on an arcade stick. » 

What more can be said about Street Fighter II? 

You’re either as bored as hell with it or are still 
infatuated. I’m in the latter group, and if you are too... buy 
this game. If you don’t have a 3DO, this is the ultimate reason 
to buy one... it’s so good that I have but one complaint: our . 
preview copy had only four characters! Jr 

- Nick Rox A 


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J^CiAiuiLj 

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mujjj - Maar 


Psygnosis’ 

Novastorm is a ter- _ 

rilic piece of tech- ^ Jmtm 
nology. 300 owners 
will immediately 
be tempted to compare it to 
Panasonic’s Burning Soldier, but I 
think that a more accurate compar¬ 
ison is to the original laserdisc 
game (yes, even before Dragon's 
Lair), Astron Belt. In Novastorm (tor 
import tans, this is the same game 
as the FM Towns Marty's 
“Scavenger 4"), you basically have 
a straight ahead shooter on an FMV 
background. But, like Astron Belt, 


there are “hot-spots" 
that are programmed 
JM pp* into the landscape 
y and objects that form 
the game's backdrop. 
In fact, Novastorm is the first game 
of this type to come close to dupli¬ 
cating the level of interaction 
offered by the more traditional 
computer generated images found 
in most games. The graphics are 
absolutely gorgeous. Live action 
and cinematic sequences are inter¬ 
changed smoothly and are seam¬ 
less. Enemy objects are drawn with 
the same degree of care and accu- 


PSYGNOSIS 3DO 
AVAILABLE 4TH QTR. 
REVIEW 


[hiiS 






























































snag along the way. When you reach the boss; 
drop three bombs on it and, it needed, tinish it with 
vour gun-it’s that simple. One 
ft added dimension; the bosses are 
■yr<fc I on timers, if you’ve used your 
BjifY If I bombs prematurely, and it’s tak- 
„ ing to long to drop him, commit 
* ,\ ■ La little hari-kari and you will 

0!^^ -\ i regenerate in that spot-let the 
V jg I clock run out and it’s back to the 
beginning ot the level! No 
i i«m«1 American release has been 
announced for Novastorm, but 300 owners should 
expect to see it at retailers soon. -Talko 


racy as the backgrounds. And boss characters, 
such as the Phoenix, will have you gasping in dis¬ 
believe. As good as all of this 
sounds, Novastorm’s one weak- 
ness comes in the game's 
longevity. The game is a straight 
ahead shooter with little strategy. 

Therefore, even though it otters a 

number of scenarios, levels and 

boss characters, the game ulti- w ■ 

mately feels a tad short. Your 

basic strategy will be to make it ft-——— 

to the individual boss characters, using only your 

gun. and the different power-ups for it that you will 





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^ * t s a known fact, Crystal Dynamics 

makes great 3DO games. In fact, 

many credit Crystal with single .i ....*■ 

E ^ESjES handedly saving the machine, back > gJV s ^ 

^ when it was fledgling. It is also a 1 ’ 

fact that Babe Ruth did not hit a 

home run every time at bat, in other words, being good does not always guarantee success. 

Off World Interceptor isn’t a racing/shooter, as we all thought. It’s more of a ‘survive until you get to the 
boss and then get pummelled into scrap’ kind of game, in the arcade levels, you must avoid enemy fire, 
pick up fuel and weapons, and pray that the goal line is close at hand. There is no time to enjoy lofting 
off of jumps or maneuvering your incredible 4x4. There is CONSTANT shooting as your car flips out of 
control across the floor of Total Eclipse’ like terrain. Not that TE doesn’t have amazing terrain, it does, 
but you got to enjoy it. In this game you simply get to become a part of it. Meet a boss and I’m sorry, I 
launched twenty missiles directly in to the first one and barely dented his gauge. In the same amount of 
time, he roasted me like a hot dog on the fourth of July. You must beat four areas to reach him and 
after three tries, it’s game over. You have to do the whole level again! In other words, to beat OWI you 
must go through the entire game with three lives, unless you buy continues... for 100,000 clams! In the 
story mode OWI features a top quality movie right out of Mystery Science Theater that is hilariously 
funny, and the graphics are a sight for sore eyes, you also get a decked out 4x4 from the get go, but 
still, the carnage is just too heavy. The battle mode is where it’s at in this game, and (if you tell a friend) 
really saves the day. This is ultra fun! It’s just you and your buddy on the course, the last one drivin’ 
wins. If one player gets to far out ahead, no worries!, find a warp, and shaka! you’re on his ass! start 
blastin! So OWI does have its redeeming qualities. In the end I know the minute it comes out I’ll go buy 
one. And I’m just psycho enough to beat this sucker! - Takahara 




■ .i ■ ■ ■■J. 

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Swing a sword to defeat 
pirates! 


Escape from danger 
with sticky hands! 


Fight fire-breathing 
dragons! 













Whether the FDA approves or not, your eating habits are 
about to change. Meet GEX” your t ongue - snapp ing, 
smart-ass alter ego. With this I^GO^wO ib gravity 
defying grip and thrashing tail, you’ll prowl 
a twisted world of TV-villains and B-movie 
scoundrels, hurling WlCllGCl 0118*~X111© T S 
and fireballs. It's one brain-frying, TV-land trip, 
where dining out means Crunchy dragonflies, juicy 

grasshoppers, tasty fleas and caterpillars. 
Not exactly the colonel’s snack’n pak, but 
lip-Slliackin* good, just the same. Without these 
skanky nuggets o'bug guts to munch for power, 
you’re roadkill, baby. Oh, you’ll "bllSt a few 
of Miss Manners' rules in 
this 32-bit battle. But hey, '* 

only wussies 

worry about good taste, 

right? 




Each world inspired by either Kung Foo, Shmuck 
Rogers, that Indiana dude, Boris Carloff, and 
Rojer Rabbit. (Legal weasels require we be vague.) 


Call 1-900-737-4767 85<t/min. 18 ox older touch-tone phone only to hear 

Dana Gould's hilarious GEX routines. Yeah, it'll cost you a little, but you'll cough up a lung 
as he sends you reeling with side-splitting laughter like only a guy who OD'd on 70's TV can. 


DYNAMICS 


Crystal Dynamics and GEX are trademarks of Crystal Dynamics Inc. 3DO, the 3DO logos and Interactive Multiplayer are trademarks of The 3DO Company. ©1994 Crystal Dynamics Inc. All rights reserved. 











Tf* : lilt 



OPERATION JUMPGATE 


Prepare yourselves 
Shock Wave fans. *■ 
Electronic Arts is set to 
deliver a mission disc, 
“Operation JumpGate”, 
that will expand your “pro- ~ 
ij & _ tect the planet” adventure v , 
into space. The disc 
includes 6 additional mis¬ 
sions (the expansion game 
requires the original game in order to 
play the additional missions) that take 
the game’s graphics and play difficulty 
to a new level. The new levels offer more 
complexity, a better feeling of 3- 
Dimensional space and a host of new 
aliens for you to do battle with. The 
beauty of it is that the 
expansion game will retail 
for $39.95-giving you a 
completely new adventure 
for 60% of the price. 

Ahhhh, the power of 3DO! 

Look for Operation 
, : JumpGate to be at retail in . , 

time for the holidays. 

-Talko 




















/; • ' D / ... . 

A 

T M w4. 

A A S j 

G D B K O : 

A E A I U , 

ME MO SE NG ND 

POLICTNAl IS 


Policenaughts Virtuat Dragon Wars “Edge” 

Konami’s sequel to Snatcher! Yes! A fantastic looking 3-D RPG by Sala International. 


Elite’s Power Slide 


Insect War 

A 3-D shooter by 
Riverhill Soft. 


Sailormoon 

A fighter based on the 
popular anime by Angel. 


Quarantine 

From Gametek is coming soon! Its DOOM In a taxi! 


Ull Cl I II 


A conversion of the Laser Active title Triad 

M.E. Soft. 


Virtuoso 

The ultimate heavy metal 3-D head banging ball. Is that Sammy? 





























Collect all 
kinds of 
specialized 
weapons, 
armor, even 
magic spells 
to help you 
save your 
fair maiden. 


Four different 
worlds to 
explore, each 
with its own 
harsh climate 
and hidden 
mysteries. 


if roleplaying is your gig 

Super Adventure Island 2 
will rock your world. 


Take off on a turbulent journey as Master Higgins, a 
shipwrecked, amnesia-ridden groom in search of his lovely, 
yet very confused bride. . .who, by the way, has been 
kidnapped by a giant buzzard. . .just as she was about to 
marry the crowned king of Waku-Waku!!! 


But don’t worry. If you can figure out the lyrics to your 
favorite songs, this one shouldn’t be too tough for you. 








Go ballistic and grab your 
Super Multitap™! It’s the video game that 
gives you points for blowing your buddies to bits! 


Strategy is key. 
Drop your bombs 
carefully—one 
bad placement 
and KA-BOOOM! 


Loaded with more nerve-scorching mazes and 
mind-splattering intensity than the original, Super 
Bomberman 2 lets you match wits—and weaponry— 
with up to four players simultaneously. 


It’s like being in the pit...only instead of plaid, 
everyone is wearing enough TNT to supply several 

Tons of power-ups 
let you throw your 
bombs, even 
detonate them by 
remote control. 


Third World nations. 

Super Adverture Island 2™ © 1994 Hudson Soft. © Susumu Matsushita Company. Super 
Bomberman™ © 1994 Hudson Soft. Hudson Soft is a registered trademark of Hudson Soft Co., 
Ltd. Nintendo, Super Nintendo and the Official Seals are registered trademarks of Nintendo of 
America, Inc. © 1991 Nintendo of America. 

















QUARTER CRUNCHERS 



As reported last month, we’ll continue our coverage of SNK’s land- 
***, mark Neo game King of Fighters ‘94 this month with all of the moves 

for the Ikari Warriors, Athena/Psycho Soldier, Art of Fighting anc 
Jm jwW Womens’ Teams. I’m sure by now you’ve tried it, and know it’s sim- 
ply the most rocking fighter in arcades today, so it doesn’t really 
require any review other than the words “play it!” As a last note, we 
are sorry for the mistake in the last issue regarding the American team 
and any inconvenience this might have caused. The moves were printed 
correctly, however, so they WILL work! Rest assured that it won’t happen again 
... check out the characters’ ULTRA moves in Hocus Pocus! - Nick Rox 


A'iAtikJ 



Haoh ShokoKen-F, B, DB, D, DF, F, “A” or 


jZan Retsu Ken ■ F, DF, D, DB, B, “A" or “C. 


[ucfru Ko Oh Ken - D, DF, F, “A” or “C” in air. 


Haoh Shiko Ken - F, B, DB, D, DF, F, “A” or 


D - Down 
U - Up 
F - Forward 
B - Back 

DF ■ Down/Forward 
Hold - Hold 2 Seconds. 
“A...D” - A-D Buttons 





1 BlgS 

1 

<m 

1 Ko Oh Ken - D, DF, F, “A” or “C.? 

m Hien Shippu Kyaku DB, hold, F, “B” or “D.” 

[ Ko Ho Build Upper - F, D, DF, “A”or “< 

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Dquble Strike - F, B, F, DF, D, “B” or 


Shinobi Bachi • B, DB, D, DF, F, “B” or “D. 


Shoko Ken - F, B, DB. D. DF. F.Tor 1 


ikuretsu Binta • F, D, DF, “A” or 









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enom Strike - D, DF, F, “B” or “D.” 1 

■Tornado Kick - B. D, DB. “B” or “D.”| 









■ 

jSSjEBIEf m, J 

■ Hien Shippu Kyaku - DB, hold, F, “B” or “D.” 


(U Ga Build Upper - F, D, DF,“A”^C.” 



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‘D.” 

M Trap Shot - F, D, DF, 

“B” or “D.” 































































pajtling Attack - B, hold, F, “A” or 


Vulcan Punch - Press “A” or “C” rapiqfr 


;r Argentina Backbreaker - B, DB, D, DF, F, “D. 


>on Slasher - D, hold, U, “A” or “C. 


Irpss Cutter - B, hold, F, “A” or 




itling Attack - B, hold, F, “A” or 


Vulcan Punch - Press “A” or “C” rai 


;r Argentina Backbreaker - B, DB, D, DF, F, 


I?- IK5 D 


tycho Reflector - B, D, DB, DF, F, “B” or 


lonix Arrow - D, DB, B, “A” or“C” in air. 




Gakusai - B, D, DB, “B” or 



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The Ultima Saga has become the hallmark for Fantasy Role Playing games. This incredible series is 
now available for the Super NES and Game Boy systems! 

As the Avatar, your return to the fabled land of magic is welcomed by a populace beset by 
terrifying creatures and fantastic magic! Use your skills as a magician, warrior and sleuth to solve 
the many turmoils of your beloved Britannia and restore peace to the realm! 


Features: 

♦ Based on the Internationally known PC series played by millions! 

♦ Hundreds of hours of fantasy role playing adventure! 

♦ Travel the vast lands of Britannia and talk with scores of diverse characters! 


♦ Battery back up allows you to save play positions! - 


Fujisankei Communications International, Inc. 
150 East 52nd Street, New York, New York 10022 

Ultima, Lord British, The False Prophet, The Black Gate, Runes of Virtue and Runes of Virtue II are registered trademarks of ORIGIN Systems, Inc. ©1994 ORIGIN Systems, Inc. Super Nintendo, Game Boy 
and Nintendo Entertainment System are registered trademarks of Nintendo of America Inc. All rights reserved. ©1994 FCI. FCI is a registered trademark of Fujisankei Communications International, Inc., 

150 East 52nd Street, New York. NY 10022. Sales office (212) 753-8100. Consumer information (212) 702-0435. 




Welcome to Gamefan: Up to the Minute! In this new section, you’ll find 
everything we, well, got at the last minute and didn’t have anywhere else 
to put! To begin, we’re bringing you several exclusive shots of Sony’s 
fantastic CG shooter Philosoma and Starblade Alpha, Namco’s Starblade 
update for the PS. You’ll also find several shots of the 
first few Saturn releases in Japan and Square’s incredibly 
amazing futuristic simulation game, Front Mission. Well, 

I’ll be seein’ ya next month! - Nick Rox 


PlayStation 


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When I received Dynamite Headdy for the Game Gear to 
review, I was mightily depressed - it’s big brother was so 
awesome, and I knew I’d have to compare the two. I ain’t 
depressed no more! Headdy’s GG outing is, in several ways, 
equal to or better than the 4-times-larger Genesis cart. First 
of all, six of the original’s nine stages are included, as are 
five of Headdy’s cranium projectiles: The Slammer, Super, 
Sleepy, Vacuum and War Heads. The graphics are superb, 
and Headdy himself is around 1/4 the size of the screen. To 
put that in perspective, Headdy Genesis is 1/8 the size of the 




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screen! If you’re not familiar with the Headdy concept, 
you’re this little puppet guy with a total absence of neck. 
Your main weapon is the ability to toss your head in eight 
directions, and you can also grab onto higher platforms with 
your mouth, then drag your body up to them. Throughout 
your adventure you gain other heads, and each performs a 
specific function... one makes you faster, one restores life, 
one keeps you invincible, etc. If it sounds strange, it IS, but 
it’s totally original and great fun. If you’re a fan of the origi¬ 
nal, or you’re just searching for a good Game Gear action 
title, I recommend Headdy. - Nick Rox 

























































































THE HOTTEST SPORTS 
GAMES -NOW ON 
GAME GEAR! 


Just because you’re on 
the move doesn’t mean 
you’ve got to stop 

playing your favorite Genesis ™ sports games. Time Warner 
Interactive’s latest Game Gear titles make sure the action 
follows you wherever you go: RBFBaseball ’94 lets you play 
baseball with the pros. Tee up and swing into a round of 
pressure-cooking golf with PGA TOUR 13 Golf II. Or get into 
some serious bashing and crashing with Road Rash m ll! 

PGA TOUR® Golf II 
improves on the original 
hit with enhanced 
graphics, more realistic 
ball action and six 
courses. Take on the 
3 Pros who come 
with the game or 
tee off against 
your buddies 
for prize 
money 
and 

preS ' - - 

tige! 1 


\A _ _ 

— ^ With 

artwork 
and 

r animation 
adapted from 
the Genesis'" 
version, 

RBI '94 has over 
800 real players 
from the 28 big 
league teams, complete 
with '93 stats. Use the 
actual 1994 baseball 
schedule to complete the 
full 162-game season, play¬ 
offs and World Championships' 


This official seal is your assurance 
that this product meets the highest quality >' 
standards ot SEGA' Buy games and accessors 
with this seal to be sure that they are compatible with 
the SEGA' GAME GEAR' SYSTEM. Sega, Gtfme Gear 
and Genesis are trademarks of Sega Enterprises, Ltd. All 
• I rights reserved. Gear-to-Gear is a trademark of Sega of 

America, Inc. All rights reserved. The Videogame Rating 
Council, its rating system, symbols and indicia are trademarks of Sega ol America, 

Inc. ©1993 Sega. RBI: TM and ©1987 Atari Games. Licensed to Time Warner 
Interactive. Inc. All rights reserved. ©MLBPA. Official license ol Major League 
Baseball Players Association. PGA TOUR GOLF II: Software ©1992 Polygames 
and Electronic Arts. All rights reserved. Licensed to Time Warner Interactive, 

Inc. PGA TOUR and the PGA TOUR logo are registered trademarks and are 
used by permission. ROAD RASH II: Software ©1992,"91 Electronic Arts. 

All rights reserved. Time Warner Interactive. Inc. s an authorized distributor 
ol Electronic Arts. Road Rash is a trademark of Electronic Arts. 

Electronic Arts and the Electronic Arts logo are registered trademarks. 


Join the Speed 
and Bleed circuit 
with Road Rash II, the 
ultimate motorcycle 
racing game. Scream 
around five tracks that 
become increasingly more 
difficult. Face opponents who 
get nastier as the race goes on. 
Challenge a buddy head-to-head 
with the Gear-to-Gear " link, then 
add a pack of Rashers to make it 
really vicious. Upgrade to 15 different 
bikes to improve your ride. The only 
rule on this 
road is survival 
of the meanest! 


