Vessel of the All-Consuming

Enchantment Creature — Ogre Shaman

Trample

Whenever this deals damage, put a +1/+1 counter on this creature.

Whenever this deals damage to a player, if this has dealt 10 or more damage to that player this turn, they lose the game.

kamarupa on Hidetsugu Shakedown (Ogre tribal!)

1 year ago

Went 1 for 2 in three player last week against mono-green elves/monsters and mono-white hammertime. Took down hammertime with the Vessel of the All-Consuming  Flip+a bloodrushed Wrecking Ogre (even though they were at 30+ life) and finished mono-green off, which was barely hanging on. Second game they ganged up a bit to make sure I couldn't get the win, but the deck still performed admirably.

kamarupa on Hidetsugu Shakedown (Ogre tribal!)

2 years ago

This deck took on a 3 player match against Pirate tribal and Pack Rat/black control last night and got the win Bloodrushing a Wrecking Ogre onto Vessel of the All-Consuming  Flip on back to back turns.

kamarupa on Hidetsugu Shakedown (Ogre tribal!)

2 years ago

I won 1 of 2 four-player matches with this deck last night, knocking out two players in a single turn swinging with 2x Shakedown Heavy and 1xVessel of the All-Consuming  Flip. I had 2x +1/+1 counters on the vessel and it went unblocked so I Bloodrushed a Wrecking Ogre on it for the instant kill. The other player was so far down in life they just surrendered. Very fun. The other decks were RW Dog tribal, BU Mill, and Mono-black/Artifact Mill.

kamarupa on Hidetsugu Shakedown (Ogre tribal!)

2 years ago

Thanks so much for the thoughtful suggestions, wallisface! I'm very interested to hear if your suggestions take into account a few things: 1) This is intended for modern casual multiplayer (3-5 players), which, in my experience plays a bit slower than 1v1 casual modern, and much slower than 1v1 competitive modern. 2) Wrecking Ogre has a lot of interaction with Vessel of the All-Consuming  Flip - Vessel gets a +1/+1 counter whenever it deals damage, so giving it double strike means it will get two +1/+1 counters in one turn's attack phase. Since Vessel has trample, it's very likely to deal a player combat damage, and with Wrecking Ogre, it becomes a 6/6 double strike trample that could possibly trigger the Vessel's last ability, killing a player.

I absolutely think the instants and sorceries included as I write this are the weakest area in the deck. I initially included Inquisition, but realized early on that 1) I'm really bad at playing discard spells (and not much of a B or R player) 2) discard late game can be pretty hit or miss.

I can see Lightning Bolt getting moved into the mainboard, though I'd probably cut Dreadbore for it first.

With Hidetsugu Consumes All  Flip destroying all 1 drops t3, Terminate and any other removal are ideally saved for things Hidestugu misses. That seems to make Fatal Push less good here.

Do you have any other specific instants/sorceries that have synergy with the deck's mechanics?

DemonDragonJ on Alternate Win and Loss Conditions

2 years ago

With the upcoming release of Kamigawa: Neon Dynasty, I have added Vessel of the All-Consuming to this list.