![Cavern of Souls Cavern of Souls](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/LCI/cavern-of-souls/regular-1695627420.jpg)
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
: Add .
: Add one mana of any colour. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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![Uril, the Miststalker feature for HERE I AM! ROCK YOU LIKE A H-URIL-CAN ♫ ♪](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/alara-reborn/uril-the-miststalker/uril-the-miststalker-cropped.jpg)
![K'rrik, Son of Yawgmoth feature for K’RRIK, LORD OF THE STORM cEDH [MH3 Update]](https://cdn.statically.io/img/static.tappedout.net/mtg-cards-2/promo-set/krrik-son-of-yawgmoth/femme_fatale-krrik-son-of-yawgmoth-000-16309023330.jpg)
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FadingReality on
Dragons, Dragons, Dragons
1 week ago
I like every single creature in the deck at this point. I have 5 suggestions: 4 for your land base and 1 for removal. Somewhat expensive suggestions but nothing too crazy.
Andramalech on
Eldrazi Seasons
1 week ago
sergiodelrio you're not annoying at all, please don't interpret yourself as such. I find it really insightful that you were able to provide so many great alternatives to the Deserted Temple. It is modern and that has taken away my ability to use something like Ancient Tomb, but truthfully I think the Cavern of Souls would be most effective. Please let me know if you're gonna draft up a list! I would be intrigued to see it!
sergiodelrio on
Eldrazi Seasons
1 week ago
That's exactly my point tho... any land other than Deserted Temple would provide you with 3 mana total from all land sources on turn 2 as well (*if you play a tap2 land on T1)...
- T1, play Ugin's Labyrinth or Eldrazi Temple
- T2, play Deserted Temple, tap Lab for ... now, if you spend to activate Deserted Temple and untap Ugin's Labyrinth (to tap it again for 2 mana) you end up with in the mana pool, which is nice, but any other land would just naturally tap for that third mana anyway, if you start your T1 with Labyrinth... Deserted Temple is almost a basic Wastes in most cases unless you have a bunch of mana and a Urza's Saga on II.
I guess what I'm saying is you could look for replacements of Deserted Temple which add maybe utility or sth else without actually sacrificing anything important here imho. Maybe even go with a split: 1x Gemstone Caverns 2x Cavern of Souls 1x Blast Zone you have many great options actually ... Inventors' Fair, Mutavault.
Sorry if I'm being annoying, that's not my intention, I just feel you're overselling the role of Deserted Temple in this particular deck imho, which I still think is very nice no matter if you keep deserted temple or not.
Cheers!
wallisface on How Are Red, Black, and …
3 weeks ago
In addition to the excellent points legendofa already made, anti-countermagic cards exist like Veil of Summer, Carnage Tyrant, Cavern of Souls etc.
Of course playing smartly/strategically, as already mentioned above, gives countermagic a rough time - but failing that there are these cards available for a blunter-approach.
legendofa on
Ruling From the Shadows
4 months ago
How much are you keeping this deck up to date? I had a very similar inspiration, and the last few sets have added some interesting new toys. If you want to compare notes, mine's at Above such mortal concerns. (I did allow myself the luxury of Cavern of Souls, Voldaren Estate, and Blood Celebrant, so it's able to cast Edgar in a pinch, but the spirit's still there.)
How well do cards like Vampire of the Dire Moon and Changeling Outcast work for this deck?
darkemoji on
Titans, The Clean-Up Crew
4 months ago
A) Just another mana rock with sub-utility, acting as an equipment mid-to-late game.
B) Considered in the original decklist, however I've been favoring non-basic lands that offer side tech for the deck.
C) Not sure about this one. Nonbo with Abstruse Archaic and our own commander Kozilek, the Great Distortion.
D, E, F, G) Appreciate the thorough evaluation here of Chimil, the Inner Sun. Will play around your other suggestions against counterspells/interaction with Defense Grid and/or Cavern of Souls. For sure, I would consider these cards over Conqueror's Flail.
H) Noted! Might switch The Immortal Sun for Blinkmoth Urn.
I) Metalworker Very good card that ramps hard and can combo off with certain pieces in play. Current decklist runs pretty well without it due to the amount of fast mana, mana rocks, and cost reducers that are already in the deck.
Profet93 on
Titans, The Clean-Up Crew
4 months ago
- Got you, wasn't sure of intended power level but I saw some combos and thought you might want more. I will say, most people who do play against stax would prefer for that user to have combos to end the game rather than suffer. Nevertheless, noted.
- As above
- Expedition map could find you blinkmoth well which is nice.
- Great
- The combo is fun but yes, niche. But Karn himself is great. In EDH, people are bound to have lots of mana rocks. But if it isn't for you, I understand.
- Perfect swap
A) What is the purpose of The Irencrag?
B) Darksteel Citadel - Artifact count increase
C) Cursed Totem - Only anti-synergy with one card in your deck and can stop mana dorks and other pesky abilities. Pairs well with torpor orb.
D) Regarding your question if Chimil, the Inner Sun, I suppose it would depend on your meta's amount of blue players. My issue with it is that it, itself can be countered. My other issue is that sometimes there is a card thats 6cmc+ and you lose it because of it. It can produce some value for sure. If you're really worried about blue, then perhaps add some of the following....
E) Cavern of Souls - Easiest solution
F) Conqueror's Flail - Might not be the best but forces interaction pre-combat. Not just anti-blue either.
G) Defense Grid - The least impactful but easiest to use. You only have one instant and you don't need to equip anything.
Do be aware that they can still activate abilities, just not cast spells. Cursed totem could fix that of course, just worth mentioning. I love your numbering system, great job.
Other cards in your maybeboard worth including are....
H) Blinkmoth Urn - Synergy with blinkmoth well and will always put you ahead of everyone else.
I) Metalworker - Assuming this is due to $ or power limiting reasons?
Profet93 on
The Inevitable Annihilation
5 months ago
Ah, that makes a lot of sense, very solid reasoning! Thank you for taking the time to explain it. I know you're budget, but perhaps a card to potentially consider for future acquisition would be Cavern of Souls? I know you generally want ulamog to die but it's nice to have the option to keep him around, can never be too careful against the blue player.
Speaking of lands and Ulamog dying, High Market and Miren, the Moaning Well might do you some good, particularly if theft is an issue. The latter has helped me against burn.
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