675 Sycamore Drive 
Milpitas, CA 95035 
408.473.9400 


TIME WARNER 

I INTERACTIVE 








GAME GEAR • SffiA • 4 MEG • AVAffABLEMW • REV I El 


THE SWORD OF HAJ\IA 


Game Gear fans, rejoice! Sega has decid¬ 
ed to double the amount of RPG’s on their 
portable (if you don’t count Axe Battler) 
with Shining Force: The Sword of Hajya. 
This 8-Bit version ot SF is based on the 
Japanese GG game Shining Force Gaiden II. 
That’s right... this is a sequel, and we aren’t 
getting the first one. The story to Hajya 
SOUNDS like a sequel - the previous Hero, 
Prince Nick, lost the use of his arm in a 
decisive battle with the fiendish lorn forces 
a few years ago, (the first game) and now 
they've regrouped and are coming back in 
full force. Luckily, a boy with amnesia is lit¬ 
erally dropped on his doorstep - you - and 
after poor Nick is beaten senseless you take 
over to lead the Shining Force to victory. 
This game is a strategy title - not military 
Koei strategy but leading single characters 
into small skirmishes. As your troops 
increase, the battles become more vast. In 
between fights, there’ll always be a town 
where you can stock up on supplies and 
heal your soldiers. If you’re a straight RPG 
Ian this game probably won’t appeal to you, 
as there are no dungeons or command- 
based fights... just a battle, then a town, 
then a battle, etc. 

If you’re a fan of the Genesis games, of 
course, you’ll love it... and if you’re a Game 
Gear owner searching for another RPG after 
thrashing Defenders of Oasis innumerable 
times, then here it is. Oh, by the way, it you 
don’t have a GG you won’t miss this game... 
it’s coming to the Sega CD along with the 
other GG title we missed, Shining 
Force Gaiden I. -Nick Rox 


Mayfair, -takes coirt* 
of things in my 
absence. 


DOWN 

HP 13/13 


SDMN L1 

HP 15>/IS> 
MP 3/ 8 


Oh, no. They' 
after me. Now 


MOV 


SDMN L1 


to lorn 


NOTRSHfl 

HP 2/ 3 






























































































































































































































ALL NEW! 


Hums 


:->v- 






s ■ m. 


8L-^ 




k - 


k 


"The new ki 


»Bit Football 
L '95 blows 

, A i4| An ft 

mention. 

iAME FAN MAGAZINE 


is Sega Spo 
away th< 

DAVE WINDING -SPOI 











Joe Montana looks deep...thanks to dynamic new Field Perspective. 


Emmitt Smith turns the corner with 
a "speed burst" and heads for six! 


Steve Young and the real players from all 28 NFL teams 
are here. Make trades and start building your dynasty. 


GamePro called NFL Football '94 "The Best Football Game of the 
Year." So what did we do for '95? We started from scratch to bring 
you a game where you play and compete with all 28 NFL teams 
and over 1,500 players including Rice, Sanders, Seau, Elway, White 
1 and more. Actually be the receiver and call for the ball! Add in i 
\ bone-crunching new sound effects, injuries, skill ratings in 13 J 
\ categories ana a battery-backup that tracks league leaders, I 
1 single game and season stats, and you know this could only & 
I \ come from Sega Sports". k 


Game Gear" features 
may vary from Genesis' 




ered trademarks 
its reserved. 


Sega, Genesis, Game Gear, Sega Sports and' 
of the NFL and its Member Clubs. Super 


ttrcHanr 

Irvin 





m 

UR 

- i: 

i 



— RICE~- 



L__ 


























CiPftSTBfttX 


IB'll M' 






^ ®,® SH 
<^> ii)2 


McGriff steps in against Hershiser. 
Will it be the fastball, or are you going 
to cross him up with a sinker? 


You're Albert Belle, going up against 
Yankee ace Jimmy Key - Do you go for it with 
your power swing, or just try for contact? 


Use Game Gear's" new "Centerfield View" 
and step up on the mound with six division 
alignment and 1994 rosters! 


FINISH WHAT THEY STARTED. 

Step into the box - and start hammering away - as you go up against all 28 Major 
League teams in World Series Baseball! 1994 rosters. New six division alignment 
ana playoff structure. All 700 players including Bonds, Bagwell, Maddux, Williams, 
Canseco, Alomar, McDowell and Mussina. And you're in the center of the action 
with our incredible new "in the batter's box view," for the most realistic All-American 
slugfest ever. Nobody pitches 'em like Sega Sports". Oh doctor! 


Game Gear " 1 features 
may vary from Genesis". 




"The best Base 
ever created 


-GAME FAN M 


§K@A 





































Crushing check! Over 1,000 animated 
frames including slap shots, wrist shots 
and 14 different goalie animations! 


Fedorov unloads against the Rangers! 

All 650 NHL players are here - and you 
select automatic or manual goalie control! 


Game Gear™ gives you all 26 NHL teams - 
and all real NHL players for seasonal play 
straight through the Stanley Cup Finals! 



THE ULTIMATE POWER PLAY. 


Skate your way to Stanley Cup® glory with all-new All-Star Hockey! Play with all 
26 NHL® teams and all 650 NHL Players including Gretzky, Messier, Yzerman, Jagr, 
Lindros, Hull, Irbe, Chelios and more! Real ice-action is here too with line changes, 
"speed bursts", instant replays, cross-checks - with a battery that tracks season 
standings & stats, sampled sound effects and color commentary from Marv Albert, 
voice of the NY Rangers. It's as real as it gets - and it's only from Sega Sports”! 


Game Gear™ features 
may vary from Genesis™. 


GENESIS 


lip. 



Sega, Genesis, Game Gear and Sega Sports ore trademarks of SEGA. NHL is a registered trademark of the National Hockey League. Stanley Cup is a registered trademark of 
the National Hockey League. Team names ond logos depicted ore officially Licensed Trademarks of the National Hockey League. ©NHL 1994. NHLPA, National Hockey 
League Players' Association and the logo of the NHLPA are registered trademarks of the NHLPA and are used under license By SEGA. ©1994 SEGA. All rights reserved. 

















































YES! NBC's Marv Albert calls the game 
and provides expert commentary for 
real NBA action at its finest! 


Reggie Miller launches one from downtown! 
Play him head-to-head against Jerry West or 


David Robinson welcomes you to the 
neighborhood and slams one down! 
Over 14 different rim-rattling jams! 


Take your case for the NBA Championship to a higher court with all 27 NBA teams, color 
commentary and real digitized graphics that let you run, shoot and rebound right along¬ 
side all your favorite players, including Ewing, Olajuwon, Webber, Pippen and more! 

I Plus an exclusive Hall Of Fame option that lets you play with 30 of basketball's all-time 
1 greats on three different teams. Ifs nothing but net.. .and it's nowhere but Sega Sports" 




Game Gear features 
may vary from Genesis 


Sega, Genesis. Game Gear. Sega Sports and Team P layer are trademarks of SEGA NBA Action is a trademark of NBA Entertainment ini 
are trademarks Ach are the exclusive property of NBA Properties. Inc ond the respective member Teems and may not be -eproduced. 
©W9«BA Properties, Inc. Alt rights reserved. The Videogame Rating Council, its Rating System, symbols and indicia are • 


c T he MBA and individua 1 member Team marks reproduced on or in this product 
n whole cr in part, without tne expressed written consent of NBA Properties. Inc 
rodemarks of Sega of America, Inc 51994 SEGA. Ai! rights reserved. 































32 College Teams. 1 National Champion. Settle it on the field! 


Great Collegiate Football Features: 

★ 2 Point Conversions ★ 32 National 

★ Wishbone/Option Offenses 

★ College Playbooks f 

★ School Fight Songs. J “ L 

Logos, and Team Colors — S P O B 


Exciting Play Modes: 

★ Exhibition 

★ 11 Game Regular Season 

★ Race for #1 Ranking 

★ National Championship 
Tournament 


nani 


Race for the #1 ranking then 
go for gridiron glory in the 
National Championship 
Tournament! 


Play the field! These are 
just two of the 32 collegiate 
powerhouses you'll meet 
from across the nation! 



















PLAY FOR KEEPS. If you're playing to win, you should be playing with 

Sega Sports". It's the most complete line of ultrarealistic sports games going, with a wide range of 
available platforms, and games to go with them. Be it football, baseball, basketball, hockey, boxing, 
car-racing, golf or tennis, Sega Sports" is there with the most fully-licensed line-up, endorsed by such 
major stars as Joe Montana, Mario Lemieux, David Robinson and Fred Couples - along with color 
commentary from such top announcers as Marv Albert. And we're there too with the most innovative 
features - instant replays, speed bursts and our exclusive "in the batter's box" view - even a battery 
back-up system that allows you to save individual and team stats for an entire season. With real 
teams, real players and real league schedules, no wonder they say: If it swings, if it slams, if it sacks 
and if it jams - if it counts, it must be Sega Sports'. 



ft&RUWW 



TEAM PLAYER 

The only way to play 
up to 4 players! 

Our latest Team Player 
lets you play team sports 
the way they were 
meant to be played- 
as a team! 




"w 

Sega, Genesis, Gome Geor, Sega CD, Genesis 32X, Sega Sports and Team Player 
are trademarks of SEGA. See individual game boxes for trademark informat on 
The Videogame Rating Council, its Rating System, symbols and indicia are 
trademarks of Sega of Americo, Inc. 01994 SEGA AH rights reserved 












































NBA LIVE ‘95: DOES THE GEN 
ESIS GAME MATCH THE BRIL¬ 
LIANT SNES GAME? 


FIFA‘95: CAN SOCCER GET 
ANY BETTER THAN THIS? 


PGA TOUR 3: EA SPORTS 
TAKES THEIR HIT SERIES TO 
ANOTHER LEVEL, AND ASKS 
THE PRO’S TO PLAY... 



























W elcome to the battle to end all 16-bit 
football battles; Madden NFL *95 vs. 
Sega Sports' NFL ‘95. Actually, this 
very well could be the LAST war, on the 16-bit 
battleground, between the two perennial 
giants. With the pending release of the 32-X 
and Saturn, the Madden/Montana (with all 
apologies to Sega Sports, this is the way the 
player identifies the product) competition of 
the future will no doubt be carried out on these 
advanced entertainment platforms. As both 
games have raised their performance levels to 
new standards, I thought it would be appropri¬ 
ate to use this column to reflect on the history 
of these two legends. The original John 
Madden Football was released for the Genesis 


IffoFmvffffl 


just before Christmas, 1990. Electronic Arts 


really hadn't had as big of an impact as they 
had hoped with the release of their first three 
titles (Zany Golf, Buddokan and Populous) for 
Sega’s fledgling system, and they were looking 
for their first certified hit. Sega, on the other 
hand, had acquired the rights to use Joe 
Montana’s name on their football products 
and, as they had limited development resources 
(at the time) in-house, they had hired no less 


M any months ago, the people at Sega Sports were quietly whisper¬ 
ing about their new football game. It would be revolutionary, they 
said. It would put you on the playing field and allow you to pass 
like never before, they said. It would have player management and simula¬ 
tion features unlike anything we’d seen in a cartridge game, they said...At 
Summer CES, they gave us a sneak peak...an on-the-fly, tilting field that 
literally let you see end zone to end zone, player animation and character 
detail unlike anything previously seen...could it be? 


GGNGSI5 
SGGA SPORTS 
4 PLAYER 
16 MEG 
NOV. 15 


than THRp]E different software developers to 


produce versions of their first Montana game. 
EA had forged a relationship with new-comer 
Park Place to produce Madden and, when we 
received the game in product testing at Sega 
(where I was moonlighting at the time), we 
were completely blown away! The graphic per- 


With NFL ‘95, Sega Sports has come very close to producing the perfect 16-bit football game. The 
design team at Sega and Double D\amond have obviously put everything they have into this game. It 
really shows in the detail of the presentation, where every screen, whether it is for League Leaders, 
team statistics, trades, free agents, etc., has a graphic quality and a level of detail that is peerless 
in the ranks of 16-bit sports gaming. 


spective was unlike anything seen before and 

the two player game had everyone at Sega ™ e ™ cue °‘ This analysis is not in the graphic quality of the game, which, as you can see, is of 

playing. Well, things weren’t going as well with ex tremely high caliber, but the quality of the football simulation itself. There is no question in my 

Sega's own product, release dates slipped, and, That, in playing NFL ‘95, this is the most fun I have ever had playing a football video game-and 

if legend holds true, the whole project was over an extended period of time. For the purpose of comparing the two games, I have played the first 

gi ven to the Madden developers at the last five games of the ‘94 season in each, with the Kansas City Chiefs as my team of destiny in both. No 

minute to save the game. Joe Montana Football 


ended up making it to market a full three 
months after Madden. Madden became a mon¬ 
ster hit that helped legitimize the Genesis in 
the consumer’s mind and Montana became a 
secondary hit that has left it in the role of 
underdog ever since. The sequels have followed 
a similar path with each successive release, 
with both camps adding more and more long 
term play value features into the games; NFL 
and NFL PA licenses, full season play, player 
management, Sportstalk, etc.. Both EA (later 
to become EA Sports) and Sega pulled future 
development in-house or established more per¬ 
manent relationships with key sports software 
developers and both titles established the cor¬ 
nerstones of legitimizing the idea of sports 
marketing within the video game industry. The 
Madden series has continued to enjoy sales 
superiority over Sega’s series, but that gap has 
narrowed over the last two seasons-with criti¬ 
cal acclaim last year going to Sega’s NFL ‘94 
starring Joe Montana. Now, the competitors 
hid themselves at the threshold of ‘95 with the 
nest games they have yet produced. Who’s the 
dinner? All of us...who brings home the crown 
or this year, Sega Sports or EA Sports? Read 
>n...Enjoy the December issue and happy holi- 
lays from Dr. E and Talko 



80 
















pinnacle of Sega 
5porte’ game 
development and 
the beet game of 
16-blt football on 
the market. 


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600 yard passing games my friend, this is REAL football. So real, 


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~ J. MONTANA T" 

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M adden NFL ‘95, for the first time, brings the entire NFL 
and NFLPA package to the table, with all of the options 
Madden players have been asking for over the past few 
years. Everything in the game, aside from the basic graphic 
engine, has been redesigned for this year’s installment, and the 
player animation has received particular attention. The playbook 
has been redesigned and expanded and the computer is an even 
tougher opponent than last year. 


GENESIS 
GA SPORTS 
4 PLAYER 
16 MEG 
NOVEMBER 



_ Start Gaire 
Tearr. Matchups 
Set Audibles 
PIag Call Mode 


Anyone familiar with the Madden series will really appreciate the improvements that EA 
5ports made this year. For me, the combination of making the passing windows option¬ 
al, thus opening the field to a more realistic, real-time view, and getting the NFLPA 
license-allowing for realistic statistical tracking throughout the season, are the keys 
to success in the ‘95 game. Although the game has a more generic feel to it than Sega 
Sports NFL 95, the unmistakable quality and gameplay of Madden shines through. 

The player animation and field scrolling are much improved, although the players look a 
little washed out and sort of like they were cut and pasted over the field, and the sense 
of 3-dimensional space is very accurate, with the height of the defensive linemen and 
secondary being critical to the passing game. The playbook is extensive and has been 


BUCCANEERS ms 



Hone Tean San Francisco 
Visitor Tean Tanpa Bap 
Gane Length 20 Minutes 
Ueather Fair 

HLghme set up 




182 















INJURY REPORT 
Broncos 

#7 QB1 J. ELWAY 
OUT FOR SEASON 
MCL Tear 

#84 TE1 SH. SHARP) 
1 WEEK 

Hamstring Tear 

#94 RE ROBINSON 

7 WEEKS 

Leg Fracture 


redesigned to more accurately reflect an actual NFL style play- 
book. One example of this is that there are now an assortment 
of screen passes available to the player, in different forma¬ 
tions. In addition, the statistical tracking is much more com¬ 
plete than in NFL ‘95 and the League Leaders option offers more meaningful statistics than in Sega 
Sports’ title. 




On the negative side, the passing game is still a tad unrealistic. I am currently in the ninth week of 
the season with the Chiefs (I used K.C. for both games to better analyze the accuracy of the season 
simulation), and I am averaging over 400 yds. per game passing with Montana. Don’t get me wrong- 
Joe’s the greatest, but history has proven that he’s not THAT good! In addition, you make recep¬ 
tions in crowds of 2-3 defenders of the type that some receivers might not make over an entire 
career-on a regular basis. Also, the use of the NFLPA license could have been implemented in a more 
professional fashion. I believe that this is because EA Sports acquired the license late in the game 
and didn’t have the time to prepare the attractive package that characterizes Sega’s game. 


AFC West 

U 

L 

T 

Pet. 

PF 

PR 

Broncos 

4 

2 

8 

.666 

139 

134 

Chiefs 

4 

2 

6 

.666 

215 

119 

Chargers 

4 

2 

e 

.666 

98 

95 

Raiders 

4 

3 

8 

.571 

138 

155 

Seahauks 

1 

5 

8 

.166 

74 

118 


i„ LEAGUE STANDINGS 

Up/Down View other Divisions 
Start Continue 


In summary. Madden fans will not be disappointed with the ‘95 game. It has all of the features 
Madden players have been asking for and is truly a superior product. Taking into account the 
strength of the NFL game and the improvements in the game’s engine, while also looking at the 
game’s offensive imbalances. Madden ‘95 scores in the same range as Walsh 95 and Sega s College 
Football. 

In terms of how the games rate, head-to-head, it’s as follows...NFL 95 is the most well balanced and 
best playing game of football on 16-bit-no question about it. Madden ‘95 is a notch below that, with 
a great game that further improves the series and an excellent statistical football simulation. I have 
thoroughly enjoyed playing both, but, as I said in the NFL ‘95 review on the preceding pages, I’ve got 
to go with Sega’s game. 5e that as it may, it is a GREAT Christmas for football fans, with the two 
best football games this side of Madden 3D0...play and ENJOY! - Talko 




Attention Madden and Montana (NFL ‘95) fans!!! Let Game?ar\ Sports know how you feel. Write to 
Talko, giving your analysis of one or both products, and we will make sure your comments get for¬ 
warded to the decision makers at EA Sports and Sega Sports. They are always listening and your 
comments could help shape the way you play in ‘96 and beyond! 


183 













_ 


‘95 more than any 
previous basketball 
title IVe come across, 
It’s just that there 
seems to be areas to 
improve upon. 


