Combos Browse all Suggest
- Impact Tremors + Sword of the Meek + Thopter Foundry
- Impact Tremors + Marauding Raptor + Polyraptor
- Impact Tremors + Noosegraf Mob
- Impact Tremors + Metallic Mimic + Murderous Redcap
- Impact Tremors + Metallic Mimic + Putrid Goblin
- Impact Tremors + Melira, Sylvok Outcast + Murderous Redcap
- Impact Tremors + Melira, Sylvok Outcast + Putrid Goblin
- Grumgully, the Generous + Impact Tremors + Murderous Redcap
- Grumgully, the Generous + Impact Tremors + Putrid Goblin
- Defiler of Dreams + Impact Tremors + Shrieking Drake
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- If I play Lose Calm and I control Impact Tremors, does IT deal 1 damage?
- Ferocious, can it be used multiple times? (Flamewake Phoenix)
- Does a 0/0 still trigger ETB effects like Soul's Attendant?
- Is Felidar Guardian and Felidar Guardian all on the stack?
- Does Veyran trigger Impact Tremors from Dragon Fodder?
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, this deals 1 damage to each opponent.
Crow_Umbra on In what color to combo …
3 weeks ago
What kind of combo are you looking for, or what is most fun for you? Every color combo has a plethora of combos available to them. I'd recommend checking out commanderspellbook.com as a resource to look up combos across different color combos. It explains in a pretty clear step by step manner how each combo is achieved.
Personally, I like to play combos where each of the components can stand on its own, so they don't necessarily feel like "dead" cards without the other pieces.
Some of my favorite combos:
This combo can be achieved with Leonin Relic-Warder and Animate Dead/ or Necromancy/ or Dance of the Dead. On their own, each can function independently & effectively, or be combined with something like Bastion of Remembrance or an Impact Tremors effect to drain out the table.
Again, on their own, each piece is fully functional and can stand on its own. In combination the two pieces can potentially lead to multiple combat steps.
I'd say figure out which colors and archetypes you like playing most, then search around on Spellbook to see if there are any combos that you might like. Just about every color has some kind of combo available to it, but each one might fit your playstyle or budget better than others.
lhetrick13 on Anim's Automotives
1 month ago
muzack - I finally got around to making those update I was talking about. I still am making edits to the deck but this was the first major revision. I played the deck twice at my LGS last night and it was an absolute powerhouse going 2 for 2 games in dominate fashion. First game Impact Tremors and Witty Roastmaster did work while Roaming Throne was triggering Anim Pakal, Thousandth Moon's ability twice quickly dwindling down my opponents' health. The second game Anduril, Narsil Reforged quickly added extra +1/+1 counters to Anim Pakal early and a well timed Cathars' Crusade generated a army of absolute jacked gnomes that nearly sweep the game early.
Overall, I am very happy with how this deck has been turning out!
lhetrick13 on Anim's Automotives
2 months ago
muzack - I know right? Anim Pakal, Thousandth Moon is surprising fun to play and is a very overlooked commander.
The deck could go in multiple directions but the direction I was taking this in was more of a burn deck with the inclusion of various ways to hit opponents with non-combat damage with cards like Impact Tremors and Sunshot Militia, compounding that damage with multipliers like Fiery Emancipation or trying to trigger it multiple times per turn with extra combat via cards like Aurelia, the Warleader. The entire concept of the deck is trying to either make gnomes and ping for damage or just creatures to ping for damage. The inclusion of Roaming Throne made me want to give the deck a tribal feel so that is why you see a strong human theme as Roaming Throne will let me trigger Anim twice.
I won a game with this deck by getting out Anointed Procession, Fiery Emancipation, and Impact Tremors throughout the game and in a single turn created 18 gnomes for a total of 72 damage directly to each opponent :) Keep an eye on this as I recently just put in a order to Cardkingdom to pick up better support cards. Many of the cards in this deck were just what I had one hand and are not exactly a good fit. So I will be altering it heavily in the near future.
Regardless, thank you for the compliments and feedback! I am pretty humbled that you legitly piloted the deck. That is pretty cool!
muzack on Anim's Automotives
2 months ago
Played this tonight in a 3-person game and had a great time! They were also both playing red, so they both had dangerous blockers by the time I played Anim out - but I got really lucky and drew both Ojers + Impact Tremors, forcing them to do some costly removal. Squeaked out a narrow win with Akroma's Will.
