Wrong Turn

Instant

Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)

Exoflo on SIX

3 days ago

Avarice Totem is a bad card

Soulless Jailer and Chef's Kiss are too specific cards that are not synergistic

Negate can be replace by a general counter spell

Brand is useless imo

Contested Game Ball just ask people to attack you

Harmless Offering and Wrong Turn are useless if zedruu stick on the field

Scrambleverse is pure chaos. It throws game and does not make it fun anymore, neither for u or your friends

Jinxed Idol is anti-synergistic cause you give creature

You have to many creature-focussed removal and not true "remove all" (like Witness Protection or Path to Exile. Keep enchantment, they are synergistic with Zedruu)

You have to many wincon, choose how you want to win and remove the other (keep them appart and modify you deck if you want to try new thing)

Remove more that 18 cards and add some lands

Consider adding some protection for Zedruu

After that, remove some bad gift and some "givers"

I don't like giving creature to opponent cause they can just sac it, or kill it during combat. That's just my opinion.

I don't like bad gift zedruu, again that's my opinion

Very good choice of commander

More important : play the card you like the most

plakjekaas on Your Favorite Plays

2 years ago

Deflecting Swat on my opponent's Wrong Turn (which was trying to give away my one-shotting commander) felt all kinds of sweet

ImaginitiveRascal on Target opponent is your teammate [BANG!]

3 years ago

I can think of some better land cycles to use, such as fetch lands and shock lands. If you can, I would add them. Also Wrong Turn, Harmless Offering, and Role Reversal are some more ways to be in the spirit of giving.