GGNGSIS 
GA SPORTS 
4 PLAYGR 
16 MGG 
NOVGMBGR 


T he leaves are starting to turn color. There’s a certain crisp- course, change the lineups any time after tip-off, just not before! 
ness in the air. It’s been almost four months since the last 

season ended. It MUST be HOOP time baby, and EA Sports is Let’s talk turkey. Is there intelligent life in that there electronic 

right on schedule with their release of NSA Live ‘95 for the Sega brain? Is the artificial intelligence improved from N5A Showdown 

Genesis. A new season can bring with it a multitude of new faces ‘94? Well, yes and no. ‘Yes’ would be that, on the all-star level, the 

and new challenges, so let’s take a peek into what awaits the computer is quite tough to beat. ‘No’ would be...if you shot 30%, 

gaming public. you probably wouldn’t lose too many games either. ‘Yes’ would be 

that you can defend your opponent to the point of pushing him 
One look will quickly tell you that this is definitely a new season, out of bounds without (most of the time) being called for a foul, 
and a new graphic engine to boot. Gone is the traditional basket- ‘No’ is that there aren’t many fouls called, period-playing simula- 

ball, side-to-side court-now replaced with a 3/4 perspective that tion and with foul frequency set too high. THERE 5EEMS TO 3E A 

gives the gamer a larger play field. The increase in size is incorpo- H05T OF 5TRANGE THING5 LIKE THI5. 
rated both vertically and horizontally which, among other things, 
allowed the designers to make 5IGGER characters. The players 
are still proportionate to each other, of course, and to the court 
as well. Speaking of the parquet, every home team has their 
respective logo at mid court and, before the beginning of each 
game, the starting five for each squad runs to half court and is 
introduced. NBA Live ‘95 comes prepackaged with the five players 
from each team the programmers assume will be the starters for 
the upcoming season, and this cannot be changed. You can, of 


ljECJ.RONIC ARTS INC. 


One minute I love the game, the next minute I find something else I 
would change. For instance, I love the fact that the point guard 
won’t drive, so he can’t dish. That’s not to say the passing is bad, 
this is the first game in which I’ve ever kept pace with the comput¬ 
er in the assists department. In particular, the “alley-oop” is a 
thing of beauty. Your power forward raises his hand, saying 
“throw it up there”, and you oblige with a quick tap of the “3” but¬ 
ton, sending a “5tocktoness” lob perfectly into the hands of the 
245 pounder who brings down the house with a thunderous jam. 
This scenario, when used with the ‘motion’ offense, occurs regular¬ 
ly. In my season, Webber leads the league with about five alley-oop 
dunks a game! Speaking of Webber, when he shoots the occasional 
outside shot, you would anticipate a rebound that the other play¬ 
ers would be jumping up for. Not so fast Sherlock, because, more 
times than not, the rebounds hit the floor like ducks falling out of 
the sky. When was the last time you saw players scurrying about 
the floor in search of a rebound? The ball should deflect off of the 
rim and arch its way skyward. Geesh. At least you don’t have to 
worry about rebounding too frequently, what with the 65-30% 
shooting percentages that are occurring around the league. Even 
the two most exemplary facets of N3A Live ‘95 have their down¬ 
sides. The animation of the players, particularly when watched on 
the instant replay, is nothing short of spectacular. The fluidity of 
the player running, planting his feet, springing up into the air, and 
them soaring to the hoop is equaled by no other game. On the 
other hand, in the same game, you’ll see some lame looking shot 
fired from the hip that hits the bottom of the backboard. It’s 


kinda like the kid in 5th grade who wasn’t quite strong enough to 
get the ball above his waist, and had to “push” it towards the 
hoop. Ridiculous. And ugly! The other facet of the game which is 
so gratifying is challenging the player who has broken loose for an 
apparent easy lay-up or dunk. Here’s the scene-the computer 
goes into the slo-mo dunk routine while you come flying in from 
the side, the players meet, and you either block the shot or foul 
the crud out of him. Believe me, you will watch this on the instant 
replay over and over and over. Unfortunately, again, this is way too 
seldom of an occurrence. This is the kind of play you would like to 
see happen 12-15 times a game! 


Well, all being said and done, I like NBA Live ‘95 more than any pre¬ 
vious basketball title I’ve come across, it’s just that there seems 
to be areas to improve upon. There’s a lot to like and a bit to be 
smoothed over, but the ground work is set. The round ball series 
from EA hasn’t quite reached the level of NHL or FIFA, no small 
task indeed, but we certainly look forward to the attempts of get¬ 
ting there. -Dr. E 


Player s tats 


game 

O FIELD GOAl 

,£750 e. Johnson 
PF 40 KEMP 
1 Schrempp 
>SG ,13 GILL 
>fG20 Pryton 
4^4 Perkins 


k\ 



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1 




























KNOW 


WHY 

EVERYTHING 
ELSE IS JUST 
PRACTICE 



.'1 ' . L-yjv \J5 3 fm 










li! ■!■ r iT*nni 5 
















r . m v< 

E-Z CAM ZOOM^ IN ON THE BALL¬ 
CARRIER SO YOU'RE RIGHT THERE 

s / *i Tm r>rp n/rm/nAMr /'ni ioi lino i in 


syT; y//|\: • :>- x- y :•_ •• ^ 

■B' Real quarterbacks don’t look through passing windows 
P wiien they drop back, so why should you? ESPN Sunday 
- * Night NFL gives you a futl-fietd perspective, 

'^■yW^ so yDU can check of/ alt your receivers - 


. - t-Z UAM ZUUlYlb IlN UN Iht bALL- 

carrier so you're right there w 1111 e reading a nickel zone, or burning 

a ' TO SEE EVERY BONE-CRUSHING HIT. 

AND SHOESTRING TACKLE. • . 

nerback in man-to-man. 




"GIVE ‘EM THE OLD 
SHAKE ‘N BAKE WITH 
UNIQUE SPIN MOVES, 


/ / r 5 - v }irw>. vv ->Mr\ TT' -: " 4 - >1 A^K yr■ V < 7 r '»vyS , 'Tn ^VV i 4^’' ^nrnc, in omn wnn 

/ From the moment your OB releases the ball, you've got complete ^dspeTd^burstI 
j control of your receivers. And when you complete the pass, the 


HJ5S1 control of your receivers. And when you complete the pass, the 
; E-ZCam zooms right in on the action. But don’t fumble, or you’ll 




■ 

ziv 

v- J (ft’ 5 -Vi 

• ^ ''x V ’ 




^ be humiliated by Chris Berman taunting 

S' 4 Mw''SSr# 

you from the booth (realism has its price). 
7he game has audibles, updated NFL rules (tike the 2-point 

'fj -fXt ^HdL>$'%*), n' ,*■ • v ; .yT» 7 ‘V-T/ - : 'T, ; 

conversion), and ptay pptions mast other games wouldn’t 
ESPii Sports Center even understand. You can play an 

\\| V^'^.mNs.v '** '.v •>■ ’• H 1 . -. • .*•< ■ ’j 

HELLO. ONCE _ 

-- - AGAIN . . , 

5 I entire season in the rain, sun and 

^ WELCOME TO ESPN ■ ' * ,/j£' /?,Y ' " • T ' ” ; V- . l ’ 




HELLO. ONCE 
— /JCA/W 
1^ EVERYBODY ■ I'M 

m CHRIS BERMAH. 

^ WELCOME TO ESPN 
\f SUNDAY NIGHT 

W FOOTBALL. 


FULL CONTROL OF YOUR RECEIVERS 
AT THE RELEASE OF THE BALL LETS YOU 
RUN UNDER THE BOMB OR COME BACK 
FOR AN UNDERTHROWN PASS. 


ff 


CAN YOU SAY F-U-M-B-L-E?:CHRIS 
BERMAN CANING WjLL, LIVE FROM v , 
THE BOOTFMON S^GACt).’THERE'S y' 
EVEN' MORE BERMAN,PLUS O^ER 10 V' 


' ... ’ 

snow, and save all your stats with the battery back-up. 

So if you love passing windows, buy another game. 


EVEN MORE BERMAN, PLUS OVER 10 ff 

MINUTES OF VIDEO HIGHLIGHTS.' . tS,- 

mm- 

. . v \- l / , y •* Y/rxi." /< "■ . ’i ■ >-, ... U 


If you love passing, buy ESPN Sunday Night NFL. 


&5Fft 

SUNDAYlMiM 


r— 


*A ^ /*§ /#L/ Vi MW > - 5- v 






HpasaamiuM 

i H i night “...the game features the most intuitive 
‘on theily’ passing game of any football 
c f^V v 5 title that we’ve played to date.” 

| B Nft W / -DieHard GameFan 

V / " LU f' SSFil -■■ u ; • Vx 


SUNDAY 

NIGHT 




NFL 


Utv VV'.i 




SONY 


EVERYTHING ELSE IS JUST PRACTICE." 

v '* 'r*<-/'?> •< - v j " • / . 1 / ^ ,, T' \ < 


is a trademark of Sony Electronic Publishing Company. ©1994 Sony Electronic Publishing Company. ESPN is a trademark of ESPN, Inc. NFL YatjOis NFL team names 

Nintendo and Super Nintendo Entertainment System are registered trademarks of Nintendo of America, Inc. ©1 994 Nintendo of America, Inc. All rights reserved. 

' ' s n.s-2 '.'/x 






‘ m 








fit?):: 


HIN HU A (L. I 
ATIONS Af 

3NE WILL I 

;W PERSPi 


■*'" Look for free T°PPS Premier Hockey Cards inside each package of ESPN National Hockey Night on Sega CD. 

is ? is ! , i“ ed r .?V Sony Imagesoft, 2400 Broadway, Suite 550, Santa Monica, CA 90404. Sony is a registered trademark ot Sony Corporation. 




ESPN National Hockey Night takes you out of the nosebleed section and 
hr throws you right down on the ice. This is the only hockey simula- 
J5_ nr tion with two perspectives - vertical and side views. So when 
your center gets checked into the boards, 

• r 

you can see it from the boards. And when your 


REAL HOCKEY PLAYERS WERE 
FILMED AND DIGITIZED INTO THE 
GAME. (OVER 10 MINUTES OF VIDEO 
HIGHLIGHTS ON SEGA CD.) 

right wing floats a pass through the crease from behind 


the net, you can watch it from behind the net. 
The players aren’t just big. They’re huge. And so is 
the ice surface. So all the action is right in your face 


REALISTIC PUCK PHYSICS. 

THE PUCK FLIPS AND 
BOUNCES AROUND THE ICE 
LIKE THE REAL THING. 


The slap shots, wrist shots, drop passes, and flip passes, att with the most 

realistic puck 
physics you’ve 








!OH A 


ever seen. 
Did you say 
hitting? 

ESPN National Hockey Night lets you dish out three different kinds of checks 
(on Sega CD you can dish them out to all the real players in the NHL). And ali 

ESPN’s Bill Clement is Ml 


A BIGGER ICE SURFACE THAT ALLOWS BEHIND-THE-NET ACTION. 


if that’s not enough to make you hum "Oh Canada 

^- l there in the booth every step of the way. 

— So ( -f yoUf star g oa ii e suddenly becomes 
\_ i J a sieve in the Stanley Cup® Finals, 

Bill won’t let you forget it. y| 

Check out ESPN National Hockey Night. 

It’ll give you a whole new perspective on hockey 


FULL 84 GAME SEASON, 
AND A BATTERY BACK-UP THAT 
SAVES YOUR TEAM'S RECORD. 


TEST YOUR SHARP SHOOTING 
AND SKATING ABILITY IN THE 
, ALL-STAR SKILLS CHALLENGE. 


IMAGESOFT 


prademark of ESPN, Inc. All NHL and team logos and other marks depicted in the advertisement are the property of the NHL and the respective teams and may not be reproduced 
ido of America, Inc. All rights reserved. 




























of Sony 
rtainment 







BUMP AND DRAFT YOUR WAY 
THROUGH 23 OTHER COMPUTER- 
CONTROLLED CARS. 


= TRACKS 

ISSUE! 

' C*po ESS) 

CHOOSE FROM SUPER 
SPEEDWAYS, SHORT TRACKS, 
AND ROAD COURSES. 


^ Most driving games think it's fun racing against nobody, 
just circling the track and waving to the pit crew. 

BUMP AND DRAFT YOUR WAY With ESPN 5 p 0 0 d W 0 f t d , yOU T6 fOCing - , B j[ tK p . 

THROUGH 23 OTHER COMPUTER- . nn ..... ww" 1 -""'-" 

controlled cars against 23 computer-controlled drivers 

~ ~ Eggl'W - 

who would like nothing more than to plow you into a wall. 

To win this race (or even finish it), you’ll need to bump, spe c e Xys%“t U ™cks, 
slot, and draft your way around hairpins, straightaways, and road courses. 

jjj speedworld und 3-D banked turns. Choose your track, and cus- 
tornize your car for maximum performance-the tires, 
transmission, engine, and even the paint ^ 

P^cg,a,-| 7 | job (which won’t took good for tong). p 

customize your car- Once you’re on the track, you tt have to ^ RNWINNINGSANDUSE 

THE TIRES, THE ENGINE, THE TRANS- THEM TO MAKE YOUR CAR 

mission, even the paint job. monitor the tire wear, body damage and faster and meaner. 

fuel consumption. And with the interactive pit crew, you can win or lose a 
race white changing a tire. The battery back-up saves your stats and 
winnings through an entire season. And don’t forget, 

cv£c^ n , ESPN’s Dr. Jerry Punch wilt be there for : ~=r 


[sspr, as speedworld 

fjCflR'SE TUP-^E^ —— F|. RVER-aHC -j| 


I— susprnsian — i j paim r - piann/tTvptaa 

j HDiiHSLm j j '-mm*, ' 

CUSTOMIZE YOUR CAR- 
THE TIRES. THE ENGINE, THE TRANS¬ 
MISSION, EVEN THE PAINT JOB. 


EARN WINNINGS AND USE 
THEM TO MAKE YOUR CAR 
FASTER AND MEANER. 




vC SPEEDWOHl 


WT£lk every race, so if you choke on the final 
Jjjgji lap, he’s going to let you know it. 
.2S ■ p,ck up Speedworld and start racing 
3E FROM THE against the pros. Not against yourself. 


>>.;*• ' 

GETADVICEFROMTHE 
EXPERT HIMSELF, ESPN’S 
DR. JERRY PUNCH. 


SPLIT SCREEN RACING LETS YOU 
KEEP AN EYE ON YOUR BUDDY EVEN 
WHEN HE’S NOT ON THE SAME LAP. 


M M SPEED 
0 ) WORLD 

yj 


0 , WORLD 




EVERYTHING ELSE IS JUST PRACTICE; 


Corporation. Imagesoft is a trademark of Sony Electronic Publishing Company. &1994 Sony Electronic Publishing Company. ESPN and Speedworld are trademarks of 
System are‘registered trademarks of Nintendo of America, Inc. ^1994 Nintendo of America, Inc. All rights reserved. 






GENESIS 
EA SPORTS 
4 PLAYER 
16 MEG 
NOVEMBER 



el come to another addition of “And the hits keep 
coming.” This month, the latest, greatest hit is 
FIFA Soccer ‘95 for the Sega Genesis by EA 
Sports. If you’ve been keeping up with GameFan Sports 
cover the last few months, you have seen and read 
numerous reviews of soccer titles-most of which we 
were less than impressed with. Fortunately, the gray 
cloud of mediocre soccer games has past and the gold¬ 
en light that shines down has delivered unto us near 
football perfection. Hallelujah! 

A lot of things can change in a person’s life over the 
course of a year of so. You might get married, might 
change jobs, drive a different car, gain fifty pounds, all 
sorts of things can happen. 9ut, for the most part, 
you’re still the same person. Still 6’4”, still eat and 
sleep, still hope the Packers will make the playoffs. Well, 
you can take this same perspective and apply it to FIFA 
‘95. It’s still soccer-but boy has it changed! 


Graphically, the new edition of FIFA really stands out 
against its predecessor. The field is cut into patches 



now, and the grass is a richer, deeper green. The stands 
also seem to have been filled with people interested in 
wearing your home colors and waving flags of the team 
colors. As far as play options are concerned, this is the 
one time where it would be more prudent to just direct 
you all to your manuals-there’s just a truck load of 
choices. I’ll try and hit some of the highlights, though 
would you believe there are NINE different leagues to 
choose from? You would? OK then, how about each 
league consisting of 19-25 different teams? I didn’t 
think so. Stop and think here for a moment -that’s well 
over 200 different clubs, all with their own lineups and 
attributes. It is almost mind numbing! Due to my many 
years of watching “Soccer Made in Germany” every 
Saturday afternoon, I find myself now playing as 
Frankfurt in the German league. What a blast to be able 
to compete against teams like Stutgart & Hamburg. If 
only my team had Klaus Alloffs, it would be too real! 
Anyway, all the other options are, for the most part, of 
the standard soccer fare. 

Gameplay is not something you want too many options 
on, however. You just want it to be a blast. Say no more, 
because the total feel and overall gameplay is where I 
was most impressed with FIFA ‘95. I had a few minor 
annoyances with the original, as far as ball control was 
concerned, but any reservations I may have had can now 
be put to rest. This game is just about perfect! 




Play FIFA ‘95 for just one half and you’ll notice immedi¬ 
ately how much easier it is to pass (accurately) and 
keep your dribble. This isn’t to say that the computer 
will let you drive the length of the field, but you will be 
able to get through a few opponents before they steal 
the ball. What you will also notice is that there aren’t as 
many corner kicks as in the original. The goalies just 
don’t knock it over the net anymore, they generally hold 
onto it or punch the ball to either far side of the net, 
thus keeping it in play and allowing the fullbacks to kick 
it up to mid-field. This feature alone makes for a much 
quicker game. The players are also much more animated, 
as they now trap the ball off of their chests, and get 
way up in the air to head the ball. You also now have 




greater control of the player going up for a header 

Here’s a question for you. What impression did most 
Americans leave recently completed World Cup with? 
Well of course, it was the guy who screamed 
“GGGOOOAAALLLL”. Electronic Arts was right on top 
of this phenomenon because now, when your team 
scores a goal, you can press the “A” button and hear 
that guy’s “goal”. The trick part is that the longer you 
hold down the button, the longer her carries it out! You 
can also press “9” for horns and whistles, and “C” but¬ 
ton for fireworks! This little accomplishment was a 
pleasant surprise, making a terrific game just a little bit 
more entertaining. 