I'm no deckbuilding expert - but it felt like having a little creature with evasion and/or a source of evasion might be a nice addition! Just so I'm not risking swinging a freshly re-cast Anim after a board wipe. But some really great choices here, it's a lot of fun to pilot.
Crow_Umbra on two wind assault
4 months ago
Nice! Isshin is a lot of fun, and can quickly become arch-enemy, as I'm sure you've probably experienced. I think if you're going to move on from the Samurai, I'd suggest also trimming back on the equipment subtheme, as they can be pretty mana-intensive without additional equipment support.
I've personally had more experience with playing a more tokens go-wide take on Isshin, which I think can be pretty fun and dynamic. A few general suggestions if you do cut back on Samurai & Equipment, and decide to focus more on going wide:
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A few more creature token creators like Anim Pakal, Thousandth Moon and Hero of Bladehold are pretty solid.
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Group slug effects that work with creature ETBs or as attack triggers are pretty helpful. Stuff like Impact Tremors, Warleader's Call, Brutal Hordechief, and Commissar Severina Raine are all solid options.
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Getting a bit more draw in your deck could be helpful. Chivalric Alliance, Breena, the Demagogue, & Firemane Commando are all pretty solid options. If you play in a more aggro meta, Nelly Borca, Impulsive Accuser and Karazikar, the Eye Tyrant can be some fun options to encourage or force your opponents to attack each other.
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Isshin thrives off maintaining board momentum, so anything to protect your board could be helpful: Reconnaissance, Dolmen Gate, & Clever Concealment can all be helpful. Reconnaissance can be especially helpful to save your creatures from unfavorable combat situations. This EDHRec article helps detail the timing if you're unfamiliar with it.
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Lastly, it might be helpful to trim out some of the creatures at the top end of your curve in the 7-9cmc range.
Just some quick ideas for how you could make use of those Samurai and Equipment slots if you decide to change them up. Hopefully these suggestions were helpful
hound829 on Isshin in the Red Zone
5 months ago
Yeah, right now I'm looking for things to trim out in order to add more lands and mana rocks. I think Goblin Bombardment is better than Impact Tremors as it isn't so much always looking to deal more damage to opponents, but could for example, make blocks harder/less profitable (especially if Cathars' Crusade isn't on field), help protect the major pieces that need to attack. And if The Master isn't on field, squeeze more value out of myriad tokens and Mirkwood Bats. Warleader's Call will probably be a maybe and potential replacement for Warstorm Surge to bring down the mana curve.
I've been aware of Reconnaissance but not super sure if I want to go through the effort of getting a copy for $12 just yet. (Pretty much all the other cards on the list with that kind of price tag are ones I already own from grabbing in drafts and such).
Crow_Umbra on Isshin in the Red Zone
5 months ago
Have you had a chance to play this deck irl yet? Your mana curve is pretty high for running 27 lands and a few mana rocks. At an initial glance, I think you generally have a lot of the meat and potatoes that most Isshin decks would want, but might have some difficulty getting to the stuff at the higher end of your curve.
From having played Isshin for close to 2 years now, I'd also generally recommend to maybe hone in on one of the build routes, & cutting some of the stuff that is a bit more off-theme or not as relevant to your meta. My Isshin deck initially started out as a "salad" of all the stuff that could work with him, but it didn't really feel cohesive. After a first round of edits, I focused the deck on the tokens go-wide and group slug stuff.
If you aren't too attached to any of them, I'd recommend trimming down on your cards in the 6-8 cmc range, & swapping in more lands. I'd also recommend replacing some of your 3cmc mana rocks with a few more 2cmc ones like Talisman of Hierarchy.
Impact Tremors and/or Warleader's Call could be a potential replacement for Goblin Bombardment, since you can get the damage from all of your creature tokens entering the battlefield.
Aside from that, I'd highly recommend checking out Dolmen Gate and Reconnaissance as board protection effects. This EDHRec article goes a bit more in depth on the timing for Reconnaissance, & how you can use it as a pseudo-Vigilance anthem to untap your creatures before combat ends, since creatures are considering attacking until the end of combat.
Best of luck with your build. I'd be down to chat through additional suggestions for swaps if you're interested.
DemonDragonJ on Pursuit of Happiness
5 months ago
I have replaced Impact Tremors with Warleader's Call, which very unfortunately increased the average converted mana cost of this deck from 3.47 to 3.48, but I believe that that card's additional ability is well worth the additional mana cost.
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