Ghired, Conclave Exile

This is an upgraded precon from Commander 2019 Primal Genesis with new cards to synergize with Ghired, Conclave Exile. I Have put what I feel to be some generally strong cards/staples in this deck and have quite a few synergistic cards in here that enable some formidable board states and combat situations but; there are no reliable automatic win combos, no interactions that bring the game to a halt/standstill, no unfair draw/card advantage, no unfair mana ramp/acceleration or means to cheat spells/threats into play that are not just on theme token generation mechanics. The decks mana base has many searchable targets for Forest/Plains/Mountain/Basic Land Types however; still using many lands that enter the battlefield tapped and not using any fast mana.

The path to victory for this deck is good ol' fashioned beatdown via creatures and tokens relying on combat damage with maybe some help from combat tricks like Akroma's Will/Response / Resurgence to delete a player(s) from the game. It is possible for an early Breath of Fury on one of Ghired's Rhino 4/4 G tokens can create a situation where one or more players can be eliminated without appropriate interaction. A similar thing can happen with Aurelia, the Warleader equipped with Helm of the Host which can also result in "infinite enough creatures/combat phases until the death of the table" but; the deck does not have a reliable means to search or tutor for or these combos.

With all that being said I consider this deck to have a "Power level of 7." The deck has a clear strategy and mostly pretty well tuned for what It wants to do but; currently still missing some obvious staples/upgrades. The game plan also takes a little longer to win and in no way can compete with decks that are designed and meant to win games constantly within 5-10 turns. In a vacuum casting Ghired, Conclave Exile on Turn 5 and then beginning to attack with him and his 2xRhino 4/4 Gs on turn 6 that successfully connect with every attack directed at a single opponent with 40 life will take 4 attacks to eliminate from the game; and that is not factoring in the other players or any additional interaction. Considering actual win-rates and interaction from 3 other players; even with full optimization (Better mana base/acceleration and better draw/tutors) I think at its best this deck should be considered nothing more than a "High-Powered Casual Deck."

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97% Casual

Competitive

Revision 9 See all

(6 months ago)

+1 Arid Mesa acquire
+1 Enlightened Tutor acquire
+1 Prismatic Vista acquire
+1 Sacred Foundry acquire
+1 Stomping Ground acquire
+1 Sylvan Library acquire
+1 Temple Garden acquire
+1 Windswept Heath acquire
+1 Wooded Foothills acquire
Top Ranked
  • Achieved #1 position overall 6 months ago
Date added 6 months
Last updated 5 months
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

33 - 0 Rares

20 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.44
Tokens Angel of Sanctions 3/4 W, Beast 3/3 G, Beast 4/4 G, Bird 3/4 W, Centaur 3/3 G, Copy Clone, Devil 1/1 R, Dragon 5/5 R, Eldrazi 10/10 C, Elemental */* GW, Elephant 3-3 G, Elf Warrior 1/1 GW, Emblem Zariel, Archduke of Avernus, Rhino 4/4 G, Rhino Warrior 4/4 G, Sculpture */* C, Smaug, The Ring, The Ring Tempts You, Treasure, Wurm 6/6 G
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