It’s rare indeed that a game that you thought was near¬ 
ly flawless can be reworked to be so much more enjoy¬ 
able. EA 5ports has done it twice in a row; first with 
NHL ‘95 and now with FIFA ‘95. Congratulations are in 
order to all involved . - Dr. E 



192 















SPEND 
THE REST OF 
YOUR LIFE 
24 SECONDS 
AT A TIME. 




NBA*LIVE’B5. IT’S FAST. IT’S ALL NEW. IT’S FASTER. 



IT'S PASSIN’. BEHIND-THE-BACK. THAT’S FAST. ON THE RUN. THAT’S FASTER. DUNKS. 



XHE Y’ RE FAST. ALLEY-OOPS. THEY’RE FASTER. LAY UPS. THREE-POINTERS. BACKIN’ IN. 





This official seal is your assurance that this product meets the highest quality standards of Sega™. Buy games and accessories with this seal to be sure that they are compatible with the Sega™ Genesis™ 
system. EA SPORTS, the EA SPORTS logo. 4 Way Ray and logo, and "It's in the game" are trademarks of Electronic Arts. All NBA and Team insignias depicted on this product.are the property of NBA 
Properties, Inc., and the respective NBA teams and may not be reproduced without the written consent of NBA Properties Inc. ©1994 NBA Properties Inc. Sega and Genesis are trademarks of Sega of 
America Ltd. All rights reserved. The Videogame Rating Council, its rating system, symbols and indicia are trademarks of Sega of America. Inc. 





















































' 




Hole Por 5 
Sfroke3 E i 
Dtetonc.e:21 yds. 

Club; S Wedge 


ureorer hocttoc g open or 
TPC of River Highlands. The. 
total purse for this euent is 


.VGflMES AND ELECTRONIC ARTS 

rlL rights Reserved 

:b by segr enterprises, lTo. 


E A Sports takes Genesis golf to another level 
with their latest installment in the PGA series; 

PGA Tour Golf 3. What this game offers more 
of is. in a word, “realism”. PGA Tour 3 gives the player 
the option of competing against PGA Tour profes¬ 
sionals AND to play with them! That’s right, in addi¬ 
tion to being able to play in tournaments and Skin 
matches, winning prize money and compiling lofty statistics along the 
way, you can compete with (in your foursome) any of 10 digitized PGA 
pro’s; including Tom Kite, Fuzzy Zoeller and Craig Stadler. 


GENESIS 
GA SPORTS 
4 PLAYER 
16 MEG 
DECEMBER 


The 10 pro’s (in addition to your alter ego) have been digitized and look 
very realistic as they (you) compete over 3 different courses, including 
Sawgrass and Avenel, that host a number of different Tournament 
Players’ Championships. The real strength of the PGA series has always 
been in the gameplay area. There have been other golf games that have 
graphically captured the game better on the Genesis, but none that 


The boll lies on the tee oreo 


Hole *1 Par H 
Stroke 1 E 
0istonce:H31 yds. 

Club:Driuer 




Left / Right mooes cursor 
Up / Down rototes grid 

The boll is 6 in. obooe the cup, 16 yds. owoy 


Distanced ft. 

2 In. below cup 





■■■win 




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ISHHBBH 

WWK—1 
















































M3$ iHttHtML* 


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Player *1 


PLAYERS CARD 


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Tom Kite 


Pro Tees 


Hole *1 far 5 
Stroke 1 E 
Distance:503yds 

Club: Driver 


10D i-Vsi^Sr! "sSD r!»25 rissMaasSs 


have touched the depth of gameplay or the true 
PGA experience. PGA Tour 3 takes all of the 
strengths of the previous games and takes advan- 



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In the current world 
of 10-bft eporte video 
gamee, where one* 
upe-man-ehlp le the 
name of the gama, 
PGA 3 now etande 
alone aa the beet 
Geneele golf game. 


tage of the fact that this game is based on EA 

Sports’ new PC game, PGA Tour 456, that is set to redefine golfing on the PC 
(Links 366 can’t even hold a candle!). Sy squeezing down some of the advanced 
graphics and great sound of the PC game, EA Sports has been able to up t he level 
of realism on the Genesis. Not that they have created a graphic masterpiece that 
is going to make you forget all previous games, but it is a nice improvement over 


"Tbit is o great hole to start off your r- 
But you'll need on accurate approach i 
to go for birdie.'' 


Gameplay-wise, PGA Tour 3 also offers some nice improvements with more realis¬ 
tic ball flight, the addition of an arc meter to help you control backspin, and even 
more realistic putting. Scores below par are even harder to come by, and the eight 
included courses will require that you use overdrive from the tee on some of those 
long par 4’s and 5’s, and that you lay-up and use all of your specialty shots 
around the green. There’s also good news for all of you hackers out there who had 
a hard time making the cut in the previous games. In PGA 3, they don’t cut you 
round to round, but wait until the end of the second round before sending you 

is even 


Croig Stodler 


packing. Tournaments are even tougher to win and the statistical tracking 
more extensive. 


3 Jeff Slurrum 


talko 



















































F IFA International Soccer for 3D0 is, without a doubt, one 
of the most breathtaking games I have ever played. The 
fact that this game went from the proverbial twinkle in 
the eye to a finished product of this caliber in just b months 
is even more remarkable. And the folks at EA Sports and 
Extended Play Productions are particularly proud of this 
one.Jet us showyou why. 


-v I 

3DO 

EA SPORTS 
6 PLAYGR 
CD-ROM 
NOVEMBER 


What FIFA 3 DO does is, simply put, take the incredible gameplay of the Sega and 
Nintendo versions of the game and combine that with 3D visuals that are, at this 
point in time, only achievable on Panasonic’s machine. The game allows for the player 
to compete as any of 49 different international teams in Exhibition, Tournament, 
League and Championship play, saved to PAM, and allows the player to customize 
the level of difficulty and realism by giving you the option to turn “offside” and fouls 
on or off, control the weather, and by offering different turf conditions. FIFA 3D0 
also makes use of two great new features that are making their video game pre¬ 
miere. 



196 
















Extended Play 
Production© has 
harnessed all of 
the graphic power 
of the 300 to 
produce the moot 
Incredibly soccer 
game ever made. 


StlfAf'KGY 


First is the camera system employed by the game. There are . 

seven different camera views that can be set by the user, and 
each of them offers a unique view of the action-and can 

effect how you play the game. This is absolutely the coolest feature-you’ll find yourself tinkering 
with it as you make your way through Tournament and League play, and it will keep the game 
fresh long after you’ve beaten-back everything the Spaniards, Srit’s or French can throw at you. 


HJKjfflplONS 


Scouting Report 


Brazil 


Shooting 

Running 

Passing 

Defence 

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Goalies 

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Mi'* % 


1 PUYERDfcKEl 


ACCOLADE - UNNECESSARY ROUGHNESS ‘95 


LAri i; 

posht 


LAP. 1- 
POTTO 


GameFan Sports Hot Prospect! Acclaim’s Indy Car Featuring Nigel Mansell for 


earn SportsCenter 


SUNDAY 

NIGHT 


ibrtOEl 


Sony - ESPN Sunday Night NFL 


NATIONAL HOCKEV NIGHT 


OPTIONS ~ 

EXHIBITION 
SIDE UIEUI - 
PENRLTIES OFF 
10 MIN. PERIOD 


CONTROLS 


llll'UTEOTR. 


CHFI1GE TEFIISl 


This month, we profile two new entries into the crowded football field, Sony's new hockey game for Sega CD and a 
VERY promising Indy simulation from Acclaim for the Super Nintendo. Unnecessary Roughness looks just 
that...rough, but the football and hockey games look pretty decent at this stage of the game...we’H keep you posted! 


CH1E0PTIBII 


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198 





























































SUPER NES» GAME BOY 


GENESIS " GAME GEAR 


ALL NEW MEGA-MOVES LIKE 
THE CANNONBALL... 


FIRST 4-PLAYER 
W, GAME! 


OUT-OF-THE-RING MAYHEM! 


NEW PINS AND 
SUBMISSIONS! 


EWorld Wrestling Federation and its logos aie registered trademarks ot TitanSports. Inc. All distinctive character names and likenesses are trademarks of TitanSports. Inc. 
® 1994 TitanSports. Inc. All rights reserved. Nintendo. Super Nintendo Entertainment System. Game Boy and the Official Seals are registered trademarks of Nintendo ot 
America. Inc. €> 1991 Nintendo of America. Inc. Sega. Genesis and Game Gear are trademarks ot Sega Enterprises. Ltd, All rights reserved. LIN and Acclaim are divisions 
of Acclaim Entertainment. Inc. ct?) & © 1994 Acclaim Entertainment, Inc. All Rights Reserved. Screen shots shown are taken from the Supei NES^ version ot the videogame. 


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Virtua Stick 


Racing Stick 


Shuttle Mouse 


iiaiiT%snnal 


Jl \7 K3 v \J Wcf \J November 22nd, 1994, will usher in a new era of videogaming in Japan. 

Why? It’s the day the Sega Saturn will be released! Unfortunately, at the time 
-rs jet rrj /*> we wer| t *° P ress we hadn’t recieved our Saturns yet, but expect full reviews of 

k\ ( //]■.} // [/)/ / the first titles next month like Virtua Fighter, Gale Racer, Shinsetsu 

niPPinllr n liflr y a Yumemiyakata no Monogatari (Mansion of Hidden Souls II) and Clockwork 

U XJ \y V V d ■ Knight. 

hMft 1 r Panasonic announced a cheaper version of their 3DO system at Japan's 

JVC is releasing a fully compatible Saturn system known as the V*Saturn. Since JVC is developing this system in conjunction with 
Sega, it will retain the same shape but will be a smoky gray color with purple trim. The V»Saturn will be available on November 22nd. 


Virtua Fighter Clockwork Knight 


GOTHA 


Grand Racer Daytona USA 


Ji-u-f- 


Mahjong Goku 


TAMA 


WanChai Connection Mansion of Hidden Souls II Gale Racer 


Shin*Shinobi-Den Pebble Beach Golf Links Race Drivin 




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Neo Hydlide Ryglord Saga Virtua Racing Saturn Magic Knight Rayearth Greatest Nine 




6 r 


v ij£L 


smM 85%\ 

Arms/Type-All 
^$50 Bullets I 

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Van Battle 


Daedalus 


Metal Fighter Miku 



Blue Seed 



Anthares Wing Arms 


November 22nd 
Virtua Fighter - FTG 

WanChai Connection - AVG 
TAMA - PUZ 
Mahjong Goku - ETC 
December 2nd 

Mansion of Hidden Souls II - AVG 

Gale Racer - DRV 
December 9th 
Clockwork Knight - ACT 
GOTHA - STR 
Sometime in ‘94 
MYST - AVG 


Daytona USA - DRV 

Shin*Shinobi-Den - ACT 

Pebble Beach Golf Links - SPT 

Stadora - ? 

Race Drivin' - DRV 
Super-Real Mahjong PV - ETC 
March ‘95 

The 7th Guest II: 11th Hour-AVG 
Shanghai IV: The Great Wall - ETC 
Game no Tatsujin - ETC 
Pachinko Collection - ETC 
Sometime in ‘95 
Panzer Dragoon - SHT 
RAMPO-AVG 


Victory Goal - SPT 

Neo Hydlide - RPG 

Ryglord Saga - RPG 

Virtua Fighter 2 - FTG 

Van Battle - FTG 

Greatest Nine - SPT 

Masters Golf - SPT 

Daedalus - SHT 

Virtual Hang-On - DRV 
Starcade - ETC 
Dynamic Fantasy - RPG 
Blue Seed - RPG 
Magic Knight Rayearth - RPG 
Saturn Basketball - SPT 


Virtua Tennis - SPT 

Saturn Ice Hockey - SPT 

Doom 2: Hell on Earth - ACT 

Tomcat Alley Saturn - FMV 

Grand Racer - DRV 

Sim City 2000 - STR 

Ecco the Dolphin Saturn - ACT 

Phantasy Earth - RPG 

Side Pocket - ETC 

Luxor Casino - ETC 

Pinball Arena - ETC 

Anthares Wing Arms - SHT 

BUG!-ACT 

Virtua Racing Saturn - DRV 


Romance of the Three Kingdoms IV • STR 

Let’s Take the A-Train IV - STR 

Derby Stallion - ETC 

Shogi Saturn - ETC 

Igo Saturn - ETC 

DD - ETC 

Musashi Mahjong - ETC 

Pretty Fighter X - FTG 

Mahjong - ETC 

Assault Suit Leynos II (Target Earth II) • ACT 
Keio Flying Squadron - SHT 
4-D Boxing - SPT 
Metal Fighter Miku - AVG 

Blazing Tornado - SPT 


US Drag Champ - DRV 

Super 30TSQ - DRV 

VR Mahjong - ETC 

Musashi - SHT 

3D Car Race - DRV 

3-D Pinball - ETC 

Quo Vadis - ? 

Hyper Derby - ETC 

Hard Core - ? 

Pro Mahjong ”Goku” - ETC 
Rayman - ACT 

Alone in the Dark II - AVG 


1 2 

Here are a few more shots of the arcade Virtua Fighter 2. Luckily, Sega 
has announced that they’re transporting VF2 to the Saturn! If you thought 
VF1 on the Saturn looked awesome, imagine how 2 will look after the pro¬ 
grammers have had a year to “get to know" the system! If you compare 
the first MegaDrive games to what's coming out-now, you'll see what I 
mean. Just imagine... in a year's time you’ll be playing this at HOME! 



Electronics Show ‘94. This 
scaled-down top loading 3DO 
is missing a few options, like 
the headphone jack and the 
ability to add on the Video CD 
adaptor. Also, the controller is 
smaller, designed for children. 
Panasonic also announced 
several new 3DO peripherals, 
like the aforementioned Video 
CD adaptor, a 3DO mouse, the 
6-button Soldier Pad and Stick, 
and a Neo»Geo-like memory 
card unit. Panasonic is also 
developing a Karaoke Mixer. 


On September 9th, 

SNK lauched their 
long-awaited front¬ 
loading Neo*Geo CD. 

Believe it or not, the 
first 25,000 Neo»Geo 
CD’s sold out in a sin¬ 
gle day, and now SNK 
is releasing a top¬ 
loading version of the 
system on November 
2nd. As a note to 
those of you who bought the front-loading model, you 
have a hot collelctor’s item - there are only 25,000 of 
them in existence! The only difference between the two 
systems is that the new, mass-marketed model is top¬ 
loading, smaller, and the controller is more colorful. 
SNK also announced the fact that they will NOT be 
licensing any more of their Neo games to home systems 
after King of Fighters ‘94. That’s right... to play games 
like Fatal Fury 3, Art of Fighting 3 and Samurai 
Shodown 2 you’ll need a Neo»Geo CD or a regular Neo! 
























CSG 


Consumer 

Soft 

Group 


Welcome to the 32nd Annual Amusement Machine Show! In the next four pages, I’ll 
be taking you to two of Japan’s biggest videogame trade events - the aforementioned 
AM Show and the 15th Annual Consumer Soft Group Show. Covered on the two 
pages you see here are games that’ll be in Japanese arcades as you read this or soon 


Super Saturday Night Slam Masters • Capcom / 


after, but keep in mind that some of these games probably won’t be released in this country. Enough formalities... let’s 


begin! First of all, the biggest arcade news in Japan is Namco’s 6-screen, 3-D, fully texture-mapped multi-player arcade 


shooter Attack of the Zolgear. If you liked Starblade... watch out! Another huge title is Super Saturday Night Slam Masters, 


featuring four new characters? and plenty of new moves. Also big news is a game that we probably won’t be seeing here, 



pnw= mbhh m ■ 




Banpresto’s Dragon Ball Z Super Battle 2. This game features lots of new characters like Cell 


No.17, No.18, Super Saiyan 


Dragon Ball Z Super Battle 2 • Banpresto 


Golden Axe: The Duel 


Power Instinct 2 • Atlus 


Attack of the Zolgear • Namco 







































































1906U' 


Ace Driver • Namco Sailor Moon S • Banpresto 

Trunks and Vegeta, and even Mr. Satan. Other big games featured at the AM show were 
Power Instinct 2, a title you should be seeing very soon in arcades, Ace Driver, Namco’s 
new Ridge Racer sequel, and the follow-up to my favorite puzzler, Puyo Puyo 2. There were, 
of course, many more titles featured that we just didn’t have enough space to show. Some 
of the best of ‘em were Gunbird by Psikyo, Sailor Moon S by Banpresto, Capcom’s amazing 
new Aliens vs. Predator-style Powered Gear and Sega’s long-awaited Golden Axe sequel. 
Now, on to Neo»Geo! - Nick Rox 


Gunbird • Psikyo 



Taito’s F3 Arcade System 


As reported in last month’s 
Other Stuff, Taito is releasing a 
new modular arcade system, simi¬ 
lar to the Neo»Geo, into the arcade 
and later the home. This system 
will be a boon for both arcadego- 
ers and operators, as the basic 
hardware is included in a one-time 
only main board purchase, and 
the game cartridges for the sys¬ 
tem are up to FIVE times cheaper 
than the average arcade game. 
The best thing about the F3, how¬ 
ever, is that they perform just as 
well! The heart of this system is a 
32-Bit CPU, and it features a 16-Bit 
processor devoted entirely to 
sound. The first four games for 
the F3 “Cybercore” are Kaiser 
Knuckle, Bubble Symphony, 
(Bubble Bobble 4!) Hat Trick Hero 
‘95, and the much-anticipated 
Darius Gaiden. Each game fea¬ 
tures incredible effects, like com¬ 
pletely 3-D backgrounds, amazing 
polygon bosses, and superb digi¬ 
tized sound. Look for the F3 in 
American arcades soon! 


Kaiser* Knuckle 


PUSH 


Bubble Symphony 


Darius Gaiden 


203 















Consumer 

Soit 

Group 


CSG 


SHOW 



Welcome to the AM show Neo highlights! The biggest Neo news was Shin»Samurai 
Spirits, known in America, of course, as Samurai Shodown 2. This title has four 
new Samurai - Cham Cham, Neinhart Sieger, Caffeine Nicotine (I swear), and 
Kibagami Genjuro. Cham Cham is a wild chick from Green Hell, Sieger is a knight 
with a massive mechanical arm from Germany, Nicotine is a miniature monk from 
Japan and Genjuro is Haohmaru’s two-sworded rival. Other big news in Japan is 
the Neo»Geo CD Model 2 - for more info, see Special K’s Japan Now! 

