Liesa, Forgotten Archangel

Legendary Creature — Angel

Flying, lifelink

Whenever another nontoken creature you control dies (is put into the graveyard from the battlefield), return that card to its owner's hand at the beginning of the next end step.

If a creature an opponent controls would die, exile it instead.

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BakingIsPunk13 on A Taste of the Divine

3 weeks ago

CommanderMeanderer Thank you so much! I had Liesa, Forgotten Archangel in an earlier draft and had concerns about how she would interact with Shilgengar, Sire of Famine and had never even considered sacrificing her when he came out haha! So I’ll definitely add her back in for sure!

Also loving Skeletal Scrying I’ll try including both, can’t have too much extra draw!

Great suggestions!

CommanderMeanderer on A Taste of the Divine

3 weeks ago

Love the deck!

Did you mean to add Liesa, Forgotten Archangel over Liesa, Shroud of Dusk? Seems more synergistic when you don't have your commander out and you can sacrifice her if he is out.

I'd also suggest considering Skeletal Scrying over Necrologia. It can still be used to fill your graveyard at your end step if you want, but I find it to be more flexible for times when you want to actually draw cards/leave mana up and draw right before your turn.

Gidgetimer on Does Liesa return Sword of …

6 months ago

LTB triggers (including "dies" triggers) check the existence of objects right before the triggering event happens. So what Liesa, Forgotten Archangel sees for the purposes of triggering is that an artifact was put into the graveyard. For the same reason something like Disciple of the Vault would trigger when Sword of the Realms  Flip is put into a graveyard, despite it being Halvar, God of Battle  Flip the entire time the card exists in the graveyard.

603.10. Normally, objects that exist immediately after an event are checked to see if the event matched any trigger conditions, and continuous effects that exist at that time are used to determine what the trigger conditions are and what the objects involved in the event look like. However, some triggered abilities are exceptions to this rule; the game “looks back in time” to determine if those abilities trigger, using the existence of those abilities and the appearance of objects immediately prior to the event. The list of exceptions is as follows:

603.10a Some zone-change triggers look back in time. These are leaves-the-battlefield abilities, abilities that trigger when a card leaves a graveyard, and abilities that trigger when an object that all players can see is put into a hand or library.

Quickspell on Does Liesa return Sword of …

6 months ago

I probably can answer this to myself, but I need to make sure.

When Sword of the Realms  Flip is out into a graveyard, it becomes the creature Halvar, God of Battle  Flip again, since that is the face side of the MDFC card.

Since it was an artifact when put into a graveyard, it did not die and therefore Halvar will not be returned with Liesa, Forgotten Archangel, is that correct?

orcopollo on The Angelic Vampire

6 months ago

Great deck! Have you considered Liesa, Forgotten Archangel for your angel subtheme? I think it could make a nice reanimation addition!

JackNavi on Weaver of a Thousand Faces +

7 months ago

Last_Laugh , Thanks for putting Crackdown on my radar. Looks like a Backbreaker! I'll def try that out on the next swap out if the current strategy isn't working out. Speaking of different strategies, your Added Layers deck is pretty sweet! DRAW DRAW DRAW DRAW DRAW but in a different flavor; Your deck has reminded me that Liesa, Forgotten Archangel can also be included in this deck. TYSM, I love it my Guy!

nindude on Ratadrabik of Urborg

9 months ago

Deck Updates

These are changes based on game testing and new cards I think will improve the deck significantly. My goals are to increase the synergy but also the flow of the deck.

Cards I took out: - Athreos, God of Passage / I prefer creatures in the graveyard - Liesa, Forgotten Archangel / I prefer creatures in the graveyard - Syr Konrad, the Grim / Doesn't trigger enough for my taste - Wrath of God / I've noticed that board whipping is less effective than I thought in this deck and out of both Damnation Will be easier to cast with our mana production - Dictate of Erebos / As good as this card is Grave Pact does it for less. Additionally, I have never used its flash ability

Cards I put in: - Archaeomancer's Map / Better ramp - Blade of Selves / Myriad is crazy in this deck and can lead to quick victories or even infinite combos (which usually lead to victory) - Mondrak, Glory Dominus / This card is WAY TOO GOOD in this deck. It double tokens! It's a sacrifice outlet that makes it indestructible!! Also it combos infinitely with Blade of Selves and Ratadrabik of Urborg - Boromir, Warden of the Tower / This card alone is really good but it combos infinitely with Ratadrabik of Urborg and can be a powerful combo with cards like Grave Pact and Proper Burial - Gandalf the White / Double death triggers means double tokens with Ratadrabik of Urborg or quick wins with cards like Kokusho, the Evening Star

Things to change in the Future - Currently trying to fit "Samwise the Southearted" and "The Golden Throne" into the deck for a few additional mana combos / stabilize the mana production. - I might try to fit in "Dictate of Erebos" if possible...

