Hall of Heliod's Generosity

Legendary Land

: Add .

, : Put target enchantment card from your graveyard on top of your library.

Last_Laugh on Galaxy News Radio

1 week ago

Definitely run Dolmen Gate and Iroas when you get them but first and foremost of these effects is Reconnaissance. The good news is it's getting reprinted in Assassin's Creed in just a few weeks. Reconnaissance let's you attack with every creature safely, deal combat damage in most situations, and have every one of those creatures untapped by the end of combat.

Anim Pakal, Thousandth Moon, Krenko, Tin Street Kingpin, and Call the Coppercoats are all excellent ways to go wide here for more dudes to carry those Aura copies.

Hall of Heliod's Generosity is another card I suggest. It's another card that's not budget friendly but repeatedly getting enchantments back from your grave in these colors is tough but definitely worth it here.

Feel free to check out my Three Dog list for more ideas. I've admittedly never played the list but I'm confident the deck would slap (I just don't want to track all the Aura copies tbh). Upvotes on any of my decks are appreciated. "Wake Up, Wasteland! It's Me, Three Dog!"

mirror_to70 on Sythis enchanting all

4 weeks ago

Hey fluffyeel and thanks for your detailed comment!

Argothian Enchantress: Yeah, i thought about to put it in. Shroud is a very nice keyword. Only negative side, that it could not be a target from my own aura. But this constellation is probably rare...

The "protective" enchantments like for example Greater Auramancy: Hmm, maybe i put one ore two in...

The Earthcraft/Squirrel Nest combo: I know this one. But ask me why, i don´t like it. (Didn´t play it in my squirrel EDH-deck either).

Another tutor: Yes, good idea!

Eternal Witness: Only card to get things back is Hall of Heliod's Generosity (and here only enchantments..). Eternal Witness (or Regrowth) could get back a fetch land or anything else. Worth the consideration!

Case42 on Hail Caesar, Emperor of the Mojave Wasteland

3 months ago

Lagomos, Hand of Hatred is a wonderful enabler for Caesar, as well as a tutor once you have enough creatures dying.

I would also personally try to include some more card draw. I've been tweaking and tuning my own version of Caesar, which focuses far more on the Aristocrats side, but the number one thing I've been trimming cards for is more card draw.

Deadly Dispute and Plumb the Forbidden are both great as you can just toss a token to them.

Dawn of a New Age is solid if you consistently maintain a large board state.

Final suggestion would be a Hall of Heliod's Generosity because of how impactful your enchantments can be.

axxein on Hall of heliod's generosity bug?

3 months ago

So i Found an issue using the site that's specific to EDH. I have a Tatsunari, Toad Rider EDH deck and i noticed that the deck shouldn't be legal, but the site labels it as legal. The problem card seems to be Hall of Heliod's Generosity. As far as i know it's the only illegal card in my deck. It has a white pip in the card to activate an alternate ability, but the deck itself is blue/black/green. If it's a known issue i'm sorry, if it's not than i'm glad i could help.

kamarupa on Tails from the Crypt

3 months ago

First off, nice work. It's not easy to build decks such as this - there's just never enough space to pack everything you want in and I think you made a lot of solid choices.

Why Apostle's Blessing instead of Faith's Shield as a budget replacement for Heroic Intervention? Artifacts? Mana?

1x Hall of Heliod's Generosity to the manabase?

I feel like it needs some draw card/filtering/tutors. I like 3-piece combos because they're fun when they work, but they almost always need so much coaxing. I'm fairly certain you're not going to find near duplicates of any of the combo pieces, either, which always makes a brew both riskier and more difficult to pull off.

Another concern I have with this brew is that Fog, Suppression Field, and Authority of the Consuls won't slow down opponents enough. Those spells account for 1/6 of the deck, which sounds like a lot, but odds are you'll only hit one in the opening hand and maybe a second before the game ends. I don't think that's enough.

I don't know that there's a solution per se. I'd experiment with trying tutors and draw engines and also more pillow fort spells like Ghostly Prison in place of Nature's Claim and Tamiyo's Safekeeping. Protection spells are great, but if you can't get the combo, there's nothing really to protect.

For the record, I playtested it about 6 times and never got the entire combo within 10 turns and never had much defense either. I think, yes, given 15+ turns, it would start to look viable, but that's asking a lot from a fast format like Modern.

ToastedBagl on The Saga of Tom Bombadil

4 months ago

Tyrite Sanctum would make Tom Bombadill instructible.

The Mending of Dominaria would allow you to play lands from graveyard and/or fetch lands. Also Evolving Wilds and Terramorphic Expanse. It also helps if they destroy your Hall of Heliod's Generosity.

Crow_Umbra on Battle Buddies

4 months ago

Hi there, I saw your comment on the feed and thought I'd offer some suggestions on potential cuts. Some thoughts from looking over your deck:

  • First off, I think it's great that you have something like Insurrection as a top end finisher. Having played against some goad decks in my play groups ( mostly Kardur, Doomscourge), they can have trouble closing out games.

  • Your 4 drop slot seems pretty crowded and I think where you could focus some of your cuts. I think some of the cuts can eventually get turned into a couple more 2cmc rocks to help you ramp. If anything, you could probably swap 2-3 of your land slots for a couple more rocks like Talisman of Conviction, Boros Signet, Mind Stone, and maybe Cursed Mirror to copy a valuable creature.

  • Speaking of lands, I think if you stay heavy on the Enchantments, it'd be worth it to run Hall of Heliod's Generosity and maybe a few other utility lands like War Room, Minas Tirith, Scavenger Grounds, and Volatile Fault. Land destruction beyond Generous Gift/Beast Within isn't super common in most play groups. You could probably swap a few of your basics for some of these.

  • Goblin Diplomats might be more trouble than its worth, since your opponents can still attack you. This could maybe get swapped with Grenzo, Havoc Raiser

  • I think Fumiko can be a potential cut, mostly because she forces your opponents to attack, but not necessarily to attack each other like Goad might.

  • Firemane Commando as a removal option seems kinda clunky. You could maybe swap her for something like Soul Partition, which can be a protective effect or removal.

  • Mangara might be a potential cut, but I think this is more of a meta dependent call. I played him in a really early iteration of my Isshin deck, and oftentimes my opponents would remove him or play around his abilities by sending their 1 biggest and/or most evasive creature at me.

  • You can maybe swap Agitator Ant with Nils, Discipline Enforcer, since you have control over the counter distribution, and he also punishes the utilization of any counters on your opponents' creatures.

  • Assemble the Legion could be a potential cut, as it seems kinda slow for the payoff.

If you're interested, I theory-crafted a Nelly Borca deck that is trying to do what you want to do with this deck. I doubt I'll ever put it together, but it could be helpful to compare notes with. We definitely have some core similarities, but I think I lean a bit more into aggro elements for the deck to fall back to as a finisher, or if the Goad options aren't online. Check out The Slander Commander if you'd like.

RiotRunner789 on Similar cards to Sigil of …

5 months ago

Hall of Heliod's Generosity, Crystal Chimes: Enchantment creatures maybe?

Haven of the Spirit Dragon: Again, with type restrictions. There are also just a ton of effects on artifacts that return artifacts from grave to hand such as Junk Diver which works if your using artifact creatures.

Sword of Light and Shadow: Definetly what you want as long as you attack.

Reinforcements: Not to hand but close. Close enough maybe?

Dawn Evangel, Angel of Flight Alabaster: Yes, but with restrictions.

Remember the Fallen: Yes.

What is your deck trying to do?

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