With the advent of the mass-marketed Neo»CD, lots of major developers are 
signing on to program games for SNK’s super system, like SunSoft, Tecmo, and 
Data East. Some of the Neo games you’ll be seeing in the arcades soon are pic- 






3 U5H R SUTTON TO SELECT 


>mvlmmzlz= mja 


tured below. Unfortunately, most are fighting games, but there are two notable exceptions: SNK’s 
Operation Ragnarok (Which will be renamed Zed Blade for US release... why?) and Data East’s 
Dunk Dream (To be renamed as well.) Ragnarok is a SHOOTER! Isn’t that just... startling? Yup, it’s 
a shooter and it’s 110 Megs, with three different planes and rockin’ special effects, powerups, etc.. 
etc., thank God! Dream is a B-Ball title in which SF2-style controller motions produce insane 
SSF2T-style shadowed dunks. I guess Data East felt they had to stick near the fighting games on 
this one! Now to conclude our tour with my favorite genre, RPG’s... - Nick Rox 


Rebecca 


Anton 


Crystal L 


Dunk Dream • Data 








































































t's the beginning of the 21 st century and competition in the airline industry is heating 
up. Lower fares, better service and improved flight schedules fuel the war in the skies. 

As a young ambitious CEO, it's up to you to 
make sure your airline is a survivor and not just 
another casualty. To succeed, you will have to 
make some tough decisions including where to 
fly, what aircraft to purchase and how to attract visitors 
Set up both domestic and t0 c j t j es y 0U serv j ce . Your qoal: to differentiate your airline 

INTERNATIONAL ROUTES ' 3 ' 



Purchase state-of-the-art 

SUPERSONIC AIRCRAFT 



Review airlines services at 

DESTINATION CITIES 


from the rest while still turning a profit. 

In Aerobiz Supersonic, fashion a powerful fleet of aircraft 
from more that 50 possible choices, organize routes to 89 global 
destinations and invest your profits in a variety of new services 
including amusement parks, ski resorts and airport shuttle services. 

And don't forget, as CEO your still responsible for things 
like plane maintenance, advertising and handling those periodic 
emergencies such as a plane crash or employee strike. Get ready 
to make some tough decisions! And now that you're CEO, try 
doing something about the food! 

KOEj 



mmmo 


SiM • 


GENESIS" 


KOEI Corporation, 1350 Bayshore Highway, Suite 540 
Burlingame, CA 94010 

Aerobiz Supersonic is a trademark of KOEI Corporation. Nintendo, Nintendo Entertainment System, 
Sega. Sega Genesis and the official seals are trademarks of Nintendo of America and Sega of America. 

Sega Genesis title pictured above not yet rated. 


Offer air service to over 80 major & 
minor cities around the globe 

Select from 4 eras in aviation history 
including two futuristic scenarios 

Purchase from an extensive list of air¬ 
craft, including historical, fictitious & 
supersonic airplanes 

Diversify your airline through business 
ventures such as golf courses, ski 
resorts & shuttle services 

One to four player fun 


Available for Snes & Sega. 

KOEI games are available for all systems in 
retail outlets nationwide! If you can't find the 
KOEI product you are looking for, call us at 
415/348-0500 (9am to 5pm pst). 

Online Support offered on CompuServe: GO VIDPUB, Sect. 4 

























RPG 

Highlights 


Consumer 

Soil 

Group 


Hero Barbara Chamoro Hassan Millieu Terry 

Next year, a 32-Meg treat is coming to your Super Famicom from Enix... Dragon Quest VI: 
The Illusionary Earth. Three years in the making, DQVI is the final game in the Tenkuh, or 
Celestial series. There’s no information on storyline, but rest assured the incredible team of 
Akira Toriyama, Koichi Sugiyama and Yuji Hori, plus program team Heartbeat (replacing Chun 
Soft, now a successful development house themselves) will cook up RPG of the year ‘95. 






.Chrono Aera Malle Luca Kaeru Robo 

My idea of the perfect RPG would be a melding of Final Fantasy and Dragon Quest... and it’s hap¬ 
pening! Well, sort of. Akira Toriyama, the Dragon Quest character designer and author of 
Dragonball, Yuji Hori, the scenario writer for Dragon Quest and Hironobu Sakaguchi, the Final 
Fantasy series producer, are teaming up for Chrono Trigger, Square's blistering Super Famicom 32- 
Meg RPG due out next year. 


f Ryu Nina BoschTapettaLynpoo AsparstayneRhando 

Join the hero of the White Dragon Family, Ryu, and the princess of Winlan, Nina, once 
again! Breath of Fire II takes place about one year after the first adventure. As with most 


m* am 








1 ^1 


Japanese RPG s, the story won’t be released until very soon before the release date, but this 
24-Meg, SFC Capcom monster will be available in Japan in mid-December! - Nick Rox 





































Moves and powers you’ve never 
had before—only with experience 
will you truly master them. 


Generations Lost challenges your wits 
and your heart, as well as your reflexes. 


Strategy... cqknbat... adveiiture 
and a search for the truth. 


Multiple intricate levels, spread across 6 
sectors of a perilous, mysterious world. 

Incredible moves and powers, including 
the powerful Energy Radiator, or E-Rad. 

Mysterious sci-fi storyline, with a final 
twist that will blow your mind. 

Atmospheric, New Age soundtrack. 

3 levels of difficulty. 

Created by members of the team that 
developed Sega’s comics-based hit X-Men 1 


The more you learn, the more 
dangerous you become to those 
who want to stop you. 




Your.expforitig vypMce-ybu through 
many.intriccrt'e^pb, strung across 
the six seefe^t&troubled world. 


Rated by V.B.C. 


Time Warner Interactive, Inc. 
675 Sycamore Drive 
Milpitas, California 95035 


This official seal is your assurance that 
this product meets the highest quality 
standards of SEGA™. Buy games and 
accessories with this seal to be sure 
that they are compatible with the 
SEGA™ GENESIS™ SYSTEM. 


Generations lost™ and © 1994 Time Warner Interactive, Inc. All rights 
reserved. Segh™ and Genesis™ are trademarks of Sega Enterprises Ltd. 
All.’rig'hts'‘reserveti. X-Men is a trademark of Marvel Entertainment Group, Inc, 
THE VIDEOGAME RATING COUNCIL, ITS RATING SYSTEM, SYMBOLS AND 
INDIGIA ARE TRADEMARKS OF SEGA OF AMERICA, INC. ©1 993 SEGA: 


MANUFACTURED FOR PLAY ON 
THE SEGA-- GENESIS"' SYSTEM 








IP_153000 I 


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4. CjESEESS 1 


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they’ve got 
claws 
they’ve got 
venom 
they’ve 
t e 


save your 

mess up someone else's. You’ll 
your favorite fruit through 11 different play 
. Plus 5 wild bonus rounds. With characters 
straight from the Disney movie. Disney’s 
Jungle Book even features movie-like super¬ 
smooth jnimatio/i. From Virgin and Disney, the 
same companies that created Aladdin for the 
So make like a 
your”nearest video store. 


Available for all your favorite game systems. 

TOngtoBook 




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Available Nov. 1,1994 


AMERICAN SOFTWORKS 


Roland Martin says,"Finally a great video game that challenges the real fisherman. 






TOURNAMENT 

CHAMPIONS 


•6 LAKES WITH 
HUNDREDS OF FISHING SPOTS 

•ALL SEASONS AND 
WEATHER CONDITIONS 


•3 TRUE-TO-LIFE 
ACTION PACKED 
TOURNAMENTS 

►STUNNING GRAPHICS 

• BATTERY BACK-UP 

•CHOOSE FROM A 
WIDE ASSORMENT 
OF LURES AND GEAR 


Available Dec. 1-, 1994 


Visit your local retailer, 

or order with your credit card by calling 1-800-227-7776, (24 hours a day) ask for Dept. NK16. Request item 
N949-882 for Super Nintendo or item N949-883 for Sega Genesis. Shipping and Handling additional. 

Offer expires April 30, 1995. 

Nintendo™, Nintendo Entertainment System™, and Super Nintendo Entertainment System™ and the official seals are registered trademarks of Nintendo of America Inc. ©Nintendo bt 
America Inc. Sega™ and Genesis™ are trademarks of Sega Enterprises, Ltd. ASC™ is a trademark of American Softworks Corporation. TNN® and the TNN® logos are registered 
service marks, and TNN OUTDOORSsm and TNN Bass Tournament of Champions™ are service marks of Opryland USA Inc. ©1993 CEG Partnership. All rights reserved 







Stuff, lets get right to it! 


Welcome to Other S 

f IN SEGA NEWS: 

Recently I had a chance to talk to my good friend at Sega. During this con¬ 
versation he said that “the 32X is definitely not compatible with the Saturn.” 
This statement might come as a surprise to many, but the truth is that Sega is 
basically abandoning compatibility with the 32X and Saturn. Even though we 
reported that Sega was considering an adapter last month, sorry guys - it ain’t 
gonna happen. That’s the latest, but as you know, things are never final in this 
industry until the last minute. But there is good news! First off, you all remember the Sonic game 
coming to the 32X in ‘95, right? Well, I’ve got lots of info on this new Sonic adventure! The name of the cartridge is , and 

it’ll be released in the first or second quarter of ‘95. SC features two old characters, Sonic and Tails, plus Sonic’s evil twin, Red Sonic. 
The levels in SC are set up like Sonic CD, but much, much larger. I’ve also learned that the gameplay in the new Sonic cart is like Ren & 
Stimpy on the Genesis, so you’ll be controlling two or more characters at once, instead of just one. That’s about it on Sonic, but Sega 
does have some other cool stuff in the works as far as Saturn is concerned. First off, Saturn will be available in the US this May if there’s 
enough software available when the machine is released, and if there isn’t it’ll he released in November or December of ‘95. The price 
will be between $300 to $400 dollars, with either Daytona or Virtua Fighter as the pack in. Also, do you remember the 

for the Genesis? Now it’s being released for the Saturn for around $200 bucks, and not the Genesis as previously expected. No games 
have been announced, though. In other Sega news, a title for the Saturn is being developed that resembles no video game you’ve ever 
seen before. The name of this title is I was told that Bugi’s concept was ‘Aladdin’, but in complete and total 3-D. Bug will be shown 
first at the Summer CES next year and will be released in the third or fourth quarter of ‘95. Last, but not least, Sonic and Knuckles is also 
compatible with Sonic 1 and Sonic Spinball. 

PLAY IT LOUD... IT’S NINTENDO TIME. 

Before I get into the big “N” I want to tell you guys something that I recently heard from Williams. Inside sources have told me that 
Nintendo’s upcoming might not come out in September as previously expected. Instead, Ultra 64 will most likely come out in 

either May or June of ‘95. The pack-in will be either Cruis’n USA or Killer Instinct which, when finished, will clock in at under 100-Meg 
Plus, when the Ultra-64 comes out it will retail for about $250, then in Christmas of ‘95 the price will drop to an amazing $199. In other 
Williams news, has been announced for the Ultra-64. This version of Doom will feature completely new SGI graphics and a com¬ 
plete new story line. Sources at the Big “N” have told me that Doom on Ultra-64 will be a totally new version ot the Doom series, and not 
Doom 1 or 2 as previously expected, but the first two games may be accessible via a special code. Other Ultra-64 games in development 
include Batman Forever, X-Men, Slam Masters 2, , Pocahontas (the new Disney movie for 95) Final Fantasy VIII, and a new 

version of the Star Wars trilogy. If any of you remember the announcement we made about the VR32 Bit portable for Nintendo, I recently 
heard that this new portable will be a , similar to the Sega VR device, with a controller that you hold in your hands. The CPU 

(Central Processing Unit) is an NEC-based CPU named the “V800” which runs at 21 MHz. This is the same CPU that was going to appear 
in the vaporware SNES CD. The VR32 will strap on your head, and games will be about the size of a GameBoy cart. The VR32 will not be 
compatible with the SNES as previously expected. The companies that I know are working on software tor the VR32 are Square, Enix, 
Konami, SunSoft, Capcom, and Hudson Soft of Japan. Hudson’s first game will be a 3-D shooter like Super Star Soldier, but all in real time 
3-D like Namco’s Cyber Sled. Also, as mentioned in previous issues, the VR32 will be shown at next month’s Japanese Nintendo show, 
the Shoshinkai, in November. Nintendo has also informed me that there will be 12 more SGI (ACM) based games for SNES in development 
for ‘95 and beyond. 

A little late breaking announcement to all you gamers out there... is now going to be released in March of ‘95, and not 

April. This information came from JAX himself. He also said “that he will have over 10 different special moves” and to get ready for the 
goriest MK ever. I also heard that the 3D0 price will be dropping to an incredible $249.99 bucks in November. The reason for this is that 
the t (that’s the 64-Bit 3D0 upgrade) will be coming out next September, and the 3D0 company needs to sell as many units as pos¬ 
sible to have a large installed user base. 3D0 sources also have said that the new 3D0 hardware will incorporate a new 64-Bit Power-PC 
chip. This chip will run at an amazing 80 MHz, and will be capable of displaying up to 240,000 polygons per second with real-time 
3D graphics. 

SONY! 


There’s not much news to report on the Sony PSX right now, as Sony continues there silence here in the States. The latest game info, is 
that Cyber-Sled is texture mapped (cool), and is being ported over. Expect the same game with amazing visuals and audio. 

My guess is that Sony is waiting to see what Nintendo and Sega are going to do while Sega is waiting to see what Sony and Nintendo are 
going to do and so on. It’s like a big stale mate. Who will strike first? Hopefully the Vegas CES will shed some light on the situation. All 
the new hardware is a major step forward. Much 
more so than 8 to 16-bit was. This stuff is fierce! 

I got it all on tape! 

NEO GEO, STILL IN THE MIX! 

I heard recently that the will be 

announced at the upcoming CES (they have a 
huge booth!) and that there is an RPG in the 
works along with a couple other games exclu¬ 
sively for the home CD market! Hey, we’ve never 
counted the Neo-Geo out. This could vault them 
right back in to the fray. They’ve done it in the 
arcades, why not the home? 

Just keeps yettin’ better doesn’t it! See ya, 
next issue! 


While we’ve been gasin’ on the awesome EWJ, Shiny 
has been behind closed doors planning the next one! 
Originally planned for 16-bit, there is now a chance EWJ 
will show up on the 32X! Everything that I can cross... is! 
EWJ CD is also on the way. The toon is in the works and 
Playmates is making the molds. Check out these amaz¬ 
ing Jims... and dream! 







Choose (I Character 

Ybur Character appears with your Code Name 
when you challenge other XBAND players — 
pick one that reflects who you want to be. Hit 
left and right to see the Characters, and up and 
down to change colors. 


First Editio n 




Welcome to XBAND! 


Mailbox 


Thr options screen in HOA Un 
disabled lor now because too 
fighting over them We are «* 
for cdih player to set the opli 


idividudlly 


J Return 


WITH THIS DEVICE, I’LL 
RULE THE WORLD! 


THE STAGE IS SET.. 


WELL THAT’S IT FOLKS, 
NOW SWIM HOME! 


HEY IT’S THE 
POSTMEISTER’S HOUSE! 


OH MY GOD, NOTRAP! 


MAKE SURE TO GET MY 
GOOD SIDE, PEASANT! 


OK MR. VJ, BACK TO 
YOUR CELL! 


THEY BOUGHT IT, TURN 
ON THE GAS! 


CLICKITY CLICK, CLICK, 
CLICKITY CLICK... 


I WON, I WON! NOW GIVE 
ME MY CHECK! 


I HATE THAT GUY! 


Recently, Sega held their big Sonic & Knuckles extravaganza at... ALCATRAZ! Players from all 
' over showed up to see who could collect the most rings in the allotted amount of time and cash 
I in on the whopping *25,000 grand prize. MTV’s Daisy Fuentes and some other guy covered the 
event which will air on MTV throughout the month of November. Contestants were snatched out 
of their homes, flown to an unknown location and transported via a prison bus to the rock where 
a ferry (not a flying elf, a boat) carried them to their final destination. 


XBand, from up and comer 
Catapult, looks to be a revolu¬ 
tion for game players. This car¬ 
tridge based on-line service will 
allow you to access the latest 
video game news, play games, 
save records and have a rather 
complete cyber-existence! 


Dateline: Shadowloo, Southeast Asia, Allied nation’s torces led by Colonel William F. Guile (Jean Claude Van Damme), must rescue 
63 relief workers being held hostage by megalomaniac warlord, General M. Bison (Raul Julia) before the General’s 72 hour deadline 
runs out. Recently at a cast party at Capcom, ace overseas correspondent, Kei Kuboki dropped in to put the moves on Chun Li (see 
above). Kei didn’t come home with the babe, but he did manage to get these photos before she pummeled him. 

















First of all, it’s great to be back chums. Swanning around in the Greek 
sunshine for three months was nice, but hey... I got bored. Well, actually 
that was a bit of a fib... I was hard at work digging up loads of stuff for you, 
and here it is! 

The first thing I want to talk about is Atari. Do you know how many Euro 
developers are working on software for the 64-Bit machine? Developers in 
the UK include the following: Anco (World Cup Kick Off) Rebellion (AVP, 
Hammerhead and Legions of the Undead) Krisalis (Soccer Kid) Gremlin (Zool 2) Bullfrog (Theme Park and Syndicate) Elite (Powerslide) Virgin 
(Cannon Fodder and Dragon) Hand Made Games (Club Drive and Kasumi Ninja) Imagitec (Freelancer) Ocean (Er, that Ape Poo game got canned, so 
they’re now working on Lobo) ATD (Texture-mapped Battlemorph) Microprose (Gunship 2000) Mirage (Rise of the Robots) Jeff Minter (Defender) and 
Tiertex (Flashback). In France, we have Loriciel (Tennis) UBI Soft (Rayman) Microids (Navy Commando and Evidence) and Retour 2048 (Indiana Jags). 
In Germany there seems to be just Eclipse (The quite cool Iron Soldier) but, as you can see, nearly all the cool stuff’s coming from the UK! 

Wanna know what Jeff Minter is working on? Only a potentially awesome Jag version of Defender! This could be the game of the decade for fans of 
the original (and let’s face it, there are bleedin’ millions of them). 