FolkOccult on Sisay's Horny Spaceship

11 months ago

Five Color Decks

Probably the one deck-type I've found myself building often, I've built this commander twice, the Jared Carthalion planeswalker three times, Morophon Ultimatum-tribal, Tiamat D&D only, and a couple other flavor specific lore-restrictive decks and the biggest advice I have to offer is trying to balance your mana base and pips (not saying your lands themselves are off, but looking at the color of the spells in your deck I can see the imbalance in colors when comparing your black and white spells to the number of red, green, and blue spells. This isn't necessarily bad, but with as many of these that have two pips of the same color mana, you're going to find yourself getting stuck with something you can't cast because you're waiting on that one pip of additional mana in the color you need).

My biggest piece of advice for accomplishing this is to either focus on multi-colored creatures, or mono-colored pieces that you can cast and send on their way. Both require a tight balance of mana-color, the first requiring as mana colors of mana to be open as possible while the latter only requires you have one of each color available to cast either a white, blue, black, red, or green creature.

By stacking as many pips of the same color (two, three, or four of the same color pip like in Celestial Mantle) you're actively fighting your deck's mana base by telling your one of each color to filter you another color of the same pip (meaning you'll need ways to filter or get these colors which isn't as effective as just having these colors on the field, ala basics, fetches, or mana rocks). With rocks you can do this, or by filtering, but I suggest just pay 2 mana for an arcane signet and you're better off than hoping you can get the color you need to use your Mana Crypt to cast your commander turn 1.

The second part of making sure your WUBRG deck isn't going to smack itself face first off the draw, is going to be curating your mana around your library and the cards within it. I suggest establishing your mana base after you've counted your pips (either making sure if there are any multi-colored spells that they have only one pip of each color present to establish an easier cast Elenda, the Dusk Rose which can be cast with WUBRG components, or lowering your two-to-three pip spells like Liesa, Forgotten Archangel or Mesa Enchantress unless it's pinnacle to your game plan to more multi-colored or single-pip creatures.) or putting as many single-pip spells into this as possible for blatant consistency.

The Game-plan

I can't say I'm skilled or the least bit talented at constructing decks, I actively fight the design philosophy of each plane and their released cards which may never see reprints. Making some set-decks stronger than others innately by what was released at the time.

What I can say helps me recognize a game-plan is looking at the main card I'm building around, in this case Sisay is probably your strongest contender for a commander that can host as many 'sexy mtg ladies' as possible. But. Mechanically speaking, this commander requires legendary permanents. A couple things can solve this, On Serra's Wings is probably the most 'permanent' solution. Giving a creature you control Ring-Bearer would now work in making anything a legendary. Otherwise, the easiest method of achieving this would be to make as many of your creatures as legendary as you possibly can.

Hosting 33 creatures makes this easier to make probable if all of them were Legendary, but otherwise, only serves to fit your card with more creatures that might not trigger your commander and their ability to go permanent ('sexy mtg lady')-hunting and providing you further value.

I definitely suggest the latter and making this focused around as many multicolored/mono-colored legendary women as you can make work. This would give you more access to playable creatures, help you create a consistent mana-base, and most importantly play most anything in your hand.

That doesn't mean select pieces of utility can't be added in Mother of Runes is a great include for flavor if you so chose to keep them, Skrelv, Defector Mite is the same card but legendary and would otherwise be the 'legendary' for this piece of utility. So finding those non-legendary 'sexy woman' slots might be the particularly most daunting task here? I'll try to suggest what adjustments I might myself make when playing with such a theme.

Artifacts

Looking over your decklist, there are a couple red flags that immediately come out to me. This being a WUBRG deck, having cards like Mana Vault or Mana Crypt are going to both eat your life, and mana. Unless going for some specific jank, your first priority should be creating an open and available pool of five mana colors, not colorless mana. Otherwise, you're going to be flooded with mana only capable of letting you cast one color of spell, or at contributing on the generic mana of a spell or two.

I'd suggest swapping your Mana Vault for a Arcane Signet, providing both a cheap (financially) solution to providing you with more different color mana pips that can allow you to 'ramp' off of your Sol Ring, and Mana Crypt if you keep it.

I can't say I'd outright replace Mana Crypt in every deck, it is THAT good, but for WUBRG, nailing your mana base is second to none when it comes to important deck-building topics. You can't shirk the ability to get the colors of mana you need. If finding the pips of mana you need if a priority, I'd replace this with Wayfarer's Bauble to guarantee any one color into play for use.

You can also replace your Gilded Lotus for a Wayfarer's Bauble instead of the Mana Crypt if you really want to keep it, otherwise I'd suggest Fellwar Stone here. Giving you an overall reduced average cmc, while giving you as must opportunity as possible at pulling the colors of mana you need to have open to cast anything you draw.

I can't recommend this as quickly as the others, it has its place in every deck, but you could replace Darksteel Ingot with Relic of Legends for the innate synergy you'd see in making this deck as Legendary-centric as you can.

If you choose not to work towards this overall theme, I can't blame you, but I will say it will not be as effective as you may wish it to become.

I'm going to leave this initial observation of the deck and some suggested adjustments I'd make here, before continuing into looking over your creature base and any synergies I can find.

I hope these initial points, or suggestions, are at least a little insightful, I'll be back with more later on.

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