A Beginner Box product for the Shadowrun Sixth Edition Roleplaying Game. The Beginner Box contains an Introduction to the Sixth World, new Quick-Start Rules, Starting Character Dossiers, a Introductory Adventure, A Poster, a deck of Gear Cards, and six customized dice bearing the Shadowrun logos.
What's in the box
Cards
Dice
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A great intro to SR6, and a cool resource regardless
First off, I love love LOVE the art. Beyond just a cool thing to look at, it helps set the tone. Gear cards are artless, but clean and efficient in their design. Pregen characters have some feel to them. The map is gorgeous and absolutely packed with fun little spots and hooks to use.As for the system? I know this is an intro box, so it's not the complete ruleset and all. But I REALLY like the new take on the system. The core engine is intact, and remains as elegant as ever. But now, the mountains of ticky-tack edge case rules and mountains of tables are summed up into Edge, which is A Whole Thing now. In rounds, you should expect to be getting like, 1-2 points of Edge per round, and spending it at a similar or greater clip. In my brief test, it manages to feel both tactically interesting, as well as streamlined and fast-moving. Big thumbs up from me.So why not 5 stars?Well, the intro adventure, while lovely, can't quite make up its mind what it wants to be. It assumes that the runners will involve themselves in a risky situation without a plan, or promise of a payout. While it is actually a fair fight, you can't argue against the logic of seeing superior numbers and trying to dip out, missing the tutorial adventure entirely.A quick call from their fixer solves this problem, but if this is meant for beginners - hence the name - that's not necessarily going to occur to the GM. And you don't wanna punish the players for thinking critically, quite the opposite.Other than that though, this is a great start to 6E.
This box set was a good reintroduction to the world of shadowrun. Its leaps different from 1st edition, so it takes some getting used to. Overall im pleased with the product and its shipping. Would order from seller again.
Reviewed in the United States on December 14, 2019
I LOVE Shadowrun! I was looking forward to 6ed being released and preordered the box. What I got was confusing, poorly edited and NOT shadowrun.... well... they took out some key(IMO) elements. One thing that made Shadowrun, Shadowrun... was the initiative system.. that’s gone now. What about rigging? What happened there...? As a beginners box... it’s okay.. some dice, a map, the only adventure at launch...(really?! You didn’t release an adventure with the new system!?!), some npc and equipment cards ( actually the best part of the box) and some pre-made characters... but no blank character sheets, the quick start rules book was poorly edited and a little confusing. I can’t say that I would recommend this box... I am not sure the value is there. If you want the dice and cards and map... and something for your players to do while you wait for a module... okay... but otherwise.... just get the equally confusing, poorly edited core rule book and hope they come out with erata and expanded rules in other books.
First off, I love love LOVE the art. Beyond just a cool thing to look at, it helps set the tone. Gear cards are artless, but clean and efficient in their design. Pregen characters have some feel to them. The map is gorgeous and absolutely packed with fun little spots and hooks to use.
As for the system? I know this is an intro box, so it's not the complete ruleset and all. But I REALLY like the new take on the system. The core engine is intact, and remains as elegant as ever. But now, the mountains of ticky-tack edge case rules and mountains of tables are summed up into Edge, which is A Whole Thing now. In rounds, you should expect to be getting like, 1-2 points of Edge per round, and spending it at a similar or greater clip. In my brief test, it manages to feel both tactically interesting, as well as streamlined and fast-moving. Big thumbs up from me.
So why not 5 stars?
Well, the intro adventure, while lovely, can't quite make up its mind what it wants to be. It assumes that the runners will involve themselves in a risky situation without a plan, or promise of a payout. While it is actually a fair fight, you can't argue against the logic of seeing superior numbers and trying to dip out, missing the tutorial adventure entirely.
A quick call from their fixer solves this problem, but if this is meant for beginners - hence the name - that's not necessarily going to occur to the GM. And you don't wanna punish the players for thinking critically, quite the opposite.
Other than that though, this is a great start to 6E.
4.0 out of 5 stars
A great intro to SR6, and a cool resource regardless
Reviewed in the United States on July 28, 2019
First off, I love love LOVE the art. Beyond just a cool thing to look at, it helps set the tone. Gear cards are artless, but clean and efficient in their design. Pregen characters have some feel to them. The map is gorgeous and absolutely packed with fun little spots and hooks to use.
As for the system? I know this is an intro box, so it's not the complete ruleset and all. But I REALLY like the new take on the system. The core engine is intact, and remains as elegant as ever. But now, the mountains of ticky-tack edge case rules and mountains of tables are summed up into Edge, which is A Whole Thing now. In rounds, you should expect to be getting like, 1-2 points of Edge per round, and spending it at a similar or greater clip. In my brief test, it manages to feel both tactically interesting, as well as streamlined and fast-moving. Big thumbs up from me.
So why not 5 stars?
Well, the intro adventure, while lovely, can't quite make up its mind what it wants to be. It assumes that the runners will involve themselves in a risky situation without a plan, or promise of a payout. While it is actually a fair fight, you can't argue against the logic of seeing superior numbers and trying to dip out, missing the tutorial adventure entirely.
A quick call from their fixer solves this problem, but if this is meant for beginners - hence the name - that's not necessarily going to occur to the GM. And you don't wanna punish the players for thinking critically, quite the opposite.
Other than that though, this is a great start to 6E.