Rebellion, the producers of the rather excellent AVP, have two new projects in the pipeline - Hammerhead and Legions of the Undead (see first 
screenshots in Europa, Gamefan May ‘94.) Hammerhead is a futuristic, Bladerunner-style adventure game, with texture-mapped graphics. It’s also 
destined for the Jag CD-ROM. More news on this soon. 

Causing some excitement amongst UK Jaguar owners are the games from Bullfrog, the best development house in the UK, period. Theme Park 
may look dull, and terribly PC-like, but it’s actually a brilliantly addictive Sim City-type game. These screens are from the new Mega Drive version, 
although to be honest, they don’t look that different on the Jag. Bullfrog is also doing a 3DO version of the unbelievable Magic Carpet, with some of 
the best graphics on the machine by a long, long way. 



\i\\ 

\\ THE RIPPEMfew 

1 lY 





Also coming for the Jag is a conversion of the wickedly addictive Ikari Warriors-style shoot ‘em up Cannon Fodder. The game has just arrived on 
the SNES (see screenshots) in the UK, and even without a mouse, it plays really well. The Jag version is being handled by the team behind Puggsy 
and Mickey Mania. 

One of the most playablel6-Bit games coded in the UK is Micro Machines 2 on the Genesis by Code Masters. The game comes with two joypad 
ports sticking out of the cartridge which allows fantastic four player simultaneous games, and even eight player games with two per joypad! 

Solstice III (Equinox II!) is on its way to the PlayStation courtesy of the original developers, Software Creations (also 
creators of Plok!, Spiderman and X-Men, and Ken Griffey Baseball.) Expect the main character to be constructed from 
polygons and the landscape to scroll in a 3-D perspective. It’s enough to make you want to sell you SNES right now! 
Well, almost. 

More PlayStation treats for the future will be coming from top UK coder Archer Maclean. The stinking rich 3-D pro¬ 
grammer (most recently he did the excellent polygonal Genesis version of his Pool game... wot, no SVP?) is rumored td 
be transferring Super Drop Zone onto the PlayStation... But now in 3-D! Not bad. 

Core Design have many secret projects in the pipeline but the Ripper now has their full line-up for the Saturn and 32X. 
Here’s Core’s next wave that we’ll be riding soon. 


Soul Star 2 - Fractal landscapes with polygon-generated space ships. 

BC Racers - A new version of the Mario Kart-inspired racer with far smoother graphics 
and polygons. 

Thunderhawk - Polygon-based sequel to the game known in the US as Firehawk. (Expect 
some shots on this real soon!) 

Tee Off - A (yep, you guessed it) polygon-based golf game with SGI-rendered visuals. 


'^IfEROnS INv viCTOHY ^ 

v 0 i 

• ' 

•r V , 

(\ * ' 


Swagman - A weird character-based game with character graphics that look similar to 
Clockwork Knight. 

Battlecorps 2: Machinehead - Realtime fractal generated 
environments, 24-Bit color. 

Fractal Racer: (Looks like Core have some cool fractal 
software routines) Polygon generated wad vehicles - a 
kind of Daytona meets Off Road Racing. 

Tomb Raiders - A real-time 3-D adventure set inside a pyra¬ 
mid. 

And that wraps it up for this month... expect some 
superb stuff next month, Euro fans! Until then, cheers 
chaps! Er, and buy British. 


CANNON FODDER 
(GENESIS) 


& \ 

It 


-■'V' 

t- '■» * w’T* 

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FRACTAL RACER 
(SATURN) 


MICRO MACHINES 2 
(GENESIS) 


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... N 

- “.Si* ^ 

* >?<•£ 

„ ,<•« r* «N* * 






SWAG MAN 

(SATURN) 


TEE OFF 
(32X) 


Hammer Head (Jaguar) 


214 










?e Cold War’s over, 


got some time to k®- 


going on 


Aura and Interactor are logos and trademarks of Aura Systems, Inc. 




From a deep cave somewhere in Agoura, it’s, 



Dear Postmeister, 

There is talk up here that California 
could end up at the bottom of the 
ocean. Is this true? There is also talk 
up here that AVP is finished. Is this 
true as well? I can’t wait to get my 
hands on it. I hope it’s as good as 
you guys say it is because I’m ready 
to give up beer and bacon and 
become a monk. 

By the way - the photos on Jaguar 
games in your mag are excellent. 
What is that game called “ZZYORXX” 
you showed in your September 
issue? 


P.S. Is the Jaguar ready to take off or 


r what? It’s getting cold up here, and I 
need some new games to heat things 
up a bit. 


Big-Foot 

Ontario, 

CANADA 

Dear Big-Foot, 

If California does sink, we can all 
go live on Halverson’s yacht and I 
can do that Jellyfish research I’ve 
been putting off. There is talk down 
here that Canada may be overrun by 
mediocre comics and HBO comedy 
specials. AVP is out, my friend, and 
let me tell you... any reviewer who did 
not like the game, didn’t (or cannot) 
get deep enough into it. It’s great! 
The queen is the coolest. As far as 
giving up beer and bacon, well, 
bacon is loaded with thick white fat 
that may turn you into a sweaty 
mass, but a little beer never hurt any- 

r one, eh? Just don’t drink and sled. 
As for the Jag taking off, well, the last 
few games we reviewed needed 
major help. While the 3DO has SF2 
and may drop to $249, and the 32X 
has sooo many good games on the 
way, like Sonic Chaotic and 
Castlevania X, and it costs even less. 
Atari’s lead time is dwindling. They 
best turn up the heat quick! P.S. Do 
“ifc. your feet really look like the ones in 
the pictures? If they do have Nanook 
lick 'em/ 



Dear Postmeister, 

I’d like to start off by saying what a 
great magazine you make. I’ve spent 
a lot of money buying other maga¬ 
zines off the newsstand, but in the 
end I noticed you’re the only mag 
worth buying, and that’s why I sub¬ 
scribed. I have a question for you 
guys... What’s happened to the Sega 
CD? I can only think of three games I 
regard as “true CD’s.” These are 
Lunar, my favorite RPG of all time, 
AH-3 Thunderhawk, which is the 
closest thing to a professional flight 
simulator I’ve ever seen, and 
Silpheed, the shooter of all shooters. 
Now I’m using my SCD to level the 
coffee table! Is there any hope for 
this system? Are they gonna contin¬ 
ue making us play FMV trash? Is 
there at least one more game for the 
Sega CD that’ll make me hold onto it 
until the 32X comes along? 

Truly yours, 

Victor Labrada 
Miami, FL 

Dear Victor, 

Never fear, my friend, Sega knows 
of your concern and is on the case. 
The only problem is they really like 
this FMV garbage. They actually think 
it’s cool. They have a whole division 
for it! Up for a little midnight raid any¬ 
one? Meanwhile, Soulstar is ready to 
fly and BC racers (see page 68) is 
next in line! Core’s a wonderful 
bunch of fog dwellers, aren’t they! 

You know Vic, for a mere $170, 
plus the price of the games, you can 
plug a powerful little 32X into your 
CD and play a whole new batch of 
games that are in development right 
now! Also, check out Bouncers (pg. 
58), Keio Flying Squadron (pg.50), 
Popful Mail (pg.41), and the almighty 
Snatcher!! (pgs. 46-47). More good 
news pal!! Lunar 2 is coming out next 
year! If you can believe it, it’s even 
better than the original... much better. 
You should be happy man, like this 
next guy! 


Dear Postmeister, 

First off, I have to say that 
GameFan has changed the industry 
for the better. Finally, a magazine has 
emerged to blow holes in the compe¬ 
tition. Mr. Halverson, thank you for 
having the vision and the desire to 
bring GameFan to life. Now, may I 
say... UNFREAKIN’ BELIEVABLE! 
When I was first introduced to the FM 
Towns Marty, it was by way of 
Scavenger 4. I went nuts - it was the 
most incredible game I’d ever seen. I 
never did buy a Marty, however, 
because of its outrageous price 
(upwards of $1000.) I did buy a 3DO 
though and have been enjoying Road 
Rash immensely. “Got Milk?” asks 
the commercial, referring to the guy 
who thinks he’s died and gone to 
heaven. No, I don’t... but I did die, and 
I am in heaven, because out of the 
blue Novastorm, SCAVENGER 4 
appears for the 3DO! Without warn¬ 
ing the most awesome shooter I’ve 
ever seen is now in my possession! I 
cannot believe it! The cinemas and 
gameplay are out of this world! I’ve 
been playing it non-stop! When I 
want to show someone what the 3DO 
is capable of, I just pop in Scavenger 
4. I also own a Jaguar, and like so 
many, I’ve been wondering trade in or 
trade up to something better. Well, I 
didn’t, and it’s a good thing. AVP 
ROCKS!!! I’ve been waiting for a Jag 
game to come along that’s worthy of 
my playing time and it has. I was 
somewhat hesitant at first from early 
screenshots, but I ain’t now. Aliens is 
my favorite movie and AVP does both 
it and the Predator justice. Finally. 
Keep up the great work. I envy all of 
you at GameFan. Oh, to be able to 
play videogames for a living! 

P.S... King of Fighters ‘94 jams. It’s 
great to own a Neo. I can’t wait for 
Samurai II. Also, I really enjoy this 
section of the mag. You answer the 
questions personally and truthfully... 





“cuz’ we’re good enough, smart 
enough and doggonit, you like us.” 

Derrick Riggs 
Altadena, CA 

Dear Derrick, 

You’re so happy! You also have 
great taste in games. Scavenger 4 is 
a visual wonder, AVP is sooo deep, 
and KOF 94 is awesome. Wait until 
you play Samurai 2... it’s the best! I’m 
glad you’re having fun. That, my 
friend, is what it’s all about. Wanna 
come raid Sega’s FMV lab with us? 

Dear Postmeister, 

Let’s take a nice little look at the 
two videogame markets, Japan’s and 
America’s. First, the Land of the 
Rising Sun. This videogame market 
is practically heaven. What players 
want, the videogame developers give 
them - a flawless relationship. 
Especially RPG’s, good ones and I 
mean damn good ones that give you 
a real playing experience, like the 
whole Final Fantasy series, 
Romancing Sa*Ga I & II, Fire Emblem 
and so many others I could fill pages 
with. Almost all, of course, we will 
never see. 

America, the videogame market 
from hell. What players want, we sure 
don’t get. When are “developers” 
going to wake up and smell the 
MANURE they’ve been giving us? 
“Our painstakingly researched demo¬ 
graphics show that there is no need 
for RPG’s in America” is the most 
popular reply. Gee, which game do 
you think’ll sell more copies in 
America? Final Fantasy III or Fievel 
Goes West? Fire Emblem or Chester 
Cheetah? Dragon Warrior V or 
Yoshi’s Safari? Common sense, 
please. 

Face it, game developers don’t 
know what we want, and I’m just one 
of the many who need a change. 
Game developers, the toilet’s about 
to overflow, don’t you think it’s about 
time to flush it?! 

I hope to see Mother 2: Gyiyg’s 
Counterattack from Nintendo since 
they chickened out on part 1, and, 
although I’ve seen little, I hope 
Square’ll translate Chrono Trigger, as 
it looks to be a masterpiece. I heard 
FFV is coming here as FF Extreme, is 
this true? Is DQVI coming here as 
Dragon Warrior V? 

A very concerned and 
disappointed RPG fan, 

Ben Elliott 
Springfield, MO 
Dear Ben, 


0 *. 

You are so right! Reprint 1,000 
copies of that letter and send it 
everywhere! I too am sick of all this 
licensed crud. Had enough X-Men 
yet? How about lame blood-leaking 
MK clones that do nothing but pollute 
kid’s minds? Have they cashed in 
enough on that one yet? They HATE 
those games in Japan, where there is 
NO CRIME! Where is Konami’s 
Madara? Where is the real sound¬ 
track to Sonic CD? Here’s some more 
good news: Sony isn’t bringing out 
FI ink because it’s not a big enough 
license (it just blows away any game 
they’ve ever had). What genius made 
that decision? And Spectrum 
Holobyte is skeptical about Tinhead. 
There goes two of the year’s best 
platformers. Why? No license. 

Fact is, most of these BIG LICENS¬ 
ES are nothing more than a company 
cashing in on a name. What hap¬ 
pened to ORIGINALITY? Earth Worm 
Jim is game of the year... do you see 
a license hanging on it? So little 
Billy’s mom won’t buy it when she 
purchases his one game a year at K- 
Mart, big freakin’ deal! Let her buy 
Potato Chip Man™ and make the kid 
miserable. We want our RPG’s! 

You see, Ben, role playing games 
evoke emotion, they make you happy 
and sad. They teach friendship, 
honor, bravery, and trust. They’re 
about preserving good and conquer¬ 
ing evil, and heck... they might even 
teach a kid some values. But that’s 
not good enough for our sell-out 
mentality in America. It’s easier to 
throw a couple digitized characters 
up on the screen and let them dis¬ 
member each other, and then sit back 
and watch the O.J. trial. Or, better 
yet, spend all your money on a name 
and throw out some cheapy game 
that you know will ‘Teach its target 
audience.” It’s enough to make you 
sick. How about this FMV junk, 
what’s that? 

There are a few companies out 
there with us in mind, like Konami, 
Shiny, Square, Enix, Capcom (except 
for X-Men), Working Designs (thank 
you so much, Victor), Atlus (they 
nabbed Ragnacenty!), Core, 
Interplay, Scavenger, Takara, JVC, 
and a few others I can’t think of right 
now, but it is obviously not enough. 
How many good RPG’s did you play 
this year? 

Before I forget, here’s the answers 
to your questions: Mother 2, don’t 
hold your breath (can you say 
never?), DQVI, most likely, FFV, yes 
indeed, and Chrono Trigger, I sure 
hope so! It looks amazing! I like you 


$§F 

Ben, wanna come to the FMV raid? 

My advice to all of you is to buy 
wisely, and make your opinions 
known. Write letters, make phone 
calls, and be careful when it comes to 
reviews! A lot of reviewers don’t play 
games all the way through, some 
can’t. I read recently where a review¬ 
er actually gave EWJ a bad review! 
He said the samples were unclear 
and the music wasn’t good. This is a 
person with no clue! He probably 
goes home and plays ColecoVision. 
The people that buy that nonsense 
will be robbed of a great game. It’s 
tuneage of the year and the samples 
are PERFECT! 

I’ve seen high scores for Bubsy 2, 
and low scores for AVP, Tve seen 
low ratings for Boogerman, one of 
the coolest and most original charac¬ 
ters in recent memory. These back¬ 
wards reviews are read by the people 
who make key decisions, so they are 
a big part of the problem. At first, I 
thought A VP was junk too. But after a 
few hours, I realized what it was all 
about and loved it.The only way to 
review a game correctly is to not care 
who made it and just play it all the 
way through, and that is what we do. 
This is an unconventional magazine. 
We report to a guy who sits in his 
office six days a week at least 12 
hours a day playing video games. 
There isn’t a suit in the place ... he’s 
the owner! We are here to make a dif¬ 
ference. Do you think any other mag 
would let me write this letter? Not a 
chance. I’ll see you all next month. 


\o {fie o$ I’ll gjfcm fo$ idellt! 

5137 Clareton Dr. Suite 210 
Agoura Hills, Ca. 91301 


& ftI*. 



• . 



Hey, Welcome to the wall. It’s just waiting to be splattered with your art. That’s right kids, no longer are you restricted 


to just plain old envelopes to use as your canvas. If you’re more comfortable drawing on paper or cardboard or rice 
paper, or WHATEVER-.. Just go nuts (as long as you keep it around 8 1/2”x11”). So keep that original artwork com¬ 
ing in, and maybe you too can win an original ink board from “THE ADVENTURES OFMONITAUR” Comic book signed 
by yours truly. Let’s show those other mags who the real artists are. 



fW JIM $li 


MAIL. TCT* 

THE POJ>Ttv\E.l5TElR 
5lZ>7 CLAPvETOM DR. 
suite: z.io 

AfcOUpA, CA. 

4/soi K! 


B/-C Rov/'S 


the 

OF NtffcNDC 




,U.;. Affile 

? zju. 






William Pendleton of 
Garland, TX, sends 
us this fierce fighting 
collection of charac¬ 
ters. Very cool! 


Cristian Costescu of Garden 
Grove, CA.”Your drawing is 
out of this world’.Run you 
Starfox, run!” 


Jon J. Allegrezza of E. Long, MA, 
wins the prize with his great follow¬ 
up to the EWJ ads. Brilliant concept 
and excellent execution. Congrats! 


This unique entry comes from unknown 
origins. Cool scenario, though. 


Jen Seng of Westborough, MA, has a 
great cartoon style and a crazy, 
wacky brain. (But I like that!) 


Once again, Edgar Viceral of 
Pittsburg, CA, gives us his own 
twisted view 
of the video 
7,0 Mi game world. 


Youssef of 
New York, 
NY, outdoes 
himself with 
this amazing 
sketch. He 
burns with 
talent! 


gives us her own version of the Street 
Fighter gang. They’re all just so...cute! 


Peter Woytkow of 
Alberta, Canada, has 
a feel for the Top 
Hunter characters. 


Jeff Abella of Riverside, CT, 
has drawn this exciting Part 
1 of the much anticipated 
Aliens vs. Predator. 


From Chris Riley of Tacoma, WA, 
comes the evil DBZ Boyz.You’ve 
really got the style down! Nice. 















































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Metal Jacket 
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$50. 



. RECEIVE A $50.00 BONUS WHEN YOU SELL BACK 50 OR MORE GENESIS AND/OR . 

