Arcane Sanctum

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Arcane Sanctum

Land

Arcane Sanctum enters the battlefield tapped.

: Add , or .

Tic12 on Bant Exalted Alara

1 month ago

nuperokaso Thanks for your comment. 1. I'll cut the borderposts and include Druid of the Anima and Arcane Sanctum soon.

  1. Elspeth, Knight-Errant always seemed to be too slow. But maybe i'll give it a try and cut 1 Rafiq of the Many and 1 Battlegrace Angel.

  2. I oftend use Call to Heel to protect one of my dudes from mass removal, but maybe a direct Cancel is a better option.

  3. Year, the lack of draw is one of the biggest problems of the deck. Sages of the Anima or Soul's Majesty are two slow. Maybe Vedalken Heretic can solve it?

I also think about Wall of Reverence or Jhessian Infiltrator.

nuperokaso on Bant Exalted Alara

1 month ago
  1. Don't play Borderposts. They offer no benefit for you, but opponent may destroy them with artifact hate. You also risk having an opening hand without basic lands, making them unplayable. Play Arcane Sanctum and Jungle Shrine instead.
  2. Add 2 Elspeth, Knight-Errant. It gives you an evasion against repeated blockers such as Sprouting Thrinax and also can itself provide repeated blockers. The +3+/+3 bonus doubles with Rafiq and Finest Hour.
  3. Your sideboard is bad. There is no reason to play Call to Heel when you can play Hindering Light. You don't have any enters-the-battlefield effects, so you never want to return your own creatures to hand when you can leave them on the battlefield. You have no answer to the Martial Coup.
  4. Check Cascade - Shards of Alara Block - an actual constructed deck from that era. It would destroy you hard with all the card advantage. Your deck also has problems with instant removal, since you always attack with only one creature.

FAIRxPOTAMUS on Deck Space marine

5 months ago

Here’s a few combos I’ve made.

Inquisitorial Rosette + Zephyrim Inquisitorial Rosette + Thunderhawk Gunship Defenders of Humanity + Exterminatus Belisarius Cawl + Talisman of Dominance

Inquisitorial Rosette might be your best friend. I like that you have Marneus Calgar . I would suggest Belisarius Cawl , Defenders of Humanity is good for when you need tokens in a pinch. Thunderhawk Gunship is nice. Ultramarines Honour Guard boost everything. Another card you could try to find is The Flesh is Weak since it buffs your guys and puts -1s on your opponent’s guys.

I’m not sure how Sol Ring Brainstorm or Dark Ritual are fitting into the theme. Space marines are the “good guys” (not really everybody’s a prick in 40k) and these spells are linked to the ruinous powers of chaos and xenos. Very anti-imperial. You could go full blown chaos with this deck alternatively. There’s plenty of chaos space marine cards including Abaddon the Despoiler , Lucius the Eternal , Tallyman of Nurgle , Dark Apostle , and more. Hallowed Fountain and Watery Grave are okay mechanically but I’m preferring to use the special lands from the 40K block. Take a look at Arcane Sanctum

Check out my deck if you like. I’ll leave the link below. I’m always looking at it and appreciate feedback so feel free to comment. Happy wizarding out ther.. er.. um.. I mean.. The Emperor Protects!

https://tappedout.net/mtg-decks/imperium-hominum-legatum-1/?cb=1706457194

legendofa on Eislinda and Vernalia

8 months ago

Apologies for the double post, but Eisheim's draw ability is also probably too cheap. My reference points here are Geier Reach Sanitarium and Mikokoro, Center of the Sea. While those don't have color requirements, they're also quite a bit less than "target player draws a card" and aren't stapled to an Arcane Sanctum. The life gain and loss are probably okay; you can even probably cut the life gain cost to just .

The lands will need the deepest testing and review. Color production plus utility is probably unusual because it represents a high level of productivity from a source that's difficult to interact with. Everything else, the creatures and spells, look solid.

Alesamuel on Jodah Big Spell

1 year ago

I would recommend some of the Eldrazi titans, such as Kozilek, Butcher of Truth, Ulamog, the Ceaseless Hunger as some big top end bombs. Some ramp creatures wouldn't go amiss either, such as Birds of Paradise, and Dryad of the Ilysian Grove.

In terms of Instants, Sorceries, and Enchantments, getting some more of the Ultimatum cycle (Brilliant Ultimatum, Cruel Ultimatum, Emergent Ultimatum) might be a good idea, and Sunbird's Invocation would be a good idea too if you are casting such big CMC cards.

Another recommended addition would be Nicol Bolas, God-Pharaoh as it is just a straight up good card for the colour and big mana theme.

I'd recommend replacing the tapped tri-lands (Arcane Sanctum, Crumbling Necropolis, Frontier Bivouac, Jungle Shrine, Mystic Monastery, Nomad Outpost, Opulent Palace, Sandsteppe Citadel, Savage Lands, and Seaside Citadel) with the shock land cycle (Blood Crypt, Breeding Pool, Godless Shrine, Hallowed Fountain, Overgrown Tomb, Sacred Foundry, Steam Vents, Stomping Ground, Temple Garden, and Watery Grave) as they are easier to fetch for or find with ramp spells.

Final notes: Give the deck a little more of a creature focus, having as few as you have right now you'll find there is very little to hit with your reanimation, but other then that, good job on the first draft! looking forward to see how it plays out!

chivalruse on Dakkon Blackblade Voltron

1 year ago

-1 Evolving Wilds -1 Terramorphic Expanse +1 Path of Ancestry +1 Arcane Sanctum

Strictly better since deck thinning isn't real, and you're not benefitting from landfall triggers.

-1 Haunted Cloak +1 Shadowspear or Kaldra Compleat

Cloak is pretty underwhelming. If you really want the haste, there's Lightning Greaves too.

-1 Dakkon Blackblade +1 Kamiz, Obscura Oculus

Kamiz is just a better card that gives evasion and can't be attacked by creatures.

Gidgetimer on Nonbasic Outcasts

2 years ago

Metroid_Hybrid: I realize that no one said that they were good. Maybe I should have articulated my point a little better. The tempo loss from returning a land to your hand I feel is so bad that not only would I put The tapped tri-lands (Arcane Sanctum) above them, I would also rather play Rupture Spire, Transguild Promenade, Archway Commons, Gateway Plaza, Path of Ancestry in even a non-tribal deck, the vivids (Vivid Creek), Evolving Wilds, Terramorphic Expanse, panoramas (Esper Panorama), tapped 2 color lands, and even Ravnica bounces since they make 2 mana. Even as a budget tri-land I feel they are outclassed by a mile.

The point about a landfall deck is a good one though, assuming that you are generating enough extra land drops that you are limited by lands in hand.

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