SUPER NINTENDO CARTRIDGES OR RECEIVE A $20.00 BONUS WHEN YOU SELL BACK 
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Prices in this ad are good thru 12/31/94 


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688 ATTACK SUB 29.95/15.00 
ABRAM S BATTUE TANK 29.95/13.00 
ACME ALL STARS 39.95/20.00 
AERO THE ACROBAT 24.95/10.00 
AER08IZ 39.95/18.00 

AEROBIZ SUPERSONIC 49.95/30.00 
ALADDIN 29.95/13.00 

ANDRE AGASSI TEN. 29.95/13.00 
ANIMANIACS 49.9500.00 

ARCH RIVALS 29.95/13.00 

ARIEL UTTLE MER. 29.95/13.00 

ART OF FIGHTING 44.95/24.00 
BALLZ 39.95/20.00 

BASS MASTERS 44.9525.00 
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BATTLETOADS 29.95/12.00 

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BEAVIS & BUTTHEAD 39.95/20.00 
BEST OF THE BEST 34.95/15.00 
BILL WALSH FIB 05 44.95/22.00 

BLADES OF VENGEANCE29.9S/13.00 
BONKERS 39.95/20.00 

BOOGERMAN 39.9520.00 

BOXING LEG OF RING 29.95/13.00 
BUBBANSVX 44.9522.00 

BUBBLES SQUEAK 44.95/22.00 
BUBSYII 39.9520.00 

BUSTERS HID TREAS 39.95/18.00 
CALIFORNIA GAMES 34.95/14.00 
CALIFORNIA GAMES 2 44.9524.00 
CAPTAIN AMERICA 29.95/13.00 
CASCADE 39.9520.00 

CASTLEVANIA 39.95/18.00 

CHAMP. BOWLING 39.9520.00 

CHAMP. POOL 44.9522.00 

CHAMP. PRO AM 34.95/15.00 

CLAY FIGHTER 49.9525.00 

CLIFFHANGER 29.95/13.00 

CLUE 39.9520.00 

COLLEGE NATL CHAMP 39.9520.00 
COLUMNS 3 34.95/15.00 

COMBAT CARS 34.95/15.00 

CONTRA HARD CORPS 39.9520.00 
COOL SPOT 29.95/13.00 

DEADLY MOVES 29.95/13.00 

DESERT STRIKE 34.95/14.00 

DICK VITALE BASKET. 34.95/15.00 
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DOUBLE DRAGON 3 29.95/13.00 

DOUBLE DRAGON V 44.9522.00 
DOUBLE DRIBBLE 29.95/13.00 
DRAGON/BRUCE LEE 49.9525.00 
DRAGON'S FURY 29.95/13.00 
DRAGON'S REVENGE 34.95/15.00 
DUNE 44.9525.00 

DUNG. & DRAGONS 44.9525.00 
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EARTHWORM JIM 44.9525.00 
ECCO TIDES OF TIME 44.9525.00 

ESPN BASEBALL 34.95/14.00 

ESPN FOOTBALL 39.9520.00 

ESPN HANGTIME 95 39.9520.00 

ESPN HOCKEY 39.9520.00 

ETERNAL CHAMPS 34.95/14.00 
E HOLYFIELD BOXING 24.95/10.00 
F-15 STRIKE EAGLE II 34.95/14.00 
F-117 NIGHT STORM 34.95/14.00 
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FIFA INTL SOCCER 34.95/14.00 
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FLASHBACK 29.95/13.00 

FORMULA ONE RACING 2995/13.00 
GAME GENIE W/BOOK 34.95/14.00 
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GENGHIS KHAN II 449522.00 
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NBA LIVE 95 44.9522.00 

NCAA FOOTBALL 39.9520.00 
NHL ALL STAR HOCKEY 44.9522.00 
NHL HOCKEY 95 44.9522.00 

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PAPERBOY 2 39.95/18.00 


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PGA EURO TOUR GOLF 49.9525.00 
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PHANTASY STAR IV 69.95/40.00 
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TONY LARUSSA 95 39.95/18.00 

TROLL ADVENTURES 39.9520.00 
TROY AIKMAN F/B 39.95/18.00 
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VIRTUAL BART 39.9520.00 

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WORLD HEROES 49.9525.00 
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SEGA CD 

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CADILLACS S DINOS 29.95/14.00 
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ESPN BASEBALL 29.95/13.00 
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FAHRENHEIT 29.95/14.00 

FLASHBACK 29.95/14.00 

FLYING NIGHTMARES 29.95/14.00 
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LOADSTAR 34.95/15.00 

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MICKEYMANIA 34.95/1500 

MIGHTY MORPHIN 

POWER RANGERS 34.95/15.00 
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MYST 34.95/15.00 

NFL GREATEST TEAMS 24.95/10.00 
NHL ALL STAR HOCKEY 34.95/15.00 
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NIGHTTRAP 49.9525.00 

OUT OF THIS WORLD 29.95/13.00 
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AUEN VS PREDATOR 39.95/18.00 
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BARKLEY SHUTUP &JAM39.95/18.00 
BARTS NIGHTMARE 29.95/13.00 
BATMAN ANIM. SERIES 44.9522.00 
BATTLE BLAZE 34.95/14.00 

BATTLE CARS 39.95/18.00 

BATTLE GRAND PRIX 39.9520.00 
BEAUTY 4 THE BEAST 44.9522.00 
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BIKER MICE FROM MARS44.9522.00 
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BONKERS 44.9524.00 

BOXING LEG OF RING 29.95/12.00 
BRAINES 44.9525.00 

BRAINLORD 44.9524.00 

BREATH OF FIRE 44.9524.00 
BRETT HULL HCKY 95 44.9522.00 
BUST. BUSTS LOOSE 39.9520.00 
C2 JUDGEMENT CLAY 44.9525.00 
CAL RIPKEN B'BALL 34.95/14.00 
CALIF. GAMES II 34.95/14.00 
CANNONDALECUP 44.9522.00 
CAPTAIN AMERICA 29.95/13.00 
CAPTAIN COMMANDO 44.9522.00 
CARRIER ACES 44.9522.00 
CHAMPIONSHIP POOL 44.9522.00 
CHESSMASTER 44.9522.00 
CLAY FIGHTER 39.95/18.00 

CLAY FIGHTER2 49.95/30.00 

CLAYMATES 39.95/18.00 

CLUE 44.9522.00 

COMBATRIBES 34.95/14.00 

CRAZY CHASE 39.9520.00 

DAFFY DUCK 39.95/18.00 

DEATH /RTN SUPERMAN 49.9525.00 
DEMON S CREST 49.95/30.00 
DESERT STRIKE 44.9522.00 
DONKEY KONG CNTRY 49.9525.00 
DOUBLE DRAGON 5 44.9522.00 

DRAGON VIEW 44.9522.00 

DRAGON/BRUCE LEE 49.95/30.00 
DUNGEON MASTER 39.9520.00 
EARTHWORM JIM 49.95/30.00 
EQUINOX 44.9522.00 

EVO 44.9522.00 

EYEOFTHEBEHOLDER 49.9525.00 
FI POLE POSITION 44.9522.00 
FI R.O.C. 39.95/18.00 

F1R.O.C.2 44.9522.00 

FATAL FURY 2 44.9522.00 

FIEVIL GOES WEST 44.9522.00 
FIFA INTL SOCCER 44.9522.00 
FIGHTER'S HISTORY 44.9522.00 
FINAL FANTASY 2 44.9522.00 

FINAL FANTASY 3 49.9520.00 

FINAL FIGHT 2 39.95/18.00 

FIRESTRIKERS 44.9524.00 

FLASHBACK 44.9522.00 

FULL THROTTLE 39.9520.00 
GALATIC DEFENDERS 44.9522.00 
GEMFIRE 44.9522.00 

GENGHIS KHAN 2 49.9525.00 

GHOUL PATROL 44.95/25.00 
GP I PART2 44.9522.00 

GREAT CIRCUS MYST. 39.9520.00 
HARDBALL 3 39.95/18.00 

HURRICANES 44.9522.00 

IGNITION FACTOR 44.9522.00 
ILLUSION OF GAIA 44.9522.00 
INCREDIBLE HULK 44.9524.00 
ININDO 39.95/18.00 

ITCHY i SCRATCHY 44.9524.00 
JAGUAR XJ220 44.9522.00 

JEOPARDY 49.9525.00 

DELUXE EDITION 49.9525.00 
SPORTS EDITION 49.9525.00 
JOE AND MAC 2 39.95/18.00 

JOHN MADDEN 95 49.9525.00 

JUNGLE BOOK 49.9525.00 

JURASSIC PARK 2 44.9524.00 

KING ARTHUR'S WORLD 39.9520.00 
KING OF DRAGON 44.9522.00 
KING OF MONSTERS 2 44.9522.00 
KNIGHTS OF ROUND 44.9524.00 
LEGEND 49.9525.00 

LEMMINGS 2 44.9522.00 

LION KING 49.95/30.00 

LORD OF THE RINGS 49.95/30.00 
LUFIA 44.9522.00 

MARIO tWARIO 44.9524.00 
MARIOS PLANET QUEST39.W20.00 
MASK 39.9520.00 

MAXIMUM CARNAGE 44.9524.00 
MECH WARRIOR 44.9522.00 

MEGAMAN X2 49.9525.00 

METAL MASTERS 44.9522.00 

METAL MARINES 39.9520.00 

MICHAEL AND. RACING 44.9522.00 
MICHAEL JORDAN 
CHAOS IN WINDY CITY 49.9525.00 
MICKEYMANIA 44.9525.00 

MCKETS ULT CHALL 39.9520.00 
MIGHT A MAGIC 59.95/35.00 
MIGHTY MORPHIN 
POWER RANGERS 44.9522.00 
MLBPA BASEBALL 34.95/14.00 
MONOPOLY 49.9525.00 

MONSTER TRUCK WARS44.9S25.00 
MORTAL KOMBAT II 44.9525.00 
MVP FOOTBALL 39.95/18.00 

NBA JAM 39.95/18.00 

NBA LIVE 95 49.9525.00 

NFL QUARTER CLUB 44.9522.00 
NHL HOCKEY 95 49.9525.00 

NICKELODEON GUT. 39.9520.00 
NIGEL MANSELL INDY 44.9522.00 
NINJA WARRIORS 44.9522.00 
NOBUNAGAS AMBITION 49.95/30.00 

oerrus 44.9522.00 

OPERATION EUROPE 49.9525.00 
OPERATION THUNDER. 44.9522.00 


PAC ATTACK 44.9522.00 

P.T.O. 49.9525.00 

PALADIN'S QUEST 44.9522.00 
PEACEKEEPERS 44.952200 
PEBBLE BEACH 49.95/30.00 

PGA TOUR GOLF 49.95/30.00 
PIGSKIN FOOTBRAWL 49.95/30.00 
PINBALL DREAMS 39.95/18.00 
PIRATES DARK WATER 44.952200 
PITFALL MAYAN ADV. 44.9522.00 
POCKY A ROCKY 2 44.9522.00 

POPEYES ADVENTURE 44.9522.00 
POWER INSTINCT 39.9520.00 
RABBIT RAMPAGE 39.95/18.00 
RAMPART 34.95/15.00 

RANMA 1/2II 44.9522.00 

REDLINE FI RACER 39.95/18.00 
REN & STIMPY 2 39.95/18.00 

RIDDICK BOWE BOXING 29.95/13.00 
ROBOCOP VS TERM. 34.95/14.00 
ROBOTREK 39.9520.00 

ROCK & ROLL RACING 39.95/18.00 
ROM. 3 KINGDOMS 2 49.9525.00 

ROM. 3 KINGDOMS 3 54.95/30.00 

SAMURAI SHODOWN 49.9530.00 
SAT NT SLAMMASTERS 44.9522.00 
SECRET OF MANA 49.9525.00 
SHADOW 44.9524.00 

SHADOWRUN 39.9520.00 

SHAQFU 49.9525.00 

SHIENS REVENGE 44.9524.00 
SIDE POCKET 49.9525.00 

SIMANT 44.9522.00 

SIMCITY 39.9520.00 

SIMEARTH 39.9520.00 

SKYBLAZER 49.9525.00 

SOLDIERS OF FORTUNE 44.9522.00 
SOUL BLAZER 44.9522.00 

SPACE ACE 34.9514.00 

SPARKSTER 44.9525.00 

SPEED RACER 49.9530.00 

SPIDERMAN/X MEN 29.951100 
SPIKE MCFANG 34.9514.00 
STAR FLEET ACADEMY 49.9530.00 
STAR TREK TNG 44.9522.00 
STAR FOX 29.9512.00 

STARGATE 44.9524.00 

STEEL TALONS 39.9518.00 

STONE PROTECTORS 44.9522.00 
STREET RACER 44.9522.00 
STUNT RACE FX 44.9522.00 
SUB TERRANIA 44.9524.00 

SUNSET RIDERS 44.9522.00 
SUPER BASES LOAD 2 44.9522.00 
SUPER BATTLESHIP 44.9524.00 
SUPER BATTLETANK 2 49.9524.00 
SUPER BUCK BASS 49.9530.00 
SUPER BOMBERMAN 2 44.9522.00 
SUPER BONKS ADV. 44.9525.00 
SUPER BOWLING 39.9520.00 
SUPER CAESAR'S PAL 44.9522.00 
SUPER CONFUCT 44.9522.00 
SUP DOUBLE DRAGON 39.9518.00 
SUPER EMPIRE 

STRIKES BACK 39.9518.00 
SUPER GOAL 3 49.9525.00 

SUPER GODZILU 39.9518.00 

SUPER JAMES POND 34.9514.00 

SUPER LOOPZ 44.9522.00 

SUPER METRCXD 39.9518.00 

SUPER OFF RD BAJA 44.9522.00 

SUPER PUNCH OUT 49.9530.00 

SUPER RETURN OF JED! 49.9530.00 
SUPER SOCCER 34.9514.00 

SUP. SOCCER CHAMP 39.9518.00 
SUPER STREET FIGHT 44.9522.00 
SUPER TROLL ISLAND 44.9524.00 
SUPER TURRICAN2 44.9524.00 

SUPER WRESTLEMAN1A 29.9512.00 
SUZUKA 8 HOURS 39.9520.00 
T2 ARCADE GAME 39.9518.00 
TAZ MANIA 39.9518.00 

TECMO SUPER B'BALL 44.9522.00 
TECMO SUPER BOWL 44.9522.00 
T.M.N.T. TOURN. FIGHT 44.9524.00 
TETRIS 2 39.9518.00 

THE DUEL TEST DRIVE 2 44.9524.00 
TOP GEAR 44.9522.00 

TOP GEAR 2 49.9525.00 

TROY AIKMAN F/B 39.9520.00 
TURN & BURN 44.9525.00 

ULTIMA FALSE PROPH. 44.9522.00 
ULTIMA RUINES VIRT. 54.9532.00 
UNCHART. WATERS 49.952500 


UNTOUCHABLES 

UTOPIA 

VEGAS STAKES 
VIRTUAL BART 
VORTEX 
WAIALAEGOLF 
WARIOS WOODS 
WCW SUPERBRAWL 
WHEEL OF FORTUNE 
WHEEL FORT DELUXE 
WICKED 18 
WILD GUNS 
WILD SNAKE 
WINTER OLY. GAMES 
WIZARDRY 5 
WOLFENSTEIN 3D 
WORDTRIS 

WORLD CHAMP RALLY 
WORLD HEROES 
WORLD HEROES 2 
WORLD SOCCER 94 
WWFRAW 

WWF ROYAL RUMBLE 
X KALIBER 2097 
YOUNG MERLIN 
ZELDA III 

ZERO TOLERANCE 
ZOMBIES ATE NEIGH 


3DO 


39.9518.00 

39.951500 

39.9518.00 

44.9522.00 

44.952100 

39.9520.00 

44.9522.00 

49.9525.00 

49.9525.00 

49.9530.00 

44952100 

44.9522.00 

39.9520.00 

34.9514.00 

44.952100 

39.9518.00 

39.9518.00 

39.9520.00 

39.9518.00 

49.9530.00 

39.951500 

49.9525.00 

39.9518.00 

29.9512.00 

44.9522.00 

29.9512.00 

44.9522.00 

29.9513.00 


11THHOUR 44.952100 

ALONE IN DARKNESS 39.9520.00 

BATTLE CHESS 34.9515.00 

BURNING SOLDIER 39.9520.00 

CONQUERED KING 39.9520.00 

DEMOLIVONMAN 39.9520.00 

DINOBLAZE 39.9520.00 

DRAGON'S UIR 34.9515.00 

FIFA INTL SOCCER 39.9520.00 

GRIDDERS 34.9515.00 

GUARDIAN WAR 39.9520.00 

HORDE 34.9515.00 

JURASSIC PARK 29.9512.00 

KINGDOM FAR REACH. 39.9520.00 

LEMMINGS 34.9515.00 

UFE STAGE 34.9515.00 

MAD DOG MCCREE 34.9515.00 

MAD DOG MCCREE 2 39.9520.00 

MEGA RACE 39.9520.00 

NIGHTTRAP 39.9520.00 

ORION OFF ROAD 44.9524.00 

OUT OF THIS WORLD 39.9520.00 

PEBBLE BEACH GOLF 39.9520.00 

PGA TOUR GOLF 44.9524.00 

ROAD RASH 39.9520.00 

SAMURAI SHODOWN 44.9525.00 

SEWER SHARK 39.9520.00 

SHADOW 39.9520.00 

SHOCKWAVE 39.9520.00 

SUYER 39.9520.00 

SOCCER KID 34.9515.00 

SPACE ACE 39.9520.00 

SPACE SHUTTLE 29.951100 

STAR CONTROL 2 39.9520.00 

STAR TREK NEXT GEN. 39.9520.00 

STAR WARS CHESS 39.9520.00 

SUPER WING COMMAND39.9520.00 
TOTAL ECUPSE 34.9515.00 

TWISTED 34.9515.00 

WAY OF THE WARRIOR 39.9520.00 

WHO SHOT J. ROCK? 39.9520.00 

JAGUAR 

ALIEN VS. PREDATOR 49.9525.00 

ARENA FOOTBALL 49.9530.00 

BRUTAL SPORTS F/B 39.9520.00 

CHECKERED FLAG 49.9530.00 

CLUB DRIVE 49.9530.00 

DINO DUDES 29.9513.00 

DOUBLE DRAGON V 49.9530.00 

DRAGON/BRUCE LEE 49.9530.00 

HOSENOSE i BOOGER 49.9530.00 
IRON SOLDIER 49.9530.00 

KASUMI NINJA 49.9530.00 

RAIDEN 29.9513.00 

SPACE WARS 49.9530.00 

STAR BATTLE 49.9530.00 

TEMPEST 2000 29.9513.00 

TREVOR MCFUR 29.9513.00 

TROY AIKMAN F/B 49.9530.00 

WOLFENSTEIN 3D 29.9513.00 

ZOOL2 49.9530.00 


To Sell Cartridges 

1. On a full sized piece of paper, write your name, complete 
address, phone number and a list of all the cartridges with the 
buy back prices you are selling. 

2. If you would like to purchase cartridges with the money or 
credit received, list the titles you would like to order on the same 
piece of paper. 

3. Pack your cartridges, all paperwork and bonus coupons in a 
box. Send the box to the address below by UPS or registered 
mail. Be sure to include the ‘Dept #' on the outside of your 
package. 

4. Your check will normally be mailed withing 3-4 working days 
of receiving your cartridges. 

To Buy Cartridges 

1. On a full sized piece of paper, write your name, complete 
address, phone number and a list of all the cartridges you would 
like to order. To speed processing of your order, list an 
alternative for each title you are ordering. 

2. Calculate the total for the cartridges you wish to order, 
including shipping & handling charges ($6.00 for the first 
cartridge, $1.00 for each additional. Alaska, Hawaii, APO, FPO 
double shipping & handling charges). California residents add 
7.85% sales tax. 

3. Allow 21 days for personal checks to claer - send money 
order for fastest processing. 

4. Send your order to the address below. 

Send your Cartridges/Orders to: 

BRE Software 

Dept F12 

352 W. Bedford, Suite 104 
Fresno, CA 93711 


Credit Card Orders Call (209) 432-2684 


Titles in ITALICS are newer and may or may not be available, please call for availability. All Used Genesis, Game Gear, Game Boy, Super Nintendo, Jaguar, and 
3DO Cartridges/CDs must include box, instructions, and any hint books/maps that were included with the game. We will deduct $2.00 for each SNES cartridge 
without a cardboard insert and $5.00 for broken CD cases. Cartridges without box, instructions, etc will be returned at your expense. Cartridges not in resellable 
condition or with evidence of rental store stickers will be returned at your expense. We pay cash for Genesis, Game Gear, Super Nintendo, Jaguar, and 3DO 
cartridges. We pay store credit only for TurboGrafx 16, Nintendo, Lynx, and Game Boy cartridges. All Used Cartridges have a 90 DAY WARRANTY and are 
subject to availability. We reserve the right to refuse any sale or purchase. Allow 40 days to receive orders placed with money orders and 60 days to receive 
orders place with personal checks. No refunds or exchanges on cartridges. For shipping, add $6.00 for the first cartridge and $1.00 for each additional. Alaska/ 
Hawaii/APO double shipping charges. California Residents add 7.85% tax. No COD s. Prices are for mail order only. If we do not receive your package by 12/31/ 
94 or your game titles are not listed in this ad, you will be paid from our current price list. Prices are based on 1 copy per title, to buy or sell in quantity, contact 
our wholesale dept. To receive prices in this ad you must include the 'Dept. #’ from this ad on the OUTSIDE of your package. If you are unclear about any of our 
policies, procedures or prices, please call. FAX (209) 432-2599. Nintendo, Game Boy and Super Nintendo are registered trademarks of Nintendo of America Inc. 



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SEND YOUR CHECK - 

DIEHARD GAMEFAN 

9137 CLARETON DR. StiTI 210 
AGOURA HILLS, CA. 91301 

OR CALLS 


PLEASE HAVE YOUR VISA Ol MASTERCARD READY 

Canada and Mexico orders add $10.00 • All other foreign orders add $20.00 US funds. 
Allow 6 to 8 weeks for your first issue. California residents add 8.25% sales tax. 


Acclaim 9,199 

American Sammy 83 
ASC 211 

Atari 138-139,147,149,151 
Aura Systems 215 
BPS 5 

224 

17,19,21,23 
Crystal Dynamics 154-155, 
162-163 

Die Hard Game Club 220-221 
Digital Pictures Insert 
Electronic Arts 14-15,193 
171 

Fox Interactive 173 
122 

Gameware Express 225 
166-167 

Inovations 219 
36-37,70-71 


Koei 205 

Konami Insert 

Midnight Ent. 29 
Nintendo 6-7,84-85,120-121 
Ocean 111 

Panasonic 24-25 
Parker Bros. 101,103 
Playmates 69 

Readysoft 81 

Rocket Science 30-31 
Sega of America 2-3,10-11 
13,35,174-175,Insert 
Sony Imagesoft 185-191 
SunSoft 57,59,107,226-227 
Tommo 222-223 
TWI 177,207,228 
UbiSoft 108-109 
Viacom 115 

Vic Tokai 77,79 

Virgin 38-39,209 



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104-105,112-113 Visual Rush 225 


JVC 73,75,116-117,119 Working Designs 61,63,65 















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l asac : 

3 Ninjas CD 
36 Great Holes CD 
Aero Acrobat 2 
Akira 

Al Unser Jr. 
Animaniacs 
Art of Fighting 
AX-101 CD 
B.C. Racer CD 
Baby Boom CD 
Baby's Day Out 
Ballz 

Barbie Vacation 
Bass Master 
Batman & Robin 
Batman & Robin CD 
Battle Corps CD 
Battle Tech 
Beavis & Butthead 
Beethoven 
Berenstein Bears 
Bill Walsh ‘95 
Boogerman 
Brett Hull 95 
Brutal 
Bubsy 2 

Cadillacs & Dinos. CD 
Chavez 2 
Clayfighter 
Commando Raid 
Contra Hard Corps 
Crime Patrol CD 
Crystal's Pony Tale 
Cyber Brawl (32X) 
Death & Life of Superman 
Deep Space Nine 
Demolition Man CD 
Dick V Ball 
Dlno Blaze CD 
Disney’s Bonkers 
Doom 

Dragon's Lair II CD 
Dragon's Lair 
Dungeon Master CD 
Dynamite Headdy 


& 

43.00 

48.00 

48.00 

54.00 

45.00 

49.00 

48.00 

42.00 

40.00 

48.00 

51.00 

47.00 

51.00 

53.00 

48.00 

41.00 

40.00 

52.00 

52.00 

56.00 

41.00 

52.00 

47.00 

54.00 

49.00 

47.00 

48.00 

45.00 

51.00 

47.00 

49.00 

45.00 

41.00 

Call 

48.00 

53.00 

55.00 

53.00 

55.00 

41.00 

56.00 

48.00 

44.00 

41.00 

48.00 


Eathworm Jim 

63.00 

Mickey Mania 

54.00 

Ecco Jr. 

48.00 

Mickey Mania CD 

54.00 

Ecco Tides 

48.00 

Midnight Raiders CD 

48.00 

Ecco Tides CD 

48.00 

Might & Magic III 

57.00 

ESPN Racing 

54.00 

Mighty Max 

52.00 

ESPN Basketball CD 

54.00 

Monster Truck 

49.00 

ESPN Football CD 

54.00 

Mortal Kombat II 

65.00 

ESPN Football 

54.00 

NBA Showtime 

52.00 

ESPN Racing CD 

54.00 

NBA Jam CD 

48.00 

ESPN Hockey CD 

54.00 

New Flintstones 

54.00 

ESPN Basketball 

54.00 

NFL '95 

51.00 

ESPN Hockey 

54.00 

NFL Quarterback 

60.00 

ESPN Baseball CD 

55.00 

NHL All Star Hockey 

51.00 

Eternal Champions CD 

41.00 

NHL 95 

52.00 

Exo Squad 

49.00 

No Escape CD 

43.00 

Fahrenheit (32X) 

56.00 

Off Road Baja 1000 

49.00 

Fahrenheit CD 

48.00 

Pac Attack 

41.00 

Fatal Fury Special CD 

44.00 

PacMan 2 

49.00 

Fido Dido 

43.00 

Panic CD 

41.00 

FIFA 95 

52.00 

Payne Stewart Golf 

52.00 

Fire Team Rogue 

47.00 

Penn & Teller Smoke CD 

42.00 

Firearm CD 

54.00 

Penn & Teller’s Smoke 

52.00 

Flying Nightmares CD 

40.00 

Pitfall 

59.00 

Frankenstein 

49.00 

Pitfall CD 

44.00 

Generations Lost 

47.00 

; Power Rangers 

48.00 

Great Circus Mystery 

53.00 

] Power Rangers CD 

41.00 

Happily Ever After 

45.00 

Power Instinct 

56.00 

Hurricanes 

49.00 

Prime CD 

55.00 

1; IMG Sports Tennis 

49.00 

Radical Rex CD 

41.00 

'i Infrared 

38.00 

Radical Rex 

52.00 

Iron Helix CD 

47.00 

Rainbow Islands 

40.00 

i Itchy & Scratchy 

40.00 

Revengers CD 

40.00 

Jeopardy CD 

49.00 

Rise of Robots 

56.00 

Jurassic Rampage 

51.00 

Rise of Robots CD 

41.00 

| Kawasaki Challenge 

47.00 

Rock & Roll Racing 

45.00 , 

| King of Monsters 2 

52.00 

Samurai Showdown CD 

44.00 h 

P La Russa 95 

52.00 

Samurai Showdown 

55.00 p 

R Lawnmower Man 

47.00 

Scooby Doo 

48.00 

: Lethal Enforcers 2 

51.00 

Seaquest DSV 

54.00 

! Lethal Enforcers CD 

55.00 

Sesame Math 

41.00 

n Lion King 

60.00 

i Shadow Atlantis CD 

48.00 I 

\ Loadstar CD 

48.00 

^ Shaq Fu 

58.00 * 

’ Madden 95 

54.00 

Shining Force 2 

63.00 1 

Marko & Magic 

47.00 

Shadow of Beast CD 

49.00 : 

Mathblaster 

41.00 

Side Pocket CD 

41.00 ; 

Mega Man Wily 

53.00 

Simpson’s Virtual 

48.00 : 

I Michael Jordan Chaos 

49.00 

I Soccer CD 

43.00 ; 


Socks The Cat 

43.00 

Sonic & Knuckles 

56.00 

Space Pirates CD 

45.00 

Space Ace CD 

48.00 

Sparkster 

41.00 

Speed Racer 

47.00 

Speedway Pro Challenge 

37.00 

Spidey & Venom 

52.00 

Star Strike CD 

54.00 

Star Wars Arcade (32X) 

48.00 

Starblade CD 

41.00 

Stargate 

52.00 

Stone Protectors 

52.00 

Strangers CD 

43.00 

Super Afterburner 

56.00 

Super Motorcross 

56.00 

Surgical Strike CD 

48.00 

Tecmo Super Baseball 

54.00 

Tempo (32X) 

Call 

The Exterminators CD 

54.00 

The Mask 

54.00 

The Shadow 

54.00 

The Pagemaster 

52.00 

The Punisher 

53.00 

The Tick 

52.00 

Time Trax 

46.00 

Time Slip CD 

38.00 

Tiny Toons All Stars 

40.00 

TNN Bass Tournament 

45.00 

TOP Gear 2 

48.00 

Total Carnage CD 

51.00 

Troy Aikman Football 

57.00 

True Lies 

52.00 

Urban Strike 

49.00 

Viewpoint 

55.00 

Virtua Deluxe 

56.00 

WCW 

47.00 

We're Back 

49.00 

Wheel of Fortune CD 

49.00 

Wirehead CD 

48.00 

WWF Raw 

57.00 

Zero Tolerance 

47.00 

Zero Kamikaze 

48.00 

[ H r l R TA 1 N M f N T S Y 

SUM 

3 on 3 Rapball 

49.00 

Acme Animation Factory 

61.00 

Addams Values 

54.00 

Adv. Batman & Robin 

56.00 

Aero Fighters 

51.00 

Aero Acrobat2 

56.00 

Aero Fighters 

51.00 

Aerobiz Supersonic 

56.00 

Akira 

57.00 


Al Unser 
Andretti Racing 
Animaniacs 
Arcus Odyssey 
Ardy Lightfoot 
Baby’s Day Out 
Ball Z 

Barbie Vacation 
Bass Master 
Battletech 

Biker Mice from Mars 

Black Bass 2 

Blackthorne 

Bomberman 2 

Bonkers 

Braincord 

Brutal 

Bubsy 2 

Captain Commando 
Carrier Aces 
Chavez 2 
Churn & Burn 
Clayfighter II 
Crazy Chase 
Demolition Man 
Demon's Crest 
Donkey Kong Country 
Dragon View 
Dream Probe 
Earthworm Jim 
, - ESPN Football 
\ ESPN Basketball 
I ESPN Racing 
! ESPN Hockey 
Fido 

Fievel Goes West 
Final Fantasy III 
Fire Team Rogue 
Frankenstein 
Freeway Flyboys 
Full Throttle Racing 
Fun w/Letters 
I Ghoul Patrol 
Great Circus Mystery 
Hammerlock 
Home Improvement 
! Hoop It Up 
' Hurricane's 
Ignition Factor 
Illusion of Gaia 
Indiana Great Adv. 
Infrared 

Itchy & Scratchy 
Jammit 
Jelly Boy 
Jigsaw Madness 


Visa. Mastercard, Money Orders and Personal Checks accepted. Same day shipping. Orders shipped FedEx 2-Day service. Add $7 to total order. Price & availability subject to change. All 


49.00 
56.00 
52.00 
52.00 
48.00 
55.00 
54.00 
55.00 
57.00 
56.00 
48.00 
60.00 
48.00 
49.00 
56.00 
55.00 
55.00 
54.00 
56.00 
49.00 
51.00 
55.00 
55.00 
51.00 
55.00 
56.00 
59.00 
58.00 
48.00 
63.00 
54.00 
54.00 
54.00 
54.00 
45.00 
49.00 
64.00 
54.00 
49.00 
48.00 
55.00 
49.00 
49.00 . 
59.00 I 
53.00 
52.00 
57.00 
53.00 
52.00 
59.00 
60.00 
38.00 
49.00 
55.00 I 
52.00 
49.00 
sales final. 


BATON t ROUG^ 6 LA70895 f J 

(504) 926-1413 


Journey Home 
Lion King 
Lord of Rings 
Madden 95 

Mario Fun w/Numbers 
Mario Planet 
Mario/Preschool 
Mega Man X 2 
Metal Morph 
Michael Jordan Chaos 
Mickey Mania 
Mickey Playtown 
Might & Magic III 
Mighty Max 
Monster Truck 
Mortal Kombat II 
NBA Showtime 
NCAA Football 
NFL Quarterback 
NHL 95 
Obitus 

Operation Thunderbolt 

PacMan 2 

Pagemaster 

Pinkie 

Pitfall 

Pocky & Rocky 2 
Power Instinct 
Power Rangers 
Prehistorik Man 
R-Type III 
Radical Rex 
RBI 94 

Rise of Robots 
Samurai Showdown 
Seaquest DSV 
Shaq Fu 

Shien's Revenge 
Simpson's Virtual 
Sink or Swim 
Socks The Cat 
Sonic Blastman 2 
Sparkster 
Speed Racer 
Spidey & Venom 
Star Trek Fleet 
Stargate 

Stone Protectors 
Super Return/Jedi 
Louisiana residents add 4% 


48.00 

60.00 

50.00 

54.00 

49.00 

49.00 

49.00 

56.00 

52.00 

52.00 

54.00 

54.00 

57.00 

54.00 

57.00 

65.00 

56.00 

52.00 

64.00 

52.00 

56.00 

52.00 

49.00 

52.00 

48.00 

59.00 

53.00 

56.00 

61.00 

48.00 

53.00 

52.00 

47.00 

61.00 

57.00 

57.00 

58.00 

52.00 

57.00 


Super Soccer Champ. 

48.00 

Super Adventure Island 2 

56.00 

Super Bonks Adventure 

56.00 

Tarzan 

49.00 

Tecmo Super Baseball 

57.00 

The Shadow 

54.00 

The Tick 

52.00 

Thunder Paradise 

52.00 

Tin Star 

43.00 

Tiny Toons Sports 

48.00 

TNN Bass Tournament 

51.00 

Tom & Jerry Chase 

56.00 

Troy Aikman Football 

57.00 

True Lies 

60.00 

Ultima Runes II 

56.00 

Uniracers 

43.00 

Vortex 

56.00 

Wario Woods 

43.00 

Wild Guns 

53.00 

World Heroes 2 

55.00 

World Championship Wrestling 

49.00 

WWF Raw 

64.00 

X-Men 

58.00 

Yogi 

49.00 

Zero the Kamakaze Squirrel 

56.00 


Jaguar System 

240.00 

Alien vs. Predator 

56.00 

Battlezone 

49.00 

Checkered Flag 

56.00 

Club Drive 

49.00 

Creature Shock 

49.00 

Demolition Man 

49.00 

Doom 

56.00 

Double Dragon V 

Call 

Dragon/Bruce Lee 

49.00 

Hardball III 

49.00 

Iron Soldier 

49.00 

Kasumi Ninja 

Call 

Legions of Undead 

49.00 

Tiny Toons 

49.00 

Troy Aikman Football 

Call 


45.00 
52.00 
48.00 
49.00 
60.00 
48.00 
60.00 
55.00 
60.00 

sales tax. EBR residents add an additional 4%. 



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SOMETHING FUNNY'S GOING ON AROUND HERE! 


I ™Sun Corporation of America. 

© 1994 Sun Corporation of America. 
AH Rights Reserved. LOONEY TUNES, 
I characters, names, and all related 
f indicia are trademarks of Warner Bros. 

© 1994. Nintendo, Super Nintendo j 
Entertainment System, Game Boy and 
the Official Seals are registered 
trademarks of Nintendo of America 
Inc. ©1991 Nintendo of America Inc. 














This is the price of failure. 



The stakes are high. 

And your crew is one bunch of 
hard-core head cases. 
Altogether, the odds stink. 
Care to consider the alternatives? 
There aren’t any. 

See you in the RED ZONE. 


See Package 
for Details 


TIME WARNER 


Fully rotating 3-D world, animated at 
30 frames per second. Two above and 
10 underground environments. 


J* .MM 


MANUFACTURED FOR PLAY ON 
THE SEGA’” GENESIS™ SYSTEM. 


MISSILE 


Your Apache's got it all: radar, auto night 
tracking and the devil's own firepower. 


This official seal is your assur¬ 
ance that this product meets the 
highest quality standards of 
SEGA™. Buy games and acces¬ 
sories with this seal to be sure 
that they are compatible with 
the Sega™ Genesis™ system. 


Time Warner Interactive, Inc. 
675 Sycamore Drive 
Milpitas, California J&035 


RED ZONF M and © 1994 Scavenger. All Rights Reserved. Exclusively licensed 
to Time Warner Interactive, Inc. for play on Sega Video Game Systems. All 
rights reserved. Sega™ and Genesis™ are trademarks of Sega Enterprises Ltd. 
All rights reserved. The Videogame Rating Council, its rating system, symbols 
and indicia are trademarks of Sega of America, Inc. ©1993 Sega. 



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